Dan Balasescu
58bae9bda3
Merge pull request #16331 from stanriders/continuous-effective-misscount
...
Don't floor `effectiveMissCount`
2022-01-19 14:13:12 +09:00
mk-56
bd308ca38c
Cleanup
2022-01-17 15:15:25 +01:00
Henry Lin
b81fc675e8
Include PropertyName in PerformanceDisplayAttribute
2022-01-17 20:45:25 +08:00
Henry Lin
d014fef179
Hide confusing attributes
2022-01-17 20:36:36 +08:00
Henry Lin
511a607599
Display performance breakdown in a tooltip
2022-01-17 18:28:17 +08:00
mk-56
ee4331dda4
Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes
2022-01-15 21:44:03 +01:00
mk-56
2a59735525
Initial commit
2022-01-15 21:43:28 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Salman Ahmed
3ab13dd78c
Assign position to spinner ticks for correct positional playback
2022-01-15 14:24:52 +03:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
4f8d29c1c0
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-13 18:25:09 +09:00
Joseph Madamba
b245ffefc1
Merge remote-tracking branch 'upstream/master' into fix-remaining-identifier-names
2022-01-12 15:05:07 -08:00
Dean Herbert
51251e3204
Fix CI reported warnings
2022-01-12 22:39:00 +09:00
Dean Herbert
d8c52740cb
Merge pull request #16354 from bdach/slider-snapping
...
Apply slider snapping to current beat divisor more liberally to match user expectations
2022-01-12 11:18:18 +09:00
Dan Balasescu
b88a65166e
Fix pp counter underflow with SpunOut mod
2022-01-11 10:22:16 +09:00
Bartłomiej Dach
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
MaxOhn
b3230868cc
use playfield clock
2022-01-06 16:31:30 +01:00
MaxOhn
197ada1a8c
naive 10hz update
2022-01-06 16:04:38 +01:00
MaxOhn
b9d2a10530
adjustable assist strength + dont update spinner & running slider
2022-01-06 16:00:49 +01:00
MaxOhn
04d060aba3
update general playfield only once
2022-01-06 10:38:30 +01:00
Dean Herbert
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
StanR
dc755f4a7f
Remove redundant casts
2022-01-05 15:07:02 +03:00
MaxOhn
5a62760fe4
hold spinners & minor adjustments
2022-01-05 13:05:22 +01:00
StanR
b317a95fe1
Don't floor effectiveMissCount
2022-01-05 14:36:07 +03:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
Dean Herbert
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
MaxOhn
27a8bfa496
handle spinners and follow points
2022-01-04 22:17:50 +01:00
MaxOhn
612f69782b
use Playfield.HitObjectContainer.AliveObjects
2022-01-04 14:29:44 +01:00
MaxOhn
168a105ed8
merged upstream
2022-01-04 09:34:02 +01:00
Dean Herbert
408e8d5710
Fix null reference causing crash in KiaiFlashingDrawable
...
Can occur if there is no fallback graphics available. Previously would
work as it was only setting the `Texture`.
As reported in https://github.com/ppy/osu/discussions/16281 .
2021-12-30 22:21:39 +09:00
Joseph Madamba
c22a07d9fc
Bump identifier typo inspection and fix remaining identifier names
2021-12-28 11:26:42 -08:00
Bartłomiej Dach
eea0fea69f
Add support for animated legacy hit circle overlay
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
448c6ed515
Generalise KiaiFlashingSprite
for arbitrary drawables
2021-12-28 15:58:34 +01:00
Bartłomiej Dach
63e0492725
Mark ShouldSerialize()
methods as implicitly used
2021-12-28 09:02:03 +01:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
c6a5ac1c5f
Fix control point additions without a drag not being undoable
2021-12-23 09:32:52 +01:00
Bartłomiej Dach
cbda637d66
Fix drag after placement moving last placed point sometimes
...
More specifically, if the left mouse button was just pressed without a
drag, `OnDragEnd()` wouldn't fire, and the next drag would start moving
the last placed control point around regardless of where the mouse was.
