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Merge pull request #18487 from jai-x/remove-old-chat

Remove old chat overlay components
This commit is contained in:
Dan Balasescu 2022-05-30 11:04:05 +09:00 committed by GitHub
commit 779ec7d9db
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12 changed files with 1 additions and 2310 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Tabs;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChannelTabControl : OsuTestScene
{
private readonly TestTabControl channelTabControl;
public TestSceneChannelTabControl()
{
SpriteText currentText;
Add(new Container
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
channelTabControl = new TestTabControl
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Height = 50
},
new Box
{
Colour = Color4.Black.Opacity(0.1f),
RelativeSizeAxes = Axes.X,
Height = 50,
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
});
Add(new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Children = new Drawable[]
{
currentText = new OsuSpriteText
{
Text = "Currently selected channel:"
}
}
});
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
AddStep("Add random private channel", addRandomPrivateChannel);
AddAssert("There is only one channels", () => channelTabControl.Items.Count == 2);
AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
AddAssert("There are four channels", () => channelTabControl.Items.Count == 5);
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
AddRepeatStep("Select a random channel", () =>
{
List<Channel> validChannels = channelTabControl.Items.Where(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)).ToList();
channelTabControl.SelectChannel(validChannels[RNG.Next(0, validChannels.Count)]);
}, 20);
Channel channelBefore = null;
AddStep("set first channel", () => channelTabControl.SelectChannel(channelBefore = channelTabControl.Items.First(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel))));
AddStep("select selector tab", () => channelTabControl.SelectChannel(channelTabControl.Items.Single(c => c is ChannelSelectorTabItem.ChannelSelectorTabChannel)));
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
AddStep("set second channel", () => channelTabControl.SelectChannel(channelTabControl.Items.GetNext(channelBefore)));
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
AddUntilStep("remove all channels", () =>
{
foreach (var item in channelTabControl.Items.ToList())
{
if (item is ChannelSelectorTabItem.ChannelSelectorTabChannel)
continue;
channelTabControl.RemoveChannel(item);
return false;
}
return true;
});
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
}
private void addRandomPrivateChannel() =>
channelTabControl.AddChannel(new Channel(new APIUser
{
Id = RNG.Next(1000, 10000000),
Username = "Test User " + RNG.Next(1000)
}));
private void addChannel(string name) =>
channelTabControl.AddChannel(new Channel
{
Type = ChannelType.Public,
Name = name
});
private class TestTabControl : ChannelTabControl
{
public void SelectChannel(Channel channel) => base.SelectTab(TabMap[channel]);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChatOverlay : OsuManualInputManagerTestScene
{
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
private readonly List<Channel> channels;
private Channel currentChannel => channelManager.CurrentChannel.Value;
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
private Channel channel3 => channels[2];
[CanBeNull]
private Func<Channel, List<Message>> onGetMessages;
public TestSceneChatOverlay()
{
channels = Enumerable.Range(1, 10)
.Select(index => new Channel(new APIUser())
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here",
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary,
Id = index
})
.ToList();
}
[SetUp]
public void Setup()
{
Schedule(() =>
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(channels)
{
RelativeSizeAxes = Axes.Both,
};
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("register request handling", () =>
{
onGetMessages = null;
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case JoinChannelRequest joinChannel:
joinChannel.TriggerSuccess();
return true;
case GetUserRequest getUser:
if (getUser.Lookup.Equals("some body", StringComparison.OrdinalIgnoreCase))
{
getUser.TriggerSuccess(new APIUser
{
Username = "some body",
Id = 1,
});
}
else
{
getUser.TriggerFailure(new WebException());
}
return true;
case GetMessagesRequest getMessages:
var messages = onGetMessages?.Invoke(getMessages.Channel);
if (messages != null)
getMessages.TriggerSuccess(messages);
return true;
}
return false;
};
});
}
[Test]
public void TestHideOverlay()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestChannelSelection()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Setup get message response", () => onGetMessages = channel =>
{
if (channel == channel1)
{
return new List<Message>
{
new Message(1)
{
ChannelId = channel1.Id,
Content = "hello from channel 1!",
Sender = new APIUser
{
Id = 2,
Username = "test_user"
}
}
};
}
return null;
