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mirror of https://github.com/ppy/osu.git synced 2024-11-14 19:37:51 +08:00
Commit Graph

1021 Commits

Author SHA1 Message Date
Dean Herbert
b1afcf0e5d Add loading animation to player loader to make it more obvious when loading is complete 2018-08-02 19:47:50 +09:00
Dean Herbert
7097ecb740 Fix discrepancies in how elements of play mode fade when restarting/exiting 2018-08-02 19:08:23 +09:00
Dean Herbert
4a11f2ec2a Improve UX when adjusting visual settings at loading screen 2018-08-02 18:18:55 +09:00
ekrctb
ecc6d55380 Fix player loader not gets ready when multiple mouse button is down 2018-08-01 16:20:29 +09:00
Dan Balasescu
090bc592b5
Merge branch 'master' into add-skip-button-sound 2018-07-30 17:56:08 +09:00
Dean Herbert
8c3583ac54 Remove newline 2018-07-30 14:55:03 +09:00
Roman Kapustin
3134e14b37 Test KeyCounter.RestoreState 2018-07-28 23:24:03 +03:00
Roman Kapustin
8bb83a8fd9 Fix nullref in KeyCounterCollection 2018-07-28 22:16:14 +03:00
Roman Kapustin
1e6220e3c0 Call KeyCounter.RestoreState itself 2018-07-28 13:22:52 +03:00
phosphene47
d32a3ff052 Esc at the end of play should push to result screen
Closes #3060
2018-07-28 08:34:51 +10:00
Dan Balasescu
ceaa23fbbb
Merge branch 'master' into fix-turkish-i 2018-07-26 18:06:58 +09:00
Dean Herbert
5364a6148a Use ToUpperInvariant 2018-07-24 14:42:06 +02:00
Dean Herbert
ab9340f4be Fix usage of culture local ToUpper causing incorrect display on Turkish machines
Closes #3098.
2018-07-24 11:37:43 +02:00
Dean Herbert
44a2ae5f9a Fix incorrect variable usage 2018-07-23 08:33:47 +02:00
Roman Kapustin
332ad5bb67 Move states to KeyCounter 2018-07-22 23:58:21 +03:00
Dean Herbert
479fe98335 Add more prominent sound when skipping 2018-07-22 22:57:55 +02:00
Dean Herbert
3c59ccadd0 Fix gameplay always skipping to first hitobject time
Regresssed with previous build
2018-07-22 22:19:58 +02:00
Roman Kapustin
ecd51d70f9 Rename Memento class 2018-07-22 23:13:06 +03:00
Roman Kapustin
d387048057 Resolve KeyCounterCollection merge conflict 2018-07-22 21:15:53 +03:00
Roman Kapustin
7f3ad37ede Restore keycounter state on replay seek 2018-07-22 19:42:18 +03:00
Roman Kapustin
1d9bf42082 Fix clock assigning during KeyCounterCollection creation 2018-07-22 18:38:10 +03:00
Roman Kapustin
0632c59e60 Save KeyCounter state when keypress happens 2018-07-22 17:35:42 +03:00
Roman Kapustin
72959691e9 Introduce KeyCounterMemento 2018-07-22 17:16:17 +03:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
Dean Herbert
241437c819 Remove unnecessary counting change logic 2018-07-20 17:08:25 +09:00
Dean Herbert
82ddbb3f5d Delay key count stop 2018-07-19 01:18:07 +09:00
Dean Herbert
8414fe9d05 Add key counter exceptions for paused state 2018-07-18 22:19:32 +09:00
Dean Herbert
a01361f833 Set restart count 2018-07-18 22:05:24 +09:00
Dean Herbert
c2cdf12986 Better pause logic 2018-07-18 19:59:04 +09:00
Dean Herbert
b967fe714b Fix lead-in time now being long enough in many cases 2018-07-17 14:29:22 +09:00
Dean Herbert
da300baff1 Update hide logic 2018-07-17 00:06:51 +09:00
Dean Herbert
ca7b61367f
Merge branch 'master' into correctQuickFade 2018-07-17 00:02:15 +09:00
HoutarouOreki
453d58bcbd Hide Content instead of particular overlays 2018-07-15 01:10:05 +02:00
Berkan Diler
c8697e1743
Fix KeyCounter counting clicks when game is paused 2018-07-14 03:08:28 +02:00
HoutarouOreki
1e48582dc2 Instantly hide pause menu for quick retry 2018-07-11 13:49:37 +02:00
Dean Herbert
8cf1553fd5 Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-29 20:30:42 +09:00
Dean Herbert
750f5a86c3 Fix catch test failing due to disabled bindable 2018-06-29 16:49:11 +09:00
Dean Herbert
0866dd11bd DefaultBackAction -> BackAction, defaults to last button
The last button is more commonly the escape condition.
