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Commit Graph

15520 Commits

Author SHA1 Message Date
Dean Herbert
b7d8cb2371
Merge pull request #29968 from bdach/cache-for-spectate-screen
Use cache for beatmap lookups on spectate screen
2024-09-24 20:59:33 +09:00
Bartłomiej Dach
4f57a67ea4
Merge branch 'master' into skinning-colour-customisation 2024-09-24 13:02:22 +02:00
Bartłomiej Dach
4c2ebdb2db
Simplify accent colour assignment in argon wedge piece 2024-09-24 12:53:54 +02:00
Marvin Schürz
b54b4063be Rename parameter 2024-09-24 12:40:28 +02:00
OliBomby
0f0f490598 Don't snap to global grid while placing grid 2024-09-23 17:24:09 +02:00
OliBomby
1a81e12192 Refactor PlacementBlueprint to not be hitobject specific 2024-09-23 16:33:36 +02:00
Bartłomiej Dach
4b349ba387
Use cache for beatmap lookups on spectate screen
@peppy noticed recently that attempting to spectate just a few users was
very likely to end up in requests very quickly being rejected with code
429 ("Too Many Requests").

I'm somewhat certain that the reason for that is that a significant
number of players is wont to retry a lot in quick succession. That means
that spectator server is going to note a lot of gameplay start and end
messages in quick succession, too. And as it turns out, every gameplay
start would end up triggering a new beatmap set fetch request:

	ccf1acce56/osu.Game/Screens/Spectate/SpectatorScreen.cs (L131-L134)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L168-L172)
	ccf1acce56/osu.Game/Screens/Play/SoloSpectatorScreen.cs (L243-L256)

To attempt to curtail that, use the beatmap cache instead, which should
prevent these unnecessary requests from firing in the first place,
therefore reducing the chance of the client getting throttled.

This technically means that a different endpoint is used to fetch the
data (`GET /beatmaps/?ids[]=` rather than `GET
/beatmapsets/lookup?beatmap_id={id}`), but docs claim that both should
return the same data, and it looks to work fine in practice.
2024-09-23 12:15:19 +02:00
OliBomby
a9ebfbe431 Assert default origin not null in rotation handle 2024-09-23 11:37:42 +02:00
Bartłomiej Dach
0f758ca25f
Continue displaying storyboard even if fully dimmed in specific circumstances
Closes https://github.com/ppy/osu/issues/9315.
Closes https://github.com/ppy/osu/issues/29867.

Notably, this does nothing about
https://github.com/ppy/osu/issues/25075, but I'm not sure what to do
with that one in the first place.
2024-09-23 11:19:31 +02:00
OliBomby
92b5650ff8 fix outdated comment 2024-09-23 10:56:03 +02:00
Bartłomiej Dach
881c9dfbba
Fix score being cloned in async method causing random errors (again)
Compare: https://github.com/ppy/osu/pull/24548.

I don't have a reproduction scenario (judging from the stack trace
of the crash it's likely to be nigh-impossible to concoct a reliable
one), but there is some circumstantial evidence that this might help,
namely that that previous fix above worked, and the pathway that's
failing here is similarly async to the one that pull fixed. So I'm just
gonna start with that and hope that it does the job.
2024-09-23 09:51:02 +02:00
Marvin Schürz
1095f35025 Only store position instead of entire draw quad 2024-09-21 15:25:37 +02:00
Marvin Schürz
0077ba72ec Freeze select box buttons in place as long as they are hovered 2024-09-21 14:59:47 +02:00
Marvin Schürz
2dbbbe270d Scale around center when pressing alt while dragging selection box scale handle 2024-09-21 13:37:41 +02:00
Daniel Cios
ec575e9de4 Rename Colour to AccentColour 2024-09-20 16:38:26 +02:00
OliBomby
ee00624751 use minimum enclosing circle selection centre in rotation 2024-09-20 01:07:47 +02:00
Daniel Cios
94c2f522ff Fix spacing 2024-09-19 17:31:33 +02:00
Daniel Cios
e81e356d59 Add colour customisation to skin components 2024-09-19 17:27:25 +02:00
Dean Herbert
d5c2484109
Always transfer updated counts once 2024-09-19 19:23:14 +09:00
Dean Herbert
cd61aecad1
Merge pull request #29925 from nekupaw/skip-overlay-beat-synced-animation
Implement beat-synchronized animation in skip overlay
2024-09-19 18:53:45 +09:00
Dean Herbert
9376ba3262
Merge pull request #26311 from OliBomby/grids-3
Make editor flip, rotate, and scale tools revolve around the grid center
2024-09-19 18:45:39 +09:00
Dean Herbert
188a430418
Merge branch 'master' into grids-3 2024-09-19 18:21:05 +09:00
Dean Herbert
fd45644d0f
Fix skin layout editor PlayerAvatar applying corner radius weirdly after scale
Closes #29919.

