Dan Balasescu
96a89f4fca
Merge pull request #20319 from peppy/remove-ef-migration
...
Remove all entity framework code and migrations
2022-09-15 19:15:23 +09:00
Dean Herbert
ea513c539b
Merge pull request #20303 from peppy/hitobject-entry-nesting-stoled
...
Fix editor performance drop over time due to lingering nested object references
2022-09-15 17:15:01 +09:00
Dean Herbert
65d1c40dd5
Remove remaining package references and replace with SQLitePCLRaw
direct reference
...
This may require further consideration for test and iOS projects.
2022-09-15 16:58:58 +09:00
Dean Herbert
40a60f7145
Remove all entity framework code and migrations
2022-09-15 16:58:58 +09:00
Dan Balasescu
0329601e84
Fix inspection
2022-09-15 16:09:27 +09:00
Salman Ahmed
9824d09d49
Add test coverage
2022-09-15 04:30:09 +03:00
Dean Herbert
b4e6a20846
Fix song select status prefix matching no longer working
...
Regressed in #19275 due to weird logic.
Closes #20289 .
2022-09-14 12:59:05 +09:00
Dan Balasescu
ef6d60ffe9
Merge pull request #20273 from frenzibyte/duplicate-beatmap-listing-cards
...
Fix beatmap listing potentially showing duplicate beatmap cards
2022-09-14 10:25:24 +09:00
Dan Balasescu
4a49433e2e
Merge branch 'master' into notification-fling-right
2022-09-13 20:01:56 +09:00
Dean Herbert
566a61e770
Merge pull request #20244 from peppy/notification-fling
...
Add ability to "fling" notifications to dismiss them
2022-09-13 19:50:34 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Dean Herbert
d2b80645ab
Change Leaderboard
to use IUser
instead of APIUser
2022-09-13 18:00:21 +09:00
Salman Ahmed
fed9a47866
Add test coverage
2022-09-13 18:00:21 +09:00
Dean Herbert
27a81dfb9f
Merge pull request #20270 from OliBomby/fix-selectionblueprint-order
...
Fixed HitObjectOrderedSelectionContainer being able to become unsorted and causing crashes
2022-09-13 17:18:58 +09:00
Dan Balasescu
53ac9dbc38
Merge branch 'master' into notification-fling
2022-09-13 17:07:16 +09:00
Dean Herbert
608c893b23
Add basic test guarantees
2022-09-13 15:03:13 +09:00
Salman Ahmed
a6f68e4a90
Fix NRT inspections
2022-09-13 03:08:13 +03:00
OliBomby
a1f4724685
moved the location of the tests
2022-09-13 01:38:29 +02:00
Salman Ahmed
a5b962d9a3
Add failing test case
2022-09-13 01:37:23 +03:00
Dean Herbert
88107108ee
Add ability to flick notifications to the right to store for later
2022-09-12 20:20:57 +09:00
Dean Herbert
802c5629c0
Merge branch 'master' into notification-fling
2022-09-12 20:09:21 +09:00
Dean Herbert
cb6d02ec3a
Merge pull request #19066 from andy840119/remove-the-nullable-disable-in-the-ruleset
...
Remove the nullable disable annotation in the ruleset class
2022-09-12 19:07:23 +09:00
Dean Herbert
f56f6545c0
Add test coverage of flinging
2022-09-12 19:06:09 +09:00
Dean Herbert
c064853751
Merge branch 'master' into notification-fling
2022-09-12 18:56:15 +09:00
Dan Balasescu
4b37330316
Merge pull request #20248 from acid-chicken/fix/stats/td
...
Fix new hit distribution graph didn't account for size changes
2022-09-12 18:11:18 +09:00
Dean Herbert
d561fcb126
Don't trigger fling animation when Close
is triggered by non-user action
2022-09-12 16:54:25 +09:00
Dan Balasescu
bcbc867694
Merge branch 'master' into mods-effect-displays
2022-09-12 16:35:28 +09:00
Dean Herbert
931049aec1
Merge branch 'master' into notification-dismiss
2022-09-12 16:27:41 +09:00
Dan Balasescu
31225066a1
Merge pull request #19308 from frenzibyte/top-rank-badge-order
...
