OliBomby
83111223e0
fix null sample
2023-04-30 01:08:52 +02:00
OliBomby
92efd04f31
fix sample of drumroll ticks being bankless
2023-04-29 23:52:24 +02:00
OliBomby
ffcc8e91b2
fix legacy parser incorrectly assigning sample info for sliders
2023-04-29 23:51:49 +02:00
OliBomby
354cd23874
removed all usage of hitobject's DifficultyControlPoint
2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
e27c4dfa10
Invoke ApplyDefaultsToSelf
2023-04-26 11:46:05 +02:00
Terochi
332c199dc2
further simplification
2023-04-26 10:46:29 +02:00
cdwcgt
bfd81b77fa
provide more Accuracy Mode for ModAccuracyChallenge
2023-04-26 17:40:25 +09:00
Dean Herbert
27f81288ef
Merge branch 'master' into keep-shared-settings-ruleset-change
2023-04-26 15:51:31 +09:00
Dean Herbert
cb7b246e33
Fix naming and update in line with nullability
2023-04-26 15:27:58 +09:00
Dean Herbert
210c5e7c53
Merge branch 'master' into decouple-mod-fails
2023-04-26 15:26:20 +09:00
Terochi
0841e73a39
Improved readability and sounds
2023-04-25 21:07:17 +02:00
OliBomby
66eda40cdf
fix implementations of IHasSliderVelocity
2023-04-25 18:22:22 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
OliBomby
ebe1d852f5
remove other usages of hitobject SampleControlPoint
2023-04-25 16:01:43 +02:00
OliBomby
97910d6be6
remove unused directives
2023-04-25 13:06:37 +02:00
OliBomby
891b87a5ff
remove ApplyLegacyInfo method
2023-04-25 12:52:21 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Dan Balasescu
c0a25144cf
Apply changes to custom ShaderManager
2023-04-18 11:31:56 +09:00
Bartłomiej Dach
db86ced4b4
Invoke RevertResult
on parent DHO when nested DHO is reverted
...
The behaviour described above was removed in
812a4b412a
, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Bartłomiej Dach
ead5e9f027
Merge branch 'master' into editor-inspector
2023-04-10 14:29:05 +02:00
Bartłomiej Dach
60358c7203
Perform first inspector text update immediately
...
Provides better and more consistent initial state for the inspector.
2023-04-10 14:13:53 +02:00
Bartłomiej Dach
641415ca32
Unify displayed duration format for single/multiple selection
2023-04-10 14:05:32 +02:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Dean Herbert
ad717d2368
Fix scheduled calls piling up during transactions
2023-04-06 23:39:36 +09:00
Andrei Zavatski
ed565b1e59
Fix SampleStore isn't being disposed
2023-04-06 11:40:04 +03:00
Bartłomiej Dach
e5d57a65c9
Fix incorrect indent
2023-04-05 19:47:25 +02:00
Bartłomiej Dach
432f698697
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-05 19:45:14 +02:00
Dean Herbert
9c8b25e034
Fix display not always updating when expected by updating on a schedule
2023-04-05 13:45:24 +09:00
Dean Herbert
f07d859532
Optimise how often we update the display
2023-04-04 19:31:33 +09:00
Dean Herbert
3209b09270
Move inspector into own file
2023-04-04 19:17:34 +09:00
Dean Herbert
4aed483005
Tidy up dependency resolution
2023-04-04 19:14:30 +09:00
Dean Herbert
195b5fc3f1
Add view for selections of size != 1
2023-04-04 19:11:48 +09:00
Dean Herbert
b0d5761667
Add object type
2023-04-04 19:05:50 +09:00
Dean Herbert
c356c163fa
Add hit object inspector view
2023-04-04 19:03:45 +09:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
...