2021-12-23 09:25:10 +01:00
Dean Herbert
b0df787b1a
Move public method up and add xmldoc to second public method
2021-12-23 14:13:57 +09:00
Dean Herbert
60c9827187
Merge branch 'master' into move-many-slider-nodes-at-once
2021-12-23 14:11:04 +09:00
Bartłomiej Dach
c3fada1926
Replace assertion with soft null check
...
Surrounding `OnDrag{Start,End}` methods did so already.
2021-12-22 10:33:08 +01:00
Bartłomiej Dach
6330fa5dc5
Select newly created control point
2021-12-22 10:33:07 +01:00
Bartłomiej Dach
e22745397d
Fix right click deselecting clicked path piece with control held
2021-12-22 08:55:26 +01:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
Dan Balasescu
e50609c546
Rename method
2021-12-22 12:28:07 +09:00
Bartłomiej Dach
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
MBmasher
2aafcd3628
Refactor code regarding hidden
boolean
2021-12-21 20:58:05 +11:00
MBmasher
c5de203aa5
Multiply opacityBonus
to base strain
2021-12-21 20:10:19 +11:00
MBmasher
5d8968498c
Adjust skillMultiplier
after merging #15728 , #15867
2021-12-21 20:08:57 +11:00
MBmasher
3d3de00581
Move hidden
initialisation to Flashlight constructor
2021-12-21 20:06:53 +11:00
MBmasher
a7aea49cb3
Rename osuPreviousHitObject
to currentHitObject
2021-12-21 20:06:07 +11:00
MBmasher
0a33f336b0
Merge branch 'master' into fl-opacity
2021-12-21 19:48:49 +11:00
Dan Balasescu
05b79f864e
Merge pull request #15867 from MBmasher/fl-cumulative-strain
...
Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
Dan Balasescu
f366cdc73e
Extract initial set out of loop
2021-12-21 12:39:34 +09:00
Dan Balasescu
c21b2d1662
Fix incorrect variable
2021-12-21 12:39:09 +09:00
Dan Balasescu
e21dbf10ff
Refactor further to remove indexing confusion
2021-12-21 12:25:32 +09:00
Dan Balasescu
377cb1d9e3
Merge pull request #15728 from MBmasher/fl-decay
...
Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
Bartłomiej Dach
5ef4e23335
Fix selecting control points without control not deselecting other selected points
2021-12-20 22:41:24 +01:00
Bartłomiej Dach
bf8c87e9b7
Fix releasing mouse after drag deselecting dragged point
2021-12-20 22:41:23 +01:00
Bartłomiej Dach
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
Bartłomiej Dach
a9408485cc
Change control point piece selection logic to allow dragging multiple
2021-12-20 21:18:38 +01:00
Bartłomiej Dach
b0ca82e1e5
Move slider path point drag handling to visualiser
2021-12-20 20:56:06 +01:00
MBmasher
c71655a75e
Merge branch 'master' into fl-cumulative-strain
2021-12-21 06:06:19 +11:00
MBmasher
6caa950c44
Rename osuPrevious
to osuLoop
2021-12-20 19:16:41 +11:00
StanR
2f2006715e
Slightly refactor difficulty and pp calculators
2021-12-17 23:40:23 +03:00
Dean Herbert
abb617a3df
Avoid blocking Active
state propagation
2021-12-16 19:57:24 +09:00
Dean Herbert
6bffeb6a24
Merge branch 'master' into fix-autopilot-touch-devices
2021-12-15 12:04:35 +09:00
rumoi
e662a9f0c4
Remove redundant code.
2021-12-15 12:36:45 +13:00
rumoi
4664bb1d29
Remove uneeded complexity
2021-12-15 05:16:10 +13:00
rumoi
c87ff82c1c
calculateRhythmBonus performance fix.
2021-12-14 09:25:29 +13:00
Salman Ahmed
cf30411288
Revert "Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
"
...
