mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into editor-bottom-bar-new-design
This commit is contained in:
commit
818b344c2b
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
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typeof(DashboardOverlay),
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typeof(NewsOverlay),
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typeof(ChannelManager),
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typeof(ChatOverlay),
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typeof(ChatOverlayV2),
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typeof(SettingsOverlay),
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typeof(UserProfileOverlay),
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typeof(BeatmapSetOverlay),
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|
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestOverlaysAlwaysClosed()
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{
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ChatOverlay chat = null;
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ChatOverlayV2 chat = null;
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AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
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AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
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AddStep("show chat", () => InputManager.Key(Key.F8));
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|
@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osuTK.Graphics;
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@ -22,12 +21,10 @@ namespace osu.Game.Tests.Visual.Online
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public class TestSceneChatLink : OsuTestScene
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{
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private readonly TestChatLineContainer textContainer;
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private readonly DialogOverlay dialogOverlay;
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private Color4 linkColour;
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public TestSceneChatLink()
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{
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Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue });
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Add(textContainer = new TestChatLineContainer
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{
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Padding = new MarginPadding { Left = 20, Right = 20 },
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@ -47,9 +44,6 @@ namespace osu.Game.Tests.Visual.Online
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availableChannels.Add(new Channel { Name = "#english" });
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availableChannels.Add(new Channel { Name = "#japanese" });
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Dependencies.Cache(chatManager);
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Dependencies.Cache(new ChatOverlay());
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Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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}
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[SetUp]
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|
@ -12,6 +12,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
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Children = new Drawable[]
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{
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channelManager,
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chatOverlay = new TestChatOverlayV2 { RelativeSizeAxes = Axes.Both },
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chatOverlay = new TestChatOverlayV2(),
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},
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};
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});
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@ -417,6 +418,67 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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}
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[Test]
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public void TestKeyboardCloseAndRestoreChannel()
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{
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AddStep("Show overlay with channel 1", () =>
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{
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channelManager.JoinChannel(testChannel1);
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
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AddAssert("Listing is visible", () => listingIsVisible);
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AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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}
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[Test]
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public void TestKeyboardNewChannel()
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{
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AddStep("Show overlay with channel 1", () =>
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{
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channelManager.JoinChannel(testChannel1);
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
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AddAssert("Listing is visible", () => listingIsVisible);
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}
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[Test]
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public void TestKeyboardNextChannel()
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{
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Channel pmChannel1 = createPrivateChannel();
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Channel pmChannel2 = createPrivateChannel();
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AddStep("Show overlay with channels", () =>
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{
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channelManager.JoinChannel(testChannel1);
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channelManager.JoinChannel(testChannel2);
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channelManager.JoinChannel(pmChannel1);
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channelManager.JoinChannel(pmChannel2);
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chatOverlay.Show();
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});
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
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AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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}
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private bool listingIsVisible =>
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chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
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@ -467,6 +529,16 @@ namespace osu.Game.Tests.Visual.Online