});
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddUntilStep("Loading spinner hidden", () => chatOverlay.ChildrenOfType<LoadingSpinner>().All(spinner => !spinner.IsPresent));
AddAssert("Channel message shown", () => chatOverlay.ChildrenOfType<ChatLine>().Count() == 1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSearchInSelector()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("Only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
});
}
[Test]
public void TestChannelShortcutKeys()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
int oneBasedIndex = zeroBasedIndex + 1;
int targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
}
}
private Channel expectedChannel;
[Test]
public void TestCloseChannelBehaviour()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddUntilStep("Join until dropdown has channels", () =>
{
if (visibleChannels.Count() < joinedChannels.Count())
return true;
// Using temporary channels because they don't hide their names when not active
channelManager.JoinChannel(new Channel
{
Name = $"Channel no. {joinedChannels.Count() + 11}",
Type = ChannelType.Temporary
});
return false;
});
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel before dropdown
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
{
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
return true;
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
return false;
});
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel with dropdown no longer present
AddStep("Close last when selector next", () =>
{
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Previous channel selected", () => currentChannel == expectedChannel);
// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Selector reappearing after all channels closed
AddUntilStep("Close all channels", () =>
{
if (!joinedChannels.Any())
return true;
chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last());
return false;
});
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestChannelCloseButton()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// PM channel close button only appears when active
AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Non-PM chat channel close button only appears when hovered
AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
[Test]
public void TestCloseTabShortcut()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 2 should be closed
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
[Test]
public void TestNewTabShortcut()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to join another channel
AddStep("Press new tab shortcut", pressNewTabKeys);
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestRestoreTabShortcut()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join 3 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
channelManager.JoinChannel(channel3);
});
// Should do nothing
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels still open", () => channelManager.JoinedChannels.Count == 3);
// Close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
AddAssert("Other channels still open", () => channelManager.JoinedChannels.Count == 2);
// Reopen channel 1
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
// Close two channels
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Only one channel open", () => channelManager.JoinedChannels.Count == 1);
AddAssert("Current channel is channel 3", () => currentChannel == channel3);
// Should first re-open channel 2
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("Channel 1 still closed", () => !channelManager.JoinedChannels.Contains(channel1));
AddAssert("Channel 2 now open", () => channelManager.JoinedChannels.Contains(channel2));
AddAssert("Current channel is channel 2", () => currentChannel == channel2);
// Should then re-open channel 1
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
}
[Test]
public void TestChatCommand()
{
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Open chat with user", () => channelManager.PostCommand("chat some body"));
AddAssert("PM channel is selected", () =>
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body");
AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat nobody"));
AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
// Make sure no unnecessary requests are made when the PM channel is already open.
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
AddStep("Open chat with user", () => channelManager.PostCommand("chat some body"));
AddAssert("PM channel is selected", () =>
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body");
}
[Test]
public void TestMultiplayerChannelIsNotShown()
{
Channel multiplayerChannel = null;
AddStep("open chat overlay", () => chatOverlay.Show());
AddStep("join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
{
Name = "#mp_1",
Type = ChannelType.Multiplayer,
}));
AddAssert("channel joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
AddAssert("channel not present in overlay", () => !chatOverlay.TabMap.ContainsKey(multiplayerChannel));
