mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
Merge branch 'master' into editor-beat-divisor-size-static
This commit is contained in:
commit
5f6baaca13
@ -5,9 +5,12 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -15,14 +18,31 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
private readonly BindableBool enabled = new BindableBool(true);
|
||||
|
||||
protected override Drawable CreateContent() => new RoundedButton
|
||||
protected override Drawable CreateContent()
|
||||
{
|
||||
Width = 400,
|
||||
Text = "Test button",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Enabled = { BindTarget = enabled },
|
||||
};
|
||||
return new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new RoundedButton
|
||||
{
|
||||
Width = 400,
|
||||
Text = "Test button",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Enabled = { BindTarget = enabled },
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Test button",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Enabled = { BindTarget = enabled },
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisabled()
|
||||
@ -34,7 +54,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestBackgroundColour()
|
||||
{
|
||||
AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
|
||||
AddAssert("first button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
|
||||
AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
|
||||
AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,13 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
@ -27,9 +25,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
|
||||
// According to flyte, buttons are supposed to have explicit colours for now.
|
||||
// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
|
||||
// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
|
||||
DefaultBackgroundColour = colours.Blue3;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
|
||||
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
|
||||
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
|
||||
|
||||
Task? loadTask;
|
||||
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = CORNER_RADIUS;
|
||||
Content.BorderThickness = 2;
|
||||
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -3,9 +3,12 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
@ -18,6 +21,12 @@ namespace osu.Game.Overlays.Settings
|
||||
Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
|
||||
{
|
||||
DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
|
||||
}
|
||||
|
||||
public LocalisableString TooltipText { get; set; }
|
||||
|
||||
public override IEnumerable<LocalisableString> FilterTerms
|
||||
|
@ -445,6 +445,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
marker.Active = true;
|
||||
handleMouseInput(e.ScreenSpaceMousePosition);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
|
@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
|
||||
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
|
||||
|
||||
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
|
||||
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
|
||||
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
|
||||
|
||||
ControlPointsVisible.BindValueChanged(visible =>
|
||||
{
|
||||
if (visible.NewValue)
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
private LabelledTextBox textBox;
|
||||
|
||||
private TriangleButton button;
|
||||
private OsuButton button;
|
||||
|
||||
[Resolved]
|
||||
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
Label = "Time"
|
||||
},
|
||||
button = new TriangleButton
|
||||
button = new RoundedButton
|
||||
{
|
||||
Text = "Use current time",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
@ -100,7 +101,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
deleteButton = new OsuButton
|
||||
deleteButton = new RoundedButton
|
||||
{
|
||||
Text = "-",
|
||||
Size = new Vector2(30, 30),
|
||||
@ -108,7 +109,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
},
|
||||
new OsuButton
|
||||
new RoundedButton
|
||||
{
|
||||
Text = "+ Add at current time",
|
||||
Action = addNew,
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
Margin = new MarginPadding(20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
new RoundedButton
|
||||
{
|
||||
Text = "Refresh",
|
||||
Action = refresh,
|
||||
|
Loading…
Reference in New Issue
Block a user