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Commit Graph

544 Commits

Author SHA1 Message Date
Liam DeVoe
6a81230298 rename ObjectOrderedHitPolicy to LegacyHitPolicy 2023-07-19 14:44:28 -04:00
Liam DeVoe
2c97ac7410 convert AliveObjects to list in hit policy instead of globally 2023-07-19 14:28:04 -04:00
Liam DeVoe
768d7b5e1c correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
808a44ac0c
Resolve code quality inspection 2023-05-06 16:23:00 +02:00
Dean Herbert
0a70734331 Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
Dean Herbert
5cbfefbcb4 Adjust metrics of default ripple to match stable default better 2023-05-01 13:29:50 +09:00
Dean Herbert
b8ae508639 Fix incorrect starting scale for ripples 2023-05-01 13:09:00 +09:00
Dean Herbert
72b472a756 Change default scaling and add note about legacy cursor-ripple scale 2023-04-30 14:48:03 +09:00
Dean Herbert
6a62949fcd Fix positioning and rewinding support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
c994adfc22 Add pooling support for ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dean Herbert
c056d5a6fb Reduce distance requirement for lock-in behaviour 2023-03-20 15:36:58 +09:00
Dean Herbert
13a32b5246 Move lock-in variable to const and document better 2023-03-20 15:36:27 +09:00
Dean Herbert
42359a9754 Fix previous touch action not being released when it's not a direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a Make osu! touch input aware of the distance travelled of a non-direct touch 2023-03-15 16:43:20 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
c540d78fbc Expose the actual KeyBindingInputManager
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a Expose and consume OsuInputManager explicitly 2023-02-14 17:36:07 +09:00
Dan Balasescu
9ed0b8ccfa
Merge pull request #22375 from peppy/osu-ruleset-touch-support
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-26 08:12:12 +09:00
Dean Herbert
5bfd4e47a1 Refactor position tracking touch handling (and comments) to read better 2023-01-25 14:59:54 +09:00
Dean Herbert
72cfe2ba5a Move private field up with others 2023-01-24 12:30:11 +09:00
Dean Herbert
949610c8a4 Add commentary as to why ReceivePositionalInputAt override is required 2023-01-24 11:06:54 +09:00
Susko3
a992682276 Fix OsuTouchInputMapper not handling all touches when using screen scaling 2023-01-23 21:46:01 +01:00
Dean Herbert
c4d5957ac3 Add empty space tap-streaming support for osu! ruleset on touchscreen devices 2023-01-23 17:07:27 +09:00
Dean Herbert
24a626a9cd Fix incorrect touch handling in autopilot and relax mods 2023-01-17 15:07:05 +09:00
Dean Herbert
3b95691d53 Add note about mouse button disable tracking 2023-01-17 14:54:52 +09:00
Dean Herbert
45b34f5306 Remove pointless xmldoc 2023-01-17 14:53:24 +09:00
Dean Herbert
34120b6131 Use linq Single instead of First for guaranteed singular match 2023-01-17 14:52:45 +09:00
Dean Herbert
9b5d6b391b Remove nullability allowance from BackgroundDependencyLoader 2023-01-17 14:52:15 +09:00
Dean Herbert
c6d33df147 Only track TouchSource for now 2023-01-17 14:51:46 +09:00
Dean Herbert
b3860c6d52 Only use positional input from most recent touch 2023-01-16 21:21:00 +09:00
Dean Herbert
606e374d94 Don't handle touch down events if "mouse" buttons are disabled
Maintains compatibility with existing logic.
2023-01-16 21:21:00 +09:00
Dean Herbert
355bec2058 Handle movement locally as we are blocking events from touch->mouse mapping 2023-01-16 21:21:00 +09:00
Dean Herbert
b265888f18 Add bare minimum touch support to osu! ruleset 2023-01-16 21:21:00 +09:00
ansel
9ce7c51b14 Localise osu! settings 2023-01-15 23:29:58 +03:00
Berkan Diler
c7ca4bbba5 Use generic Enum methods 2022-12-26 20:36:39 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Salman Ahmed
b1b97505ac Fix smoke displayed in "No scope" mod 2022-10-14 22:16:14 +03:00
Alden Wu
9d54467145 Make smoke skinnable lifetime more robust 2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861 Rename OsuSkinComponents.SmokeTrail to CursorSmoke 2022-10-05 19:11:38 -07:00
Dean Herbert
71edd314b1 Simplify SmokeContainer lifetime logic 2022-10-05 18:51:02 +09:00
Dean Herbert
6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
Dean Herbert
1e5ff2679b Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Alden Wu
33f33a6845 Remove things that should've been removed before push 2022-10-04 00:53:03 -07:00
Alden Wu
eaab0deef3 Fix InspectCode issues 2022-10-03 19:20:51 -07:00
Alden Wu
ccef189b81 Add barebones test for smoke 2022-10-03 18:19:05 -07:00
Alden Wu
c1da3bc9cf Remove skinnable parents at the same time as their smoke children 2022-10-03 16:03:37 -07:00
Alden Wu
c3b8e1d718 Fix test and spawn smoke immediately 2022-09-19 10:16:05 -07:00
Alden Wu
0316e3e706 Merge branch 'master' of https://github.com/ppy/osu into smoke 2022-09-19 09:07:17 -07:00
Alden Wu
0138663bdc Fix InspectCode errors 2022-09-18 18:32:33 -07:00
Alden Wu
613564b5b9 Full legacy smoke implementation and temp default smoke 2022-09-18 12:10:01 -07:00
Alden Wu
493efd84a3 Basic smoke path implementation 2022-09-18 12:08:34 -07:00
naoei
a42b8092af Change message type osu resume overlay 2022-08-10 16:09:58 -04:00
Dean Herbert
e1189da824 Merge branch 'master' into irenderer-glwrapper 2022-08-08 12:31:53 +09:00
Dan Balasescu
6afff72865 Fix CI inspections / refactor to single enumeration 2022-08-05 20:54:10 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
Dean Herbert
a682a823f4 Fix test failures where Beatmap is not provided 2022-08-05 18:20:37 +09:00
Dean Herbert
9a4d0494de Adjust various pooling defaults to better handle more intense beatmaps 2022-08-05 18:09:07 +09:00
Dean Herbert
8ae5429602 Adjust slider pooling based on beatmap
Handles edge cases like mentioned in https://github.com/ppy/osu/issues/19585.
