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Commit Graph

940 Commits

Author SHA1 Message Date
Dean Herbert
cff17f1864 Update in line with inverse ShoudProcessClock default 2018-02-27 17:23:38 +09:00
Dean Herbert
8e78a7b114 Fix HUD using incorrect clock for time display 2018-02-27 17:23:38 +09:00
Dean Herbert
37d2a2c3cc Rename clock types to match across classes 2018-02-27 17:23:38 +09:00
Dean Herbert
3d52ead213 Rename sourceClock 2018-02-27 17:23:38 +09:00
Dean Herbert
fee258f2f2 Rework PauseContainer to better pause 2018-02-27 17:23:38 +09:00
Dean Herbert
d4f1723ae6 Remove unnecessary secondary argument from HUDOverlay 2018-02-27 17:23:38 +09:00
Dean Herbert
0635ae2293 Include missing offset 2018-02-27 17:23:38 +09:00
Dean Herbert
9c0dfb7c8c Avoid creating an extra framed clock in SkipButton 2018-02-27 17:23:38 +09:00
Dean Herbert
c0d983bbdf
Merge branch 'master' into PlayerBase 2018-02-23 13:51:11 +09:00
Dean Herbert
7c43a3b4c0
Merge branch 'master' into storyboard-improvements 2018-02-19 14:54:12 +09:00
Dean Herbert
e0faf14a3e Actually consume ReplacesBackground 2018-02-19 12:33:07 +09:00
Dean Herbert
29adedfa96 Collapse visual settings by default in player 2018-02-16 12:47:32 +09:00
Dean Herbert
9760f30ce9 Tidy things up to make more sense 2018-02-16 12:08:36 +09:00
Dean Herbert
f22f9b5de0
Merge branch 'master' into PlayerBase 2018-02-16 11:26:57 +09:00
TocoToucan
c57e8785e2 Move all storyboard loading to Player itself 2018-02-15 23:57:53 +03:00
TocoToucan
86f200e257 Fix possible nullref 2018-02-09 22:04:39 +03:00
TocoToucan
a86a4f49cf Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay 2018-02-09 21:20:49 +03:00
TocoToucan
4535e09607 Add missing license header 2018-02-09 00:36:31 +03:00
TocoToucan
a860dd7208 Preview visual settings at the “loading” screen 2018-02-09 00:06:24 +03:00
TocoToucan
d437c1d7ec Introduce PlayerBase class 2018-02-08 23:28:42 +03:00
TocoToucan
77a8b36529 Schedule Resume method call without delay 2018-02-08 22:30:15 +03:00
Dean Herbert
a70989cb70 Rely on bindable's formatting rather than setting a default 2018-02-08 11:12:05 +09:00
smoogipoo
8e280b6b0c Use 0.1 precision for playback speed 2018-02-07 13:28:10 +09:00
smoogipoo
bd5db6fc8d Make playback speed sliderbar use the tooltip text as its display 2018-02-07 13:26:41 +09:00
Dean Herbert
9bfec9b233 Tidy up state change logic 2018-02-06 14:30:01 +09:00
Dean Herbert
dd8955cd90 Fix skip button not receiving screen-wide input 2018-02-06 14:29:03 +09:00
tgi74000
b0fbae9dfc Fix PlayerSettingsOverlay not reappearing when Hidden 2018-02-01 16:07:49 +01:00
Dan Balasescu
c1d5a68e4d
Merge branch 'master' into VisualSettingsOverlay 2018-02-01 16:37:04 +09:00
Dean Herbert
df65443f07 Merge branch 'master'
Conflicts:
	osu-framework
	osu.Game/Screens/Play/Player.cs
2018-01-30 18:31:03 +09:00
TocoToucan
ce4122b3c4 Display visual settings overlay on PlayerLoader screen 2018-01-26 23:29:54 +03:00
TocoToucan
d82835107c Remove autohide and clock related logic from Visual settings overlay 2018-01-26 22:20:24 +03:00
TocoToucan
615c831069 Merge from ppy/master 2018-01-26 21:56:17 +03:00
smoogipoo
8d11596b2f Minor cleanups 2018-01-24 17:48:42 +09:00
smoogipoo
7f299b2533 Merge remote-tracking branch 'origin/master' into RefactorPlayerOverlaysInitialization 2018-01-24 17:44:28 +09:00
Dean Herbert
fa1f4304f6 Remove usings 2018-01-23 13:24:04 +09:00