Fix best rank badge not handling legacy scores properly
2022-09-12 16:20:21 +09:00
Dean Herbert
8e6b2796eb
Merge branch 'master' into notification-fling
2022-09-12 16:19:36 +09:00
Dan Balasescu
6c59be7be9
Merge pull request #20254 from peppy/fix-update-notification
...
Fix update progress notification icon overload
2022-09-12 16:01:19 +09:00
Dean Herbert
7a62544923
Merge pull request #19275 from solstice23/search-filter
...
Add multiple-units support in search length criteria
2022-09-12 15:43:44 +09:00
Dean Herbert
92beb6cbe7
Hide notification read light when in a toast state
...
Also adds test coverage of read state and light.
2022-09-12 15:17:45 +09:00
Dean Herbert
9b31aa6d7a
Fix activation not firing with refactors
2022-09-12 15:04:30 +09:00
Dean Herbert
2b79e6b2de
Add test coverage of update notification
2022-09-12 14:52:16 +09:00
Dean Herbert
cf25ee8e84
Add test coverage of storyboard animation start time
2022-09-12 14:17:15 +09:00
Acid Chicken (硫酸鶏)
bb3d5bc9f4
test(osu.Game): add slider steps to change the size in timing distribution graph tests
2022-09-12 04:43:15 +09:00
ansel
064fe832c7
Fix test
2022-09-10 23:18:59 +03:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved
2022-09-10 21:16:23 +02:00
Mk-56spn
46d9262a60
test naming oversight
2022-09-10 20:38:34 +02:00
Mk-56spn
f6aef73f9e
fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names
2022-09-10 20:30:43 +02:00
Dean Herbert
a9094c6b03
Add test coverage of clicking close button to dismiss
2022-09-10 15:18:32 +09:00
Dean Herbert
efe3b1aa7b
Allow dismissing notifications without performing action using middle / right click
2022-09-10 15:10:37 +09:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Salman Ahmed
ae53e27e6c
Adjust test coverage to read better
2022-09-09 19:39:06 +03:00
Salman Ahmed
dd10a06e3d
Merge branch 'master' into top-rank-badge-order
2022-09-09 19:38:44 +03:00
solstice23
823078ed2d
Merge branch 'master' into search-filter
2022-09-09 23:12:37 +08:00
Dean Herbert
d961b96897
Merge branch 'master' into search-filter
2022-09-09 23:25:54 +09:00
Dean Herbert
8f9df9c7b4
Merge pull request #18642 from Joehuu/fix-play-button-touch
...
Fix beatmap card play button not working with touch inputs when not hovered
2022-09-09 19:41:05 +09:00
Dean Herbert
7d100c5eec
Fix test in line with new expectations
2022-09-09 18:10:10 +09:00
Dean Herbert
e9ce968ae3
Merge branch 'master' into fix-play-button-touch
2022-09-09 18:08:18 +09:00
Dean Herbert
9ec399a25a
Remove NRT overrides in new tests
2022-09-09 17:49:31 +09:00
Dean Herbert
68d1b7d7cf
Reduce test count
2022-09-09 17:48:51 +09:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info
2022-09-09 17:34:13 +09:00
Mk-56spn
5852a09003
small fix
2022-09-09 08:21:33 +02:00
Dean Herbert
c6c59f050c
Merge pull request #20195 from cdwcgt/SkinEditorShortcut
...
Add arrow shortcuts to skin editor
2022-09-09 14:17:08 +09:00
Dan Balasescu
ba2ef424d4
Turn score ids into ulong
s
2022-09-09 11:46:06 +09:00
Dan Balasescu
28477f3b97
Fix inspection
2022-09-09 08:55:35 +09:00
Mk-56spn
38ccd06d5e
Test fix
2022-09-08 20:42:55 +02:00
Dean Herbert
f1fa442287
Merge pull request #19599 from ItsShamed/kps
...
Add clicks/second counter to HUD
2022-09-09 01:50:12 +09:00
cdwcgt
2e775e6886
Add test for object move
2022-09-08 23:47:55 +08:00
Dean Herbert
27aa3552dc
Update in line with TrueGameplayRate
changes
2022-09-09 00:00:08 +09:00
Dean Herbert
6945c43e0d
Merge pull request #20178 from smoogipoo/fix-match-creation-beatmap-select
...
