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Consider cursor size in trail interval
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parent
e2934dff0e
commit
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@ -5,6 +5,7 @@ using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Vertices;
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@ -15,6 +16,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics.ES30;
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@ -28,6 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private int currentIndex;
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private IShader shader;
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private Bindable<float> cursorSize;
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private double timeOffset;
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private float time;
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@ -48,9 +51,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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private void load(ShaderManager shaders, OsuConfigManager config)
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{
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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}
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protected override void LoadComplete()
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@ -147,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = partSize.X / 2.5f;
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float interval = partSize.X / 2.5f / cursorSize.Value;
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for (float d = interval; d < distance; d += interval)
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{
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