Dean Herbert
f823650b10 Allow user choice of the quick retry hotkey 2018-01-23 13:05:07 +09:00
Michael Manis
794ae5380a Intverted conditionals. 2018-01-22 01:06:27 -05:00
Michael Manis
530e0afa2c Use IsCurrentScreen instead of a bool for both checks now. 2018-01-21 22:27:15 -05:00
Michael Manis
964c6da9a4 Use IsCurrentScreen instead of a bool 2018-01-21 22:00:18 -05:00
Michael Manis
806da21760 Removed rreduntant initialization. 2018-01-21 20:24:19 -05:00
Michael Manis
ad2df8d8df Fixed tilde-key crash at end of beatmap. 2018-01-21 20:09:44 -05:00
TocoToucan
e88f514cf4 Resolve merge conflicts 2018-01-21 18:32:21 +03:00
TocoToucan
4875443e12 Resolve merge conflicts 2018-01-21 18:11:43 +03:00
smoogipoo
a05032779f Remove unneeded event binding 2018-01-18 00:04:33 +09:00
smoogipoo
c79603290d Move TriggerChange to LoadComplete() 2018-01-17 21:52:57 +09:00
Dan Balasescu
be225eff90
Merge branch 'master' into fix-replays 2018-01-17 18:01:41 +09:00
smoogipoo
2ebb3d6e0e Fix ReplayLoader not being treated as having a replay loaded
Player checks for HasReplayLoaded in Player.load(), but the replay is attached in ReplayPlayer.LoadComplete(), which is too late.
2018-01-17 17:37:14 +09:00
Dean Herbert
5e1cd8ddc4 Apply conditionals directly rather than using an in-between property 2018-01-16 20:34:40 +09:00
Dean Herbert
39af9321cf Remove unnecessary overrides 2018-01-16 20:34:40 +09:00
Dean Herbert
9b33499fe7 Merge remote-tracking branch 'upstream/master' into RefactorInputQueues 2018-01-16 20:04:34 +09:00
TocoToucan
a81f32a388 PlayerGroup -> PlayerSettingsGroup 2018-01-15 20:52:52 +03:00
Dean Herbert
0796d33e66
Merge branch 'master' into fix-skipbutton-ordering 2018-01-15 15:54:18 +09:00
smoogipoo
7c41925144 ProvidesUserCursor -> ProvidingUserCursor, and update xmldoc 2018-01-15 14:07:09 +09:00
TocoToucan
d3afbdaac6 Resolve merge conflict 2018-01-13 22:32:56 +03:00
TocoToucan
43d2ae348a Rename ReplaySomething -> PlayerSomething 2018-01-13 22:25:09 +03:00
TocoToucan
0c4fcdf6d8 Remove not used breakOverlay field 2018-01-12 23:59:36 +03:00
TocoToucan
3795411fd1 Do not assign hudOverlay's and breakOverlay's members in Player class 2018-01-12 23:33:24 +03:00
smoogipoo
d0b177e233 Proxying isn't needed anymore 2018-01-12 19:50:09 +09:00
smoogipoo
16d739580b IProvideLocalCursor -> IProvideCursor 2018-01-12 19:37:03 +09:00
Dean Herbert
188b26472c Merge remote-tracking branch 'upstream/master' into sliderbar-tooltip-precision 2018-01-12 18:54:36 +09:00
smoogipoo
a6c6523a86 Make SkipButton an OverlayContainer to use the menu cursor 2018-01-12 18:21:17 +09:00
smoogipoo
512e4d2c9f Rewrite the way that cursor overrides are done game-wide 2018-01-12 18:13:17 +09:00
smoogipoo
2e235660ad Fix skip button appearing below osu!mania's stage 2018-01-12 13:25:49 +09:00
james58899
1985e5bdb2
fix background dim 2018-01-12 12:21:37 +08:00
TocoToucan
affbb7a847 Fix license header 2018-01-12 00:37:28 +03:00
TocoToucan
c1f756b16e Support background blur in visual settings 2018-01-12 00:03:55 +03:00
TocoToucan
3ec93966a0 Implement VisualSettings autohiding 2018-01-11 23:39:23 +03:00
TocoToucan
98851e4a78 Stop time whenever visual settings are expanded 2018-01-11 01:24:34 +03:00
smoogipoo
d147683361 Cleanup 2018-01-10 17:39:15 +09:00
smoogipoo
c010b48b29 Remove number format specified from OsuSliderBar, override ToolTipText
Better/cleaner solution.