Fix several weird scenarios with online play song selection
2022-09-08 23:07:09 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
3c8ee1a20a
Merge pull request #20179 from peppy/update-framework
...
Update framework
2022-09-08 22:14:16 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
a90ca94a18
Remove outdated tests
2022-09-08 19:51:28 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
...
Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dan Balasescu
c585f08a3b
Fix still inverted condition
2022-09-08 19:42:09 +09:00
Dean Herbert
15a4eb46c4
Rename test scene to match class name
2022-09-08 19:20:26 +09:00
Dean Herbert
096d1c3ff3
Merge pull request #20143 from acid-chicken/feat/stats/colored-td
...
Show judgement colours in hit distribution graph
2022-09-08 19:15:40 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
...
Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
ee094e3a85
Rewrite tests
2022-09-08 19:05:13 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dean Herbert
7b079c134e
Update test to actually test what was intended
2022-09-08 15:48:04 +09:00
Dean Herbert
3d9bf25c8a
Apply NRT to TestScenePlaySongSelect
...
Very mess.
2022-09-08 14:49:57 +09:00
Dean Herbert
6aac0bd4e9
Update test to account for the fact that SSDQ is not zero anymore
2022-09-08 13:43:37 +09:00
Dan Balasescu
208bd0f391
Give OnlinePlaySongSelect a reference PlaylistItem
2022-09-07 21:34:29 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dean Herbert
770c1ade2f
Add test coverage of track rate adjusting during multi spectator
2022-09-07 20:00:24 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dan Balasescu
f8e37af2e0
Merge pull request #20171 from peppy/beatmap-carousel-nrt
...
Fix missing null checks on `selectedBeatmap` fields in `BeatmapCarousel`
2022-09-07 17:15:00 +09:00
Dan Balasescu
264c9bfaf6
Merge pull request #20173 from peppy/test-scene-storyboard-tidy
...
Tidy up `TestSceneStoryboard`
2022-09-07 17:07:19 +09:00
Dean Herbert
68c27522e7
Merge pull request #20158 from smoogipoo/taiko-geki-katu
...
Decode taiko Geki/Katu from legacy scores into `LargeBonus`
2022-09-07 17:06:42 +09:00
Dean Herbert
cb1bb99208
Tidy up test logic
2022-09-07 16:43:48 +09:00
Dean Herbert
5b758afd09
Merge branch 'master' into taiko-geki-katu
2022-09-07 16:22:47 +09:00
Dean Herbert
b50116e9e4
Add missing null check in BeatmapCarousel
tests
2022-09-07 16:22:11 +09:00
Dean Herbert
258b8f015c
Add test coverage of storyboard using zero VectorScale
2022-09-07 15:39:19 +09:00
Dean Herbert
866bc553fe
Tidy up TestSceneStoryboard
2022-09-07 15:38:49 +09:00
Dan Balasescu
dc71abdf56
Merge pull request #20144 from peppy/fix-notification-overlay-presence
...
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality
2022-09-07 02:29:15 +09:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-06 18:48:06 +03:00
Dan Balasescu
7c0e99c5a8
Decode Geki/Katu from legacy taiko scores into LargeBonus
2022-09-07 00:12:34 +09:00
Dean Herbert
c2107bd322
Fix test failures due to notifications being forwarded before player finishes loading
2022-09-06 23:36:27 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
579e7e1f17
Fix deleting a difficulty not updating the beatmap set hash
2022-09-06 18:12:47 +09:00
Dean Herbert
9f2ea54e40
Tidy up TestSceneLeadIn
constant for loop offset to read better
2022-09-06 17:45:53 +09:00
Dean Herbert
fa0a4614f8
Add failing test for second incorrect case of start time handling
2022-09-06 16:40:59 +09:00
Dean Herbert
abf0242686
Add failing test for incorrect start time of storyboard elements
2022-09-06 16:16:58 +09:00
Mk-56spn
cfa1ebd0cb
Test fix
2022-09-06 03:00:13 +02:00
Dean Herbert
9e3228aa65
Fix completion notification not being posted if completion occurs during NotificationOverlay
load
2022-09-06 04:07:49 +09:00
Dean Herbert
0514c96191
Fix incorrect count tracking when notification is manually disposed
2022-09-05 19:26:40 +09:00
Dean Herbert
229e1a8ef7
Fix notification overlay being present when it doesn't need to
2022-09-05 19:13:58 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
...