2018-06-27 12:57:26 +09:00
Dean Herbert
d7ce4ab6fd Merge remote-tracking branch 'upstream/master' into Aergwyn-allow-back-in-player 2018-06-27 12:36:10 +09:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
a7ed3ea80b Rename alwaysVisible to explain where it comes from 2018-06-13 11:38:15 +09:00
Dean Herbert
d9e7a324c0 Revert HudOverlay to private field 2018-06-13 11:30:22 +09:00
smoogipoo
67aa52fb1d Use bindable binding 2018-06-12 19:34:49 +09:00
smoogipoo
c70c7a476b Always display the key counter during replay/autoplay 2018-06-12 17:59:59 +09:00
smoogipoo
b9391b3c6b Fix bindable not working under non-debug due to weak references 2018-06-11 18:18:24 +09:00
Aergwyn
b9b04c1b6e move back logic into GameplayMenuOverlay 2018-06-09 09:28:02 +02:00
Aergwyn
792d3b8215 allow "go back" keybind in play 2018-06-09 09:14:58 +02:00
Dean Herbert
0b4f5af52e Add setting to toggle standardised or exponential scoring display
Also adjusts exponential scoring to be closer to stable. Log wasn't cutting it.
2018-06-08 03:17:12 +09:00
Dean Herbert
f3c9049660
Merge branch 'master' into disallow-beatmap-change 2018-06-07 15:34:19 +09:00
smoogipoo
d516a0a05c Store platform offset clock in variable for visibility 2018-06-07 13:42:31 +09:00
smoogipoo
3745f9000b Merge remote-tracking branch 'origin/master' into remove-decoder-offset 2018-06-07 13:37:19 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change 2018-06-06 20:26:17 +09:00
smoogipoo
4086ff7313 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
#	osu.Game/Screens/Menu/Intro.cs
#	osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
55921efffb Rewrite much state logic 2018-06-06 16:17:51 +09:00
Dean Herbert
86be1bef6b Use UserTriggered in Player 2018-06-06 15:10:15 +09:00
Thomas Müller
88b23d4e66
Merge branch 'master' into netcoreapp2.1 2018-06-04 05:30:25 +02:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change 2018-06-04 10:53:04 +09:00
Dean Herbert
7ca437aa8e
Merge branch 'master' into fix-expand-button-colour 2018-06-04 02:16:27 +09:00
Joehu
0f13acf67e Use updateExpanded method 2018-06-02 12:52:31 -07:00
Dean Herbert
652e2ccaf5
Merge branch 'master' into netcoreapp2.1 2018-06-03 03:55:33 +09:00
Dean Herbert
64eda27547 Update framework 2018-06-03 03:05:53 +09:00
FreezyLemon
a0c643fae5 Fix SongProgressInfo timespan formatting 2018-06-02 11:25:49 +02:00
Joehu
8d3de3affb Use '?:' expression instead 2018-06-01 15:58:05 -07:00
Joehu
5d1421c0e9 Fix visual settings expand button colour 2018-06-01 15:31:25 -07:00
Dean Herbert
5872b61988 Fix potential double-disposal of player if PlayerLoader is finalised 2018-05-30 15:48:26 +09:00
smoogipoo
a3470f9ec3 Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
# Conflicts:
#	osu.Game/Overlays/Music/PlaylistOverlay.cs
#	osu.Game/Screens/OsuScreen.cs
2018-05-28 18:01:15 +09:00
smoogipoo
3abfd4711d Fix wrong clock being seeked when unpausing 2018-05-28 03:42:53 +09:00
smoogipoo
8ae2a3696f Apply platform universal offset at player level 2018-05-28 03:31:46 +09:00
Dean Herbert
975ce82177 Ensure autoplay tests actually increase score above zero 2018-05-26 14:46:05 +09:00
Dean Herbert
28aa6faef9
Merge branch 'master' into player_loader_input_toggles 2018-05-25 18:38:12 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
smoogipoo