2018-01-10 17:29:16 +09:00
smoogipoo
17e7f75aca More osu!-side bindable fixes 2018-01-10 15:41:13 +09:00
Dean Herbert
9ec8f130a6 Ensure changes are only applied when we are the current screen 2018-01-10 13:24:26 +09:00
TocoToucan
c48c7b085c Visual settings initial commit 2018-01-10 02:24:51 +03:00
Dean Herbert
fcb197f7b6 Simplify logic 2018-01-09 22:21:15 +09:00
Dean Herbert
2518d16a77 Denote unused variable 2018-01-09 21:34:31 +09:00
Dean Herbert
c2fadcfc1f
Merge branch 'master' into background-blur 2018-01-09 21:20:05 +09:00
Aergwyn
f6c168be27 add skip cutscene as "in game" keybinding 2018-01-08 18:22:43 +01:00
TocoToucan
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
Dean Herbert
a1d94d7adf
Merge branch 'master' into sliderbar-tooltip-precision 2018-01-05 20:48:30 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1571c10c42 Fix up replay settings sliderbar formatting 2018-01-05 14:37:32 +09:00
Dean Herbert
c0dd812a4c Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods 2018-01-02 15:33:08 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
d9a80dae5d Male NoFail use an applicable interface 2017-12-31 04:10:29 +09:00
ColdVolcano
df62ca14b7 Don't unbind when not necessary 2017-12-29 23:41:36 -06:00
ColdVolcano
3845c7ac7d Remove bluring of storyboard 2017-12-28 14:31:34 -06:00
FreezyLemon
998f9c090d select pause buttons after mouse move only 2017-12-28 01:56:10 +01:00
Dan Balasescu
3bfa6bd9fd
Merge branch 'master' into better-notification-delays 2017-12-27 23:26:57 +09:00
Dean Herbert
324a7d6377 Merge remote-tracking branch 'upstream/master' into better-testcase-player 2017-12-27 20:26:38 +09:00
Dan Balasescu
1af7f71c97
Merge branch 'master' into notification-verbosity 2017-12-27 15:01:28 +09:00
Dean Herbert
d17f6cb564 Fix crash when starting play mode with no beatmap
Closes #1767
2017-12-27 11:46:44 +09:00
Dean Herbert
9fb958eadc Make TestCasePlayer more usable
No results screen crash, no unnecessary leadin time.
2017-12-26 14:23:14 +09:00
ColdVolcano
044e4d0acd Add blur to background in Player 2017-12-25 19:11:49 -06:00
Dean Herbert
71a94d6b44 Add a bindable Enabled flag to NotificationManager
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
Dean Herbert
13fee5402a Remove unnecessary using
visual studio doesn't save
2017-12-21 23:20:11 +09:00
Dean Herbert
87e790080b Remove manual audio thread synchronisation logic
No longer required as calls are blocking.
2017-12-21 22:22:28 +09:00
Dean Herbert
abe465358c Fix formatting 2017-12-21 21:46:57 +09:00
Dean Herbert
5b596765c8
Merge branch 'master' into dev-overlay-counter 2017-12-21 21:09:40 +09:00
Seokho Song
6fbd06f967 Fix Not update retry counter on PauseOverlay
I've find "You've retried xx time(s)" message that something weird.
That is not displayed pause overlay and only see count on FailOverlay
I change code that PauseContainer.Retries property can be set call-back function.

