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mirror of https://github.com/ppy/osu.git synced 2024-11-19 08:43:22 +08:00
Commit Graph

512 Commits

Author SHA1 Message Date
TocoToucan
8b01f8671f Merge from ppy/master 2017-10-10 21:07:36 +03:00
Dean Herbert
03fbf47bc2 Add juicy streams 2017-10-10 20:22:42 +09:00
TocoToucan
ef417c6388 Small DB-related refactoring 2017-10-09 23:30:32 +03:00
Dean Herbert
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
TocoToucan
887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
EVAST9919
aafead5057 Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-10-03 01:34:42 +03:00
Dean Herbert
66afba6219 Allow TestCasePlayer to instantiate only one ruleset type 2017-10-02 20:48:24 +08:00
EVAST9919
c2f487aa3e Add Rank as a property to the Score Processor 2017-10-02 05:56:38 +03:00
EVAST9919
e7632b6e6f Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three 2017-09-28 14:44:31 +03:00
Dean Herbert
4eaf6b4b94 Remove single usage of dynamic and stop referencing Microsoft.CSharp.dll 2017-09-28 00:14:04 +08:00
EVAST9919
0615f375e1 Show current grade 2017-09-23 19:52:44 +03:00
Jorolf
5b90f45691 Merge branch 'master' of git://github.com/ppy/osu into ranks-section 2017-09-19 21:26:05 +02:00
Dean Herbert
99b512cce5 Output ruleset assemblies to the game folder rather than adding special logic 2017-09-19 19:27:14 +09:00
Dean Herbert
f2a9e95d56 Fix type resolution in RulesetStore 2017-09-19 17:22:24 +09:00
Dean Herbert
296ebbfc54 Read ruleset assemblies from project folders 2017-09-19 16:07:00 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
Dean Herbert
98b847b025 Add API retrieval support 2017-09-14 20:08:07 +09:00
Dean Herbert
9c4876d135 Merge remote-tracking branch 'upstream/master' into ranks-section 2017-09-14 18:52:44 +09:00
Dean Herbert
b78c516b74 Merge branch 'master' into scoring-revamp 2017-09-13 20:47:14 +09:00
smoogipooo
5e32d95ad2 Remove Ruleset's CreateScoreProcessor method 2017-09-13 16:37:05 +09:00
smoogipooo
f1130eb899 Add default implementation for ScoreProcessor using Exponential scoring 2017-09-13 16:35:13 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
e146bcacf1 Make BasePortion and ComboPortion constants 2017-09-13 16:13:27 +09:00
smoogipooo
e472518e4f Standardized is default for now 2017-09-13 15:58:50 +09:00
smoogipooo
d83a2d4dc6 Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
05ac23f99a Remove AffectsAccuracy for now 2017-09-13 15:44:03 +09:00
smoogipooo
ba3e44cd71 Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo) 2017-09-13 15:17:32 +09:00
smoogipooo
3619f7c1eb Fix possible NaN accuracy 2017-09-13 00:38:52 +09:00
smoogipooo
7b44ad300f Remove accurateHits, make Accuracy once again tied to comboScore 2017-09-13 00:33:01 +09:00
smoogipooo
2a45451308 Fix combo duplication. 2017-09-13 00:19:17 +09:00
smoogipooo
7dd79f5a0b Fix incorrect accuracy calculation 2017-09-13 00:11:56 +09:00
smoogipooo
ba4f81d022 Woops, fix incorrectly deleted line 2017-09-12 23:30:15 +09:00
smoogipooo
4269533bab Remove remaining AllObjectsJudged in RulesetContainer 2017-09-12 22:29:44 +09:00
smoogipooo
89cb38386c Set accuracy 2017-09-12 22:28:16 +09:00
smoogipooo
dc9b47559a Multiply standardised combos by the HighestCombo to make higher combos matter more 2017-09-12 22:28:10 +09:00
smoogipooo
b5f48c2368 Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
2e0218f388 Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
2017-09-12 22:01:08 +09:00
smoogipooo
cc6bb81a73 Reimplement Exponential scoring with a simpler and more intuitive calculation
Default for all rulesets for now.