I've also made this handle resizing better, so now you can have
non-square avatar displays.
2024-09-19 16:55:04 +09:00
Bartłomiej Dach
fdd94aa845
Remove pointless max
The clamp should already ensure this.
2024-09-19 09:43:50 +02:00
Neku
d0519238a3
Implement beat-synchronized animation in skip overlay 2024-09-19 09:43:45 +02:00
Bartłomiej Dach
f6195c5515
Add to existing selection when dragging with control pressed
Closes https://github.com/ppy/osu/issues/29023.
2024-09-18 15:18:13 +02:00
Dean Herbert
ac507a3ba5
Remove unused parameter in applyActiveCriteria 2024-09-18 17:22:09 +09:00
Dean Herbert
743d509241
Also ensure filter is applied when returning to song select 2024-09-18 17:22:08 +09:00
Dean Herbert
c192a6a1d5
Fix song select crashes due to attempting to clear selection after load has already begun 2024-09-18 16:12:34 +09:00
Dean Herbert
8f49876fe7
Re-sync judgement counter display after replay frame reset 2024-09-18 15:28:11 +09:00
Dean Herbert
c46e9cbce3
Tidy up JudgementCounter classes 2024-09-18 15:28:10 +09:00
Bartłomiej Dach
7f71ef4547
Only allow seek to next/previous object via keybinding if there is no selection 2024-09-13 15:14:09 +02:00
Bartłomiej Dach
f0e2b803de
Merge pull request #29766 from SchiavoAnto/29761-fix-blocked-info
Fix timing points being blocked by buttons in the editor
2024-09-08 18:37:59 +02:00
Bartłomiej Dach
7ec2e0e866
Refactor layout code to be a bit less haphazard
Visually the same, functionally much saner.
2024-09-08 16:30:09 +02:00
Bartłomiej Dach
f5c5614eef
Resolve existing colour provider instead of re-caching own one 2024-09-08 16:29:53 +02:00
Bartłomiej Dach
cefbc76490
Fix selection being dropped when changing carousel sort mode from difficulty sort
Closes https://github.com/ppy/osu/issues/29738.

This "regressed" in https://github.com/ppy/osu/pull/29639, but if I
didn't know better, I'd go as far as saying that this looks like a .NET
bug, because the fact that PR broke it looks not sane.

The TL;DR on this is that before the pull in question, the offending
`.Contains()` check that this commit modifies was called on a
`List<BeatmapSetInfo>`. The pull changed the collection type to
`BeatmapSetInfo[]`. That said, the call is a LINQ call, so all good,
right?

Not really. First off, the default overload resolution order means that
the previous code would call `List<T>.Contains()`, and not
`Enumerable.Contains<T>()`. Then again, why would that matter? In both
cases `T` is still `BeatmapSetInfo`, right? Well... about that...

It is difficult to tell for sure what precisely is happening here,
because of what looks like runtime magic. The end *symptom* is that the
old code ended up calling `Array<BeatmapSetInfo>.IndexOf()`, and the new
code ends up calling... `Array<object>.IndexOf()`.

So while yes, `BeatmapSetInfo` implements `IEquatable` and
the expectation would be that `Equals<BeatmapSetInfo>()` should be
getting called, the type elision to `object` means that we're back to
reference equality semantics, because that's what
`EqualityComparer.Default<object>` is.

A five-minute github search across dotnet/runtime yields this:

	c4792a228e/src/coreclr/vm/array.cpp (L984-L990)

Now again, if I didn't know better, I'd see that "OPTIMIZATION:"
comment, see what transpired in this scenario, and call that
optimisation invalid, because it changes semantics. But I *probably*
know that the dotnet team knows better and am probably just going to
take it for what it is, because blame on that code looks to be years
old and it's probably not a new behaviour. (I haven't tested empirically
if it is.)

