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Fix beatmap leaderboard test failure
Because the online info reset (which includes online ID reset) was happening after encoding, `TestSceneBeatmapLeaderboard.TestLocalScoresDisplayOnBeatmapEdit()` started failing, as the hash no longer matched expectations after the first save of the map.
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@ -415,6 +415,13 @@ namespace osu.Game.Beatmaps
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// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
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beatmapContent.BeatmapInfo = beatmapInfo;
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// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
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// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
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// which influences the beatmap checksums.
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beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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beatmapInfo.ResetOnlineInfo();
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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@ -438,10 +445,6 @@ namespace osu.Game.Beatmaps
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beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
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beatmapInfo.Hash = stream.ComputeSHA2Hash();
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beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
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beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
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beatmapInfo.ResetOnlineInfo();
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AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
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updateHashAndMarkDirty(setInfo);
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