This reverts commit bc1f1f35b5
.
2021-12-10 17:13:13 +03:00
Salman Ahmed
bc1f1f35b5
Remove now redundant inclusion of TouchMoveEvent
in OsuInputManager.Handle
...
Now it's handled separately via the `HandleMouseTouchStateChange` override.
2021-12-10 16:44:16 +03:00
Dean Herbert
5a953f3811
Fix autopilot not working as expected on touch devices
...
Closes https://github.com/ppy/osu/issues/12731 .
I haven't tested this, but quite confident it should work. Will test
later today unless someone else beats me.
2021-12-10 19:14:35 +09:00
Dan Balasescu
99991a6703
Minor cleanups, unifying wording a bit more
2021-12-08 15:59:15 +09:00
Dan Balasescu
1a09a3469a
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-08 15:53:44 +09:00
Dan Balasescu
11104124f1
Restructure doc for easier readability
2021-12-08 15:52:59 +09:00
Dan Balasescu
814f072767
Use new LazyJumpDistance terminology in documentation
2021-12-08 15:17:56 +09:00
Dan Balasescu
7c0f7b1baa
Use "x" for cursor position in diagrams
2021-12-08 14:57:21 +09:00
Dan Balasescu
bcda777071
Merge branch 'master' into speedbug
2021-12-07 23:43:17 +09:00
Dan Balasescu
ded86282c1
Rename + better documentation
2021-12-07 23:14:35 +09:00
Dan Balasescu
7c3d1d630e
Merge branch 'master' into refactor-osu-difficulty-hit-object
2021-12-07 21:05:49 +09:00
MBmasher
9824d805ea
Remove unnecessary clockRate in Opacity function
2021-11-30 14:36:38 +11:00
MBmasher
5884b058b9
Add blank line
2021-11-30 13:54:41 +11:00
MBmasher
3339afd648
Change input variable name in Opacity function
2021-11-30 13:52:58 +11:00
MBmasher
b0dc8bf061
Change Opacity function to take in absolute map time rather than relative time
2021-11-30 12:58:49 +11:00
MBmasher
4354699258
Fix cumulative strain time calculation in Flashlight skill
2021-11-30 12:51:23 +11:00
Dan Balasescu
383bf7cdfc
Only allow HD combination alongside FL
2021-11-30 10:39:48 +09:00
Dan Balasescu
e6e6e2d951
Merge branch 'master' into fl-opacity
2021-11-30 10:00:44 +09:00
Bartłomiej Dach
5001412a0d
Reorder easing mapping to match enum order and throw on unknown animation style
2021-11-28 15:19:12 +01:00
Bartłomiej Dach
aba9ed624a
Remove unnecessary whitespace
2021-11-28 15:16:33 +01:00
mk-56
1ae41118cd
Added gravity as a default.
2021-11-27 22:59:09 +01:00
mk-56
0df97744ad
Moved linear to a better place.
...
