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Apply playfield's offset only in play mode

This commit is contained in:
Sebastian Krajewski 2020-08-03 14:18:45 +02:00
parent c48648ea2a
commit 675f618b28
2 changed files with 12 additions and 2 deletions

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { PlayfieldShift = true };
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();

View File

@ -15,6 +15,14 @@ namespace osu.Game.Rulesets.Osu.UI
private const float playfield_size_adjust = 0.8f;
/// <summary>
/// Whether an osu-stable playfield offset should be applied (8 osu!pixels)
/// </summary>
public bool PlayfieldShift
{
set => ((ScalingContainer)content).PlayfieldShift = value;
}
public OsuPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
@ -39,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary>
private class ScalingContainer : Container
{
internal bool PlayfieldShift { get; set; }
protected override void Update()
{
base.Update();
@ -55,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI
// Scale = 819.2 / 512
// Scale = 1.6
Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
Position = new Vector2(0, 8 * Parent.ChildSize.Y / OsuPlayfield.BASE_SIZE.Y);
Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Parent.ChildSize.Y / OsuPlayfield.BASE_SIZE.Y);
// Size = 0.625
Size = Vector2.Divide(Vector2.One, Scale);
}