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Merge branch 'master' into editor-bottom-bar-new-design

This commit is contained in:
Bartłomiej Dach 2022-05-26 19:26:35 +02:00 committed by GitHub
commit 818b344c2b
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12 changed files with 194 additions and 45 deletions

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Navigation
typeof(DashboardOverlay),
typeof(NewsOverlay),
typeof(ChannelManager),
typeof(ChatOverlay),
typeof(ChatOverlayV2),
typeof(SettingsOverlay),
typeof(UserProfileOverlay),
typeof(BeatmapSetOverlay),

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@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestOverlaysAlwaysClosed()
{
ChatOverlay chat = null;
ChatOverlayV2 chat = null;
AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlayV2>().SingleOrDefault()) != null);
AddStep("show chat", () => InputManager.Key(Key.F8));

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osuTK.Graphics;
@ -22,12 +21,10 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneChatLink : OsuTestScene
{
private readonly TestChatLineContainer textContainer;
private readonly DialogOverlay dialogOverlay;
private Color4 linkColour;
public TestSceneChatLink()
{
Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue });
Add(textContainer = new TestChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
@ -47,9 +44,6 @@ namespace osu.Game.Tests.Visual.Online
availableChannels.Add(new Channel { Name = "#english" });
availableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());
Dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
}
[SetUp]

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
@ -63,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
Children = new Drawable[]
{
channelManager,
chatOverlay = new TestChatOverlayV2 { RelativeSizeAxes = Axes.Both },
chatOverlay = new TestChatOverlayV2(),
},
};
});
@ -417,6 +418,67 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestKeyboardCloseAndRestoreChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestKeyboardNewChannel()
{
AddStep("Show overlay with channel 1", () =>
{
channelManager.JoinChannel(testChannel1);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
AddAssert("Listing is visible", () => listingIsVisible);
}
[Test]
public void TestKeyboardNextChannel()
{
Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel();
AddStep("Show overlay with channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testChannel2);
channelManager.JoinChannel(pmChannel1);
channelManager.JoinChannel(pmChannel2);
chatOverlay.Show();
});
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
}
private bool listingIsVisible =>
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
@ -467,6 +529,16 @@ namespace osu.Game.Tests.Visual.Online
Type = ChannelType.Public,
};
private Channel createPrivateChannel()
{
int id = RNG.Next(0, 10000);
return new Channel(new APIUser
{
Id = id,
Username = $"test user {id}",
});
}
private class TestChatOverlayV2 : ChatOverlayV2
{
public bool SlowLoading { get; set; }

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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual.Online
};
[Cached]
public ChatOverlay ChatOverlay { get; } = new ChatOverlay();
public ChatOverlayV2 ChatOverlay { get; } = new ChatOverlayV2();
private readonly MessageNotifier messageNotifier = new MessageNotifier();

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@ -46,7 +46,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlayV2.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);

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@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat
private INotificationOverlay notifications { get; set; }
[Resolved]
private ChatOverlay chatOverlay { get; set; }
private ChatOverlayV2 chatOverlay { get; set; }
[Resolved]
private ChannelManager channelManager { get; set; }
@ -170,7 +170,7 @@ namespace osu.Game.Online.Chat
public override bool IsImportant => false;
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
private void load(OsuColour colours, ChatOverlayV2 chatOverlay, INotificationOverlay notificationOverlay)
{
IconBackground.Colour = colours.PurpleDark;

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@ -75,7 +75,7 @@ namespace osu.Game
public Toolbar Toolbar;
private ChatOverlay chatOverlay;
private ChatOverlayV2 chatOverlay;
private ChannelManager channelManager;
@ -848,7 +848,7 @@ namespace osu.Game
loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
loadComponentSingleFile(chatOverlay = new ChatOverlayV2(), overlayContent.Add, true);
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(changelogOverlay = new ChangelogOverlay(), overlayContent.Add, true);

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@ -4,6 +4,7 @@
#nullable enable
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -22,10 +23,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave;
public IEnumerable<Channel> Channels => publicChannelFlow.Channels.Concat(privateChannelFlow.Channels);
public readonly ChannelListing.ChannelListingChannel ChannelListingChannel = new ChannelListing.ChannelListingChannel();
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private OsuScrollContainer scroll = null!;
private ChannelListItemFlow publicChannelFlow = null!;
private ChannelListItemFlow privateChannelFlow = null!;
private ChannelListItem selector = null!;
@ -40,7 +44,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
new OsuScrollContainer
scroll = new OsuScrollContainer
{
Padding = new MarginPadding { Vertical = 7 },
RelativeSizeAxes = Axes.Both,
@ -53,12 +57,14 @@ namespace osu.Game.Overlays.Chat.ChannelList
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
new ChannelListLabel("CHANNELS"),
publicChannelFlow = new ChannelListItemFlow(),
selector = new ChannelListItem(ChannelListingChannel)
{
Margin = new MarginPadding { Bottom = 10 },
},
privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
new ChannelListLabel("DIRECT MESSAGES"),
privateChannelFlow = new ChannelListItemFlow(),
},
},
},
@ -101,6 +107,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
return channelMap[channel];
}
public void ScrollChannelIntoView(Channel channel) => scroll.ScrollIntoView(GetItem(channel));
private ChannelListItemFlow getFlowForChannel(Channel channel)
{
switch (channel.Type)
@ -112,24 +120,29 @@ namespace osu.Game.Overlays.Chat.ChannelList
return privateChannelFlow;
default:
throw new ArgumentOutOfRangeException();
return publicChannelFlow;
}
}
private class ChannelListItemFlow : FillFlowContainer
private class ChannelListLabel : OsuSpriteText
{
public ChannelListItemFlow(string label)
public ChannelListLabel(string label)
{
Text = label;
Margin = new MarginPadding { Left = 18, Bottom = 5 };
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold);
}
}
private class ChannelListItemFlow : FillFlowContainer<ChannelListItem>
{
public IEnumerable<Channel> Channels => Children.Select(c => c.Channel);
public ChannelListItemFlow()
{
Direction = FillDirection.Vertical;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Add(new OsuSpriteText
{
Text = label,
Margin = new MarginPadding { Left = 18, Bottom = 5 },
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold),
});
}
}
}

