Dean Herbert
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
Dean Herbert
9e678101cf
Merge pull request #18442 from jai-x/new-chat-announce-channel
...
Display Announce type channels separately in new chat overlay
2022-05-30 16:53:15 +09:00
Dean Herbert
5478ac21ea
Merge branch 'master' into currently_playing_search
2022-05-30 16:48:53 +09:00
Dan Balasescu
be998cdb0a
Merge pull request #18477 from frenzibyte/fix-timeline-context-menu
...
Fix context menu no longer opening for hitobjects in timeline
2022-05-30 11:49:06 +09:00
Dan Balasescu
779ec7d9db
Merge pull request #18487 from jai-x/remove-old-chat
...
Remove old chat overlay components
2022-05-30 11:04:05 +09:00
Dean Herbert
03deb336b2
Fix some more chat tests failing intermittently
...
```
TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : Channel 1 ready
--TearDown
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
-----
One or more child tests had errors
Exception doesn't have a stacktrace
[runtime] 2022-05-29 19:29:09 [verbose]: 💨 Class: TestSceneChatOverlayV2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔶 Test: TestSlowLoadingChannel
[runtime] 2022-05-29 19:29:09 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #3 Show overlay (slow-loading)
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #4 Join channel 1
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #5 Select channel 1
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #6 Channel 1 loading
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #7 Join channel 2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #8 Select channel 2
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #9 Channel 2 loading
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #10 Finish channel 1 load
[runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #11 Channel 1 ready
[runtime] 2022-05-29 19:29:09 [verbose]: 💥 Failed
[runtime] 2022-05-29 19:29:09 [verbose]: ⏳ Currently loading components (2)
[runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel
[runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard))
[runtime] 2022-05-29 19:29:09 [verbose]: - state: Loading
[runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel
[runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard))
[runtime] 2022-05-29 19:29:09 [verbose]: - state: Ready
[runtime] 2022-05-29 19:29:09 [verbose]: 🧵 Task schedulers
[runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:1 pending:0
[runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-05-29 19:29:09 [verbose]: 🎱 Thread pool
[runtime] 2022-05-29 19:29:09 [verbose]: worker: min 32 max 32,767 available 32,765
[runtime] 2022-05-29 19:29:09 [verbose]: completion: min 32 max 1,000 available 1,000
```
2022-05-30 04:34:10 +09:00
Jai Sharma
8f596520f3
Remove old chat overlay components
2022-05-29 20:08:43 +01:00
Bartłomiej Dach
f9f8a32380
Merge branch 'master' into new-chat-announce-channel
2022-05-29 18:55:43 +02:00
Dean Herbert
caee9e67b6
Centralise DrawableChannel
checks and account for async load delays
2022-05-29 23:16:26 +09:00
Bartłomiej Dach
18f75d8c58
Remove redundant initialiser
2022-05-29 16:06:01 +02:00
Dean Herbert
c078c06902
Fix unsafe config fetching
2022-05-29 22:55:53 +09:00
Salman Ahmed
12d5b355e4
Add failing test coverage
2022-05-29 15:23:32 +03:00
Salman Ahmed
0349d92f8b
Add failing test case
2022-05-28 17:45:00 +03:00
Bartłomiej Dach
a8e1c5ba87
Fix remaining cases of incorrect GameplayState
construction in tests
...
Manual attempts to initialise replaced by a new `TestGameplayState`
helper for ease of use.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
dcf3d76954
Fix unobserved exceptions due to using unconverted beatmap
...
`TestSceneBeatmapSkinFallbacks` was locally caching a `GameplayState`
instance to fulfill dependencies of a
`SkinnableTargetComponentsContainer`. However, it was doing so using
`new TestBeatmap()`, which is a raw decoded beatmap that hasn't been
converted to any ruleset yet, which was causing failures in
`BeatmapDifficultyCache.GetTimedDifficultyAttributesAsync()` as that
method is expecting to receive a post-conversion, ready-for-gameplay
beatmap.
