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Merge pull request #18391 from peppy/rounded-button-colour-default
Move `OverlayColourProvider` provisioning of `RoundedButton` to `SettingsButton` for now
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commit
0d7792da50
@ -5,9 +5,12 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -15,14 +18,31 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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private readonly BindableBool enabled = new BindableBool(true);
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protected override Drawable CreateContent() => new RoundedButton
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protected override Drawable CreateContent()
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{
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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};
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return new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new RoundedButton
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{
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Width = 400,
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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},
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new SettingsButton
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{
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Text = "Test button",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Enabled = { BindTarget = enabled },
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},
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}
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};
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}
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[Test]
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public void TestDisabled()
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@ -34,7 +54,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestBackgroundColour()
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{
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AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red));
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AddAssert("first button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
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AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType<RoundedButton>().First().BackgroundColour == new OsuColour().Blue3);
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AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType<SettingsButton>().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Highlight1);
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}
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}
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}
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@ -2,13 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -27,9 +25,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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private void load(OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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// According to flyte, buttons are supposed to have explicit colours for now.
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// Not sure this is the correct direction, but we haven't decided on an `OverlayColourProvider` stand-in yet.
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// This is a better default. See `SettingsButton` for an override which uses `OverlayColourProvider`.
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DefaultBackgroundColour = colours.Blue3;
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}
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protected override void LoadComplete()
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@ -3,9 +3,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Overlays.Settings
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@ -18,6 +21,12 @@ namespace osu.Game.Overlays.Settings
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Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour colours)
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{
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DefaultBackgroundColour = overlayColourProvider?.Highlight1 ?? colours.Blue3;
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}
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public LocalisableString TooltipText { get; set; }
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public override IEnumerable<LocalisableString> FilterTerms
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