Instead the fix is just to tell the `.Contains()` method to use the
correct comparer.
2024-09-08 16:06:35 +02:00
schiavoanto
2e6f17f253 Fixed wrong OverlayColourScheme 2024-09-08 16:04:10 +02:00
schiavoanto
cf23c6668c Added background color to hide beatmap background 2024-09-08 15:59:23 +02:00
Ianlucht
cd94d6e2bc fixed if statement format 2024-09-07 14:01:38 -06:00
Ianlucht
e6f81abc3b cleaned up whitespace 2024-09-07 13:57:12 -06:00
Ianlucht
170737b68f added DailyChallengeIntro to notification 2024-09-07 13:48:14 -06:00
Ianlucht
958bfde51d added DailyChallengeIntro to notification 2024-09-07 13:46:42 -06:00
schiavoanto
2bc6547d49 Code quality fix: added type 2024-09-07 16:23:23 +02:00
schiavoanto
32de8e9b2d Fixed ControlPointTable items being blocked by buttons 2024-09-07 16:15:00 +02:00
Dean Herbert
4c6eb89530
Fix beatmap difficulties not being split out on first load
Closes https://github.com/ppy/osu/issues/29728.
2024-09-07 22:14:03 +09:00
Dean Herbert
7f687d545d
Merge pull request #29715 from bdach/fix-stall-on-empty-replay-import-attempt
Fix stall when attempting to import replay after hitting nothing
2024-09-07 22:01:31 +09:00
Dan Balasescu
6fb5c10f19
Merge pull request #29742 from SchiavoAnto/29736-results-collections-overflow
Fix collections overflowing in the results screen
2024-09-07 17:37:11 +09:00
Bruno Heredia
3b81ad4cbf
Fix scroll speed slider defaulting to 0.01 2024-09-07 01:44:40 -03:00
schiavoanto
ed044d5b85 Fix proposal for #29736 2024-09-06 22:58:18 +02:00
Bartłomiej Dach
4e9ad1388f
Fix stall when attempting to import replay after hitting nothing 2024-09-06 13:16:58 +02:00
Dean Herbert
04d133832f
Merge pull request #29711 from smoogipoo/add-played-acronyms
Add 'yes'/'no' acronyms to the `played=` filter
2024-09-06 18:08:37 +09:00
Dan Balasescu
6913d75792
Add 'yes'/'no' acronyms to the played= filter 2024-09-06 18:04:39 +09:00
Bartłomiej Dach
9f834ca1a2
Silence beatmap retrieval failures from results screen favourite button
As reported (very poorly) in
https://github.com/ppy/osu/pull/28991#issuecomment-2331854970.

I believe this is a total edge case and is mostly visible on dev due to
some beatmaps existing on `osu.ppy.sh` and not on `dev.ppy.sh`, but I
tend to agree in general that these types of failures should not be
firing very loud error notifications; logging to network and disabling
the button with a tooltip adjustment should be enough.
2024-09-06 10:29:23 +02:00
Dean Herbert
37f61b26ea
Fix offset adjust control not correctly applying changes after song select quit
This is an interesting scenario where we arrive at a fresh
`BeatmapOffsetControl` but with a reference score (from the last play).