Resolve by proxying forward dependency instances from the
already-known-to-be-working `actualComponentsContainer`.
2022-05-28 15:23:29 +02:00
Bartłomiej Dach
e18fec3d89
Fix unobserved exceptions due to unimplemented beatmap converter
...
`TestSceneStatisticsPanel` intends to check the operation of statistics
panels using dummy ruleset classes. However, `StatisticsPanel` relies on
being able to retrieve the playable beatmap, which requires a converter.
One was not provided by the dummy rulesets, therefore the retrieval
would fail with an unobserved exception.
To fix, add a barebones converter implementation that is enough for the
test to pass.
2022-05-28 14:10:57 +02:00
Jai Sharma
320b6ca631
Display Announce type channels separately in new chat overlay
2022-05-27 16:18:22 +01:00
sw1tchbl4d3
e2951d70d1
Address code style issues
2022-05-27 16:38:54 +02:00
Dean Herbert
2f57849bcb
Fix unexpected assertion failure
2022-05-27 20:59:00 +09:00
Dean Herbert
ef47b380c6
Add featured artist playlist category
2022-05-27 20:18:46 +09:00
Joseph Madamba
125dda716d
Add failing scores container visibility test
2022-05-26 19:46:42 -07:00
Joseph Madamba
0cdefbc6df
Add failing beatmap info status test
2022-05-26 17:52:17 -07:00
Bartłomiej Dach
818b344c2b
Merge branch 'master' into editor-bottom-bar-new-design
2022-05-26 19:26:35 +02:00
Dean Herbert
b2607196b8
Merge branch 'master' into new-chat-integrate
2022-05-26 18:38:26 +09:00
Dean Herbert
fb586fe0b2
Merge branch 'master' into editor-bottom-bar-new-design
2022-05-26 18:32:28 +09:00
Dean Herbert
93c94b8ea0
Fix test caching woes
2022-05-26 18:30:37 +09:00
Bartłomiej Dach
af1d4d3aee
Use more proper button subtypes in tests
2022-05-25 23:06:12 +02:00
Bartłomiej Dach
4f8b6b52ba
Add failing test coverage for select/deselect all enable behaviour
2022-05-25 21:49:31 +02:00
Dean Herbert
acd554d918
Update time info and add bpm
2022-05-25 23:54:59 +09:00
Dean Herbert
91834f0319
Fix missing colour dependency in menu bar test scene
2022-05-25 22:56:47 +09:00
Dan Balasescu
fb22801afb
Merge pull request #18388 from peppy/editor-timing-waveforms
...
Add waveform comparison view to editor timing screen
2022-05-25 20:15:25 +09:00
Dan Balasescu
79c8752bb4
Merge pull request #18408 from peppy/first-run-ui-scale-first
...
