Dean Herbert
afed832b19
Tidy up EditorBeatmap slightly
2020-10-08 18:06:49 +09:00
Dean Herbert
ef092de9ba
Add missing UpdateHitObject calls and move local to usages (not via bindables)
2020-10-08 18:04:07 +09:00
Dean Herbert
a4e9c85333
Trigger a hitobject update after blueprint drag ends
2020-09-28 15:37:06 +09:00
Dean Herbert
51cc644b7b
Fix set access to SelectionHandler
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2020-09-25 17:42:49 +09:00
Dean Herbert
0f8551e9ea
Merge branch 'editor-ternary-states' into new-combo-toggle
2020-09-25 15:36:33 +09:00
Dean Herbert
a6adf8334e
Use existing method to update combo state of selection
2020-09-25 14:19:35 +09:00
Dean Herbert
e009264f10
Add new combo toggle to main composer interface
2020-09-25 14:10:30 +09:00
Dean Herbert
44be0ab762
Add basic osu! object to object snapping
2020-09-24 16:24:35 +09:00
Dean Herbert
81f30cd264
Select blueprint if object is already selected at the point of adding
2020-09-12 21:23:11 +09:00
Dean Herbert
22e6df02b6
Fix editor selected hitobjects containing the selection up to five times
2020-09-11 20:27:07 +09:00
Dean Herbert
c3123bf117
Rename drag blueprint selection method for discoverability
2020-09-08 17:22:59 +09:00
Dan Balasescu
288c0402ee
Merge branch 'master' into editor-show-selected-count
2020-07-17 18:00:35 +09:00
Dean Herbert
ea6f257dc2
Add a display of count of selected objects in editor
2020-07-17 17:48:27 +09:00
Dean Herbert
222a22182e
Fix double-click incorrectly firing across disparate targets
2020-07-17 17:03:57 +09:00
Dan Balasescu
fd9ac3503f
Merge branch 'master' into fix-editor-drag-selection-while-playing
2020-06-23 21:56:31 +09:00
smoogipoo
e7238e25f9
Fix exception when dragging after deleting object
2020-06-23 20:36:09 +09:00
Dean Herbert
a5eac716ec
Make work for all editors based on track running state
2020-06-23 18:42:56 +09:00
Dean Herbert
abe07b742e
Fix drag scroll in editor timeline no longer working correctly
2020-06-14 13:20:58 +09:00
Dean Herbert
9a060cfb3a
Allow drag selections to occur from outside the playfield
2020-05-27 20:44:15 +09:00
Dean Herbert
d18eb663b1
Add tweening seek support to EditorClock
2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
Dean Herbert
8a47e2431b
Move distance snap grid implementation to OsuHitObjectComposer
2020-05-21 17:13:22 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
smoogipoo
cebc0fc046
Attempt to fix multiple selection movements
2020-04-27 20:35:24 +09:00
smoogipoo
4ebb28d3e7
wip
2020-04-23 17:52:54 +09:00
smoogipoo
575b061dd7
Add change state support to more editor components
2020-04-09 22:02:42 +09:00
smoogipoo
958c891d15
Update with framework-side bindable list changes
2020-02-17 15:06:14 +09:00
Dan Balasescu
28cf5c7a59
Add accessor
2020-02-10 14:28:43 +09:00
Dean Herbert
56a091674b
Add placement display to timeline
2020-02-07 18:04:10 +09:00
Dean Herbert
8e2159e4eb
Ensure selection tool correctly matches selection state
...
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
smoogipoo
811ddb02a4
General refactoring
2020-01-24 17:50:36 +09:00
smoogipoo
28727bbafd
Fix crash when deselecting via ctrl+click
2020-01-24 17:30:37 +09:00
Dean Herbert
9d90799447
Remove useless container
2020-01-23 16:20:42 +09:00
Dean Herbert
289be7a17b
Merge branch 'i-beat-snapping' into timeline-maybe
2020-01-23 15:45:33 +09:00
Dean Herbert
c76f76e5aa
Fix being able to drag out of the blueprint intending to be moved
2020-01-23 14:30:25 +09:00
Dean Herbert
aa1a226ab7
Remove unused ScreenSpaceStartPosition field
2020-01-23 14:30:25 +09:00
Dean Herbert
cb6e7425ae
Make dragbox stateful to fix blueprint movement
2020-01-23 14:30:25 +09:00
Dean Herbert
8a7f7c5e46
Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework
2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
Dean Herbert
c88bdbd4a0
Share selected hitobjects across multiple blueprint containers
2020-01-21 20:46:39 +09:00
Dean Herbert
a888d148b6
Remove remaining cast
2020-01-21 18:01:10 +09:00
Dean Herbert
53fe0ce790
Use AliveChildren
2020-01-21 14:20:52 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
40f502c6d1
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
smoogipoo
9535b3eeba
Fix possible nullref on blueprint removal
2020-01-16 12:00:36 +09:00
smoogipoo
5f178b7755
General refactorings
2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053
Apply remaining changes required to restore previous functionality
2020-01-15 19:09:49 +09:00
Dean Herbert
d8d12cbbdd
wip: Move more functionality into ComposeBlueprintContainer
2020-01-02 19:09:37 +09:00
Dean Herbert
ee332e0d42
Split out BlueprintContainer functionality further
2020-01-02 18:21:16 +09:00
smoogipoo
8c378dc625
Move EditorBeatmap construction/conversion to Editor
2019-12-30 14:51:14 +09:00
smoogipoo
76ab0ecd3c
Disallow deselections with right clicks
2019-11-13 17:21:55 +09:00
Dean Herbert
dd196385cb
Add Ctrl+A to select all and Escape to deselect all ( #6803 )
...