2017-09-12 21:47:09 +09:00
smoogipooo
d0774c7bc6 ComputeTargets -> SimulateAutoplay + improve xmldoc 2017-09-12 21:16:47 +09:00
smoogipooo
3e3618d724 More cleanups 2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878 Revamp score processing to once more unify scoring methods 2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474 Make Accuracy = 1, Health = 1 the default for ScoreProcessor 2017-09-12 20:53:26 +09:00
Dean Herbert
28a25c201f Merge remote-tracking branch 'upstream/master' into ranks-section 2017-09-12 19:50:58 +09:00
smoogipooo
195c2d7a31 Keep track of maximum hits + combo at base ScoreProcessor level 2017-09-12 19:48:17 +09:00
smoogipooo
cba642f781 Reduce nesting, because we don't have partial judgements any more 2017-09-12 19:45:14 +09:00
smoogipooo
c07e831b17 Move HasFailed override to base ScoreProcessor 2017-09-12 19:39:54 +09:00
smoogipooo
3af8345068 Add AffectsAccuracy to Judgement 2017-09-12 19:39:44 +09:00
smoogipooo
112429051e Fix XMLDoc CI errors 2017-09-12 19:05:37 +09:00
Dan Balasescu
ee8ec31c6e Merge branch 'master' into judgement-revamp 2017-09-12 18:57:37 +09:00
smoogipooo
d5bd005c01 Remove unused code for now
I don't think we'll ever be using this anyway.
2017-09-12 18:52:15 +09:00
smoogipooo
92b3e203e8 judgementOccurred should be passed upwards
So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4 Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement. 2017-09-12 18:49:50 +09:00
Dean Herbert
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
d7ac02d090 Ensure judgements aren't updated when ArmedState is not idle 2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
Dean Herbert
20dae5ee11 Minor refactors 2017-09-12 17:36:46 +09:00
Dan Balasescu
3be9d3c747 Merge branch 'master' into mania-autoplay 2017-09-12 16:44:05 +09:00
smoogipooo
8737a1b1a5 Implement osu!mania auto replay generation. 2017-09-12 15:52:32 +09:00
smoogipooo
d6bf5c38b7 Move Kiai bool to HitObject. 2017-09-12 10:01:07 +09:00
Dean Herbert
7b92bbfa86 Merge branch 'master' into mania-hit-explosions 2017-09-11 17:34:14 +09:00
smoogipooo
f3c6f6f959 Merge branch 'blending-equations' into mania-holdnote-niceness 2017-09-11 15:09:01 +09:00
smoogipooo
4683319156 Merge remote-tracking branch 'origin/master' into mania-hit-explosions 2017-09-11 14:48:40 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
Dean Herbert
512232c1c8 Fix regression causing autoplay to fail 2017-09-11 14:25:01 +09:00
smoogipooo
0cadee998c Set default AccentColour for hit objects 2017-09-11 13:44:05 +09:00
smoogipooo
2086ed209d Fix hold note tick input. 2017-09-11 04:51:44 +09:00
MrTheMake
0b1403683b Moved OnlineScore inside GetScoresRequest.cs 2017-09-08 12:21:35 +02:00
MrTheMake
526ee107b8 Use a method to apply a beatmap, its ruleset and the mods. 2017-09-08 12:17:16 +02:00
MrTheMake
01553fc9ef Moved all online related score parsing to its class 2017-09-08 02:46:54 +02:00
MrTheMake
e71f907f89 CI fix 2017-09-07 18:36:16 +02:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
MrTheMake
709aa1ed3d Moved all online score related parsing to its own class 2017-09-07 18:20:14 +02:00
Dean Herbert
5822a6cc96 Merge branch 'master' into ranks-section 2017-09-07 15:11:07 +09:00
Dean Herbert
e834e0e958 Fix incorrect initialisation order causing mania key bindings to not work 2017-09-06 21:07:57 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
e85d511645 No more partial judgements. 2017-09-06 17:48:01 +09:00
smoogipooo
63b61ce669 Make TimeOffset internal set. 2017-09-06 17:20:51 +09:00
smoogipooo
f158ce814c Fix state never getting set. 2017-09-06 17:20:41 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Dean Herbert
d7d0e96e6b Merge branch 'master' into ranks-section 2017-09-01 18:46:53 +09:00
Dean Herbert
2b667cf789 Fix typos 2017-08-24 20:32:55 +09:00