Move UI scale setup to the beginning of the first run setup
2022-05-25 12:56:03 +09:00
Dean Herbert
de5d2df100
Move UI scale setup to the beginning of the first run setup
2022-05-25 12:19:26 +09:00
Dan Balasescu
f468d1eb16
Merge branch 'master' into editor-tidy-up
2022-05-25 11:58:34 +09:00
Jai Sharma
f6810d3f59
Add keyboard shortcuts to ChatOverlayV2
with tests
2022-05-24 23:05:25 +01:00
Bartłomiej Dach
5f6baaca13
Merge branch 'master' into editor-beat-divisor-size-static
2022-05-24 23:17:02 +02:00
Bartłomiej Dach
c33aee17b0
Cache some more OverlayColourProvider
s to fix tests
2022-05-24 23:14:28 +02:00
Dean Herbert
0bcf8c846c
Change editor colour scheme to aquamarine
2022-05-24 18:43:22 +09:00
Dean Herbert
0471f35d84
Merge branch 'editor-beat-divisor-size-static' into editor-combined
2022-05-24 18:43:00 +09:00
Dean Herbert
33fd1555f2
Update TestSceneRoundedButton
with new colour assertions
2022-05-24 18:42:45 +09:00
Dean Herbert
bb82abe48d
Update test to use new triangle type resolution
2022-05-24 18:38:08 +09:00
Dean Herbert
3c2e57bf00
Update BeatDivisorControl
to better match new designs and metrics
2022-05-24 18:26:01 +09:00
Dean Herbert
4bcf15f632
Refactor test to allow waveform testing
2022-05-24 14:36:44 +09:00
Bartłomiej Dach
4cf8df1628
Fix test inteference from TestOverlayClosing
2022-05-23 23:58:12 +02:00
Bartłomiej Dach
14f14b4311
Add failing test case for back button behaviour in song select
2022-05-23 23:37:05 +02:00
Jai Sharma
60b10fca4e
Remove redundant caching of overlays in ChatLink
test
2022-05-23 21:02:50 +01:00
Jai Sharma
606f3b2bd1
Use ChatOverlayV2
in screen navigation tests
2022-05-23 21:02:50 +01:00
Jai Sharma
d2a49ca266
Use ChatOverlayV2
in message notifier and tests
2022-05-23 21:02:50 +01:00
Jai Sharma
58d39734d0
Integrate ChatOverlayV2
into main game
2022-05-23 21:02:47 +01:00
Dean Herbert
7d93778355
Merge pull request #18290 from jai-x/new-chat-remove-selector-item
...
Use dummy channel to show selector and remove `ChannelListSelector`
2022-05-23 15:49:00 +09:00
Dan Balasescu
7d0470794b
Merge pull request #18353 from frenzibyte/spectator-catch-up-work-alt
...
Disallow multi-spectator player clocks from being started/stopped externally
2022-05-23 13:59:54 +09:00
Dan Balasescu
e3c1c78b17
Merge pull request #18348 from maromalo/mod-key-multiplayer
...
Add toggle mod hotkey support in multiplayer room
2022-05-23 13:45:02 +09:00
Dan Balasescu
f111d33b25
Merge pull request #18339 from peppy/editor-timing
...
Add first pieces of editor timing UI
2022-05-23 11:12:22 +09:00
Bartłomiej Dach
0bef2ca752
Adjust test slightly
...
* Import `osuTK.Input` instead of using full qualified name
* Use some more straightforward assertions
2022-05-22 19:27:20 +02:00
Dean Herbert
eabf578282
Use interface to convey beat sync information
2022-05-22 22:44:54 +09:00
maromalo
fc25d248ad
Test coverage + no virtual
2022-05-21 18:16:29 -03:00
Jai Sharma
efae934e01
Fix slow loading channel test
2022-05-21 17:35:31 +01:00
Jai Sharma
fb06b7658b
Merge branch 'master' into new-chat-remove-selector-item
2022-05-21 17:30:06 +01:00
Salman Ahmed
d73afcaf48
Fix existing test coverage false-passing
...
Also improves general test coverage to test more realisticly, in order
to produce accurate results.
2022-05-21 17:12:04 +03:00
Dean Herbert
982856a8b2
Merge branch 'localisable-filter-items' into update-framework
2022-05-21 15:17:51 +09:00
Salman Ahmed
1f17652c1d
Fix test failure due to async-loading of content
2022-05-20 19:08:41 +03:00
Salman Ahmed
84a3cee452
Apply rate multiplier outside BPM rounding
2022-05-20 18:04:12 +03:00
Dean Herbert
4633eed78c
Merge branch 'master' into localisable-filter-items
2022-05-20 23:55:16 +09:00
Salman Ahmed
de8aedf348
Add failing test case
2022-05-20 17:53:28 +03:00
Dean Herbert
2b3ec53fed
Merge branch 'safe-file-writes' into localisable-filter-items
2022-05-20 23:51:24 +09:00
Dean Herbert
c3bfbe8880
Allow BeatSyncedContainer
to prefer EditorBeatmap
when available
2022-05-20 23:24:57 +09:00
Dean Herbert
2e21d75b10
Move metronome into own class and rename to avoid conflict with mod sounds
2022-05-20 17:30:04 +09:00
Dean Herbert
42179568f3
Initial animation pass on metronome
2022-05-20 17:30:04 +09:00
Dean Herbert
ce7be940e2
Setup basics for control and test
2022-05-20 17:30:04 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
136ecb45e2
Rename dummy channel and move to a nested class inside the ChannelListing
itself
2022-05-19 19:26:14 +09:00
Dean Herbert
d187ca2d8c
Merge pull request #18246 from jai-x/new-chat-cache-loaded-channels
...