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
Dean Herbert
7011928d86
Fix abysmal debug performance due to try-catch logic in DrawableRulesetDependencies
2023-04-03 18:04:33 +09:00
Dean Herbert
b0c09df259
Merge branch 'master' into gameplay/key-counter-abstraction
2023-04-03 15:33:35 +09:00
Dean Herbert
0d77ec013a
Fix ruleset-local shader manager not correctly falling back to existing cached shaders
2023-03-28 15:00:49 +09:00
Dean Herbert
c742b3f0a8
Update DrawableRulesetDependencies
xmldoc to read more correctly
2023-03-28 14:15:19 +09:00
Salman Ahmed
678e8ed736
Update UBO usages inline with framework changes
2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676
Merge branch 'master' into bubble_mod_implementation_clean
2023-03-16 13:45:22 +09:00
Dean Herbert
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
Dean Herbert
969c0e9c9d
Merge branch 'master' into veldrid-renderer
2023-03-14 17:35:38 +09:00
Terochi
8e8dda3ac0
Big simplifying
2023-03-11 23:29:36 +01:00
Dan Balasescu
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
...
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
Terochi
b51c41a804
Addressed changes
2023-03-09 20:14:58 +01:00
tsrk
44297a7d0a
refactor: make KCD a CompositeDrawable
2023-03-08 00:47:16 +00:00
Bartłomiej Dach
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
Terochi
8bf84869a5
Fixed errors covered in new tests
2023-03-07 20:39:50 +01:00
Bartłomiej Dach
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
Dean Herbert
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
Dean Herbert
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
Dean Herbert
044b0604b2
Move OmitFirstBarLine
to TimingControlPoint
2023-02-28 19:29:31 +09:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Terochi
09e7c21b23
Implemented a more complex setting conversion logic + tests
2023-02-24 15:11:22 +01:00
Bartłomiej Dach
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
tsrk
1beec71037
refactor(KeyCounterDisplay): apply suggestions
...
I also took the freedom to add type checking, as we can't limit the
usage of `Add()` since it's a Container. The exception thrown also
advises of using the suggested `AddTrigger()` instead.
2023-02-22 14:58:27 +00:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Bartłomiej Dach
ab97b02235
Remove contradictory remark from xmldoc
2023-02-21 21:05:46 +01:00
Terochi
dd53a70071
Addressed change requests
2023-02-21 21:01:31 +01:00
Terochi
191604340f
Added a way for mod settings to be kept when changing ruleset + test
2023-02-21 19:05:10 +01:00
Dean Herbert
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
Dean Herbert
1acc536248
Move DrawableRuleset.Audio
to a less generic level
2023-02-21 19:03:52 +09:00
Dean Herbert
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-19 21:36:59 +01:00
Bartłomiej Dach
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
Bartłomiej Dach
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
Bartłomiej Dach
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
Maximilian Kruse
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
Maximilian Kruse
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
Dean Herbert
19d5293ad1
Change early return to also find the earliest nested object
2023-02-17 18:59:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield
2023-02-16 21:54:29 +01:00
Bartłomiej Dach
b8084a15eb
Revert ResumeOverlay
setter accessibility change
2023-02-16 21:26:01 +01:00
Dean Herbert
affa9507a1
Fix GameplaySampleTriggerSource
not considering nested objects when determining the best sample to play
2023-02-16 18:21:33 +09:00
Dean Herbert
ce9ef3bc3c
Always create ResumeOverlay
, with UseResumeOverlay
flag only affecting whether it is displayed or not
2023-02-16 15:47:20 +09:00
Dean Herbert
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
tsrk
076eb81b21
refactor: rename trigger classes
...
Makes it better to understand their purpose
2023-02-15 21:46:13 +00:00
tsrk
157bba7830
refactor: rename Trigger
class to InputTrigger
2023-02-15 21:41:36 +00:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Dean Herbert
5024838f3a
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-15 13:47:18 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Dean Herbert
b42b5f97cf
Use Overlays
container rather than KeyBindingInputManager
for flashlight
2023-02-14 17:36:07 +09:00
Dean Herbert
970388d4e2
Move Overlays
container to accept input and be frame-stable
2023-02-14 17:35:12 +09:00
Dean Herbert
7aaaf7fca2
Combine and attempt to simplify the score import / preparation process further
2023-02-14 16:55:35 +09:00
Dean Herbert
63f3498762
Restructure UseResumeOverlay
to correctly handle a value change before BDL load
2023-02-14 15:11:33 +09:00
Pasi4K5
e4b84ebd0b
Add UseResumeOverlay
and use it for hiding the ResumeOverlay
2023-02-13 23:51:39 +01:00
tsrk
74a58fb674
refactor: separate things in KeyCounter
...