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@ -3,7 +3,6 @@
#nullable enable
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
@ -13,6 +12,8 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Configuration;
@ -26,7 +27,7 @@ using osu.Game.Overlays.Chat.Listing;
namespace osu.Game.Overlays
{
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent
public class ChatOverlayV2 : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
{
public string IconTexture => "Icons/Hexacons/messaging";
public LocalisableString Title => ChatStrings.HeaderTitle;
@ -47,8 +48,9 @@ namespace osu.Game.Overlays
private bool isDraggingTopBar;
private float dragStartChatHeight;
public const float DEFAULT_HEIGHT = 0.4f;
private const int transition_length = 500;
private const float default_chat_height = 0.4f;
private const float top_bar_height = 40;
private const float side_bar_width = 190;
private const float chat_bar_height = 60;
@ -70,7 +72,7 @@ namespace osu.Game.Overlays
public ChatOverlayV2()
{
Height = default_chat_height;
Height = DEFAULT_HEIGHT;
Masking = true;
@ -82,6 +84,7 @@ namespace osu.Game.Overlays
Margin = new MarginPadding { Bottom = -corner_radius };
Padding = new MarginPadding { Bottom = corner_radius };
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
@ -153,13 +156,15 @@ namespace osu.Game.Overlays
chatHeight.BindValueChanged(height => { Height = height.NewValue; }, true);
currentChannel.BindTo(channelManager.CurrentChannel);
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindTo(channelManager.JoinedChannels);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindTo(channelManager.AvailableChannels);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
Schedule(() =>
{
currentChannel.BindValueChanged(currentChannelChanged, true);
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
});
channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
@ -193,6 +198,39 @@ namespace osu.Game.Overlays
Show();
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.TabNew:
currentChannel.Value = channelList.ChannelListingChannel;
return true;
case PlatformAction.DocumentClose:
channelManager.LeaveChannel(currentChannel.Value);
return true;
case PlatformAction.TabRestore:
channelManager.JoinLastClosedChannel();
return true;
case PlatformAction.DocumentPrevious:
cycleChannel(-1);
return true;
case PlatformAction.DocumentNext:
cycleChannel(1);
return true;
default:
return false;
}
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
protected override bool OnDragStart(DragStartEvent e)
{
isDraggingTopBar = topBar.IsHovered;
@ -294,6 +332,10 @@ namespace osu.Game.Overlays
});
}
}
// Mark channel as read when channel switched
if (newChannel.Messages.Any())
channelManager.MarkChannelAsRead(newChannel);
}
protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
@ -303,7 +345,7 @@ namespace osu.Game.Overlays
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
IEnumerable<Channel> newChannels = filterChannels(args.NewItems);
IEnumerable<Channel> newChannels = args.NewItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in newChannels)
channelList.AddChannel(channel);
@ -311,7 +353,7 @@ namespace osu.Game.Overlays
break;
case NotifyCollectionChangedAction.Remove:
IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
IEnumerable<Channel> leftChannels = args.OldItems.OfType<Channel>().Where(isChatChannel);
foreach (var channel in leftChannels)
{
@ -333,9 +375,6 @@ namespace osu.Game.Overlays
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
=> channelListing.UpdateAvailableChannels(channelManager.AvailableChannels);
private IEnumerable<Channel> filterChannels(IList channels)
=> channels.Cast<Channel>().Where(c => c.Type == ChannelType.Public || c.Type == ChannelType.PM);
private void handleChatMessage(string message)
{
if (string.IsNullOrWhiteSpace(message))
@ -346,5 +385,36 @@ namespace osu.Game.Overlays
else
channelManager.PostMessage(message);
}
private void cycleChannel(int direction)
{
List<Channel> overlayChannels = channelList.Channels.ToList();
if (overlayChannels.Count < 2)
return;
int currentIndex = overlayChannels.IndexOf(currentChannel.Value);
currentChannel.Value = overlayChannels[(currentIndex + direction + overlayChannels.Count) % overlayChannels.Count];
channelList.ScrollChannelIntoView(currentChannel.Value);
}
/// <summary>
/// Whether a channel should be displayed in this overlay, based on its type.
/// </summary>
private static bool isChatChannel(Channel channel)
{
switch (channel.Type)
{
case ChannelType.Multiplayer:
case ChannelType.Spectator:
case ChannelType.Temporary:
return false;
default:
return true;
}
}
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private UserProfileOverlay userOverlay { get; set; }
[Resolved(CanBeNull = true)]
private ChatOverlay chatOverlay { get; set; }
private ChatOverlayV2 chatOverlay { get; set; }
[Resolved]
private IAPIProvider apiProvider { get; set; }

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(ChatOverlay chat)
private void load(ChatOverlayV2 chat)
{
StateContainer = chat;
}