Add drawable channel caching to new chat overlay
2022-05-19 15:15:47 +09:00
Salman Ahmed
5d3878a737
Add test coverage for slow-loading channels
2022-05-18 22:58:39 +03:00
Dan Balasescu
49340888c0
Fix compile errors
2022-05-18 10:56:42 +09:00
Dean Herbert
1b7ec1be26
Add basic test coverage of new screen
2022-05-17 18:15:14 +09:00
Dean Herbert
218642c300
Update unsafe file write usages
2022-05-16 18:05:27 +09:00
Jai Sharma
ae5b6c3e10
Use dummy channel to show selector and remove ChannelListSelector
...
Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.
Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.
Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.
Removes `ChannelListSelector` as it is no longer needed.
Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
2022-05-15 20:24:49 +01:00
Dean Herbert
328561f5c8
Merge pull request #18263 from frenzibyte/spotlight-beatmap-badge
...
Add support for "spotlight" label in beatmap overlay/listing
2022-05-15 12:32:20 +09:00
Dean Herbert
b6575c216b
Allow selecting all mods at free mod select using ctrl
+a
2022-05-15 03:25:14 +09:00
Dean Herbert
282c8aec86
Fix typo in test step
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-05-15 03:09:15 +09:00
Dean Herbert
a759cf2dab
Add key binding to deselect all mods
...
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
Salman Ahmed
d5027cdfbd
Add FeaturedInSpotlight
property to API beatmapsets
2022-05-14 19:46:13 +03:00
Jai Sharma
bd68ffa805
Fix textbox focus test in ChatOverlayV2
2022-05-14 12:16:00 +01:00
Dean Herbert
a346456daf
Add test coverage of new traversal keys
2022-05-14 03:01:42 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Salman Ahmed
82c4a5fe9f
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 09:04:24 +03:00
Dan Balasescu
678cde3310
Merge pull request #18230 from bdach/mod-overlay/data-flow-refactor
...
Restructure data flow in mod select overlay
2022-05-12 14:40:49 +09:00
Dean Herbert
6ba0760b17
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 13:59:35 +09:00
Dan Balasescu
effc92475b
Merge pull request #18227 from frenzibyte/fix-results-screen-test-failure
...
Fix intermittent test failures in results screen
2022-05-12 11:19:13 +09:00
Jai Sharma
c45e8f619b
Update ChannelList
test scene
2022-05-11 22:52:25 +01:00
Bartłomiej Dach
7ac6073f13
Fix column test scene to work
2022-05-11 22:31:25 +02:00
Bartłomiej Dach
315c67a316
Add failing test case for ruleset without all mod types
2022-05-11 22:03:41 +02:00
Bartłomiej Dach
9b7ff9f2ee
Rename modSelect{Screen -> Overlay}2
variable
2022-05-11 18:05:09 +02:00
Bartłomiej Dach
62f6caf76d
Rename ModSelect{Screen -> Overlay}
test scenes
2022-05-11 18:04:39 +02:00
Salman Ahmed
9d30b490ad
Fix intermittent test failures in results screen
2022-05-11 18:28:30 +03:00
Salman Ahmed
d51689e9ae
Unfocus textbox when dismissing popover in test scene
2022-05-11 11:25:41 +03:00
Salman Ahmed
f797514bce
Add failing test cases
2022-05-11 09:51:59 +03:00
Salman Ahmed
e43ce28ada
Remove references of "difficulty point" in sample point test scene
...
