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Allow TestCasePlayer to instantiate only one ruleset type
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parent
cecfd7b0f3
commit
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@ -10,6 +10,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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{
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public TestCaseCatchPlayer() : base(typeof(CatchRuleset))
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{
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}
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protected override Beatmap CreateBeatmap()
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{
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var beatmap = new Beatmap();
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@ -38,7 +38,6 @@ namespace osu.Game.Rulesets
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<RulesetInfo>();
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if (reset)
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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@ -18,31 +19,39 @@ namespace osu.Game.Tests.Visual
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{
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public class TestCasePlayer : OsuTestCase
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{
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private readonly Type ruleset;
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protected Player Player;
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private RulesetStore rulesets;
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public override string Description => @"Showing everything to play the game.";
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/// <summary>
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/// Create a TestCase which runs through the Player screen.
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/// </summary>
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/// <param name="ruleset">An optional ruleset type which we want to target. If not provided we'll allow all rulesets to be tested.</param>
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protected TestCasePlayer(Type ruleset)
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{
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this.ruleset = ruleset;
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}
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public TestCasePlayer()
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{
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new Box
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{
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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Colour = Color4.Black,
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});
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foreach (var r in rulesets.Query<RulesetInfo>())
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AddStep(r.Name, () => loadPlayerFor(r));
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string instantiation = ruleset?.AssemblyQualifiedName;
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loadPlayerFor(rulesets.Query<RulesetInfo>().First());
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foreach (var r in rulesets.Query<RulesetInfo>(rs => rs.Available && (instantiation == null || rs.InstantiationInfo == instantiation)))
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AddStep(r.Name, () => loadPlayerFor(r));
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}
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protected virtual Beatmap CreateBeatmap()
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