AddAssert("multiplayer channel is not current", () => channelManager.CurrentChannel.Value != multiplayerChannel);
AddStep("leave channel", () => channelManager.LeaveChannel(multiplayerChannel));
AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
}
[Test]
public void TestHighlightOnCurrentChannel()
{
Message message = null;
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Send message in channel 1", () =>
{
channel1.AddNewMessages(message = new Message
{
ChannelId = channel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = new APIUser
{
Id = 2,
Username = "Someone",
}
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
}
[Test]
public void TestHighlightOnAnotherChannel()
{
Message message = null;
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Send message in channel 2", () =>
{
channel2.AddNewMessages(message = new Message
{
ChannelId = channel2.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = new APIUser
{
Id = 2,
Username = "Someone",
}
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
}
[Test]
public void TestHighlightOnLeftChannel()
{
Message message = null;
AddStep("Open chat overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Send message in channel 2", () =>
{
channel2.AddNewMessages(message = new Message
{
ChannelId = channel2.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = new APIUser
{
Id = 2,
Username = "Someone",
}
});
});
AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
}
[Test]
public void TestHighlightWhileChatNeverOpen()
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Send message in channel 1", () =>
{
channel1.AddNewMessages(message = new Message
{
ChannelId = channel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = new APIUser
{
Id = 2,
Username = "Someone",
}
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
}
[Test]
public void TestHighlightWithNullChannel()
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Send message in channel 1", () =>
{
channel1.AddNewMessages(message = new Message
{
ChannelId = channel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = new APIUser
{
Id = 2,
Username = "Someone",
}
});
});
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
InputManager.PressKey(Key.AltLeft);
InputManager.Key(channelKey);
InputManager.ReleaseKey(Key.AltLeft);
}
private void pressCloseDocumentKeys() => InputManager.Keys(PlatformAction.DocumentClose);
private void pressNewTabKeys() => InputManager.Keys(PlatformAction.TabNew);
private void pressRestoreTabKeys() => InputManager.Keys(PlatformAction.TabRestore);
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
public TestChatOverlay ChatOverlay { get; private set; }
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
InternalChildren = new Drawable[]
{
ChannelManager,
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
};
}
}
private class TestChatOverlay : ChatOverlay
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
}
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
case ChannelType.PM:
return new TestPrivateChannelTabItem(value);
default:
return new TestChannelTabItem(value);
}
}
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : ChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
private class TestPrivateChannelTabItem : PrivateChannelTabItem
{
public TestPrivateChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}

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@ -15,7 +15,6 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Online.Chat
{
@ -134,7 +133,7 @@ namespace osu.Game.Online.Chat
private void currentChannelChanged(ValueChangedEvent<Channel> e)
{
bool isSelectorChannel = e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel || e.NewValue is ChannelListing.ChannelListingChannel;
bool isSelectorChannel = e.NewValue is ChannelListing.ChannelListingChannel;
if (!isSelectorChannel)
JoinChannel(e.NewValue);

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@ -1,191 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelListItem : OsuClickableContainer, IFilterable
{
private const float width_padding = 5;
private const float channel_width = 150;
private const float text_size = 15;
private const float transition_duration = 100;
public readonly Channel Channel;
private readonly Bindable<bool> joinedBind = new Bindable<bool>();
private readonly OsuSpriteText name;
private readonly OsuSpriteText topic;
private readonly SpriteIcon joinedCheckmark;
private Color4 joinedColour;
private Color4 topicColour;
private Color4 hoverColour;
public IEnumerable<LocalisableString> FilterTerms => new LocalisableString[] { Channel.Name, Channel.Topic ?? string.Empty };
public bool MatchingFilter
{
set => this.FadeTo(value ? 1f : 0f, 100);
}
public bool FilteringActive { get; set; }
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;
public ChannelListItem(Channel channel)
{
Channel = channel;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Action = () => { (channel.Joined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new Container