Signed-off-by: Seokho Song <0xdevssh@gmail.com>
2017-12-21 20:40:31 +09:00
Dean Herbert
b6fd5b0f17 Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay 2017-12-21 19:19:08 +09:00
smoogipoo
5e111e14db Make it possible to change the overlay actions beyond instantiation 2017-12-18 19:13:25 +09:00
smoogipoo
a17b2e4c18 Expose buttons for test cases 2017-12-18 19:13:08 +09:00
smoogipoo
918e7c9a4b MenuOverlay -> GameplayMenuOverlay 2017-12-18 16:40:50 +09:00
smoogipoo
5f538f03ea Comments 2017-12-18 16:34:25 +09:00
smoogipoo
59365bbdce Make MenuOverlay support key selections 2017-12-18 16:34:17 +09:00
smoogipoo
f3a5258c5b Reorder file (ctor + bdl) 2017-12-18 14:05:12 +09:00
smoogipoo
ed81ed7c54 Add back HandleInput disable overrides 2017-12-11 15:19:00 +09:00
TocoToucan
219bdbc4e1 Populate HandleInput automatically 2017-12-09 22:21:17 +03:00
Aergwyn
016057ab01 readd storyboard to beatmap + minor cleanup 2017-11-30 16:49:53 +01:00
Dan Balasescu
a574b092f6
Merge branch 'master' into change-transition-blur-rate 2017-11-27 10:42:32 +09:00
Dean Herbert
69e388dd52 Adjust background blur rate 2017-11-26 17:08:14 +09:00
Unknown
7be55df790 fix being stuck in gameplay if exit is pressed too fast
The reliance on `pauseOverlay.Alpha == 1` created a race condition that, when you pressed Exit while the pauseoverlay is still fading in, could get you stuck in gameplay.
The game wants to show the pause overlay but also thinks it's already paused and returns early.
2017-11-25 19:09:05 +01:00
Dean Herbert
9565a9c352 Fix TestCasePlayer not working as expected 2017-11-23 20:42:07 +09:00
FreezyLemon
18b0b77f0a Added requested changes. Mainly changing lambdas to direct function references. 2017-11-22 21:41:50 +01:00
FreezyLemon
a033eb46d3 Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance. 2017-11-21 16:12:23 +01:00
smoogipoo
c30d31e037 Remove extra alternateFailConditions function in Player 2017-11-21 17:30:19 +09:00
Brayzure
da30d76f9b Implement Score Processor Mod Interface
- Add a delegate whenever we want to register an additional fail condition
2017-11-20 02:15:29 -05:00
Brayzure
de4d8eb196 Implement Sudden Death and Perfect
- Two additional fail conditions
2017-11-18 01:28:09 -05:00
Dean Herbert
62358c0b53
Merge branch 'master' into beatmap_scores 2017-11-16 00:45:17 +09:00
Dean Herbert
f912744acc Fix sizing of ModIcon 2017-11-16 00:15:27 +09:00
Dean Herbert
8011048540 Fix hard crash when clicking play button with no map selected
Resolves #1507.
2017-11-15 20:03:18 +09:00
Dean Herbert
a2cb9d4086 Fix audio not playing during player loading
Regression due to changed audio initialisation logic.
2017-11-13 19:43:00 +09:00
Dean Herbert
49a5af60e2 Fix multiple order-of-execution issues with osu! logo
Also sets better defaults.
2017-11-13 18:43:16 +09:00
EVAST9919
51adea2a60 Convert text to a local variable 2017-11-13 05:58:19 +03:00
EVAST9919
89e9f84753 Add padding to the text container 2017-11-13 05:52:05 +03:00
EVAST9919
ec75837965 Replay speed setting visual improvements 2017-11-13 05:04:21 +03:00
Dean Herbert
7d4e1b6f22 Don't require a local storage variable for restoring playback speed 2017-11-11 13:03:46 +09:00
Dean Herbert
3142832693 Add precision to playback speed 2017-11-11 13:00:29 +09:00
Dean Herbert
3d1d66d886
Merge branch 'master' into replay_speed 2017-11-11 10:41:38 +09:00
EVAST9919
4b21c83f35 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-11-10 17:24:26 +03:00
smoogipoo
5816d25358 Merge remote-tracking branch 'origin/master' into replay-rewinding 2017-11-10 22:19:17 +09:00
Dean Herbert
49731f4c05 Remove unused parmeter 2017-11-10 19:32:09 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
Dean Herbert
4a5a293376 Merge branch 'master' into replay-rewinding 2017-11-10 19:08:13 +09:00
Dean Herbert
bc54d4dd4f Ensure we wait for audio track reset before proceeding with player execution 2017-11-10 18:32:15 +09:00
Dean Herbert
4874371dbf Rename methods back 2017-11-09 17:38:20 +09:00
Dean Herbert
c2d4a213b1 Rename logo-related methods 2017-11-08 16:34:03 +09:00
smoogipoo
2fbd490626 Make RemainingTimeCounter into a Counter 2017-11-06 14:58:05 +09:00
smoogipoo
3b189c1ffe Fix BreakOverlay not properly working with rewinding
In various ways:
* It wouldn't show up if rewound after the break was complete.