0e122468db Fix progress easing to 0 if aborting after confirmation 2018-05-22 18:06:40 +09:00
Dean Herbert
d43e4af8ea Fix overlap between quit button at key input overlay 2018-05-22 16:45:42 +09:00
Dean Herbert
436067c01f Handle scale back in a nicer way 2018-05-22 16:44:37 +09:00
Dean Herbert
7b770d03c5 Use OnMouseMove instead of Update logic 2018-05-22 16:26:59 +09:00
Dean Herbert
babb7d5158 Fix white ring flash when holding button post-confirmation 2018-05-22 16:23:05 +09:00
Dean Herbert
5f8eb6d823 Fix class name 2018-05-22 16:04:36 +09:00
Dean Herbert
8fbda9d57e Improve comment 2018-05-22 16:04:07 +09:00
Dean Herbert
58ae545747 innerCircle -> overlayCircle 2018-05-22 15:59:53 +09:00
Dean Herbert
ef55c3c197 Fix icon scale not resetting due to no implicit triggering 2018-05-22 15:58:17 +09:00
Dean Herbert
2ce2bd9788 Add comment for pendingAnimation 2018-05-22 15:58:00 +09:00
Dean Herbert
5a892e4d08 This quit button don't quit 2018-05-22 02:09:52 +09:00
Dean Herbert
323aa189b6 Make on-confirmation animation more robust 2018-05-22 02:08:44 +09:00
Dean Herbert
156d7fb25a Change depth of HUD
Yes, this is intentional.
2018-05-22 02:08:21 +09:00
Dean Herbert
946a75ddb2 Block hover to use UI cursor instead of gameplay cursor 2018-05-22 02:05:08 +09:00
Dean Herbert
ebda287e81 Share code with HoldToConfirm implementations elsewhere 2018-05-22 01:44:06 +09:00
Roman Kapustin
30956b64aa Do not change Margin for player settings groups on the PlayerLoader screen 2018-05-21 18:57:01 +03:00
Dean Herbert
f9c162dee9 Adjust design and feel 2018-05-22 00:49:33 +09:00
Dean Herbert
d5afccd610 Make hint text display briefly at initial display, then on hover 2018-05-22 00:02:03 +09:00
Dean Herbert
3d9d40448d Fix incorrect syntax 2018-05-22 00:01:40 +09:00
Dean Herbert
841336a181
Merge branch 'master' into exit_replay_button 2018-05-21 23:45:06 +09:00
Aergwyn
b7e3ea348b expose two Bindables with split logic instead of one with mixed logic 2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147 Rename for better understanding
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Dean Herbert
c48c62ea04
Merge branch 'master' into player_loader_input_toggles 2018-05-21 16:20:08 +09:00
Dean Herbert
e2389ad7a4 Allow using back button on PlayerLoader and Replay 2018-05-18 13:32:05 +09:00
Roman Kapustin
81d7e8a393 Resolve merge conflict 2018-05-18 00:25:47 +03:00
Roman Kapustin
f2f2fb8c73 Use both OnKeyDown and GlobalAction.Back 2018-05-14 22:09:09 +03:00
Roman Kapustin
e802b722f0 Revert "Handle mouse back button using OnMouseDown override instead of using GlobalAction"
This reverts commit 44bbb8700e.
2018-05-14 20:27:05 +03:00
Dean Herbert
28edf3bce7
Merge branch 'master' into hud-above-letterbox 2018-05-14 19:31:39 +09:00
Dean Herbert
0234bbc37f Move definition inline 2018-05-14 19:14:17 +09:00
Dean Herbert
f14948c022
Merge branch 'master' into exit-hold-confirmation 2018-05-14 18:13:40 +09:00
smoogipoo
115c2dc239 Move hud below the skip button 2018-05-14 18:02:18 +09:00
smoogipoo
64fba5f6d1 Proxy the ruleset cursor above the break overlay 2018-05-14 15:36:56 +09:00
smoogipoo
43409127b7 Place break overlay underneath the hud 2018-05-14 15:36:42 +09:00
Dean Herbert
cfa18bdf1f Fix song progress time counters wrapping after an hour
Resolves #2466.
Supersedes and closes #2487.