Our best assumption here is that the beatmap's offset hasn't changed
since the last play, so we want to use it for the `lastPlayBeatmapOffset`.
But due to unfortunate order of execution, `Current.Value` was not yet
initialised.
2024-09-05 19:04:52 +09:00
Bartłomiej Dach
3a3a912ebc
Merge pull request #29701 from peppy/fix-gc-fuck-fuck-fuck
Fix high performance session potentially getting stuck after multiplayer spectator
2024-09-05 11:24:54 +02:00
Dean Herbert
446c8109b7
Merge pull request #27334 from Sheppsu/replay-analysis-settings
Add a replay analysis overlay
2024-09-05 17:43:00 +09:00
Dean Herbert
86a06c7e10
Fix high performance session potentially getting stuck after multiplayer spectator 2024-09-05 17:19:53 +09:00
Dean Herbert
ca09028b06
Merge pull request #29616 from peppy/break-overlay-animation
Add beat-synced animation to break overlay
2024-09-04 19:39:35 +09:00
Bartłomiej Dach
130802e480
Add hotkey hints to editor menus 2024-09-04 12:16:54 +02:00
Bartłomiej Dach
0c4f5bcdaa
Decouple editor main menu items from DrawableOsuMenuItem
It didn't ever really make sense for it to be sharing the implementation
details of that (e.g. colouring of primary/dangerous actions), and with
the hotkey display things got outright hacky, so I'm decoupling it
entirely.
2024-09-04 12:16:52 +02:00
Dean Herbert
cc3d220f6f
Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
Dean Herbert
a417fec234
Move analysis container implementation completely local to osu! ruleset 2024-09-04 19:00:22 +09:00
Bartłomiej Dach
3acc5fe5a0
Integrate hotkey display into drawable menu items 2024-09-04 11:58:10 +02:00
Dean Herbert
7cd24ba58e
Disallow mistimed firing of beat sync for break overlay for now
It doesn't work well with pause/resume.
2024-09-04 18:00:32 +09:00
Dean Herbert
0e16508fd6
Merge branch 'master' into replay-analysis-settings 2024-09-04 17:52:19 +09:00
Bartłomiej Dach
ef1add3ebb
Merge pull request #29680 from peppy/multiplayer-spectator-auto-download
Add automatic downloading support when spectating a multiplayer room
2024-09-04 10:29:35 +02:00
Sheppsu
c89597b060 fix config mistake 2024-09-04 03:37:52 -04:00
Dean Herbert
dfe11dc68a
Use for with exposed IReadOnlyList rather than making internal container public 2024-09-04 15:25:36 +09:00
Dean Herbert
421f245c31
Fix per-frame allocations in BeatmapCarousel 2024-09-04 14:31:59 +09:00
Dean Herbert
6c89c4eed6
Fix rewind causing weirdness with progress bar animation 2024-09-03 18:50:57 +09:00
Sheppsu
a2b15fcdee rework code logic to make more sense
analysis container creates settings and the settings items are created more nicely
also removed use of localized strings because that can be done separately
2024-09-03 00:59:42 -04:00
Dean Herbert
7b13943377
Handle changes to the automatic download setting immediately 2024-09-02 19:20:05 +09:00
Dean Herbert
872d14ed88
Fix incorrect handling of ordered playlist items 2024-09-02 19:18:43 +09:00
Bartłomiej Dach
57f1259a33
Fix weirdness around spurious adjustments firing due to overloaded bindable 2024-09-02 10:49:31 +02:00
Bartłomiej Dach
3eaffbb70a
Make application of offset/BPM object adjustments more sane 2024-09-02 10:40:58 +02:00
Bartłomiej Dach
e61fd080c1
Retouch & document helper methods 2024-09-02 10:27:43 +02:00
Bartłomiej Dach
ca2dc702e6
Move helper class out to separate file 2024-09-02 09:52:00 +02:00
Dean Herbert
6227e4f848
Apply NRT to MultiplayerSpectateButton 2024-09-02 16:37:38 +09:00
Dean Herbert
38a62eed44
Add automatic downloading support when spectating a multiplayer room 2024-09-02 16:37:38 +09:00
Bartłomiej Dach
d5ef32e46b
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm 2024-09-02 09:21:42 +02:00
Sheppsu
1ed94e598a Merge branch 'master' into replay-analysis-settings 2024-09-01 19:32:25 -04:00
Dean Herbert
e79604cc13
Merge pull request #29542 from frenzibyte/show-daily-challenge-intro-once-per-session
Show daily challenge intro screen once per session
2024-09-01 21:27:16 +09:00
Andrei Zavatski
837fa1b8dc Use FastCircle for kiai visualisation 2024-08-31 17:32:24 +03:00
Andrei Zavatski
501ea68a21 Merge branch 'master' into fast-circle 2024-08-31 17:31:30 +03:00
Dean Herbert
6b8b49e4f1
Simplify scroll speed point display code now that it only serves one purpose 2024-08-31 13:14:56 +09:00
Andrei Zavatski
225418dbb3 Rework kiai handling in summary timeline 2024-08-31 01:59:40 +03:00
Andrei Zavatski
f5a2b5ea03 Use FastCircle in demanding places in the editor 2024-08-30 17:45:26 +03:00
Bartłomiej Dach
4811481483
Merge pull request #29639 from peppy/detached-beatmap-cache
Improve song select load and reload with large beatmap databases
2024-08-30 15:00:20 +02:00
Dean Herbert
7b6e62283f
Fix beatmap not being detached on hide/unhide
The explicit detach call was removed from `updateBeatmapSet`, causing
this to occur. We could optionally add it back (it will be a noop in all
cases though).
2024-08-30 18:50:08 +09:00
Dean Herbert
1b9942cb30
Mark BeatmapSets as internal 2024-08-30 18:44:04 +09:00
Dean Herbert
291dd5b101
Remove TODO 2024-08-30 18:37:27 +09:00
Dan Balasescu
ae0931cfc3
Merge pull request #29653 from peppy/fix-multiplayer-event-leak
Fix event leak in `Multiplayer` implementation
2024-08-30 16:58:27 +09:00
Dean Herbert
3bc42db3a6
Fix event leak in Multiplayer implementation
Very likely closes #29088. It's the only thing I could find odd in the
memory dump.
2024-08-30 16:14:19 +09:00
OliBomby
ba0c4df2a9 Merge remote-tracking branch 'upstream/master' into doubleclick 2024-08-29 19:34:18 +02:00
OliBomby
8fe7ab131c dont seek on right-click, only on keyboard request 2024-08-29 19:34:14 +02:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std 2024-08-30 00:41:05 +09:00
Dean Herbert
dd675fef45
Merge pull request #29644 from smoogipoo/unplayed-filter-query-2
Adjust `played` song select filter to accept a boolean value
2024-08-29 23:52:37 +09:00
Dean Herbert
c013974790
Merge branch 'master' into detached-beatmap-cache 2024-08-29 22:49:11 +09:00
Dan Balasescu
fec8fa46fa
Merge pull request #29533 from bdach/fix-sample-bank-stuff-again
Fix incorrect bank set / sample addition logic
2024-08-29 21:36:26 +09:00
Dan Balasescu
fde790c014
Rework played filter to a boolean value 2024-08-29 20:59:48 +09:00
Dean Herbert
def1abaeca
Fix some tests not always waiting long enough for beatmap loading
These used to work because there was a huge blocking load operation,
which is now more asynchronous.