i decided to go with leaving it under gravity, its plenty visible and fine there, since the public enum list self orders I wasn't sure about how i could set a default that wasn't the topmost option
2021-11-27 13:34:09 +01:00
MK-56
5e56122d65
Linear approach type moved per peppys request
2021-11-26 09:48:38 +01:00
MK56
5e0763ae33
Expand the functionality of Approach different
2021-11-25 10:24:00 +01:00
Dan Balasescu
3e4b774992
Invert lines for better chronological order
2021-11-25 14:08:08 +09:00
Dan Balasescu
b20ff22af0
Ensure travel distance is calculated for all sliders
2021-11-24 16:50:33 +09:00
Dan Balasescu
274444ed67
Add additional information to diagram
2021-11-24 13:22:52 +09:00
Dan Balasescu
b5747f351d
Reword xmldocs
2021-11-24 13:11:44 +09:00
Dan Balasescu
a081038076
Normalized -> Normalised
2021-11-24 13:01:53 +09:00
Dan Balasescu
e07c44d79a
Reword comment with a more diagrammatical explanation
2021-11-24 13:01:15 +09:00
Dan Balasescu
402de754f7
Make TravelDistance/TravelTime apply to the current object
2021-11-24 12:37:22 +09:00
Dan Balasescu
e67d9b1c21
Reorder members a bit
2021-11-24 12:14:52 +09:00
GoldenMine0502
9157b91e5f
fix adding wrong values
2021-11-23 16:41:20 +09:00
MBmasher
7560d3de04
Remove decay factor in Flashlight skill
2021-11-22 10:52:04 +11:00
MBmasher
65ef030341
Further balancing
2021-11-22 08:59:41 +11:00
MBmasher
7833fab02d
Balancing bonuses to adjust for corrected opacity formula
2021-11-22 08:41:56 +11:00
MBmasher
e9745a3ac4
Fix wrong opacity formula
2021-11-22 08:32:35 +11:00
MBmasher
e9a4ee6800
Cleaning up code
2021-11-21 23:53:40 +11:00
MBmasher
a57c277a58
Move preempt back to CreateDifficultyAttributes
2021-11-21 23:43:09 +11:00
MBmasher
afbec94124
Move opacity function to OsuDifficultyHitObject
2021-11-21 23:40:15 +11:00
Dean Herbert
9f688f6291
Stop persisting Skill
s in DifficultyAttributes
2021-11-21 12:15:32 +09:00
MBmasher
fe83b8fc77
Add line break
2021-11-18 10:50:32 +11:00
MBmasher
f4b23f0960
Remove setting preempt in CreateDifficultyAttributes
2021-11-18 10:37:07 +11:00
MBmasher
30e18f16d9
Change mods and preemptTime to readonly
2021-11-18 10:33:44 +11:00
MBmasher
92cf447180
Remove unnecessary braces
2021-11-18 10:32:41 +11:00
MBmasher
8e8571543d
Removing unnecessary file
2021-11-18 09:48:18 +11:00
MBmasher
6a444b9edb
Further balancing opacity/hidden bonus
2021-11-18 09:47:41 +11:00
Dean Herbert
fd0cae2bfb
Merge branch 'master' into difficulty-attribute-helpers
2021-11-17 20:49:31 +09:00
Dan Balasescu
815179f713
Use consts for attribute IDs
2021-11-17 20:31:18 +09:00
Dan Balasescu
43cbb23b15
Use ShouldSerializeFlashlightRating() to serialise database attribute
2021-11-17 20:23:08 +09:00
Dan Balasescu
2ae46f901e
Add comment for implicitly-used method
2021-11-17 20:22:43 +09:00
MBmasher
63c5f7d9d7
Balancing opacity and hidden bonus
2021-11-17 11:39:12 +11:00
MBmasher
f2d05ea899
Remove strain being multiplied by max opacity bonus
2021-11-17 11:27:48 +11:00
Dan Balasescu
2c45a327bb
Remove JsonIgnores, require opt-in properties
2021-11-15 19:54:35 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
62d670a3ca
Update DifficultyCalculator
to take an IWorkingBeatmap
2021-11-15 19:16:48 +09:00
Dan Balasescu
c8a01c35f7
Remove extra members from FromDatabaseAttributes
2021-11-15 18:11:07 +09:00
Dan Balasescu
21c0882b74
Don't serialize FL rating without FL mod
2021-11-15 17:24:53 +09:00
Dan Balasescu
45382a8127
Ignore some properties
2021-11-15 16:32:25 +09:00
Dan Balasescu
0cfd6fdf04
Add to/from database mapping functions to difficulty attributes
2021-11-15 16:06:50 +09:00
Dan Balasescu
907499f73a
Add json properties to difficulty attributes
2021-11-15 16:06:29 +09:00
MBmasher
efac11e886
Add extra bonus for hidden+flashlight
2021-11-12 21:42:27 +11:00
MBmasher
5a3be778a1
Resolve conflicts with recent slider hotfix
2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c
Add bonus based on opacity of hit objects
2021-11-12 21:29:51 +11:00
Dan Balasescu
a76247603f
Merge pull request #15564 from apollo-dw/sliderend-sr
...