{
Children = new[]
{
joinedCheckmark = new SpriteIcon
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Icon = FontAwesome.Solid.CheckCircle,
Size = new Vector2(text_size),
Shadow = false,
Margin = new MarginPadding { Right = 10f },
},
},
},
new Container
{
Width = channel_width,
AutoSizeAxes = Axes.Y,
Children = new[]
{
name = new OsuSpriteText
{
Text = channel.ToString(),
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
Shadow = false,
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
Width = 0.7f,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = width_padding },
Children = new[]
{
topic = new OsuSpriteText
{
Text = channel.Topic,
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
Shadow = false,
},
},
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = width_padding },
Spacing = new Vector2(3f, 0f),
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.User,
Size = new Vector2(text_size - 2),
Shadow = false,
},
new OsuSpriteText
{
Text = @"0",
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
Shadow = false,
},
},
},
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
topicColour = colours.Gray9;
joinedColour = colours.Blue;
hoverColour = colours.Yellow;
joinedBind.ValueChanged += joined => updateColour(joined.NewValue);
joinedBind.BindTo(Channel.Joined);
joinedBind.TriggerChange();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
if (!Channel.Joined.Value)
name.FadeColour(hoverColour, 50, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Channel.Joined.Value)
name.FadeColour(Color4.White, transition_duration);
}
private void updateColour(bool joined)
{
if (joined)
{
name.FadeColour(Color4.White, transition_duration);
joinedCheckmark.FadeTo(1f, transition_duration);
topic.FadeTo(0.8f, transition_duration);
topic.FadeColour(Color4.White, transition_duration);
this.FadeColour(joinedColour, transition_duration);
}
else
{
joinedCheckmark.FadeTo(0f, transition_duration);
topic.FadeTo(1f, transition_duration);
topic.FadeColour(topicColour, transition_duration);
this.FadeColour(Color4.White, transition_duration);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK;
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSection : Container, IHasFilterableChildren
{
public readonly FillFlowContainer<ChannelListItem> ChannelFlow;
public IEnumerable<IFilterable> FilterableChildren => ChannelFlow.Children;
public IEnumerable<LocalisableString> FilterTerms => Array.Empty<LocalisableString>();
public bool MatchingFilter
{
set => this.FadeTo(value ? 1f : 0f, 100);
}
public bool FilteringActive { get; set; }
public IEnumerable<Channel> Channels
{
set => ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c));
}
public ChannelSection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold),
Text = "All Channels".ToUpperInvariant()
},
ChannelFlow = new FillFlowContainer<ChannelListItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Top = 25 },
Spacing = new Vector2(0f, 5f),
},
};
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSelectionOverlay : WaveOverlayContainer
{
public new const float WIDTH_PADDING = 170;
private const float transition_duration = 500;
private readonly Box bg;
private readonly Triangles triangles;
private readonly Box headerBg;
private readonly SearchTextBox search;
private readonly SearchContainer<ChannelSection> sectionsFlow;
protected override bool DimMainContent => false;
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;
public ChannelSelectionOverlay()
{
RelativeSizeAxes = Axes.X;
Waves.FirstWaveColour = Color4Extensions.FromHex("353535");
Waves.SecondWaveColour = Color4Extensions.FromHex("434343");
Waves.ThirdWaveColour = Color4Extensions.FromHex("515151");
Waves.FourthWaveColour = Color4Extensions.FromHex("595959");
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
bg = new Box
{
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
Children = new[]
{
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
sectionsFlow = new SearchContainer<ChannelSection>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
Spacing = new Vector2(0f, 20f),
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
},
},
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
headerBg = new Box
{
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"Chat Channels",
Font = OsuFont.GetFont(size: 20),
Shadow = false,
},
search = new HeaderSearchTextBox { RelativeSizeAxes = Axes.X },
},
},
},
},
};
search.Current.ValueChanged += term => sectionsFlow.SearchTerm = term.NewValue;
}
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
{
Scheduler.Add(() =>
{
sectionsFlow.ChildrenEnumerable = new[]
{
new ChannelSection { Channels = channels, },
};
foreach (ChannelSection s in sectionsFlow.Children)
{
foreach (ChannelListItem c in s.ChannelFlow.Children)
{
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bg.Colour = colours.Gray3;
triangles.ColourDark = colours.Gray3;
triangles.ColourLight = Color4Extensions.FromHex(@"353535");
headerBg.Colour = colours.Gray2.Opacity(0.75f);