Note that the change made in `SongSelect` is not required, but defensive
(feels it should have been doing this the whole time).
2024-08-29 18:42:43 +09:00
Dean Herbert
1776d38809
Remove loadedTestBeatmaps flag 2024-08-28 23:28:44 +09:00
Dean Herbert
e04b5bb3f2
Tidy up test beatmap loading 2024-08-28 23:28:44 +09:00
Dean Herbert
9123d2cb7f
Fix multiple test failures 2024-08-28 23:28:43 +09:00
Dean Herbert
dd4a1104e4
Always debounce external Filter requests (except for tests)
The only exception to the rule here was "when screen isn't active apply
without debounce" but I'm not sure we want this. It would cause a
stutter on returning to song select and I'm not even sure this is a
common scenario.

I'd rather remove it and see if someone finds an actual case where this
is an issue.
2024-08-28 19:13:50 +09:00
Dean Herbert
336abadbd1
Allow running initial filter criteria asynchronously
This reverts a portion of https://github.com/ppy/osu/pull/9539.

The rearrangement in `SongSelect` is required to get the initial filter
into `BeatmapCarousel` (and avoid the `FilterChanged` event firing,
causing a delayed/scheduled filter application).
2024-08-28 19:13:50 +09:00
Dean Herbert
5ed0c6e91a
Remove song select preloading
Really unnecessary now.
2024-08-28 19:13:49 +09:00
Dean Herbert
b1f653899c
Fix enumeration over modified collection 2024-08-28 19:13:49 +09:00
Dean Herbert
81b36d897d
Fix null reference in change handling code 2024-08-28 19:13:49 +09:00
Dean Herbert
081c9eb21b
Fix incorrect cancellation / disposal handling of DetachedBeatmapStore 2024-08-28 17:21:19 +09:00
Dean Herbert
4d42274771
Use bindable list implementation 2024-08-28 16:03:37 +09:00
Dean Herbert
466ed5de78
Add basic detached beatmap store 2024-08-28 16:03:37 +09:00
Dean Herbert
eb70a1b72d
Change middle text to only animate initially 2024-08-28 15:57:42 +09:00
Dean Herbert
47a52d10eb
Revert "Add slight parallax to centre content"
This reverts commit 90d06d4496.
2024-08-28 15:32:59 +09:00
OliBomby
b5b4f915a9 Automatic seek to sample point on right-click 2024-08-27 19:40:33 +02:00
OliBomby
daad476593 Add float comparison leniency just in case 2024-08-27 19:04:16 +02:00
OliBomby
71044a0766 fix difference in sample time calculation 2024-08-27 19:02:40 +02:00
Bartłomiej Dach
a3b0ff4808
Merge branch 'master' into break-overlay-animation 2024-08-27 11:17:56 +02:00
Bartłomiej Dach
321e509f11
Merge pull request #29615 from peppy/break-overlay-improvements
Add shadow around break overlay middle content to make sure it remains visible
2024-08-27 11:16:08 +02:00
Dean Herbert
90d06d4496
Add slight parallax to centre content 2024-08-27 16:37:27 +09:00
Bartłomiej Dach
8d7053d367
Merge pull request #29560 from peppy/fix-daily-challenge-intro-mod-display
Fix mod icons potentially showing incorrectly at daily challenge intro
2024-08-27 09:37:11 +02:00
Dean Herbert
6f1664f0a6
Add beat-synced animation to break overlay
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.