* The time would increase backwards if rewind happened during a break.
* Etc.
* Basically the fix is to use transformations everywhere. BreakOverlay could be refactored further, but this is enough to make it work for now.
2017-11-03 21:20:36 +09:00
Dean Herbert
9b2d41f4eb Fix quick retry looking bad 2017-11-02 21:52:01 +09:00
Dean Herbert
b8b05fe8d2 Make the osu! logo shared game-wide
There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
2017-11-02 20:38:02 +09:00
Dean Herbert
6fa02ce9bb Use internal less
Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
2017-11-01 17:10:54 +09:00
EVAST9919
a7bcae4869 Add startup value for the slider 2017-10-26 15:18:06 +03:00
EVAST9919
08637253df Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-26 15:04:44 +03:00
Shane Woolcock
ea2934d92c Add KeyboardStep values for configuration options 2017-10-23 16:06:08 +10:30
EVAST9919
bae91d7de7 Simplify gradient usage in Letterbox Overlay 2017-10-18 05:06:17 +03:00
EVAST9919
f4428980a6 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-15 00:10:15 +03:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
EVAST9919
7a72f2e3f5 Make sure we restore the clock rate on exiting 2017-10-14 05:15:18 +03:00
EVAST9919
0ec7d2dcf6 Merge remote-tracking branch 'refs/remotes/ppy/master' into replay_speed 2017-10-06 15:56:08 +03:00
EVAST9919
95ac4e9265 Remove useless using 2017-10-06 04:57:46 +03:00
EVAST9919
96fcc095eb Apply suggested shrinking bar changes 2017-10-06 04:49:16 +03:00
EVAST9919
5caca1d328 Don't use '#' in RankDisplay for now 2017-10-05 05:27:52 +03:00
EVAST9919
cb0dbc6d9e Fix shrinking bar lingering on the screen for too long 2017-10-05 05:23:18 +03:00
EVAST9919
cc99678a96 Remove useless usings 2017-10-05 05:09:23 +03:00
Dean Herbert
20bf0502ab Use scheduling rather than raw transform delays 2017-10-05 10:03:48 +08:00
EVAST9919
22a59d753b Make all the overlays IStateful 2017-10-05 04:38:13 +03:00
EVAST9919
1c132938df Allow visibility can be toggled only if replay is loaded 2017-10-03 20:26:53 +03:00
EVAST9919
feb0b1852f Remove the dangerous function 2017-10-03 20:05:50 +03:00
EVAST9919
b94c78e993 Hide/Show Replay settings on pressing Ctrl+H 2017-10-02 19:33:58 +03:00
EVAST9919
4a298098c5 CI fixes 2017-10-02 18:19:55 +03:00
EVAST9919
c34cc07fda Remove default bindable from the config manager 2017-10-02 18:09:00 +03:00
EVAST9919
b6ed977e1e Fix hard crash and fix breaks have been initialized twice 2017-10-02 09:04:03 +03:00
EVAST9919
7052462863 Update inline with framework 2017-10-02 08:51:00 +03:00
EVAST9919
c2f487aa3e Add Rank as a property to the Score Processor 2017-10-02 05:56:38 +03:00
EVAST9919
5ce2723719 Don't use linq query 2017-10-02 05:12:56 +03:00
EVAST9919
6d97da8b19 Add replay speed adjustment 2017-10-02 04:42:38 +03:00
EVAST9919
ac6c323f93 Clear all tasks and transforms when resetting Breaks 2017-10-02 00:44:57 +03:00
EVAST9919
b62f2437ac Don't allow counter became 0 2017-10-01 23:38:11 +03:00
EVAST9919
c696f74578 Fix broken testcase and apply suggested changes 2017-09-27 01:10:48 +03:00
EVAST9919
3cd6319ffa Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-27 00:32:38 +03:00
Damnae
2d4616fd43 Apply beatmap settings when creating the DrawableStoryboard. 2017-09-25 11:03:57 +02:00
Damnae
0996867112 Move StoryboardReplacesBackground and StoryboardAspect properties to Storyboard. 2017-09-25 10:40:22 +02:00