Fat-fingered.
2022-05-11 09:51:09 +03:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay}
in place of removed old design
2022-05-10 22:56:50 +02:00
Bartłomiej Dach
c4c7556fb2
Make remains of TestSceneModSettings
non-visual
...
As they're not really testing anything visual.
2022-05-10 22:07:26 +02:00
Bartłomiej Dach
33634cba1e
Remove old mod buttons
2022-05-10 21:58:22 +02:00
Bartłomiej Dach
24c59e2f2f
Remove old user mod select overlay
2022-05-10 21:52:17 +02:00
Bartłomiej Dach
4a3447f59f
Remove old free mod select overlay
2022-05-10 21:45:57 +02:00
Bartłomiej Dach
9cfe2cc310
Move TestCustomisableModRuleset
out of TestSceneModSettings
2022-05-10 21:43:57 +02:00
Dean Herbert
9aadc274bf
Show first run dialog on first run of the game
2022-05-10 18:21:35 +09:00
Salman Ahmed
14a21e9224
Workaround interface mocks in TestSceneFirstRunSetupOverlay
breaking with hot reload
2022-05-10 11:41:41 +03:00
Dean Herbert
a5b454edc7
Remove unnecessary DI caching of SentryLogger
2022-05-10 16:09:16 +09:00
Dan Balasescu
886a4815fa
Merge pull request #18180 from frenzibyte/fix-toolbox-double-tap
...
Fix `SettingsToolboxGroup` not clearing transforms before updating autosize
2022-05-10 13:48:02 +09:00
Salman Ahmed
beb86a7f7c
Remove usage of player settings in TestSceneSettingsToolboxGroup
2022-05-09 23:57:27 +03:00
Jai Sharma
ebb64d1f1a
Use AddUntilStep
to wait for channel to load and become visible
2022-05-09 20:15:43 +01:00
Salman Ahmed
5726cf660f
Improve test coverage to use existing ThemeComparisonTestScene
2022-05-09 21:19:34 +03:00
Salman Ahmed
ceb6276d2f
Add failing test case
2022-05-09 18:19:29 +03:00
Jai Sharma
9ec8b609a8
Update channel visibility tests to be more correct
2022-05-09 12:11:25 +01:00
Jai Sharma
5f3bea846b
Simplify fetching of DrawableChannel
2022-05-09 12:11:25 +01:00
Salman Ahmed
deda1c83e6
Add failing test case
2022-05-09 13:48:51 +03:00
Salman Ahmed
0fe121f48a
Move and rename settings toolbox group test scene
2022-05-09 13:25:33 +03:00
Dan Balasescu
a16f2349aa
Fix next queued item not selecting after gameplay
2022-05-09 17:55:42 +09:00
Dan Balasescu
e9cc3ab54a
Merge pull request #18164 from Joehuu/fix-exit-dialog-bad-state
...