Not completely happy with how this feels but I think it's a start?

I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
Dean Herbert
98faa07590
Apply NRT to BreakOverlay 2024-08-27 15:01:51 +09:00
Dean Herbert
797b020747
Add shadow around break overlay middle content to make sure it remains visible 2024-08-27 15:01:50 +09:00
Dean Herbert
abdbe510b8
Move break overlay (and cursor) further forward in depth
I didn't really want to move the cursor in front of the HUD, but we face
a bit of an impossible scenario otherwise (it should definitely be in
front of the break overlay for visibility).

So I'll deal with it for now.
2024-08-27 14:52:11 +09:00
Dean Herbert
84bceca778
Assume we can always fetch the ruleset 2024-08-26 15:38:58 +09:00
Dean Herbert
60271fb0f7
Merge pull request #29564 from peppy/skinnable-components-what-2
Remove requirement of `base` calls to ensure user skin container layouts are retrieved
2024-08-23 17:52:46 +09:00
OliBomby
2de5ecceb8 Merge remote-tracking branch 'upstream/master' into scroll-speed-std 2024-08-22 20:17:14 +02:00
OliBomby
ad8e7f1897 Fix scroll speed visualisation missing on start kiai effect points
They were being drawn far offscreen because the width of the kiai multiplied with the X coordinate of the scroll speed vis.
2024-08-22 20:17:09 +02:00
OliBomby
998b5fdc12 Add property EditorShowScrollSpeed to Ruleset 2024-08-22 19:53:34 +02:00
OliBomby
adbdb39e9f move public member to top of file 2024-08-22 19:18:38 +02:00
OliBomby
0db068e423 allow repeating on seek actions 2024-08-22 19:15:53 +02:00
Bartłomiej Dach
bd6943ebc2
Merge pull request #29537 from normalid-awa/feature/song-select/allow-copy-url-from-context-menu
Allow copying beatmap link in song select carousel context menu
2024-08-22 14:03:39 +02:00
Dean Herbert
58552e9768
Add missing user ruleset to link copying for beatmap panels 2024-08-22 19:18:41 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup to GlobalSkinnableContainerLookup 2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer to SkinnableContainer 2024-08-22 17:42:50 +09:00
Bartłomiej Dach
df94c22a29
Merge pull request #29545 from peppy/timeline-redesign-in-circles
Further timeline usability tweaks
2024-08-22 08:39:34 +02:00
Bartłomiej Dach
d33f4837fa
Merge pull request #29532 from bdach/redesign-timing-table-tracking
Redesign timing table tracking
2024-08-22 08:21:39 +02:00
Dean Herbert
9df12e3d87
Move seek button to left to differentiate mutating operations 2024-08-22 14:15:36 +09:00
Dean Herbert
54e5f1c9f0
Merge pull request #29556 from frenzibyte/kiai-star-bursts
Add star fountains/bursts when entering kiai mode in gameplay
2024-08-22 14:14:25 +09:00
Dean Herbert
f068b7a521
Move copy-to-url method to OsuGame to centralise toast popup support 2024-08-22 14:03:41 +09:00
Dean Herbert
7f5f3a4589
Fix mod icons potentially showing incorrectly at daily challenge intro
Prefer using the beatmap's rulesets over the current user selection.