EVAST9919
94269e119e Reset text only if it has been changed 2017-09-23 19:59:34 +03:00
EVAST9919
0615f375e1 Show current grade 2017-09-23 19:52:44 +03:00
EVAST9919
a69bef8ec0 Use existing enum instead of my own 2017-09-23 16:51:31 +03:00
EVAST9919
2da3ea00b6 Bind break overlay to accuracy 2017-09-23 16:42:18 +03:00
EVAST9919
ced6204219 oops 2017-09-22 22:10:05 +03:00
EVAST9919
d73b40768e More arrow adjustments to match the design 2017-09-22 21:12:58 +03:00
EVAST9919
92eb8e4fa9 Move blurred icons to a parallax container 2017-09-22 21:00:45 +03:00
EVAST9919
6fe2b64abd Start breakOut animation a bit earlier 2017-09-22 20:50:00 +03:00
EVAST9919
d58e5a6130 Arrows improvements 2017-09-22 20:43:51 +03:00
EVAST9919
56bde64839 Add arrows overlay 2017-09-22 01:16:05 +03:00
EVAST9919
5383e33f3d Remove useless clock assignment 2017-09-21 22:58:49 +03:00
EVAST9919
22ab2c5e5d Apply suggested changes 2017-09-21 22:54:46 +03:00
EVAST9919
9667270336 Remove using 2017-09-21 01:56:50 +03:00
EVAST9919
e051bcc6df Fix wrong arrows position on startup 2017-09-21 01:51:40 +03:00
EVAST9919
c79568135a Add arrows 2017-09-21 01:44:30 +03:00
EVAST9919
18a714df74 Move every class to it's own file 2017-09-20 22:33:07 +03:00
EVAST9919
581689a84d CI fixes 2017-09-20 20:58:20 +03:00
EVAST9919
4699a44608 Add info container 2017-09-20 20:50:14 +03:00
EVAST9919
8d7db52200 Add remaining time counter 2017-09-20 19:45:38 +03:00
EVAST9919
0f04d8c6a7 Add remaining time container 2017-09-20 15:58:28 +03:00
EVAST9919
429e7723b3 Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-15 19:40:30 +03:00
EVAST9919
740e766201 BreakOverlay and LetterboxOverlay implementation 2017-09-15 19:39:55 +03:00
Damnae
757a159516 Display a non-parallax background at the appropriate size when storyboards do not replace it. 2017-09-15 14:31:54 +02:00
Damnae
f5368505ab Load the storyboard asynchronously if it wasn't loaded with the beatmap. 2017-09-15 11:58:37 +02:00
Damnae
4a15762139 Don't create drawables for hidden storyboards. 2017-09-15 11:58:37 +02:00
Damnae
c8cdf6787e Better property name. 2017-09-15 11:58:31 +02:00
Damnae
7c3ce7e830 Unbind events affecting the background after gameplay has ended. 2017-09-15 09:16:56 +02:00
Damnae
cb8029af9e Add a setting to hide storyboards. 2017-09-15 09:16:56 +02:00
Damnae
ddaf28d7f6 Integrate storyboards with gameplay. 2017-09-15 09:16:56 +02:00
Damnae
010a6ec252 Fix player loading. 2017-09-15 09:06:27 +02:00
Dean Herbert
6ea22cc6c7 Add missing return to PlayerLoader
was being a bit too eager previously
2017-09-15 08:15:23 +09:00
Dean Herbert
d330b39db4 Remove max 2017-09-14 13:47:25 +09:00
Dean Herbert
4f09f30b7a Fix incorrect exception 2017-09-14 13:13:54 +09:00
Dean Herbert
b1145272d1 Update code to support new inspectcode analysis rules 2017-09-14 12:58:32 +09:00
smoogipooo
2e0218f388 Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
Dean Herbert
eedfbdc0e8 Add nullref check in KeyCounterCollection's Add method 2017-09-11 11:41:09 +09:00
smoogipooo
57678a13d9 Update in-line with framework changes. 2017-09-04 09:32:35 +09:00
Dean Herbert
189988236b Move PlayerInputManager logic inside RulesetInputManager 2017-08-24 15:23:17 +09:00
Dean Herbert
c5a20e3372 Remove permitNulls 2017-08-22 18:28:32 +09:00
Dean Herbert
803cbddfe2 Ensure score's user is set directly from API
Previously would fail in visualtests due to `OsuGame` case.
