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Mark relevant components as internal
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@ -9,7 +9,7 @@ using osu.Game.IO;
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namespace osu.Game.Beatmaps
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{
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public interface IBeatmapResourceProvider : IStorageResourceProvider
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internal interface IBeatmapResourceProvider : IStorageResourceProvider
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{
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/// <summary>
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/// Retrieve a global large texture store, used for loading beatmap backgrounds.
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@ -32,12 +32,12 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Whether the Beatmap has finished loading.
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///</summary>
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public bool BeatmapLoaded { get; }
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bool BeatmapLoaded { get; }
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/// <summary>
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/// Whether the Track has finished loading.
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///</summary>
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public bool TrackLoaded { get; }
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bool TrackLoaded { get; }
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/// <summary>
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/// Retrieves the <see cref="IBeatmap"/> which this <see cref="IWorkingBeatmap"/> represents.
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@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Retrieves a cropped background for this <see cref="IWorkingBeatmap"/> used for display on panels.
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/// </summary>
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Texture GetPanelBackground();
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internal Texture GetPanelBackground();
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/// <summary>
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/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="IWorkingBeatmap"/>.
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@ -129,12 +129,12 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Beings loading the contents of this <see cref="IWorkingBeatmap"/> asynchronously.
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/// </summary>
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public void BeginAsyncLoad();
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void BeginAsyncLoad();
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/// <summary>
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/// Cancels the asynchronous loading of the contents of this <see cref="IWorkingBeatmap"/>.
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/// </summary>
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public void CancelAsyncLoad();
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void CancelAsyncLoad();
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/// <summary>
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/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
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