Nerf dropped sliders in osu! difficulty calculation
2021-11-12 18:16:28 +09:00
Dan Balasescu
9fb2402781
Remove unnecessary parens
2021-11-12 17:31:25 +09:00
apollo-dw
cdfe022805
Fix potential NaN values
2021-11-12 00:56:08 +00:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
apollo-dw
c330093476
Add clamp back in
2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a
Fix circle-only map NaN values
2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b
Clamp slider end estimate to 0
2021-11-11 12:46:22 +00:00
apollo-dw
7075108062
Clean up clamp logic relating to slider end estimate
2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d
Make slider nerf factor more lenient
2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912
Estimate number of difficult sliders, and increase assumed slider radius
2021-11-11 00:42:06 +00:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch
2021-11-10 20:50:31 +09:00
Bartłomiej Dach
6d04823b05
Remove unnecessary virtual
specs
2021-11-10 12:00:36 +01:00
apollo-dw
2d2a6d8a18
Swap to a harsher formula for slider dropped nerf
2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a
Nerf slider aim for plays with dropped slider ends
2021-11-10 00:59:28 +00:00
Semyon Rozhkov
41f4f0ab5e
Different setting slider description in each mod
2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c
Add "No Scope" mod implementation for Catch
2021-11-09 17:11:19 +03:00
Dan Balasescu
2c1941eec6
Merge pull request #15514 from Wieku/fix-initial-strain
...
Change currentStrain to 0 for standard mode skills
2021-11-08 12:04:50 +09:00
Dean Herbert
17637d9dac
Merge pull request #15505 from peppy/use-class-rename
...
Rename `User` to `APIUser` and move to correct namespace
2021-11-08 11:48:19 +09:00
Sebastian Krajewski
b84b288c23
Merge branch 'master' of github.com:ppy/osu into fix-initial-strain
2021-11-08 02:07:08 +01:00
Sebastian Krajewski
bd35a3b7ba
Change currentStrain to 0 for standard mode skills
2021-11-08 01:53:51 +01:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc
2021-11-08 01:38:18 +09:00
Dan Balasescu
fd9e86d399
Merge pull request #14847 from emu1337/aim-refactor-velocity
...
osu! Difficulty Aim Overhaul: velocity change
2021-11-08 01:38:07 +09:00
smoogipoo
480a1604fa
Rename constant
2021-11-08 00:47:22 +09:00
smoogipoo
84f3168a6c
More comment refactorings
2021-11-08 00:46:35 +09:00
smoogipoo
5ada167709
Merge branch 'master' into aim-refactor-velocity
2021-11-08 00:32:40 +09:00
Bartłomiej Dach
cc73db09d3
Merge branch 'master' into relax-nan-fix
2021-11-07 16:31:59 +01:00
Dan Balasescu
c62b6ab492
Merge pull request #14846 from emu1337/aim-refactor-slider
...