2017-08-22 16:59:54 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
7e21ddb5eb Remove usage of HideOnEscape 2017-08-16 22:56:32 +09:00
Dean Herbert
2c7f0629ef Merge remote-tracking branch 'upstream/master' into is-alive 2017-08-16 12:11:32 +09:00
Dean Herbert
97ac8e1a64 Update usages of IsAlive/IsLoaded in line with framework changes 2017-08-15 13:57:48 +09:00
Dean Herbert
70f148f0b4 Fix icons on skip button 2017-08-15 09:30:46 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Dean Herbert
e75f438c29 Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e Implement NoFail mod 2017-08-07 08:54:54 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Huo Yaoyuan
df3f75b842 Merge branch 'master' into fixes 2017-07-31 17:51:34 +08:00
Dean Herbert
f705589bf2 Rename NotificationManager to NotificationOverlay 2017-07-28 15:03:42 +09:00
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Huo Yaoyuan
e0b1057b87 Merge branch 'master' into fixes 2017-07-24 20:50:33 +08:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e Address CI concerns and update framework 2017-07-22 11:15:45 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
2cd8f6b30c Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-21 11:15:26 +02:00
Dean Herbert
f7b64a458a Fix incorrect end time calculation in SongProgressGraph 2017-07-21 10:10:25 +09:00
Thomas Müller
ed6478be8b Merge branch 'master' into always-load-storyboard 2017-07-20 20:54:16 +02:00
Dean Herbert
c1a3e4a008 Remove unnecessary using 2017-07-20 20:06:24 +09:00
Dean Herbert
451f92772a Merge branch 'master' into fixes 2017-07-20 19:46:50 +09:00
Dean Herbert
3bdd4d7d02 Centralise TrackManager.AddItem logic to avoid duplicate adds 2017-07-20 17:46:33 +09:00
Dean Herbert
67b95926c4 Remove usage of SetExclusive
Also immediately disposes WorkingBeatmaps on ValueChanged.
2017-07-20 16:45:44 +09:00
Dean Herbert
d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
Dean Herbert
d69470f2ae Fix TestWorkingBeatmap broken by attempting to load storyboard 2017-07-20 09:22:39 +09:00
Thomas Müller
c4619f614a Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-19 19:15:51 +02:00
smoogipooo
d75e439f94 Fix Player crashing due to null BeatmapInfo (now unused). 2017-07-20 01:27:27 +09:30
Dean Herbert
38431f8555 Fix remaining test case issues 2017-07-19 19:10:04 +09:00
Dean Herbert
64ebc01a3b Remove many now unnecessary null-checks 2017-07-19 15:45:23 +09:00
Dean Herbert
d0dea33faa Make Beatmap (bindable) non-nullable. 2017-07-19 15:16:53 +09:00
Thomas Müller
4d8261fe0b Merge branch 'master' of https://github.com/ppy/osu into better-transforms
# Conflicts:
#	osu-framework
#	osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
#	osu.Game/Overlays/DragBar.cs
2017-07-18 15:16:02 +03:00
Dean Herbert
c5d23daa6b Merge remote-tracking branch 'upstream/master' into remove-dragbar
# Conflicts:
#	osu.Game/Overlays/DragBar.cs
2017-07-18 13:44:23 +09:00
Huo Yaoyuan
cd7c04c54d Simplify misc null-coalescing expression. 2017-07-18 12:30:10 +08:00
Thomas Müller
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00