Dean Herbert
c9f90efb8a Add more checks and remove direct cast 2017-08-24 20:31:57 +09:00
Dean Herbert
f0635af40d Add documentation and regions to RulesetInputManager 2017-08-24 15:51:31 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Dean Herbert
189988236b Move PlayerInputManager logic inside RulesetInputManager 2017-08-24 15:23:17 +09:00
smoogipooo
115e5c95af Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'. 2017-08-23 20:50:03 +09:00
Dean Herbert
1f04995a73 Merge branch 'master' into hardrock-flipping 2017-08-23 17:00:41 +09:00
smoogipooo
8ddc13e394 Fix replays not loading. 2017-08-23 16:48:13 +09:00
smoogipooo
7639e096d8 No longer flip legacy replay mouse positions. 2017-08-23 15:30:17 +09:00
smoogipooo
68e7cf854f Add variant names. 2017-08-23 14:19:14 +09:00
smoogipooo
84dd1283de Fix nullref. 2017-08-23 13:39:51 +09:00
smoogipooo
be96fb32b3 Make RulesetContainer load KeyBindingInputManager in load() 2017-08-23 12:47:47 +09:00
Dean Herbert
ef2d9ffede Fix redundant initialiser 2017-08-22 23:43:10 +09:00
Dean Herbert
6f8e85c2e1 Merge branch 'master' into fix_taiko_sizing 2017-08-22 23:19:41 +09:00
Dean Herbert
83bd430f89 Merge branch 'master' into fix-speed-adjustments 2017-08-22 23:07:42 +09:00
smoogipooo
f8576d44b1 Add some more xmldoc. 2017-08-22 21:08:27 +09:00
smoogipooo
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
smoogipooo
db27551709 Make hit objects put in ScrollingContainers strictly ordered by start time
This won't change anything as is since all hit objects are given a depth at the moment.
2017-08-22 20:51:20 +09:00
jorolf
3025fcdb25 Merge branch 'master' into ranks-section 2017-08-22 13:19:03 +02:00
Dean Herbert
9f52ecbb8a Merge branch 'master' into mania-key-conversion 2017-08-22 20:08:39 +09:00
smoogipooo
322dfe0250 Fix ScrollingContainer possibly not getting the correct size to cover hit objects. 2017-08-22 19:17:26 +09:00
smoogipooo
ad63cbf455 Fix default comparator being inverted. 2017-08-22 18:54:41 +09:00
smoogipooo
1964bc72e5 Should be FirstOrDefault for hit objects occuriung before the first control point. 2017-08-22 18:39:09 +09:00
smoogipooo
e5d985838f Set ScrollingAxes and RelativeChildOffset a bit more safely. 2017-08-22 18:37:49 +09:00
smoogipooo
137964b792 Fix hit objects not getting added to the correct speed adjustment container. 2017-08-22 18:37:10 +09:00
smoogipooo
b46a51fd8b Make the speed adjustment containers ordered decreasingly by their control point start time. 2017-08-22 18:36:32 +09:00
smoogipooo
0189f01402 Explicitly store defaultSpeedAdjustment, and make it un-removable 2017-08-22 16:15:50 +09:00
smoogipooo
5a3c0de7ad Fix further incorrect comparison. 2017-08-22 16:10:58 +09:00
smoogipooo
a737f5fe0d CI fixes. 2017-08-22 16:06:25 +09:00
smoogipooo
d20ea97e7f Add NUnit test for ScrollingHitObjectContainer
Tests ordering of SpeedAdjustmentContainers and DrawableHitObjects added to the ScrollingHitObjectContainer.
2017-08-22 16:06:19 +09:00
smoogipooo
c3cfad4eb5 Add RemoveSpeedAdjustment 2017-08-22 16:06:14 +09:00
smoogipooo
4fc77be624 Fix incorrect sorting of hit objects into SpeedAdjustmentContainers 2017-08-22 16:06:09 +09:00
smoogipooo
6f662d721c Fix possible CollectionModifiedException while adding new SpeedAdjustmentContainers 2017-08-22 16:06:04 +09:00
smoogipooo
b7b8d8b764 Let's not construct scrolling containers in load() for now
This isn't utilized at the moment, and we should be avoiding this here in the first place.
2017-08-22 16:05:59 +09:00
smoogipooo
5fcd94880d Fix incorrect inequality with multiple speed adjustments at the same start time. 2017-08-22 16:05:53 +09:00
smoogipooo
68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
smoogipooo
4eec59f669 Only set the number of availableColumns once, at ManiaRulesetContainer level.