Closes https://github.com/ppy/osu/issues/29559.
2024-08-22 13:57:19 +09:00
Salman Ahmed
922814fab3 Fix flag reset on connection dropouts 2024-08-22 06:00:37 +09:00
Dean Herbert
ac5a3a0959
Remove one unused parameter 2024-08-22 02:17:11 +09:00
Dean Herbert
87123d99bf
Move URL implementation to extension methods and share with other usages 2024-08-22 02:08:01 +09:00
Dean Herbert
18a3ab2ffd
Use "link" instead of "URL" 2024-08-22 01:45:43 +09:00
Dean Herbert
a943000579
Merge pull request #29435 from OliBomby/improve-snaps
Fix timeline snapping ignoring nearby timing points
2024-08-22 01:36:30 +09:00
Dean Herbert
fb5fb78fd3
Move zero marker below control points to avoid common overlap scenario 2024-08-22 01:09:22 +09:00
Dean Herbert
843b10ef34
Add back incorrectly removed control point display toggle 2024-08-22 01:05:47 +09:00
Dean Herbert
2876cb73bd
Merge pull request #28991 from Layendan/master
Add collection and favourite buttons to results screen
2024-08-21 23:59:26 +09:00
OliBomby
423feadd64 Revert "add arrow indicator"
This reverts commit 1ce9e97fd4.
2024-08-21 14:12:58 +02:00
Bartłomiej Dach
28d0a24555
Fix the fix
The more proper way to do this would be to address the underlying issue,
which is https://github.com/ppy/osu/issues/29546, but let's do this
locally for now.
2024-08-21 12:27:56 +02:00
Salman Ahmed
c92af71029 Add in-gameplay version of kiai star fountains/burst 2024-08-21 17:34:38 +09:00
jkh675
3d5b57454e Fix null reference 2024-08-21 16:21:49 +08:00
Dean Herbert
fef56cc29e
Remove expanding behaviour of timeline completely 2024-08-21 16:57:52 +09:00
Dean Herbert
7e6490133d
Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
Dean Herbert
1a48a6f654
Reduce size of hit objects on timeline 2024-08-21 16:46:13 +09:00
Dean Herbert
3065f808a7
Simplify timing point display on timeline 2024-08-21 16:46:13 +09:00
Dean Herbert
a0002943a1
Adjust centre marker visuals a bit 2024-08-21 16:46:12 +09:00
Bartłomiej Dach
c4f08b42ab
Use colours to distinguish buttons better 2024-08-21 09:05:33 +02:00
OliBomby
1ce9e97fd4 add arrow indicator 2024-08-20 23:38:38 +02:00
OliBomby
ae6d855f8d Merge remote-tracking branch 'upstream/master' into doubleclick 2024-08-20 23:19:27 +02:00
Salman Ahmed
637c9aeef0 Add DailyChallengeIntroPlayed session static 2024-08-21 03:37:04 +09:00
Salman Ahmed
0d358a1dae Fix resume overlay appearing behind HUD/skip overlays 2024-08-21 02:53:11 +09:00
jkh675
8e273709f1 Implement copy url in beatmap and beatmap set carousel 2024-08-20 22:48:11 +08:00
Dan Balasescu
5bb94000d3
Merge pull request #29534 from bdach/fix-divisor-crash
Fix crash on attempting to edit particular beatmaps
2024-08-20 22:06:32 +09:00
Dan Balasescu
44213a34ae
Merge pull request #29508 from peppy/hold-for-menu-sometimes
Change "hold for menu" button to only show for touch by default
2024-08-20 21:45:50 +09:00
Bartłomiej Dach
bb964e32fa
Fix crash on attempting to edit particular beatmaps
Closes https://github.com/ppy/osu/issues/29492.

I'm not immediately sure why this happened, but some old locally
modified beatmaps in my local realm database have a `BeatDivisor` of 0
stored, which is then passed to
`BindableBeatDivisor.SetArbitraryDivisor()`, which then blows up.

To stop this from happening, just refuse to use values outside of a sane
range.
2024-08-20 13:51:58 +02:00
Bartłomiej Dach
c9f1ef5361
Fix incorrect bank set / sample addition logic
Closes https://github.com/ppy/osu/issues/29361.

Typical case of a few early-returns gone wrong leading to `NodeSamples`
not being checked correctly.
2024-08-20 12:37:01 +02:00
Dean Herbert
a633fcdb49
Merge branch 'master' into redesign-timing-table-tracking 2024-08-20 19:16:03 +09:00
Bartłomiej Dach
f0ddb6daa4
Merge pull request #29445 from OliBomby/transparent-break
Make break periods in bottom timeline transparent
2024-08-20 11:46:02 +02:00
Bartłomiej Dach
a33294ac42
Redesign timing table tracking
- On entering the screen, the timing point active at the current instant
  of the map is selected. This is the *only* time where the selected
  point is changed automatically for the user.

- The ongoing automatic tracking of the relevant point after the initial
  selection is *gone*. Even knowing the fact that it was supposed to
  track the supposedly relevant "last selected type" of control point,
  I always found the tracking to be fairly arbitrary in how it works.
  Removing this behaviour also incidentally fixes
  https://github.com/ppy/osu/issues/23147.

