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Make remains of TestSceneModSettings
non-visual
As they're not really testing anything visual.
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36
osu.Game.Tests/Mods/ModSettingsTest.cs
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36
osu.Game.Tests/Mods/ModSettingsTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Tests.Mods
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{
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public class ModSettingsTest
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{
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[Test]
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public void TestModSettingsUnboundWhenCopied()
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{
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var original = new OsuModDoubleTime();
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var copy = (OsuModDoubleTime)original.DeepClone();
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original.SpeedChange.Value = 2;
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Assert.That(original.SpeedChange.Value, Is.EqualTo(2.0));
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Assert.That(copy.SpeedChange.Value, Is.EqualTo(1.5));
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}
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[Test]
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public void TestMultiModSettingsUnboundWhenCopied()
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{
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var original = new MultiMod(new OsuModDoubleTime());
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var copy = (MultiMod)original.DeepClone();
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((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2;
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Assert.That(((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value, Is.EqualTo(2.0));
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Assert.That(((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value, Is.EqualTo(1.5));
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModSettings : OsuManualInputManagerTestScene
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{
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[Test]
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public void TestModSettingsUnboundWhenCopied()
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{
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OsuModDoubleTime original = null;
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OsuModDoubleTime copy = null;
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AddStep("create mods", () =>
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{
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original = new OsuModDoubleTime();
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copy = (OsuModDoubleTime)original.DeepClone();
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});
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AddStep("change property", () => original.SpeedChange.Value = 2);
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AddAssert("original has new value", () => Precision.AlmostEquals(2.0, original.SpeedChange.Value));
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AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value));
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}
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[Test]
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public void TestMultiModSettingsUnboundWhenCopied()
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{
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MultiMod original = null;
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MultiMod copy = null;
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AddStep("create mods", () =>
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{
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original = new MultiMod(new OsuModDoubleTime());
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copy = (MultiMod)original.DeepClone();
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});
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AddStep("change property", () => ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2);
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AddAssert("original has new value", () => Precision.AlmostEquals(2.0, ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value));
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AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value));
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}
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}
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}
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