}
protected override void OnFocus(FocusEvent e)
{
search.TakeFocus();
base.OnFocus(e);
}
protected override void PopIn()
{
if (Alpha == 0) this.MoveToY(DrawHeight);
this.FadeIn(transition_duration, Easing.OutQuint);
this.MoveToY(0, transition_duration, Easing.OutQuint);
search.HoldFocus = true;
base.PopIn();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.InSine);
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
search.HoldFocus = false;
base.PopOut();
}
private class HeaderSearchTextBox : BasicSearchTextBox
{
[BackgroundDependencyLoader]
private void load()
{
BackgroundFocused = Color4.Black.Opacity(0.2f);
BackgroundUnfocused = Color4.Black.Opacity(0.2f);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool IsRemovable => false;
public override bool IsSwitchable => false;
protected override bool IsBoldWhenActive => false;
public ChannelSelectorTabItem()
: base(new ChannelSelectorTabChannel())
{
Depth = float.MaxValue;
Width = 45;
Icon.Alpha = 0;
Text.Font = Text.Font.With(size: 45);
Text.Truncate = false;
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
BackgroundInactive = colour.Gray2;
BackgroundActive = colour.Gray3;
}
public class ChannelSelectorTabChannel : Channel
{
public ChannelSelectorTabChannel()
{
Name = "+";
Type = ChannelType.System;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osuTK;
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelTabControl : OsuTabControl<Channel>
{
public const float SHEAR_WIDTH = 10;
public Action<Channel> OnRequestLeave;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelSelectorTabItem selectorTab;
public ChannelTabControl()
{
Padding = new MarginPadding { Left = 50 };
TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
TabContainer.Masking = false;
AddTabItem(selectorTab = new ChannelSelectorTabItem());
ChannelSelectorActive.BindTo(selectorTab.Active);
}
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
{
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
base.AddTabItem(item, addToDropdown);
}
protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
default:
return new ChannelTabItem(value);
case ChannelType.PM:
return new PrivateChannelTabItem(value);
}
}
/// <summary>
/// Adds a channel to the ChannelTabControl.
/// The first channel added will automaticly selected.
/// </summary>
/// <param name="channel">The channel that is going to be added.</param>
public void AddChannel(Channel channel)
{
if (!Items.Contains(channel))
AddItem(channel);
Current.Value ??= channel;
}
/// <summary>
/// Removes a channel from the ChannelTabControl.
/// If the selected channel is the one that is being removed, the next available channel will be selected.
/// </summary>
/// <param name="channel">The channel that is going to be removed.</param>
public void RemoveChannel(Channel channel)
{
RemoveItem(channel);
if (SelectedTab == null)
SelectChannelSelectorTab();
}
public void SelectChannelSelectorTab() => SelectTab(selectorTab);
protected override void SelectTab(TabItem<Channel> tab)
{
if (tab is ChannelSelectorTabItem)
{
tab.Active.Value = true;
return;
}
base.SelectTab(tab);
selectorTab.Active.Value = false;
}
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.Both,
Depth = -1,
Masking = true
};
private class ChannelTabFillFlowContainer : TabFillFlowContainer
{
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelTabItem : TabItem<Channel>
{
protected Color4 BackgroundInactive;
private Color4 backgroundHover;
protected Color4 BackgroundActive;
public override bool IsRemovable => !Pinned;
protected readonly SpriteText Text;
protected readonly ClickableContainer CloseButton;
private readonly Box box;
private readonly Box highlightBox;
protected readonly SpriteIcon Icon;
public Action<ChannelTabItem> OnRequestClose;
private readonly Container content;
protected override Container<Drawable> Content => content;
private Sample sampleTabSwitched;
public ChannelTabItem(Channel value)
: base(value)
{
Width = 150;
RelativeSizeAxes = Axes.Y;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Shear = new Vector2(ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0);
Masking = true;
InternalChildren = new Drawable[]
{
box = new Box
{
EdgeSmoothness = new Vector2(1, 0),
RelativeSizeAxes = Axes.Both,
},
highlightBox = new Box
{
Width = 5,
Alpha = 0,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
EdgeSmoothness = new Vector2(1, 0),
RelativeSizeAxes = Axes.Y,
},
content = new Container
{
Shear = new Vector2(-ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0),
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Icon = new SpriteIcon
{
Icon = DisplayIcon,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Color4.Black,
X = -10,
Alpha = 0.2f,
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
},
Text = new OsuSpriteText
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = value.ToString(),
Font = OsuFont.GetFont(size: 18),
Padding = new MarginPadding(5)
{
Left = LeftTextPadding,
Right = RightTextPadding,
},
RelativeSizeAxes = Axes.X,