  In its stead, to indicate which timing groups are having an effect,
  they receive an indicator line on the left (coloured using the
  relevant control points' representing colours), as well as a slight
  highlight effect.

- If there is no control point selected, the table will autoscroll to
  the latest timing group, unless the user manually scrolled the table
  before.

- If the selected control point changes, the table will autoscroll to
  the newly selected point, *regardless* of whether the user manually
  scrolled the table before.

- A new button is added which permits the user to select the latest
  timing group. As per the point above, this will autoscroll the user
  to that group at the same time.
2024-08-20 11:14:42 +02:00
Dean Herbert
bccc797bcb
Move break display to background of summary timeline 2024-08-20 17:45:44 +09:00
Bartłomiej Dach
373ff47a94
Remove dead row attribute classes
These aren't shown on the control point table since difficulty and
sample control points were moved into objects.
2024-08-20 09:53:40 +02:00
Layendan
59ba48bc81 Fix crash if favourite button api request fails 2024-08-19 07:58:20 -07:00
Bartłomiej Dach
7693d4c039
Merge branch 'master' into master 2024-08-19 14:30:20 +02:00
Dean Herbert
6985e2e657
Increase default visibility on touch platforms 2024-08-19 20:32:05 +09:00
Dean Herbert
005b1038a3
Change "hold for menu" button to only show for touch by default 2024-08-19 20:23:25 +09:00
Bartłomiej Dach
24a0a3c47f
Merge pull request #29476 from EVAST9919/buffered-editor-grid
Improve draw performance of editor grids
2024-08-19 12:44:08 +02:00
Bartłomiej Dach
42675be6cf
Merge branch 'master' into additions 2024-08-19 11:13:43 +02:00
Bartłomiej Dach
32821be046
Make "double ternary button" specific to samples
We can generalise *when* there is the need to generalise. So far the
generalisation only looked like *obfuscation*.
2024-08-19 11:13:29 +02:00
Bartłomiej Dach
55e9bb6a5d
Privatise setter 2024-08-19 10:59:47 +02:00
Dean Herbert
f176383dd0
Merge branch 'master' into move-already-placed-objects-when-adjusting-offset-bpm 2024-08-19 14:30:09 +09:00
Joseph Madamba
6dd08e9a96 Fix beatmap carousel panels not blocking hover of other panels in song select 2024-08-17 11:45:54 -07:00
Andrei Zavatski
3cd5820b5b Make PositionSnapGrid a BufferedContainer 2024-08-17 10:34:39 +03:00
Andrei Zavatski
f74263db81 Remove extra box in OnlinePlayBackgroundScreen 2024-08-17 01:01:51 +03:00
OliBomby
621c4d65a3 Hide scroll speed in effect row attribute 2024-08-16 14:43:33 +02:00
OliBomby
b253d8ecbf Hide scroll speed in bottom timeline 2024-08-16 14:43:09 +02:00
OliBomby
5624c1d304 Make break periods in bottom timeline transparent 2024-08-16 13:22:09 +02:00
OliBomby
3a84409546 Use TimingPointAfter for seeking check 2024-08-16 01:36:51 +02:00
Joseph Madamba
c3600467bf Make collection button test less broken 2024-08-15 11:49:15 -07:00
Dan Balasescu
52c1858bbe
Merge pull request #29428 from peppy/update-editor-menu-items-difficulty-change
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
2024-08-16 00:44:59 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
b5f615882f
Ensure the "Change Difficulty" menu uses up-to-date difficulty names
Closes https://github.com/ppy/osu/issues/29391.
2024-08-15 17:25:30 +09:00
Dean Herbert
9dc496d6a7
Merge pull request #29415 from Joehuu/difficulty-name-content
Implement song select v2 difficulty name content component
2024-08-15 15:20:52 +09:00
Salman Ahmed
3a4546d62d Remove x symbol from argon mania combo counter 2024-08-15 15:08:35 +09:00
Dean Herbert
28ab65243d
Remove daily challenge tooltip from main menu
Now that we have a nice intro screen for the daily challenge, it's
generally thought that we want to "spoil" the beatmap until the intro is
shown.

Also I was never a huge fan of having a tooltip on a main menu button..
just feels a bit odd.
2024-08-14 20:45:27 +09:00
Joseph Madamba
11bd0c9a61 Inline single-frame layout issue comment instead 2024-08-14 00:41:43 -07:00
Joseph Madamba
c24f1444f9 Directly resolve IBindable<WorkingBeatmap> by making a local variant of DifficultyNameContent 2024-08-13 23:26:18 -07:00