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Type = ChannelType.Public,
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};
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private Channel createPrivateChannel()
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{
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int id = RNG.Next(0, 10000);
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return new Channel(new APIUser
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{
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Id = id,
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Username = $"test user {id}",
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});
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}
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private class TestChatOverlayV2 : ChatOverlayV2
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{
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public bool SlowLoading { get; set; }
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|
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
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};
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[Cached]
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public ChatOverlay ChatOverlay { get; } = new ChatOverlay();
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public ChatOverlayV2 ChatOverlay { get; } = new ChatOverlayV2();
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private readonly MessageNotifier messageNotifier = new MessageNotifier();
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|
@ -46,7 +46,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlayV2.DEFAULT_HEIGHT, 0.2f, 1f);
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SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
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|
@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
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private INotificationOverlay notifications { get; set; }
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[Resolved]
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private ChatOverlay chatOverlay { get; set; }
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private ChatOverlayV2 chatOverlay { get; set; }
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[Resolved]
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private ChannelManager channelManager { get; set; }
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@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
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public override bool IsImportant => false;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
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private void load(OsuColour colours, ChatOverlayV2 chatOverlay, INotificationOverlay notificationOverlay)
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{
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IconBackground.Colour = colours.PurpleDark;
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|
@ -75,7 +75,7 @@ namespace osu.Game
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public Toolbar Toolbar;
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private ChatOverlay chatOverlay;
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private ChatOverlayV2 chatOverlay;
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private ChannelManager channelManager;
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@ -848,7 +848,7 @@ namespace osu.Game
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loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
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var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(chatOverlay = new ChatOverlayV2(), overlayContent.Add, true);
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loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
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loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);
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|
@ -4,6 +4,7 @@
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#nullable enable
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -22,10 +23,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
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public Action<Channel>? OnRequestSelect;
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public Action<Channel>? OnRequestLeave;
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public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
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public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
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private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
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private OsuScrollContainer scroll = null!;
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private ChannelListItemFlow publicChannelFlow = null!;
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private ChannelListItemFlow privateChannelFlow = null!;
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private ChannelListItem selector = null!;
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@ -40,7 +44,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background6,
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},
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new OsuScrollContainer
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scroll = new OsuScrollContainer
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{
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Padding = new MarginPadding { Vertical = 7 },
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RelativeSizeAxes = Axes.Both,
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@ -53,12 +57,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
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new ChannelListLabel("CHANNELS"),
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publicChannelFlow = new ChannelListItemFlow(),
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selector = new ChannelListItem(ChannelListingChannel)
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{
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Margin = new MarginPadding { Bottom = 10 },
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},
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privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
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new ChannelListLabel("DIRECT MESSAGES"),
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privateChannelFlow = new ChannelListItemFlow(),
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},
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},
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},
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@ -101,6 +107,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
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return channelMap[channel];
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}
