mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
283 lines
9.7 KiB
C#
283 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Input.States;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Tools;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
public class BlueprintContainer : CompositeDrawable
|
|
{
|
|
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
|
|
|
private SelectionBlueprintContainer selectionBlueprints;
|
|
private Container<PlacementBlueprint> placementBlueprintContainer;
|
|
private PlacementBlueprint currentPlacement;
|
|
private SelectionHandler selectionHandler;
|
|
private InputManager inputManager;
|
|
|
|
[Resolved]
|
|
private HitObjectComposer composer { get; set; }
|
|
|
|
[Resolved]
|
|
private IEditorBeatmap beatmap { get; set; }
|
|
|
|
public BlueprintContainer()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
selectionHandler = composer.CreateSelectionHandler();
|
|
selectionHandler.DeselectAll = deselectAll;
|
|
|
|
var dragBox = new DragBox(select);
|
|
dragBox.DragEnd += () => selectionHandler.UpdateVisibility();
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
dragBox,
|
|
selectionHandler,
|
|
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
|
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
|
|
dragBox.CreateProxy()
|
|
};
|
|
|
|
foreach (var obj in composer.HitObjects)
|
|
addBlueprintFor(obj);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
beatmap.HitObjectAdded += addBlueprintFor;
|
|
beatmap.HitObjectRemoved += removeBlueprintFor;
|
|
|
|
inputManager = GetContainingInputManager();
|
|
}
|
|
|
|
private HitObjectCompositionTool currentTool;
|
|
|
|
/// <summary>
|
|
/// The current placement tool.
|
|
/// </summary>
|
|
public HitObjectCompositionTool CurrentTool
|
|
{
|
|
get => currentTool;
|
|
set
|
|
{
|
|
if (currentTool == value)
|
|
return;
|
|
|
|
currentTool = value;
|
|
|
|
refreshTool();
|
|
}
|
|
}
|
|
|
|
private void addBlueprintFor(HitObject hitObject)
|
|
{
|
|
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
|
if (drawable == null)
|
|
return;
|
|
|
|
addBlueprintFor(drawable);
|
|
}
|
|
|
|
private void removeBlueprintFor(HitObject hitObject)
|
|
{
|
|
var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
|
|
if (blueprint == null)
|
|
return;
|
|
|
|
blueprint.Deselect();
|
|
|
|
blueprint.Selected -= onBlueprintSelected;
|
|
blueprint.Deselected -= onBlueprintDeselected;
|
|
blueprint.SelectionRequested -= onSelectionRequested;
|
|
blueprint.DragRequested -= onDragRequested;
|
|
|
|
selectionBlueprints.Remove(blueprint);
|
|
}
|
|
|
|
private void addBlueprintFor(DrawableHitObject hitObject)
|
|
{
|
|
refreshTool();
|
|
|
|
var blueprint = composer.CreateBlueprintFor(hitObject);
|
|
if (blueprint == null)
|
|
return;
|
|
|
|
blueprint.Selected += onBlueprintSelected;
|
|
blueprint.Deselected += onBlueprintDeselected;
|
|
blueprint.SelectionRequested += onSelectionRequested;
|
|
blueprint.DragRequested += onDragRequested;
|
|
|
|
selectionBlueprints.Add(blueprint);
|
|
}
|
|
|
|
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
|
|
|
|
protected override bool OnClick(ClickEvent e)
|
|
{
|
|
deselectAll();
|
|
return true;
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
if (currentPlacement != null)
|
|
{
|
|
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
|
return true;
|
|
}
|
|
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (currentPlacement != null)
|
|
{
|
|
if (composer.CursorInPlacementArea)
|
|
currentPlacement.State = PlacementState.Shown;
|
|
else if (currentPlacement?.PlacementBegun == false)
|
|
currentPlacement.State = PlacementState.Hidden;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Refreshes the current placement tool.
|
|
/// </summary>
|
|
private void refreshTool()
|
|
{
|
|
placementBlueprintContainer.Clear();
|
|
currentPlacement = null;
|
|
|
|
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
|
|
|
if (blueprint != null)
|
|
{
|
|
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
|
|
|
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
|
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
|
}
|
|
}
|
|
|
|
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
|
{
|
|
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
|
|
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
|
|
|
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Select all masks in a given rectangle selection area.
|
|
/// </summary>
|
|
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
|
private void select(RectangleF rect)
|
|
{
|
|
foreach (var blueprint in selectionBlueprints)
|
|
{
|
|
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
|
blueprint.Select();
|
|
else
|
|
blueprint.Deselect();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
|
/// </summary>
|
|
private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
|
|
|
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
|
{
|
|
selectionHandler.HandleSelected(blueprint);
|
|
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
|
|
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
|
}
|
|
|
|
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
|
{
|
|
selectionHandler.HandleDeselected(blueprint);
|
|
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
|
|
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
|
}
|
|
|
|
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
|
|
|
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
|
|
{
|
|
HitObject draggedObject = blueprint.DrawableObject.HitObject;
|
|
|
|
Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
|
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
|
|
|
// Move the hitobjects
|
|
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
|
|
|
// Apply the start time at the newly snapped-to position
|
|
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
|
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
|
obj.StartTime += offset;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (beatmap != null)
|
|
{
|
|
beatmap.HitObjectAdded -= addBlueprintFor;
|
|
beatmap.HitObjectRemoved -= removeBlueprintFor;
|
|
}
|
|
}
|
|
|
|
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
|
{
|
|
protected override int Compare(Drawable x, Drawable y)
|
|
{
|
|
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
|
return base.Compare(x, y);
|
|
|
|
return Compare(xBlueprint, yBlueprint);
|
|
}
|
|
|
|
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
|
|
{
|
|
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
|
|
int d = x.Depth.CompareTo(y.Depth);
|
|
if (d != 0)
|
|
return d;
|
|
|
|
// Put earlier hitobjects towards the end of the list, so they handle input first
|
|
int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
|
|
return i == 0 ? CompareReverseChildID(x, y) : i;
|
|
}
|
|
}
|
|
}
|
|
}
|