Fix popup dialog potentially not clicking last button when dismissed
2022-05-09 17:22:03 +09:00
Salman Ahmed
1677f1d696
Merge branch 'master' into results-screen-scaling
2022-05-09 11:11:55 +03:00
Joseph Madamba
bc839be4d8
Add failing rapid back button exit test
2022-05-08 14:40:29 -07:00
Salman Ahmed
077c77d524
Add method for scaling results screen in tests
2022-05-08 16:00:07 +03:00
Bartłomiej Dach
38c004d734
Add test coverage for hiding mod columns
2022-05-08 14:54:06 +02:00
Bartłomiej Dach
cbd1169495
Move cache declarations of ISamplePlaybackDisabler
to interface
2022-05-08 10:38:58 +02:00
Bartłomiej Dach
9ae019eb39
Move ISamplePlaybackDisabler
to more general namespace
2022-05-08 10:38:58 +02:00
Bartłomiej Dach
bdea6d8654
Add failing test for mod overlay not closing on entering skin editor
2022-05-07 22:47:19 +02:00
Bartłomiej Dach
a3e61fddcb
Rename skin editor scene library test scene to be more general
2022-05-07 22:43:53 +02:00
Bartłomiej Dach
836de49135
Adjust skin editor scene library test for extensibility
2022-05-07 22:43:47 +02:00
Bartłomiej Dach
5d6d7bb324
Fix incorrect assert in multiplayer song select test scene
2022-05-07 13:15:16 +02:00
Bartłomiej Dach
e7e7486a8e
Merge branch 'mod-overlay/back-button' into mod-overlay/integration
2022-05-07 10:59:30 +02:00
Bartłomiej Dach
9d3e67b10d
Update free mod select/deselect all test after back button addition
2022-05-07 10:25:23 +02:00
Bartłomiej Dach
1c029552d7
Add test coverage for mod select back button
2022-05-07 10:23:49 +02:00
Bartłomiej Dach
e1953c484c
Add test coverage for selecting/deselecting all mods on free mod select
2022-05-07 09:50:08 +02:00
Bartłomiej Dach
35c106efaa
Add test coverage for deselecting all mods on user mod select
2022-05-07 09:29:33 +02:00
Dean Herbert
dd63657dfb
Merge pull request #18065 from huoyaoyuan/code-style
...
Enforce code style analysis shipped with .NET SDK
2022-05-07 14:58:19 +09:00
Bartłomiej Dach
380cd1e036
Add test coverage for lack of customisation on free mod select
2022-05-06 21:35:22 +02:00
Salman Ahmed
f222affe88
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 17:54:14 +03:00
Salman Ahmed
144d33f0d2
Merge branch 'master' into distance-snapping-test
2022-05-06 17:29:27 +03:00
Bartłomiej Dach
e527574ede
Merge branch 'master' into fix-toolbox-expansion
2022-05-06 13:47:36 +02:00
Bartłomiej Dach
19297375e2
Update tests to reflect new expected behaviour
2022-05-06 13:47:13 +02:00
Dean Herbert
98eab9668d
Merge pull request #18119 from bdach/mod-overlay/broken-hover
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Fix mod panels not hovering correctly after closing customisation area via mouse on new mod select
2022-05-06 20:42:33 +09:00
Dean Herbert
daed42513e
Fix outdated test asserts
2022-05-06 18:44:25 +09:00
Bartłomiej Dach
8f217d1e97
Add failing test case for broken hover behaviour
2022-05-06 11:37:50 +02:00
Dean Herbert
32b40bdabf
Rename DistanceBetweenTick
to be plural
2022-05-06 15:45:36 +09:00
Dean Herbert
060461a431
Add test coverage of multiplayer gameplay exit flow
2022-05-06 15:22:22 +09:00
Jai Sharma
7ffe3b132f
Use BindableFloat
in chat height tests
2022-05-05 23:13:43 +01:00
Bartłomiej Dach
a2ab79620a
Update song select exit via click test to match new expectations
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
d296f78dfe
Replace references to old mod select classes in multiplayer match screen test
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
ecc2805099
Replace references to old mod select classes in match song select test
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Also note the change from `songSelect.ChildrenOfType<>()...` to
`this.ChildrenOfType<>()...` - because the new design is registered at
game-level, the mod select is not a child of the song select screen
anymore.
2022-05-05 22:16:57 +02:00
Bartłomiej Dach
199bdb8e7d
Replace reference to old mod select in multiplayer test
2022-05-05 22:16:56 +02:00
Bartłomiej Dach
17c19063f7
Fix user dim test scene accumulating no fail instances in SelectedMods
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The old design was apparently somehow tolerant of multiple instances of
the same mod in `SelectedMods`, but the new one is not.
Fix the test, because appending to a list of mods that was getting
modified by previous tests is generally not how tests should be
written.
2022-05-05 22:16:56 +02:00