Add Ctrl+A to select all and Escape to deselect all
Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-12 18:10:45 +09:00
smoogipoo
f3dc38e342
Add Ctrl+A to select all (esc to deselect all)
2019-11-11 13:41:10 +09:00
smoogipoo
046f0b0fe5
Allow right-clicks to trigger selection
2019-11-08 13:40:47 +09:00
smoogipoo
abb3a6ca5b
Initial right click context menu implementation
2019-11-08 13:36:17 +09:00
Dean Herbert
70cf91fb40
Seek editor when hit objects are double clicked ( #6745 )
...
Seek editor when hit objects are double clicked
2019-11-06 19:22:41 +09:00
smoogipoo
3680e7c704
Seek editor when hit objects are double clicked
2019-11-06 18:15:57 +09:00
smoogipoo
2c1bfd62ef
Disallow selections to be moved outside of the playfield
2019-11-06 17:28:04 +09:00
Dean Herbert
f4b93ec943
Add exception when holding control
2019-11-05 18:29:08 +09:00
Dean Herbert
f77de7d880
Simplify implementation
2019-11-05 18:25:38 +09:00
smoogipoo
0db34a47f8
Fix selecting underneath selected blueprints
2019-11-05 17:28:42 +09:00
Dan Balasescu
3692846367
Merge branch 'master' into snapping-refactor
2019-10-25 18:26:14 +09:00
smoogipoo
607b4d874a
Refactor flow of snapping through HitObjectComposer
2019-10-25 16:40:30 +09:00
smoogipoo
7a71352684
Fix drag box being positioned incorrectly for 1 frame
2019-10-24 17:22:14 +09:00
smoogipoo
fb88001c0e
Reorder blueprint addition/removal + add regions
2019-10-24 16:53:34 +09:00
smoogipoo
45bd91f63f
Add special cases for click-selection
2019-10-24 16:14:29 +09:00
smoogipoo
8e4a21bee7
Separate out mouse down/click/up handling
2019-10-24 15:58:22 +09:00
smoogipoo
a07e5a269b
Extract drag events into multiple methods
2019-10-24 15:33:08 +09:00
smoogipoo
f128e99fb2
Remove unused methods
2019-10-24 15:07:04 +09:00
smoogipoo
e04c77178c
Move selection events to BlueprintContainer
2019-10-24 14:58:02 +09:00
smoogipoo
714c89faa4
Move selection drag events to BlueprintContainer
2019-10-24 14:57:58 +09:00
smoogipoo
cef2318cf5
Move drag box drag handling to BlueprintContainer
2019-10-23 18:38:06 +09:00
Dean Herbert
0bf35faae8
Update incorrect reference
2019-10-21 19:25:56 +09:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration
2019-10-21 18:44:34 +09:00
Dean Herbert
b157aaead1
Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration
2019-10-21 17:09:43 +09:00
smoogipoo
38c2c328ff
Rename HitObject -> DrawableObject in selection blueprints
2019-10-21 17:04:56 +09:00
smoogipoo
fc7e4680a7
Split on multiple lines
2019-10-21 14:08:28 +09:00
smoogipoo
463079e148
Implement placement snapping
2019-10-18 13:48:59 +09:00
smoogipoo
ba4402207a
Implement selection time snapping
2019-10-18 12:53:38 +09:00
smoogipoo
1dc7c59853
Implement selection position snapping
2019-10-18 12:53:27 +09:00
smoogipoo
bc76a9cb8c
Expose selection changed event from BlueprintContainer
2019-10-18 12:40:27 +09:00
smoogipoo
510ce9345f
Fix potential blueprint nullrefs with the new structure
2019-10-17 16:14:28 +09:00
smoogipoo
c1db11fa06
More removal of "drag"
2019-10-08 19:24:58 +09:00
smoogipoo
8b661e624d
Remove drag from class/method namings + refactor
2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447
Move selection relative to the hitobject start positions
2019-10-08 18:57:03 +09:00
smoogipoo
652acac87f
Move placement movement event to BlueprintContainer
2019-10-03 16:14:42 +09:00
smoogipoo
7927b684d3
Hook up + use editor beatmap
2019-08-29 16:06:40 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f9f300b215
Fix drag breaking if scrolling while dragging
2018-11-26 16:08:56 +09:00
smoogipoo
55edeb095d
SelectionBox -> SelectionHandler
2018-11-19 16:58:11 +09:00
smoogipoo
c963fc7cd2
Reduce chaining
2018-11-14 18:34:13 +09:00
smoogipoo
6d43baf4bf
Make show/hide only invoked once each
2018-11-13 13:12:11 +09:00
smoogipoo
fbc20d2d4d
Hide placement when cursor is not in the playfield
2018-11-13 12:52:04 +09:00
smoogipoo
5d51719572
Make selection blueprints handle position adjustments
2018-11-07 16:21:32 +09:00
smoogipoo
52f4923c8e
Remove intermediate Screens namespace
2018-11-06 18:28:22 +09:00