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Get bound copy instead

This commit is contained in:
Endrik Tombak
2020-10-01 23:41:24 +03:00
Unverified
parent abf1afd3f1
commit fa1903cd03
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void load(ShaderManager shaders, OsuConfigManager config)
{
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
}
protected override void LoadComplete()