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dean Herbert
56886fed09
Add test coverage of progress notification completions showing
2022-09-05 18:39:11 +09:00
Acid Chicken (硫酸鶏)
6946015d17
style(osu.Game): fix multiple blank lines
2022-09-05 07:49:29 +00:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Acid Chicken (硫酸鶏)
19ab1433c6
test(osu.Game): add more test cases for HitTimingDistributionGraph
2022-09-05 03:46:23 +09:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info
2022-09-02 18:00:35 +09:00
Dean Herbert
dc02b59a05
Add extra coverage to tests
...
Also fixes a potential failure due to test beatmap having two difficulties with same name.
2022-09-02 17:57:20 +09:00
HiddenNode
7a8fa5c2e4
Fix filenames mismatch
2022-09-02 09:56:00 +01:00
Dean Herbert
65baf73d97
Add test scene
2022-09-02 16:50:28 +09:00
Dean Herbert
a70fc10d06
Fix mock track construction failure
2022-09-02 16:30:04 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
148e487c02
Add failing test of date submitted search failing
2022-09-01 19:59:27 +09:00
HiddenNode
921a9ef895
clean up
2022-08-31 22:18:52 +01:00
HiddenNode
a548b28158
Added test scene for SizePreservingSpriteText
2022-08-31 22:05:46 +01:00
Dean Herbert
ba20044af4
Fix missing nullability consideraition
2022-08-31 23:24:39 +09:00
Dan Balasescu
837b19ab24
Merge pull request #19919 from khang06/nan-sv
...
Emulate osu!stable's NaN slider velocity behavior
2022-08-31 19:06:49 +09:00
Dan Balasescu
6cadcc206b
Merge pull request #20032 from peppy/toast-notification-tray
...
Add toast notification tray
2022-08-31 16:57:37 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
...
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
afe2862df4
Merge branch 'master' into toast-notification-tray
2022-08-31 16:07:11 +09:00
Dan Balasescu
e984dc4a19
Merge pull request #20042 from peppy/fix-composer-test-scenes
...
Test editor `ComposeScreen` tests not adding beatmap to hierarchy
2022-08-31 15:59:48 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dean Herbert
e9463f3c19
Test editor ComposeScreen
tests not adding beatmap to hierarchy
...
Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).
Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
7ce1cf7560
Add test coverage of skip button failure with equal time
2022-08-31 13:22:51 +09:00
Dean Herbert
c573396ab6
Fix IntroTestScene
not clearing previous notifications hard enough
2022-08-31 12:46:54 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward
2022-08-31 12:16:15 +09:00
Dean Herbert
9eb615f942
Fix remaining test failures by strengthening PlayerLoader
tests
...
- Click using `TriggerClick` as notifications move around quite a bit.
- Ensure any notifications from a previous test method are cleaned up.
2022-08-31 01:40:30 +09:00
Dean Herbert
31a9980686
Update remaining test expectations with new behaviour
2022-08-31 00:57:30 +09:00
Dean Herbert
a62ba9e0d9
Remove notification blocking behaviour of first run setup
2022-08-31 00:57:18 +09:00
Dean Herbert
b8fda1a16f
Apply NRT to notification classes
...
and tidy things up a bit.
2022-08-30 15:57:10 +09:00
Dan Balasescu
8b3742188f
Fix test by also clearing out maximum statistics
2022-08-30 15:42:36 +09:00
Dan Balasescu
5202c15a0e
Populate MaximumStatistics for test scores
2022-08-30 15:11:39 +09:00
HiddenNode
43f2ba6596
Added test scene
2022-08-29 22:00:33 +01:00
HiddenNode
d20e7da2d9
Changed epsilon
2022-08-29 21:03:22 +01:00
ansel
545e0bbcef
Adjust inheritors and test
2022-08-29 22:49:25 +03:00
Dean Herbert
062a6fcc18
Fix failing large offset test
...
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
...
Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
...
Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
...