To implement different different sources of input for KeyCounter, it
is now possible to create a Trigger class (to inherit) instead of
inheriting KeyCounter. This eases the creation of more input sources
(like for tests) while allowing to implement different UI variants.
That way, if another variant of the key counter needs to implemented
(for whathever reason), this can be done by only inheriting KeyCounter
and changing how things are arranged visually.
2023-02-13 01:24:27 +00:00
Dean Herbert
9d09141ab7
Move taiko-specific property out of DrawableHitObject
2023-02-12 16:09:28 +09:00
Dean Herbert
ad8b01b478
Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
...
Always add to additions soundbank in `convertSoundType`
2023-02-10 17:14:29 +09:00
Dean Herbert
eccde923e5
Merge pull request #22554 from Walavouchey/ranking-accuracycircle-readability
...
Improve readability of `AccuracyCircle`
2023-02-10 17:03:46 +09:00
Dean Herbert
1df6fc6311
Use if
statements rather than conditional case
2023-02-10 17:03:27 +09:00
Bartłomiej Dach
96c1832af4
Fix grammar in xmldoc
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2023-02-10 00:07:24 +01:00
sw1tchbl4d3
f0d11f44fc
Always add to additions soundbank in convertSoundType
2023-02-09 22:27:52 +01:00
Dean Herbert
34d1890f1c
Change snapping to only apply to classic mod
2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8
Store RawTime in JudgementResult
2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330
Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield
2023-02-09 16:47:58 +09:00
Dean Herbert
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
Dean Herbert
c691a0d3af
Merge branch 'master' into sheared_slider_implementation_clean_ii
2023-02-06 17:49:33 +09:00
Dean Herbert
a67d5d2a14
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-06 17:24:20 +09:00
Joseph Madamba
191259c050
Use equals instead and update other usage
2023-02-04 19:58:48 -08:00
mk56-spn
3f0ce75bf5
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
Dean Herbert
b792dc3af0
Merge pull request #22281 from cdwcgt/editor-check-previewtime
...
Add preview time setting check
2023-02-02 15:10:06 +09:00
Dean Herbert
5b3d7a8f26
Fix typo in missing-preview-point message
2023-02-02 14:34:59 +09:00
Dean Herbert
c2cde8361a
Fix message not reading well
2023-02-02 14:33:41 +09:00
Dean Herbert
3a861fd943
Remove multiple cases of excess braces
2023-02-02 14:28:21 +09:00
Dean Herbert
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
...
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
cdwcgt
76296eb35a
Consistent with BeatmapsetVerifier
2023-02-01 11:52:14 +08:00
Bartłomiej Dach
c5e1f54185
Fix sample store creation mutating shared resource store
2023-01-30 20:48:52 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-27 11:58:56 +01:00
ekrctb
27578c48f5
Remove JudgementResultEntry
...
It is not needed anymore as TimeAbsolute is stored raw.
2023-01-27 19:35:44 +09:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
mk56-spn
3988131475
Rename OsuSliderBar.cs as NormalSliderBar.cs
2023-01-26 12:12:56 +01:00
Dean Herbert
f0406c34fd
Merge branch 'master' into revert-result-in-playfield
2023-01-25 17:35:33 +09:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
...
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
ekrctb
e1702a8ee9
Fix inspection issue
2023-01-24 15:43:57 +09:00
ekrctb
efef97d5be
Store Result.TimeAbsolute separately from offset
...
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
Gabe Livengood
b46ef67a14
increase min minimum accuracy to 60%
2023-01-24 00:31:46 -05:00
ekrctb
cc87923179
Fix OnRevertResult timing
2023-01-24 14:19:24 +09:00
ekrctb
e66e43e17c
Remove unused code
2023-01-24 14:15:17 +09:00
Pasi4K5
8b47af6503
Remove HidesResumeOverlay
and set ResumeOverlay
to null
in OsuModAutopilot
2023-01-24 00:49:09 +01:00
Bartłomiej Dach
7483967157
Merge branch 'master' into SliderEnd-Snap
2023-01-23 21:33:16 +01:00
Bartłomiej Dach
1f40b2daf6
Clean up xmldocs
2023-01-23 21:22:18 +01:00
cdwcgt
5afb733fb2
change IssueTemplatePreviewTimeConflict's text
2023-01-23 15:26:28 +09:00
Dean Herbert
73f083a316
Refactor how additional points are provided to avoid confusion
2023-01-23 14:13:46 +09:00
Pasi4K5
75a1a2ec2f
Hide ResumeOverlay
when OsuModAutopilot
is enabled
2023-01-22 03:44:59 +01:00
ekrctb
d8f9b7d02f
Use MaximumJudgementOffset for lifetime
2023-01-19 21:25:21 +09:00
ekrctb
11e1b22bf5
Move MaximumJudgementOffset to HitObject
...