# Conflicts:
#	osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
smoogipooo
964982e2e6 Remove now unneeded ApplyBeatmap. 2017-08-22 14:05:28 +09:00
Dean Herbert
250fb33fbc Merge branch 'master' into ranks-section 2017-08-22 12:46:28 +09:00
Dean Herbert
881eecb528 Merge branch 'master' into master 2017-08-22 12:35:36 +09:00
Dean Herbert
7903f49d27 Merge branch 'master' into action-key-counter 2017-08-21 17:47:19 +09:00
Dean Herbert
52dadad1e1 Merge branch 'master' into fix-taiko-barlines 2017-08-21 16:46:25 +09:00
Dean Herbert
ea450fecf5 Merge branch 'master' into action-key-counter 2017-08-21 16:25:44 +09:00
smoogipooo
6e0d2182cb CI. 2017-08-21 16:24:16 +09:00
smoogipooo
5d13efa76d Remove the concept of "queued hit objects", add a default speed adjustment. 2017-08-21 16:17:00 +09:00
smoogipooo
7a5708ce92 Further support for null judgements. 2017-08-21 15:35:16 +09:00
Dean Herbert
a63923a497 Remove type check for now 2017-08-21 12:50:48 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
MrTheMake
f831832c59 CI fix 2017-08-19 00:13:06 +02:00
MrTheMake
6d401b5f21 Merge branch 'master' into leaderboard-scores 2017-08-19 00:00:40 +02:00
Dean Herbert
bc7621607a Merge upstream/master in. 2017-08-18 22:20:45 +09:00
smoogipooo
90885a31ae Round 2 of CI fixes. 2017-08-18 15:09:54 +09:00
smoogipooo
a47b6526a2 Fix CI issues. 2017-08-18 14:40:36 +09:00
Dan Balasescu
68303accef Merge branch 'master' into make-rulesetinfo-iequatable 2017-08-18 14:28:42 +09:00
tgi74000
dc31a0f0ac Merged ppy/master 2017-08-17 13:01:42 +02:00
MrTheMake
586a652b08 Changed Mods to be a property 2017-08-17 12:24:22 +02:00
MrTheMake
105048500a Made modString private and moved the beatmap assignment inside GetScoresRequest 2017-08-15 15:30:53 +02:00
MrTheMake
2c287e1348 CI and comment fix 2017-08-15 12:27:51 +02:00
MrTheMake
21ced32297 Formatted and commented the GetAllMods() function 2017-08-15 12:03:43 +02:00
MrTheMake
e908a3675e Formatted the GetAllMods() function 2017-08-14 18:24:54 +02:00
MrTheMake
5ed717ef86 Shortened GetAllMods() using LINQ 2017-08-14 15:16:22 +02:00
MrTheMake
920710e7d0 Assign a score's beatmap and cleanup to the Score class 2017-08-14 13:30:54 +02:00
Dean Herbert
7c9d6c9c83 Initial refactoring of key binding logic 2017-08-14 20:19:25 +09:00
MrTheMake
e54f659916 Suggested changes 2017-08-13 22:37:39 +02:00
MrTheMake
2f89fc432b Removed unused function 2017-08-13 20:28:30 +02:00
MrTheMake
81289db33b CI fix, fixed nullref and removed abstraction of GetAutoplayMod 2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7 Suggested changes 2017-08-13 19:54:07 +02:00
MrTheMake
997d0c9053 CI fix 2017-08-13 17:45:46 +02:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
Shane Woolcock
d19c8f56be Make RulesetInfo implement IEquatable since EqualityComparer was sometimes giving false negatives and causing Bindable observers to fire 2017-08-13 15:03:01 +09:30
MillhioreF
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
MillhioreF
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
jorolf
934c2a1dc8 Merge branch 'master' into ranks-section 2017-08-09 18:47:25 +02:00
smoogipooo
d83c218e08 Remove various scrolling container optimisations (removing when not alive). 2017-08-09 16:19:09 +09:00
tgi74000
b00d1cd077 Merged ppy:master 2017-08-09 08:49:29 +02:00
Dean Herbert
976cff9af6 Merge remote-tracking branch 'upstream/master' into catch
# Conflicts:
#	osu.Desktop.Tests/Visual/TestCaseScrollingPlayfield.cs
2017-08-09 15:08:43 +09:00
smoogipooo
2715324a76 Fix possible incorrect reversing behavior for horizontal playfields. 2017-08-09 14:50:52 +09:00
smoogipooo
f70c00423a Missed one. 2017-08-09 14:25:49 +09:00
smoogipooo
346aebebc0 Fix origins not being set correctly when reverting from reversed playfield. 2017-08-09 14:24:48 +09:00
smoogipooo
a20753abc6 Applied suggested changes. 2017-08-09 14:24:47 +09:00
smoogipooo
431a9649a4 Remove unused using. 2017-08-09 13:38:12 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
1c5584f068 Make ScrollingPlayfield store a list of SpeedAdjustments instead of a Container.