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Salman Ahmed
f2378d3fde
Merge branch 'master' into carousel-maintain-selection-over-update
2022-08-29 11:23:22 +03:00
Dean Herbert
9b830d063f
Merge pull request #20010 from smoogipoo/scoreprocessor-no-rewrite-statistics
...
Don't include misses in failed score statistics
2022-08-29 17:07:13 +09:00
Dean Herbert
2dafa041a7
Account for offset being applied to editor clock time in TestSceneEditorClock
2022-08-29 16:42:50 +09:00
Dan Balasescu
d4a37725c4
Adjust test
2022-08-29 15:59:57 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Dean Herbert
e8ae6840ea
Add test coverage of selection being retained
2022-08-29 15:23:34 +09:00
Dean Herbert
892f43da43
Add test coverage of ruleset being marked unavailable if methods are throwing
2022-08-29 14:28:55 +09:00
Dean Herbert
5ff4e6a4fe
Add test coverage for outdated ruleset
2022-08-29 14:26:12 +09:00
Dan Balasescu
c0b13c7e1f
Refactor ScoreProcessor ComputeScore() methods
2022-08-29 13:51:10 +09:00
HiddenNode
d4a52baa56
Added visual test for UprightAspectMaintainingContainer
2022-08-29 00:07:42 +01:00
ansel
2a12194ff9
Test colours
2022-08-28 02:59:38 +03:00
ansel
90334a2b91
Add test scene
2022-08-27 20:12:45 +03:00
Dan Balasescu
289b6f1a58
Merge pull request #19924 from peppy/fix-playlist-overlay-test-failures
...
Fix intermittent test failures in `TestScenePlaylistOverlay`
2022-08-26 23:36:16 +09:00
Salman Ahmed
1fd1672d89
Merge branch 'master' into mod-validation-tests
2022-08-26 15:00:07 +03:00
Dean Herbert
6dc859973b
Merge branch 'master' into fix-playlist-overlay-test-failures
2022-08-26 20:25:53 +09:00
Dean Herbert
90ff0864c0
Merge branch 'master' into no-gameplay-clock-editor-offset
2022-08-26 20:25:21 +09:00
Dan Balasescu
91e044542d
Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
...
Introduce `FramedBeatmapClock` (and use in gameplay flow)
2022-08-26 20:21:34 +09:00
Dean Herbert
5ef8e26ebe
Fix check not accounting for mods not existing in certain rulesets
...
Also check all instances, rather than first.
2022-08-26 19:59:26 +09:00
Dean Herbert
580754833f
Merge branch 'master' into mod-validation-tests
2022-08-26 19:48:42 +09:00
Dean Herbert
9c9238d6e8
Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
2022-08-26 18:38:52 +09:00
Dean Herbert
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
Dean Herbert
9050f54681
Split out test assertion methods to read better
2022-08-26 16:56:03 +09:00
Dean Herbert
a8c699610a
Fix lead in tests not waiting for player to start running
...
The tests are only meant to ensure that gameplay eventually starts.
The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.
If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
Dean Herbert
ddb434f47a
Rename asserts to method names to make it easier to track in logs
2022-08-25 17:30:13 +09:00
Dean Herbert
a5c61d9a52
Improve understandability of TestMostInSyncUserIsAudioSource
2022-08-25 16:47:33 +09:00
Dean Herbert
3a17c6df08
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-25 16:24:55 +09:00
Salman Ahmed
eb57ea76ab
Merge branch 'master' into legacy-combo-increase
2022-08-25 09:46:12 +03:00
Dean Herbert
1032b2a68c
Fix some BeatmapCarousel
tests not correctly reinitialising local data per run
...
Closes https://github.com/ppy/osu/issues/19949 .
2022-08-25 14:03:26 +09:00
Dan Balasescu
73f41439ae
Remove redundant qualifiers
2022-08-25 13:34:58 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dan Balasescu
c9ff39f8c3
Add HitResult.LegacyComboIncrease
2022-08-24 19:46:41 +09:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dean Herbert
ddccf4defe
Remove dollar sign
2022-08-24 17:17:59 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Dean Herbert
5079e0d83d
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-24 16:52:10 +09:00
Khang
adea29c106
Fix test failures
2022-08-24 03:37:33 -04:00
Dean Herbert
d33d705684
Make WaitingOnFrames
non-bindable
2022-08-24 16:03:38 +09:00
Khang
c7d4c739aa
Add a basic NaN control point test for LegacyBeatmapDecoder
2022-08-24 02:53:55 -04:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00
Dean Herbert
31f657fe01
Remove ISpectatorPlayerClock
interface
...