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Wleter
f8d8a627b8
change property name
2023-01-18 22:00:39 +01:00
Wleter
ab78dd0436
add collection of selection points.
2023-01-18 21:34:23 +01:00
Gabe Livengood
150195b887
use extension method to check accuracy impact
2023-01-18 12:24:41 -05:00
Gabe Livengood
e0f3fa1af6
remove this
in ruleset assignment
2023-01-18 12:22:27 -05:00
cdwcgt
e5eab72aeb
add check for preview time setting
2023-01-19 01:08:37 +09:00
Dean Herbert
522bb8bcca
Use ComputeAccuracy
to get imminent accuracy
2023-01-18 18:08:58 +09:00
Gabe Livengood
0b1e5c0f53
lambdaify function
2023-01-17 10:23:57 -05:00
Dean Herbert
23ea77cb74
Use ScoreProcessor
to fetch accuracy rather than calculating manually
2023-01-17 17:03:04 +09:00
Dean Herbert
70cb23bbc9
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
Andrei Zavatski
d74a5ef9e6
Use property instead of ctor parameter
2023-01-12 23:26:29 +03:00
Andrei Zavatski
a7ac31fa34
Use IsLegacyRuleset extension method
2023-01-12 23:21:33 +03:00
Andrei Zavatski
a9915d6a64
Make OverlayRulesetSelector display only legacy rulesets
2023-01-12 22:44:41 +03:00
Dan Balasescu
bbec42c00e
Fix incorrect max combo after watching imported legacy replays
2023-01-12 14:18:21 +09:00
MK56
f9b42161e3
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-11 14:56:21 +01:00
Dean Herbert
d1ca4ebd40
Merge pull request #21559 from OliBomby/stream-tool-1
...
Add segment end completions list to SliderPath
2023-01-11 15:31:04 +09:00
Dan Balasescu
d9a6e4b862
Ensure drain lenience of 1.0 completly removes drain
2023-01-11 13:01:11 +09:00
Wleter
98ffcd33c7
Merge branch 'ppy:master' into SliderEnd-Snap
2023-01-10 21:22:13 +01:00
Wleter
e5863fbaf1
add ScreenSpaceEndPoint field
2023-01-10 21:20:09 +01:00
Bartłomiej Dach
6ed474d4fb
Rearrange formula for maximum accuracy
...
Feels like it's easier to understand this way. The difference of the
maximum scoring values for the entire beatmap and the max values for the
part of the beatmap that has already been played represents the act of
filling the rest of the unjudged objects with maximum results.
2022-12-30 20:56:54 +01:00
Bartłomiej Dach
8ace635249
Adjust minimum values
2022-12-30 20:55:51 +01:00
Bartłomiej Dach
bb2822a175
xmldoc pass
2022-12-30 20:55:48 +01:00
Bartłomiej Dach
6d42cc5a36
Naming pass
2022-12-30 20:30:58 +01:00
cdwcgt
3c32a50c12
add new accuracy counter display
2022-12-30 21:19:46 +09:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
mk56-spn
bbb22479a8
Add "ModBubbles" for the osu ruleset.
2022-12-25 23:09:52 +01:00
Bartłomiej Dach
80de5dac66
Fix judgement text never being added to hierarchy
2022-12-24 09:37:40 +01:00
Bartłomiej Dach
f973befcd4
Remove unused resolved member
2022-12-24 09:34:30 +01:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
877413524f
Cherry-picked android changes from #17462
2022-12-19 15:46:54 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dean Herbert
5800734589
Merge pull request #21587 from smoogipoo/spectatorstate-maximum-statistics
...