Truncate = true,
},
CloseButton = new TabCloseButton
{
Alpha = 0,
Margin = new MarginPadding { Right = 20 },
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Action = delegate
{
if (IsRemovable) OnRequestClose?.Invoke(this);
},
},
},
},
new HoverSounds()
};
}
protected virtual float LeftTextPadding => 5;
protected virtual float RightTextPadding => IsRemovable ? 40 : 5;
protected virtual IconUsage DisplayIcon => FontAwesome.Solid.Hashtag;
protected virtual bool ShowCloseOnHover => true;
protected virtual bool IsBoldWhenActive => true;
protected override bool OnHover(HoverEvent e)
{
if (IsRemovable && ShowCloseOnHover)
CloseButton.FadeIn(200, Easing.OutQuint);
if (!Active.Value)
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
CloseButton.FadeOut(200, Easing.OutQuint);
updateState();
}
protected override void OnMouseUp(MouseUpEvent e)
{
switch (e.Button)
{
case MouseButton.Middle:
CloseButton.TriggerClick();
break;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
BackgroundActive = colours.ChatBlue;
BackgroundInactive = colours.Gray4;
backgroundHover = colours.Gray7;
sampleTabSwitched = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
highlightBox.Colour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
private void updateState()
{
if (Active.Value)
FadeActive();
else
FadeInactive();
}
protected const float TRANSITION_LENGTH = 400;
private readonly EdgeEffectParameters activateEdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 15,
Colour = Color4.Black.Opacity(0.4f),
};
private readonly EdgeEffectParameters deactivateEdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 10,
Colour = Color4.Black.Opacity(0.2f),
};
protected virtual void FadeActive()
{
this.ResizeHeightTo(1.1f, TRANSITION_LENGTH, Easing.OutQuint);
TweenEdgeEffectTo(activateEdgeEffect, TRANSITION_LENGTH);
box.FadeColour(BackgroundActive, TRANSITION_LENGTH, Easing.OutQuint);
highlightBox.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
if (IsBoldWhenActive) Text.Font = Text.Font.With(weight: FontWeight.Bold);
}
protected virtual void FadeInactive()
{
this.ResizeHeightTo(1, TRANSITION_LENGTH, Easing.OutQuint);
TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH);
box.FadeColour(IsHovered ? backgroundHover : BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint);
highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
Text.Font = Text.Font.With(weight: FontWeight.Medium);
}
protected override void OnActivated()
{
if (IsLoaded)
sampleTabSwitched?.Play();
updateState();
}
protected override void OnDeactivated() => updateState();
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Overlays.Chat.Tabs
{
public class PrivateChannelTabItem : ChannelTabItem
{
protected override IconUsage DisplayIcon => FontAwesome.Solid.At;
public PrivateChannelTabItem(Channel value)
: base(value)
{
if (value.Type != ChannelType.PM)
throw new ArgumentException("Argument value needs to have the targettype user!");
DrawableAvatar avatar;
AddRange(new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding
{
Horizontal = 3
},
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Children = new Drawable[]
{
new CircularContainer
{
Scale = new Vector2(0.95f),
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Child = new DelayedLoadWrapper(avatar = new DrawableAvatar(value.Users.First())
{
RelativeSizeAxes = Axes.Both
})
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
});
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
}
protected override float LeftTextPadding => base.LeftTextPadding + ChatOverlay.TAB_AREA_HEIGHT;
protected override bool ShowCloseOnHover => false;
protected override void FadeActive()
{
base.FadeActive();
this.ResizeWidthTo(200, TRANSITION_LENGTH, Easing.OutQuint);
CloseButton.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
}
protected override void FadeInactive()
{
base.FadeInactive();
this.ResizeWidthTo(ChatOverlay.TAB_AREA_HEIGHT + 10, TRANSITION_LENGTH, Easing.OutQuint);
CloseButton.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
var user = Value.Users.First();
BackgroundActive = user.Colour != null ? Color4Extensions.FromHex(user.Colour) : colours.BlueDark;
BackgroundInactive = BackgroundActive.Darken(0.5f);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat.Tabs
{
public class TabCloseButton : OsuClickableContainer
{
private readonly SpriteIcon icon;
public TabCloseButton()
{
Size = new Vector2(20);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.75f),
Icon = FontAwesome.Solid.TimesCircle,
RelativeSizeAxes = Axes.Both,
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Online;
namespace osu.Game.Overlays
{
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
{
public string IconTexture => "Icons/Hexacons/messaging";
public LocalisableString Title => ChatStrings.HeaderTitle;
public LocalisableString Description => ChatStrings.HeaderDescription;
private const float text_box_height = 60;
private const float channel_selection_min_height = 0.3f;
[Resolved]
private ChannelManager channelManager { get; set; }