Because they're removed from the container when they're not alive, and any further adding methods fail.
2017-08-09 12:45:50 +09:00
smoogipooo
dfb47b571a Make HitRenderer's Playfield public so it can be used in testing. 2017-08-09 12:24:38 +09:00
Dean Herbert
b88f37de45 Add custom actions for Catch
Reworks input management for rulesets
2017-08-09 11:50:34 +09:00
Jorolf
7d7cfe5d92 Merge branch 'master' of git://github.com/ppy/osu into ranks-section 2017-08-08 23:13:25 +02:00
tgi74000
3d4db427ff Pass RuleSet to ScoreStore, compute and store MD5 for legacy replays compatibility 2017-08-08 17:17:53 +02:00
smoogipooo
cae21869d0 Use CompositeDrawable for HitObjectContainer. Removes a looooooot of generics 👍. 2017-08-08 17:37:11 +09:00
smoogipooo
25202b522d Fix not setting Origin + Anchors properly when reversing. 2017-08-08 14:10:26 +09:00
smoogipooo
e54abe8d0a Fix not removing queued hit objects. 2017-08-08 13:23:46 +09:00
Dean Herbert
a95aa90adc Allow DrawableHitObjects to be removed from a Playfield
(cherry picked from commit 3926238be9)
2017-08-08 13:02:51 +09:00
Dean Herbert
ee7bb1b4f5 Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f)
2017-08-08 13:02:23 +09:00
smoogipooo
c5ce86b9f3 Add reversing capability to ScrollingPlayfield. 2017-08-08 12:59:50 +09:00
smoogipooo
bd2ef4dc6b Line endings + license headers. 2017-08-07 18:03:44 +09:00
smoogipooo
62ee613da3 Merge remote-tracking branch 'origin/master' into timingchange-improvements 2017-08-07 17:35:53 +09:00
smoogipooo
f3c05fe232 CI fixes. 2017-08-07 17:34:57 +09:00
smoogipooo
9c0a0b1e2c Rewrite/add comments. 2017-08-07 17:27:50 +09:00
smoogipooo
933740664c SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming. 2017-08-07 16:43:54 +09:00
smoogipooo
fc252f8888 Remove exception (this is set in SpeedAdjustmentContainer). 2017-08-07 16:24:51 +09:00
smoogipooo
a3efca9c35 Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00
smoogipooo
068dfcb19a Default CreateSpeedAdjustmentContainer implementation. 2017-08-07 15:22:31 +09:00
smoogipooo
c6447e40f9 Reduce implementation overhead for nested playfields (e.g. playfield + columns). 2017-08-07 14:56:26 +09:00
smoogipooo
376f99c1e3 Make VisibleTimeRange transform work again. 2017-08-07 14:32:55 +09:00
smoogipooo
e1dfe364b2 Fix lifetime performance regression. 2017-08-07 14:07:49 +09:00
Dean Herbert
eb190d83bd Adjust CS multiplier to match stable 2017-08-07 10:43:33 +09:00
Dean Herbert
6f93aa6131 Fix incomplete comment 2017-08-07 09:01:47 +09:00
Dean Herbert
e75f438c29 Add difficulty application mods
Also fixes circular references when using IJsonSerializable.
2017-08-07 08:54:54 +09:00
Dean Herbert
224de9cc1e Implement NoFail mod 2017-08-07 08:54:54 +09:00
Dean Herbert
3416925233 Fix alignment of icons on mod buttons 2017-08-07 08:54:53 +09:00
smoogipooo
b1d25ed388 Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
54503eef71 Rename *ScrollingDrawableTimingSection -> *ScrollingContainer, move LinearScrollingContainer to osu.Game, make SpeedAdjustmentContainer non-abstract. 2017-08-04 22:50:29 +09:30
smoogipooo
4a9f3aa70d Merge remote-tracking branch 'origin/master' into timingchange-improvements 2017-08-04 20:11:24 +09:30
smoogipooo
0f901c99a0 Implement SpeedAdjustedPlayfield and a new HitRenderer derivation. 2017-08-04 20:11:18 +09:30
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00