Store maximum statistics to spectator state
2022-12-12 20:00:52 +09:00
Dean Herbert
df94af4495
Inline ScoringValues
and make some more methods private
inside ScoreProcessor
2022-12-12 19:22:09 +09:00
Dan Balasescu
7a54bcac57
Remove unused using
2022-12-12 11:41:07 +09:00
Dan Balasescu
6e41efede8
Simplify dictionary construction
2022-12-12 11:40:47 +09:00
Dan Balasescu
5e8d75bbbf
Remove unused overload
2022-12-12 11:39:03 +09:00
Dean Herbert
85039209f8
Fix parsing of ruleset configuration values being incorrect on some locales
...
Closes #21611 .
2022-12-12 01:56:36 +09:00
Dan Balasescu
e9998f1690
Store maximum statistics to spectator state
2022-12-09 20:15:07 +09:00
OliBomby
98a312ca96
Fix segmentEnds incorrect on shortened paths
2022-12-07 09:52:09 +01:00
OliBomby
cd46ca31f9
Add segmend end completions to SliderPath
2022-12-07 09:51:22 +01:00
Bartłomiej Dach
81a42dc05d
Fix extended values in difficulty adjust being truncated to 10 on beatmap change
2022-12-06 23:25:48 +01:00
Dan Balasescu
9e64f8dab1
Fix loss of precision when computing accuracy
2022-12-05 19:08:50 +09:00
Dean Herbert
5a69656764
Merge pull request #21496 from peppy/fix-zero-length-spinners
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Fix being able to place zero-length spinners
2022-12-02 19:25:00 +09:00
Dan Balasescu
850931120d
Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
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Fix some components not accounting for final hold notes in osu!mania beatmaps
2022-12-02 18:12:00 +09:00
Dean Herbert
ba99f1288c
Update IBeatSnapProvider
documentation to mention the pre-divided BeatSnap
2022-12-02 17:57:15 +09:00
Dan Balasescu
a39bd634c4
Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
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Provide DrawableRulesetDependencies from HitObjectComposer
2022-12-02 17:31:31 +09:00
Dean Herbert
25120060aa
Use new helper method in ModTimeRamp
2022-12-02 16:09:46 +09:00
Dean Herbert
809d02cda0
Fix two implementation oversights
2022-12-02 16:05:14 +09:00
Dean Herbert
d8dd7e7e0f
Fix test failures when no hitobjects are present in a scrolling ruleset
2022-12-01 21:42:03 +09:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Dean Herbert
c5bc071c4b
Merge pull request #21439 from LumpBloom7/Fix-DHO-load-state
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Update DrawableHitObject state based on entry result during LoadComplete
2022-12-01 15:36:36 +09:00
Bartłomiej Dach
2e19e93036
Rename method
2022-11-30 22:54:14 +01:00
Bartłomiej Dach
6ebde9a747
Annotate Playfield.Mods
as maybe-null
2022-11-30 20:00:25 +01:00
Derrick Timmermans
6a61e70766
Expose Ruleset from HitObjectComposer instead
2022-11-30 12:17:58 +01:00
Dean Herbert
5ce2d6f54a
Hide the game mouse cursor when playing osu!catch with relax mod
2022-11-30 18:13:53 +09:00
Dean Herbert
bb0237d4a9
Fix nullability inspection on disposal path
2022-11-30 17:49:08 +09:00
Dean Herbert
4215f4f5d7
Merge branch 'master' into Editor-DrawableRuleset-Dependencies
2022-11-30 17:42:46 +09:00
Derrick Timmermans
93ba84e5ff
Fix code style
2022-11-27 21:48:44 +01:00
Derrick Timmermans
70c320b2e8
Provide ruleset dependencies only to Compose Placement Blueprints
2022-11-27 21:43:33 +01:00
Derrick Timmermans
cff3e06ad6
Update state based on result during LoadComplete
2022-11-27 20:57:00 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
76e9382e0b
Fix triangles showing on ExpandableButton
s when in contracted state
2022-11-25 20:18:35 +09:00
Derrick Timmermans
65e5c9a3ae
Dispose DrawableRulesetDependencies in HitObjectComposer
2022-11-25 08:27:22 +01:00
Dean Herbert
f6e229c24d
"Fix" mod copy failure
2022-11-25 01:15:11 +09:00