2022-08-05 18:08:05 +09:00
Dan Balasescu
b4e55f7309 Apply IRenderer changes 2022-08-02 19:50:57 +09:00
Dan Balasescu
09979d44aa Apply DrawNode batching changes 2022-07-29 23:32:09 +09:00
Dan Balasescu
155dac55d0 Apply DrawNode parameter changes 2022-07-29 22:33:34 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
b41e273086 Convert function weirdness to property + bool 2022-04-26 15:06:27 +09:00
Dean Herbert
e0b9ab022d Add classic default values against setting controls 2022-04-22 18:05:24 +09:00
Dean Herbert
6b31e7e9db Merge branch 'master' into aimassist-mod 2022-02-02 15:18:48 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
MaxOhn
27a8bfa496 handle spinners and follow points 2022-01-04 22:17:50 +01:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Opelkuh
1d7d779f66 Merge branch 'master' into add-legacy-star-particles 2021-09-19 04:34:35 +02:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Opelkuh
8862d3fa1e Add OsuSkinComponents.CursorParticles 2021-09-13 21:44:23 +02:00
Opelkuh
99eff4f41f Move cursor particles under OsuCursorContainer 2021-09-13 21:44:22 +02:00
Opelkuh
ee4006f3d7 Add legacy cursor star particles 2021-09-13 21:44:18 +02:00
Endrik Tombak
ef367c6547 Move implementation to be legacy only 2021-08-16 22:52:19 +03:00
Endrik Tombak
314c342841 Avoid drawing segments of cursor trail near current cursor position 2021-08-16 22:13:01 +03:00
smoogipoo
7cc0a2a76f Refactor to fix InterpolateMovements=false 2021-08-13 12:10:33 +09:00
smoogipoo
5241029513 Use new FadeExponent shader uniform 2021-08-13 10:27:26 +09:00
TheOmyNomy
1069f9d501 Always add cursor trail for legacy cursor with disjoint trail 2021-08-13 00:13:03 +10:00
smoogipoo
fbaa480b3e Fix out-of-order hits in editor causing exceptions 2021-08-12 10:08:54 +09:00
Bartłomiej Dach
f868a201f5
Ensure proxied judgement content is correctly depth-ordered 2021-08-01 15:21:31 +02:00
Dean Herbert
5b91111eda Update SettingsSubsection.Header to accept a LocalisableString 2021-07-15 13:09:51 +09:00
Dean Herbert
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
Henry Lin
a91f2d3dba Change "judgment" to "judgement" 2021-05-16 10:17:04 +08:00
Dean Herbert
4910d8f56c Fix click-to-resume cursor location being incorrect when playfield is transformed
Closes #12501.