private Container<DrawableChannel> currentChannelContainer;
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
private LoadingSpinner loading;
private FocusedTextBox textBox;
private const int transition_length = 500;
public const float DEFAULT_HEIGHT = 0.4f;
public const float TAB_AREA_HEIGHT = 50;
protected ChannelTabControl ChannelTabControl;
protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
private Container chatContainer;
private TabsArea tabsArea;
private Box chatBackground;
private Box tabBackground;
public Bindable<float> ChatHeight { get; set; }
private Container channelSelectionContainer;
protected ChannelSelectionOverlay ChannelSelectionOverlay;
private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public ChatOverlay()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuColour colours, TextureStore textures)
{
const float padding = 5;
Children = new Drawable[]
{
channelSelectionContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Height = 1f - DEFAULT_HEIGHT,
Masking = true,
Children = new[]
{
ChannelSelectionOverlay = new ChannelSelectionOverlay
{
RelativeSizeAxes = Axes.Both,
},
},
},
chatContainer = new Container
{
Name = @"chat container",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = DEFAULT_HEIGHT,
Children = new[]
{
new Container
{
Name = @"chat area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
Children = new Drawable[]
{
chatBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new OnlineViewContainer("Sign in to chat")
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = text_box_height
},
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = text_box_height,
Padding = new MarginPadding
{
Top = padding * 2,
Bottom = padding * 2,
Left = ChatLine.LEFT_PADDING + padding * 2,
Right = padding * 2,
},
Children = new Drawable[]
{
textBox = new FocusedTextBox
{
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = Resources.Localisation.Web.ChatStrings.InputPlaceholder,
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
}
},
loading = new LoadingSpinner(),
},
}
}
},
tabsArea = new TabsArea
{
Children = new Drawable[]
{
tabBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new Sprite
{
Texture = textures.Get(IconTexture),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(OverlayTitle.ICON_SIZE),
Margin = new MarginPadding { Left = 10 },
},
ChannelTabControl = CreateChannelTabControl().With(d =>
{
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
d.IsSwitchable = true;
}),
}
},
},
},
};
availableChannels.BindTo(channelManager.AvailableChannels);
joinedChannels.BindTo(channelManager.JoinedChannels);
currentChannel.BindTo(channelManager.CurrentChannel);
textBox.OnCommit += postMessage;
ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue;
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
ChannelSelectionOverlay.State.ValueChanged += state =>
{
// Propagate the visibility state to ChannelSelectorActive
ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
if (state.NewValue == Visibility.Visible)
{
textBox.HoldFocus = false;
if (1f - ChatHeight.Value < channel_selection_min_height)
this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint);
}
else
textBox.HoldFocus = true;
};
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
ChatHeight.BindValueChanged(height =>
{
chatContainer.Height = height.NewValue;
channelSelectionContainer.Height = 1f - height.NewValue;
tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
}, true);
chatBackground.Colour = colours.ChatBlue;
loading.Show();
// This is a relatively expensive (and blocking) operation.
// Scheduling it ensures that it won't be performed unless the user decides to open chat.
// TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading.
Schedule(() =>
{
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
currentChannel.BindValueChanged(currentChannelChanged, true);
});
}
private void currentChannelChanged(ValueChangedEvent<Channel> e)
{
if (e.NewValue == null)
{
textBox.Current.Disabled = true;
currentChannelContainer.Clear(false);
ChannelSelectionOverlay.Show();
return;
}
if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
return;
textBox.Current.Disabled = e.NewValue.ReadOnly;
if (ChannelTabControl.Current.Value != e.NewValue)
Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
if (loaded == null)
{
currentChannelContainer.FadeOut(500, Easing.OutQuint);
loading.Show();
loaded = new DrawableChannel(e.NewValue);
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.Value != e.NewValue)
return;
// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
if (!loadedChannels.Contains(loaded))
return;
loading.Hide();
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
currentChannelContainer.FadeIn(500, Easing.OutQuint);
});
}
else
{
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
}
// mark channel as read when channel switched
if (e.NewValue.Messages.Any())
channelManager.MarkChannelAsRead(e.NewValue);
}
/// <summary>
/// Highlights a certain message in the specified channel.