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public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
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private ChannelListItemFlow getFlowForChannel(Channel channel)
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{
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switch (channel.Type)
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@ -112,24 +120,29 @@ namespace osu.Game.Overlays.Chat.ChannelList
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return privateChannelFlow;
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default:
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throw new ArgumentOutOfRangeException();
|
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return publicChannelFlow;
|
||||
}
|
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}
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|
||||
private class ChannelListItemFlow : FillFlowContainer
|
||||
private class ChannelListLabel : OsuSpriteText
|
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{
|
||||
public ChannelListItemFlow(string label)
|
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public ChannelListLabel(string label)
|
||||
{
|
||||
Text = label;
|
||||
Margin = new MarginPadding { Left = 18, Bottom = 5 };
|
||||
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
|
||||
}
|
||||
}
|
||||
|
||||
private class ChannelListItemFlow : FillFlowContainer<ChannelListItem>
|
||||
{
|
||||
public IEnumerable<Channel> Channels => Children.Select(c => c.Channel);
|
||||
|
||||
public ChannelListItemFlow()
|
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{
|
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Direction = FillDirection.Vertical;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Add(new OsuSpriteText
|
||||
{
|
||||
Text = label,
|
||||
Margin = new MarginPadding { Left = 18, Bottom = 5 },
|
||||
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
@ -13,6 +12,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
@ -26,7 +27,7 @@ using osu.Game.Overlays.Chat.Listing;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent
|
||||
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/messaging";
|
||||
public LocalisableString Title => ChatStrings.HeaderTitle;
|
||||
@ -47,8 +48,9 @@ namespace osu.Game.Overlays
|
||||
private bool isDraggingTopBar;
|
||||
private float dragStartChatHeight;
|
||||
|
||||
public const float DEFAULT_HEIGHT = 0.4f;
|
||||
|
||||
private const int transition_length = 500;
|
||||
private const float default_chat_height = 0.4f;
|
||||
private const float top_bar_height = 40;
|
||||
private const float side_bar_width = 190;
|
||||
private const float chat_bar_height = 60;
|
||||
@ -70,7 +72,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
public ChatOverlayV2()
|
||||
{
|
||||
Height = default_chat_height;
|
||||
Height = DEFAULT_HEIGHT;
|
||||
|
||||
Masking = true;
|
||||
|
||||
@ -82,6 +84,7 @@ namespace osu.Game.Overlays
|
||||
Margin = new MarginPadding { Bottom = -corner_radius };
|
||||
Padding = new MarginPadding { Bottom = corner_radius };
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
@ -153,13 +156,15 @@ namespace osu.Game.Overlays
|
||||
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
|
||||
|
||||
currentChannel.BindTo(channelManager.CurrentChannel);
|
||||
currentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
|
||||
joinedChannels.BindTo(channelManager.JoinedChannels);
|
||||
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
|
||||
availableChannels.BindTo(channelManager.AvailableChannels);
|
||||
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
currentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||
});
|
||||
|
||||
channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
|
||||
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
|
||||
@ -193,6 +198,39 @@ namespace osu.Game.Overlays
|
||||
Show();
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case PlatformAction.TabNew:
|
||||
currentChannel.Value = channelList.ChannelListingChannel;
|
||||
return true;
|
||||
|
||||
case PlatformAction.DocumentClose:
|
||||
channelManager.LeaveChannel(currentChannel.Value);
|
||||
return true;
|
||||
|
||||
case PlatformAction.TabRestore:
|
||||
channelManager.JoinLastClosedChannel();
|
||||
return true;
|
||||
|
||||
case PlatformAction.DocumentPrevious:
|
||||
cycleChannel(-1);
|
||||
return true;
|
||||
|
||||
case PlatformAction.DocumentNext:
|
||||
cycleChannel(1);
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDraggingTopBar = topBar.IsHovered;
|
||||
@ -294,6 +332,10 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Mark channel as read when channel switched
|
||||
if (newChannel.Messages.Any())
|
||||
channelManager.MarkChannelAsRead(newChannel);
|
||||
}
|
||||
|
||||
protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
|
||||
@ -303,7 +345,7 @@ namespace osu.Game.Overlays
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
IEnumerable<Channel> newChannels = filterChannels(args.NewItems);
|
||||
IEnumerable<Channel> newChannels = args.NewItems.OfType<Channel>().Where(isChatChannel);
|
||||
|
||||
foreach (var channel in newChannels)
|
||||
channelList.AddChannel(channel);
|
||||
@ -311,7 +353,7 @@ namespace osu.Game.Overlays
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
|
||||
IEnumerable<Channel> leftChannels = args.OldItems.OfType<Channel>().Where(isChatChannel);
|
||||
|
||||
foreach (var channel in leftChannels)
|
||||
{
|
||||
@ -333,9 +375,6 @@ namespace osu.Game.Overlays
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
private IEnumerable<Channel> filterChannels(IList channels)
|
||||
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
|
||||
|
||||
private void handleChatMessage(string message)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(message))
|
||||
@ -346,5 +385,36 @@ namespace osu.Game.Overlays
|
||||
else
|
||||
channelManager.PostMessage(message);
|
||||
}
|
||||
|
||||
private void cycleChannel(int direction)
|
||||
{
|
||||
List<Channel> overlayChannels = channelList.Channels.ToList();
|
||||
|
||||
if (overlayChannels.Count < 2)
|
||||
return;
|
||||
|
||||
int currentIndex = overlayChannels.IndexOf(currentChannel.Value);
|
||||
|
||||
currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count];
|
||||
|
||||
channelList.ScrollChannelIntoView(currentChannel.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether a channel should be displayed in this overlay, based on its type.
|
||||
/// </summary>
|
||||
private static bool isChatChannel(Channel channel)
|
||||
{
|
||||
switch (channel.Type)
|
||||
{
|
||||
case ChannelType.Multiplayer:
|
||||
case ChannelType.Spectator:
|
||||
case ChannelType.Temporary:
|
||||
return false;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
private UserProfileOverlay userOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ChatOverlay chatOverlay { get; set; }
|
||||
private ChatOverlayV2 chatOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider apiProvider { get; set; }
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ChatOverlay chat)
|
||||
private void load(ChatOverlayV2 chat)
|
||||
{
|
||||
StateContainer = chat;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user