osu! Difficulty Aim Overhaul: slider change
2021-11-08 00:31:37 +09:00
Xexxar
fed733202e
removed unneeded comment
2021-11-07 14:59:25 +00:00
Xexxar
4493ca4dda
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 14:56:50 +00:00
Xexxar
86b635cdd3
refactor comments to be on previous line for readability
2021-11-07 14:56:23 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment
2021-11-07 23:52:32 +09:00
Xexxar
80248f436d
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 14:51:19 +00:00
Xexxar
e23b93bc4c
Merge branch 'aim-refactor-slider' of https://github.com/emu1337/osu into aim-refactor-slider
2021-11-07 14:50:29 +00:00
Xexxar
03476e018e
fixed comment
2021-11-07 14:49:26 +00:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
smoogipoo
6aecd682af
Refactor a bit
2021-11-07 23:26:13 +09:00
Xexxar
771620cef1
refactored duplicate code for simplicity
2021-11-07 14:21:18 +00:00
Sebastian Krajewski
91e261e256
Start comments with upper case
2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210
Add a comment why Math.Min is used
2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239
Add sanity check in Relax effectiveMissCount calculation
2021-11-07 05:54:17 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Xexxar
291ef1fe9c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:50:59 +00:00
Xexxar
24ba515f09
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-07 01:50:47 +00:00
Xexxar
22b9d2e879
adjustment to decrease slider leniency
2021-11-07 01:50:17 +00:00
Xexxar
866c731b74
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 01:09:09 +00:00
Xexxar
26ff292337
revert velchangetest change
2021-11-07 01:08:51 +00:00
Xexxar
fc25f9501f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-07 00:13:37 +00:00
Xexxar
adeebd954a
update to fix velocity change oversight
2021-11-07 00:13:13 +00:00
Xexxar
e0632c4b1f
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 22:28:13 +00:00
Xexxar
f135a98d69
updated for review, adding wide angle buff for velchanges
2021-11-06 22:27:58 +00:00
Xexxar
860f9f0860
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:56:02 +00:00
Xexxar
bd58d2873e
revert velocity multiplier to 0.75
2021-11-06 21:55:47 +00:00
Xexxar
0fdfa77185
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 21:12:03 +00:00
Xexxar
7af1a0bf12
buffed velocity constant
2021-11-06 21:11:37 +00:00
Xexxar
454e51a4c5
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 21:11:14 +00:00
Xexxar
14a3e3bb06
nerfed approx slider window
2021-11-06 21:10:21 +00:00
Xexxar
fc33c96c38
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:44:39 +00:00
Xexxar
e50c7fff2f
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:44:21 +00:00
Xexxar
7d2c31f4df
cleaned up code uglies
2021-11-06 19:42:54 +00:00
Xexxar
9b8b6846e9
restore original global multiplier so people dont mald
2021-11-06 19:22:30 +00:00
Xexxar
6f5cfe3268
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-06 19:22:08 +00:00
Xexxar
beea8e8ba6
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-06 19:18:50 +00:00
Xexxar
7e47432f93
merged latest
2021-11-06 19:18:25 +00:00
Xexxar
3e08772660
updated slider to use lazytraveldistance code location
2021-11-06 19:16:58 +00:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
smoogipoo
d76158cbad
Resolve inspection
2021-11-04 09:20:46 +09:00
smoogipoo
23dbf04764
Fix incorrect type
2021-11-04 09:17:51 +09:00
Xexxar
6c6a440f1b
applied constants to numbers
2021-11-03 18:09:44 +00:00
Xexxar
7eb0edf046
added stanrs requested changes
2021-11-03 17:59:09 +00:00
Xexxar
8e0d845f21
added small length component to ARbuffs
2021-11-03 16:39:05 +00:00
Xexxar
a92e588389
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:37:19 +00:00
Xexxar
45e0897530
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:37:02 +00:00
Xexxar
a32c97427d
set angleBonus to take max of acute and wide multipliers
2021-11-03 16:36:39 +00:00
Xexxar
93ed97d11e
increased global multiplier due to adjustment to sliders
2021-11-03 16:16:09 +00:00
Xexxar
a8d4d7ca2d
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 16:15:40 +00:00
Xexxar
d1ec245685
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 16:15:17 +00:00
Xexxar
7fc60a840e
added radial leniency to movementdistance
2021-11-03 16:14:45 +00:00
Xexxar
8fdffbf08f
adjusted global multiplier to better balance values against inflation
2021-11-03 16:02:23 +00:00
Xexxar
2d48301223
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-11-03 15:55:01 +00:00
Xexxar
d74e181531
renamed prev to last
2021-11-03 15:54:49 +00:00
Xexxar
b9fc355f74
Merge branch 'aim-refactor-slider' into aim-refactor-velocity
2021-11-03 15:53:41 +00:00
Xexxar
b3b44c0795
merged in aim-base
2021-11-03 15:52:48 +00:00
Xexxar
9afca5c5b6
rewrote slider algorithm to be based on leniency and stored current cursor positions
2021-11-03 15:38:23 +00:00
smoogipoo
133218ecbb
Document special MovementDistance for sliders, ensure always has a value
2021-11-03 01:04:07 +09:00
smoogipoo
c3a31a019b
Merge branch 'master' into aim-refactor-base
2021-11-03 00:32:51 +09:00
smoogipoo
b0d9c0eca3
Refactor variables for readability in angle calculations
2021-11-03 00:16:33 +09:00
smoogipoo
93c03b9d37
Refactor documentation around velocity calculations
2021-11-03 00:04:19 +09:00
smoogipoo
7e0629774b
Rename variables for readability
...