/// </summary>
/// <param name="message">The message to highlight.</param>
/// <param name="channel">The channel containing the message.</param>
public void HighlightMessage(Message message, Channel channel)
{
Debug.Assert(channel.Id == message.ChannelId);
if (currentChannel.Value?.Id != channel.Id)
{
if (!channel.Joined.Value)
channel = channelManager.JoinChannel(channel);
currentChannel.Value = channel;
}
channel.HighlightedMessage.Value = message;
Show();
}
private float startDragChatHeight;
private bool isDragging;
protected override bool OnDragStart(DragStartEvent e)
{
isDragging = tabsArea.IsHovered;
if (!isDragging)
return base.OnDragStart(e);
startDragChatHeight = ChatHeight.Value;
return true;
}
protected override void OnDrag(DragEvent e)
{
if (isDragging)
{
float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
targetChatHeight = 1f - channel_selection_min_height;
ChatHeight.Value = targetChatHeight;
}
}
protected override void OnDragEnd(DragEndEvent e)
{
isDragging = false;
base.OnDragEnd(e);
}
private void selectTab(int index)
{
var channel = ChannelTabControl.Items
.Where(tab => !(tab is ChannelSelectorTabItem.ChannelSelectorTabChannel))
.ElementAtOrDefault(index);
if (channel != null)
ChannelTabControl.Current.Value = channel;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.AltPressed)
{
switch (e.Key)
{
case Key.Number1:
case Key.Number2:
case Key.Number3:
case Key.Number4:
case Key.Number5:
case Key.Number6:
case Key.Number7:
case Key.Number8:
case Key.Number9:
selectTab((int)e.Key - (int)Key.Number1);
return true;
case Key.Number0:
selectTab(9);
return true;
}
}
return base.OnKeyDown(e);
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.TabNew:
ChannelTabControl.SelectChannelSelectorTab();
return true;
case PlatformAction.TabRestore:
channelManager.JoinLastClosedChannel();
return true;
case PlatformAction.DocumentClose:
channelManager.LeaveChannel(currentChannel.Value);
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
public override bool AcceptsFocus => true;
protected override void OnFocus(FocusEvent e)
{
// this is necessary as textbox is masked away and therefore can't get focus :(
textBox.TakeFocus();
base.OnFocus(e);
}
protected override void PopIn()
{
this.MoveToY(0, transition_length, Easing.OutQuint);
this.FadeIn(transition_length, Easing.OutQuint);
textBox.HoldFocus = true;
base.PopIn();
}
protected override void PopOut()
{
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
ChannelSelectionOverlay.Hide();
textBox.HoldFocus = false;
base.PopOut();
}
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (Channel channel in args.NewItems.Cast<Channel>())
{
if (channel.Type != ChannelType.Multiplayer)
ChannelTabControl.AddChannel(channel);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (Channel channel in args.OldItems.Cast<Channel>())
{
if (!ChannelTabControl.Items.Contains(channel))
continue;
ChannelTabControl.RemoveChannel(channel);
var loaded = loadedChannels.Find(c => c.Channel == channel);
if (loaded != null)
{
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
// to ensure that the previous channel doesn't get updated after it's disposed
loadedChannels.Remove(loaded);
currentChannelContainer.Remove(loaded);
loaded.Dispose();
}
}
break;
}
}
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels);
}
private void postMessage(TextBox textBox, bool newText)
{
string text = textBox.Text.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
if (text[0] == '/')
channelManager.PostCommand(text.Substring(1));
else
channelManager.PostMessage(text);
textBox.Text = string.Empty;
}
private class TabsArea : Container
{
// IsHovered is used
public override bool HandlePositionalInput => true;
public TabsArea()
{
Name = @"tabs area";
RelativeSizeAxes = Axes.X;
Height = TAB_AREA_HEIGHT;
}
}
}
}