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
46d000b8ce
Fix test regressions on windows due to Reset
never being called
...
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.
This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.
What an ordeal.
2022-08-24 11:50:20 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
9a579871c0
Remove pointless initial import
2022-08-23 17:33:53 +09:00
Dean Herbert
a62deae3cc
Use local realm rather than fetching from dependencies
2022-08-23 17:33:53 +09:00
Dean Herbert
690e048864
Ensure all initial imports are completed before running playlist overlay tests steps
2022-08-23 17:33:53 +09:00
Dean Herbert
553897f2f0
Remove AddClock
method to CreateManagedClock
2022-08-23 13:52:43 +09:00
Khang
a81672f3dc
Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator
2022-08-22 23:31:24 -04:00
Khang
9f08c474ca
Treat NaN slider velocity timing points as 1.0x but without slider ticks
2022-08-22 21:58:38 -04:00
Khang
e8d4bc4497
Allow NaN during beatmap parsing if desired
2022-08-22 21:04:26 -04:00
Dan Balasescu
5d3d8681d4
Invert creation of clocks in multi spectator
2022-08-22 19:14:06 +09:00
Ryuki
b597049524
Code cleanup for CPS tests
...
- Remove null-forgiving operator usages
- Fix code quality issues mentionned by NVika
2022-08-22 10:47:37 +02:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
...
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
...
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Dean Herbert
af2e82d7d5
Move operation of setting GameplayClockContainer.StartTime
to Reset
call
2022-08-22 14:11:06 +09:00
Ryuki
c56390cd7b
Use less custom classes for CPS tests
2022-08-22 00:03:24 +02:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization
2022-08-20 21:39:10 -04:00
Ryuki
3ac6500423
Add new test resources for CPS counter
2022-08-21 03:00:51 +02:00
Dean Herbert
da407aa827
Merge branch 'master' into kps
2022-08-20 15:24:58 +09:00
Dean Herbert
15d49b0357
Update TestSceneSpectator
to user new assert style
2022-08-19 01:46:19 +09:00
Ryuki
3de35a1518
Update calculator and tests to match changes on clocks
2022-08-18 18:40:02 +02:00
Dean Herbert
cc86909633
Increase lenience on TestSceneLeadIn
tests
...
I've gone through these in detail and can't find an issue with the
actual flow of things. For whatever reason, the new structure has a
slightly higher delay, likely due to performing less `Seek` calls
(previously a `Seek` was called after the clock start which may have
been making this more accurate on the first `Player.Update`).
I don't think it really matters that this is slightly off, but we'll see
how this plays out.
2022-08-19 01:39:00 +09:00
Dean Herbert
2eba8650ca
Update TestSceneLeadIn
to use new assert style
2022-08-18 19:26:19 +09:00
Dean Herbert
43879633db
Ensure setting a StartTime
on a GameplayClockContainer
always resets to the new time
2022-08-18 18:54:10 +09:00
Dean Herbert
728cd96508
Update TestSceneLeadIn
to use new assert style
2022-08-18 18:54:10 +09:00
Dan Balasescu
fa167b1d12
Merge pull request #19779 from peppy/no-gameplay-clock
...
Remove all remaining usage of `GameplayClock`
2022-08-18 18:52:57 +09:00
Dan Balasescu
7878231a73
Merge pull request #19817 from peppy/various-test-fixes
...
Refactor some tests
2022-08-18 14:39:43 +09:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock
2022-08-17 22:21:10 +09:00
Dan Balasescu
11301f52b7
Merge pull request #19814 from peppy/update-framework
...
