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Get bound copy instead
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private void load(ShaderManager shaders, OsuConfigManager config)
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{
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
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}
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protected override void LoadComplete()
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