2021-04-21 00:12:49 +09:00
Dan Balasescu
587973be25
Merge pull request #12405 from frenzibyte/top-left-cursor
Add support for legacy skin's `CursorCentre` setting
2021-04-16 00:30:53 +09:00
smoogipoo
34859a4760 Invalidate drawnode on change 2021-04-15 23:37:05 +09:00
Dan Balasescu
3374895e40
Merge branch 'master' into mod-barrel-roll 2021-04-15 22:15:26 +09:00
smoogipoo
1a987dfbc0 Fix gameplay cursor showing offscreen 2021-04-15 21:16:38 +09:00
Dean Herbert
a209415942 Add "Barrel Roll" mod 2021-04-14 16:52:29 +09:00
Salman Ahmed
367dafab56 Apply CursorCentre to old-style legacy cursor trail 2021-04-14 08:20:18 +03:00
smoogipoo
c458c4cfae Fix unintended changes due to renaming or otherwise 2021-02-10 20:27:47 +09:00
smoogipoo
7021d1dfdc Merge branch 'hit-policy-refactor' into classic-mode-flags 2021-02-08 20:12:33 +09:00
smoogipoo
f4a31287bf Add/use IHitObjectContainer interface instead of IEnumerables 2021-02-08 20:11:06 +09:00
smoogipoo
6aece18f8d Add OOHP tests 2021-02-05 15:36:47 +09:00
smoogipoo
a4551dc1ee Add object-ordered hit policy 2021-02-05 15:36:47 +09:00
smoogipoo
8adf37d958 Add SetHitObjects() to IHitPolicy instead of using ctor 2021-02-05 15:25:03 +09:00
smoogipoo
08aae011c1 Add IHitPolicy interface 2021-02-05 15:25:03 +09:00
smoogipoo
df1df81847 Better indicate ordering 2021-02-05 15:25:03 +09:00
smoogipoo
0528469b44 Rename OrderedHitPolicy -> StartTimeOrderedHitPolicy 2021-02-05 15:25:03 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
smoogipoo
fdef6e479c Remove 1000ms offset and adjust comment 2020-11-30 18:28:04 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
ekrctb
295ca38cda Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added 2020-11-21 15:25:16 +09:00
ekrctb
4345d8dcb6 Event -> virtual method 2020-11-21 15:20:33 +09:00
ekrctb
82aefa3868 Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
ekrctb
27f5a99726 Fix more than one proxy is created 2020-11-20 18:42:48 +09:00
ekrctb
cd16a3fa61 Use event instead of using custom pools (osu) 2020-11-20 17:56:47 +09:00
Dean Herbert
7fe0923fcf Show main judgement content above hitobjects 2020-11-20 16:25:48 +09:00
Dean Herbert
185653b1d8 Remove depth specifications 2020-11-20 15:11:24 +09:00
Dean Herbert
45b1fcf26f Remove unnecessary using statement 2020-11-20 15:01:37 +09:00
Dean Herbert
af67b4a346 Remove no longer necessary code from OsuPlayfield 2020-11-20 14:57:08 +09:00
Dean Herbert
7ac4d2c4be Move "drawable" to first prefix 2020-11-14 18:05:30 +09:00
Dean Herbert
90f37ff4ab Rejig namespaces 2020-11-14 18:04:59 +09:00
smoogipoo
5b60f32c7f Move implementation into OsuPlayfield 2020-11-14 01:03:23 +09:00
smoogipoo
f7f70d41df Add osu! editor pooling support 2020-11-13 17:28:26 +09:00
smoogipoo
beb6bbd2a1 Implement now abstract method 2020-11-13 14:58:32 +09:00
smoogipoo
3f78d81386 Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
smoogipoo
1ea526b5ef Adjust pooling implementation with branch changes 2020-11-12 15:39:02 +09:00
smoogipoo
bf72961959 Add top-level osu! hitobject pooling 2020-11-12 15:39:02 +09:00
Dean Herbert
54f927ee11 Move casts to DrawableHitObject instead 2020-11-05 15:41:55 +09:00
smoogipoo
9c1c9945af Make FollowPointRenderer use hitobject models 2020-11-05 15:01:45 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00
Bartłomiej Dach
bca0539735 Move setting to osu! ruleset subsection 2020-10-19 21:05:21 +02:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
4af3fd1ed6 Allow toggling border on & off during gameplay 2020-10-19 20:41:45 +02:00
Bartłomiej Dach
053c7a69a6 Fix code style issues & compilation failures 2020-10-19 20:22:48 +02:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary 2020-10-19 18:05:28 +09:00
Dean Herbert
9d7880afda Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
Endrik Tombak
8cd13729ee Actually multiply by the multiplier 2020-10-02 19:34:49 +03:00
Endrik Tombak
16f331cf6d Move implementation to LegacyCursorTrail 2020-10-02 19:34:06 +03:00
Endrik Tombak
fa1903cd03 Get bound copy instead 2020-10-01 23:41:24 +03:00
Endrik Tombak
abf1afd3f1 Do not decrease density 2020-10-01 23:27:57 +03:00
Endrik Tombak
9e52f9c858 Consider cursor size in trail interval 2020-10-01 23:23:28 +03:00
Yao Chung Hu
96f39dd350 Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary 2020-09-05 01:50:13 -05:00
Sebastian Krajewski
2c73fc0e1b
Merge branch 'master' into playfield-shift 2020-08-05 22:34:43 +02:00
smoogipoo
24bc9b33b1 Always place spinners behind hitcircles/sliders 2020-08-05 15:40:45 +09:00
Sebastian Krajewski
9fb7b8f3d8 Rename the property to "AlignWithStoryboard" 2020-08-04 15:43:33 +02:00
Sebastian Krajewski
675f618b28 Apply playfield's offset only in play mode 2020-08-03 14:18:45 +02:00
Sebastian Krajewski
c48648ea2a Add playfield shift like in osu-stable 2020-08-03 13:00:36 +02:00
Yao Chung Hu
d40f209f4b Move Playfield Border to OsuPlayfield Ruleset 2020-07-10 07:36:21 -05:00
Dean Herbert
024fb52726 Fix unnecessary using 2020-07-10 19:05:31 +09:00