Update framework (and other dependencies)
2022-08-17 19:24:01 +09:00
Dean Herbert
553ae4781f
Remove unnecessary local implementation in TestScenePlaybackControl
2022-08-17 19:21:54 +09:00
Dean Herbert
4ef4d66f49
Add some extra initial state checks to TestSceneEditorSeekSnapping
2022-08-17 19:21:46 +09:00
Dan Balasescu
3a0017c87b
Fix flaky quick retry test
2022-08-17 17:09:44 +09:00
Dean Herbert
a5ac69a554
Update various dependencies
2022-08-17 16:57:56 +09:00
Dean Herbert
20256aad11
Merge branch 'master' into no-gameplay-clock
2022-08-17 15:21:20 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
...
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dean Herbert
9a1a7bae89
Make test actually test things
2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9
Modify flow to avoid weird bindable and value resetting
2022-08-16 14:17:35 +09:00
Dean Herbert
a15e6f19aa
Fix running TestScenePlayerLoader
interactively leaving volume in a bad state
2022-08-16 13:40:46 +09:00
Dean Herbert
c9baadcf88
Merge branch 'master' into improve_retry_behaviour
2022-08-16 13:06:04 +09:00
Bartłomiej Dach
a494e55d93
Adjust test scene to reflect new behaviour
2022-08-15 20:43:19 +02:00
Bartłomiej Dach
f0ad31b650
Add failing test case
2022-08-15 20:38:22 +02:00
Bartłomiej Dach
5ff2e41a55
Add preset column to mod select test scene
2022-08-15 18:38:37 +02:00
Dean Herbert
1696a905ba
Reduce exposed properties in GameplayClockContainer
2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b
Remove remaining usage of GameplayClock
2022-08-15 20:22:36 +09:00
Dean Herbert
87760bbc06
Fix IsCatchingUp
not being in correct state
2022-08-15 20:17:48 +09:00
Dean Herbert
04d88b8216
Use constraint based assertions in TestSceneFrameStabilityContainer
2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5
Remove FrameStableClock
(and redirect usages to FrameStabilityContainer
)
2022-08-15 19:19:19 +09:00
Dean Herbert
f81c7644b4
Make GameplayClockContainer
also an IGameplayClock
and expose to remaining tests
2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333
Move all usage of GameplayClock
to IGameplayClock
2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
Dean Herbert
58146598c8
Update TestSceneEditorClock
to use constraint-based assertions
2022-08-15 18:08:05 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization
2022-08-14 15:17:44 -04:00
naoei
784ce4d23d
Add test coverage for localisable setting source
2022-08-14 15:06:33 -04:00
Ryuki
2aa3a1b50d
Rename all "KeysPerSecond" usages to "ClicksPerSecond"
2022-08-14 20:12:11 +02:00
Ryuki
9dc806506e
Make ActionListener
and KeysPerSecondCalculator
not rely on events to add timestamps
2022-08-14 19:31:14 +02:00
Dean Herbert
a90967715c
Add test coverage of new imports not correctly being filtered by collection filter
2022-08-12 15:06:34 +09:00
Dean Herbert
5111bad86c
Refactor TestScenePlaylistOverlay
to use realm for testing
...
Removes the dual-purpose flow which existed only for testing.
2022-08-12 15:06:34 +09:00
Ryuki
3c6461b9e4
Remove KPS acronym usage
2022-08-11 10:01:39 +02:00
Ryuki
0e1efbd865
Rename DrawableCookieziRuleset
to MockDrawableRuleset
2022-08-11 01:04:06 +02:00
Ryuki
d58d5eebe2
Add basic tests for KPS
...
Created private mock classes to use them in place of `GameplayClock` and
`DrawableRuleset`.
2022-08-11 00:51:13 +02:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
Dean Herbert
7c6e5a1085
Add test coverage of case insensitive audio equality
2022-08-10 16:06:56 +09:00
Dean Herbert
d59f4720f1
Merge pull request #19664 from peppy/test-assertions
...
Update multiple tests to use new assert output for easier to understand failures
2022-08-09 23:15:16 +09:00
Dan Balasescu
41af03dec5
Merge pull request #19597 from frenzibyte/hotfix-multi-spectator-results-screen
...
Fix multi-spectator potentially getting stuck for passed players (hotfix)
2022-08-09 21:11:10 +09:00
Dan Balasescu
2de9e5f40f
Fix test failure
2022-08-09 20:23:45 +09:00
Dean Herbert
1270ee9624
Update multiple tests to use new assert output for easier to understand failures
2022-08-09 19:19:54 +09:00