In particular, "last" vs "prev" can get confusing because they mean the
same thing.
2021-11-02 23:51:10 +09:00
smoogipoo
5454de7ae8
Refactor xmldocs
2021-11-02 23:47:20 +09:00
smoogipoo
be8a1f60c0
Apply styling changes
2021-11-02 23:33:51 +09:00
Dean Herbert
e0cdcdd7a4
Merge branch 'master' into spinner-judgement-fix
2021-10-29 12:13:42 +09:00
Xexxar
9f5a7526ed
merge in ppy/master
2021-10-28 14:47:28 +00:00
Xexxar
219880d719
add in stanrs review
2021-10-28 14:45:45 +00:00
Dean Herbert
5c7623e68e
Merge pull request #15255 from goodtrailer/node-samples-ilist
...
Change IHasRepeats.NodeSamples to IList from List
2021-10-28 14:24:26 +09:00
Dean Herbert
add39fbd4f
Merge branch 'master' into fix-skin-layout-editor-crash
2021-10-28 06:24:24 +09:00
Xexxar
bc98e8c97c
Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc
2021-10-27 18:10:11 +00:00
Xexxar
09d4ed149c
merged latest slider
2021-10-27 18:09:50 +00:00
Xexxar
7eb7d12589
updated sliders to handle increased tick rates better
2021-10-27 18:08:30 +00:00
Xexxar
626db1f274
updated sliders to handle increased tick rates better
2021-10-27 18:08:06 +00:00
Xexxar
ddf87316df
updated to add nerf for repeated acute angles
2021-10-27 16:30:17 +00:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
838481bf3a
Merge pull request #15252 from jaswon/no-scope-breaks
...
Show cursor during breaks and spinners in no scope mod
2021-10-27 12:55:02 +09:00
Dean Herbert
d80a73b63d
Use explicit primitive types
2021-10-27 12:53:02 +09:00
Bartłomiej Dach
670fcea68d
Rename some variables
2021-10-26 18:56:34 +02:00
smoogipoo
1147c6cbfc
Remove unnecessary default value
2021-10-26 19:56:54 +09:00
Roxie Wattz
8b85c78b0d
Add processing of Spinner approach circles
2021-10-25 20:16:45 -07:00
Dean Herbert
0757044b15
Refactor logic to work
2021-10-26 11:42:15 +09:00
Dean Herbert
e7b19cb724
Rename test and fix incorrect layout
2021-10-26 11:30:36 +09:00
Roxie Wattz
cf7fbf4b63
updated bdach's suggestion
2021-10-25 17:15:43 -07:00
Roxie Wattz
c9a2c6c031
Reworking the Ouendan 2 Hidden code AGAIN
...
Not finished. Will be finished in a later commit.
2021-10-25 14:09:22 -07:00
Roxie Wattz
7a92c7ab7e
Move condition to separate switch statement
...
No clue if this is how peppy wanted me to do it but it still works
2021-10-25 00:25:32 -07:00
Roxie Wattz
cb36a23cdc
Update osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
...
Suggested by peppy. Changes name and description of setting
Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-10-24 22:52:10 -07:00
Roxie Wattz
d1b720af16
Add Ouendan 2 reference
2021-10-24 21:51:12 -07:00