2018-05-11 22:10:26 +09:00
Roman Kapustin
86430da6d6 Update CircularProgress.FillTo calls 2018-05-10 21:08:02 +03:00
Roman Kapustin
93029fd548 Remove mouseWheelCheckbox from InputSettings player overlay 2018-05-10 20:38:55 +03:00
Dean Herbert
5df9f126d1 Implement a hold-to-confirm screen when exiting game using escape key 2018-05-10 17:07:19 +09:00
Roman Kapustin
ccf82cacb0 Show InputSettings on the PlayerLoader screen 2018-05-09 17:31:52 +03:00
Roman Kapustin
6676c55fe0 Introduce InputSettings 2018-05-09 17:22:37 +03:00
Roman Kapustin
44bbb8700e Handle mouse back button using OnMouseDown override instead of using GlobalAction 2018-05-08 00:22:11 +03:00
smoogipoo
9128e64c9a Rename OriginalBeatmap back to Beatmap 2018-05-07 10:29:38 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d Merge branch 'i-beatmap' into beatmap-conversion-rework 2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65 Merge remote-tracking branch 'origin/master' into i-beatmap 2018-05-07 09:58:53 +09:00
Roman Kapustin
b08b24b6da Introduce OsuScreen.AllowBackButton property 2018-05-04 21:18:48 +03:00
Roman Kapustin
39db1e8cbb Rename HoldToQuit to QuitButton 2018-05-03 23:50:30 +03:00
Roman Kapustin
f8630115d6 Do not expose HoldToQuit.HoldToQuitButton 2018-05-03 23:29:58 +03:00
UselessToucan
d18a8ec9f5
Merge branch 'master' into exit_replay_button 2018-04-28 20:48:16 +03:00
TocoToucan
c78c5195f3 HoldToQuitButton cleanup 2018-04-28 20:43:41 +03:00
Dean Herbert
4f53185d43 Invert logic to match existing toggles 2018-04-25 16:18:55 +09:00
Dean Herbert
45810e6220
Merge branch 'master' into ignore_beatmap_skin 2018-04-24 17:15:39 +09:00
TocoToucan
630980255e Convert HoldToQuit.text to local variable 2018-04-21 20:35:24 +03:00
TocoToucan
e6d7136a92 Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction 2018-04-21 20:21:09 +03:00
TocoToucan
21454d1f10 Revert "Add 'End replay' button"
This reverts commit c34ef42f00.
2018-04-21 19:27:17 +03:00
TocoToucan
3b621db460 Implement CircularProgress filling 2018-04-21 19:25:21 +03:00
TocoToucan
633c775306 Initial HoldToQuit commit 2018-04-21 18:24:31 +03:00
TocoToucan
1ce38c7fc6 Visual settings: Ignore beatmap hitsounds 2018-04-20 18:30:41 +03:00
TocoToucan
606e088713 Visual settings: Ignore beatmap skin 2018-04-20 18:17:57 +03:00
TocoToucan
c34ef42f00 Add 'End replay' button 2018-04-20 12:50:19 +03:00
Dean Herbert
8bf25542cb Add PlayerLoader TestCase and fix dummy beatmap load procedure 2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534 Merge remote-tracking branch 'upstream/master' into peppy-async-screens 2018-04-20 16:52:58 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07 Revert unnecessary change for now 2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Joehu
128446e51d Remove composer from player loader 2018-04-12 16:46:46 -07:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented 2018-04-02 13:53:41 +09:00
Dean Herbert
31ade986a7 Scren async changes in line with framework changes
Makes editor not stutter on load, amongst other screens.
2018-03-30 14:58:11 +09:00
FreezyLemon
46d859a660 exit player earlier if a dummy map is loaded 2018-03-25 13:25:48 +02:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade 2018-03-24 03:40:13 +09:00
smoogipoo
afdab7895a Fix beatmap background fade not being updated on retry
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b56eee1927 Fix background loaded player never being disposed if early exit occurs 2018-03-23 15:04:40 +09:00
FreezyLemon
a3d8048aca abort loading and exit player for dummy maps 2018-03-22 21:46:35 +01:00
smoogipoo
090c78bf10 Merge remote-tracking branch 'origin/master' into fix-player-loader 2018-03-22 20:00:21 +09:00
Dean Herbert
917334a39a Move cancel code to exit paths for screen 2018-03-22 13:01:40 +09:00
Dean Herbert
8f71d53c17 Fix retry not allowing continuing beyond PlayerLoader
Resolves #2265.
2018-03-22 02:10:31 +09:00
Dean Herbert
9ad4e9284a Add skin source fallback chain 2018-03-20 16:40:11 +09:00
smoogipoo
b27b6c7eb7 Merge branch 'master' into cursor-trail 2018-03-16 14:43:27 +09:00