1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

Use dummy channel to show selector and remove ChannelListSelector

Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.

Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.

Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.

Removes `ChannelListSelector` as it is no longer needed.

Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
This commit is contained in:
Jai Sharma 2022-05-15 19:38:37 +01:00
parent 328561f5c8
commit ae5b6c3e10
7 changed files with 80 additions and 141 deletions

View File

@ -118,35 +118,37 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Unread Selected", () =>
{
if (selected.Value != null)
if (validItem)
channelList.GetItem(selected.Value).Unread.Value = true;
});
AddStep("Read Selected", () =>
{
if (selected.Value != null)
if (validItem)
channelList.GetItem(selected.Value).Unread.Value = false;
});
AddStep("Add Mention Selected", () =>
{
if (selected.Value != null)
if (validItem)
channelList.GetItem(selected.Value).Mentions.Value++;
});
AddStep("Add 98 Mentions Selected", () =>
{
if (selected.Value != null)
if (validItem)
channelList.GetItem(selected.Value).Mentions.Value += 98;
});
AddStep("Clear Mentions Selected", () =>
{
if (selected.Value != null)
if (validItem)
channelList.GetItem(selected.Value).Mentions.Value = 0;
});
}
private bool validItem => selected.Value != null && !(selected.Value is DummySelectorChannel);
private Channel createRandomPublicChannel()
{
int id = RNG.Next(0, 10000);

View File

@ -372,7 +372,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
AddStep("Click selector", () => clickDrawable(channelSelectorButton));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
@ -407,6 +407,9 @@ namespace osu.Game.Tests.Visual.Online
private ChatOverlayTopBar chatOverlayTopBar =>
chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single();
private ChannelListItem channelSelectorButton =>
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel is DummySelectorChannel);
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);

View File

@ -14,6 +14,7 @@ using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Online.Chat
@ -133,7 +134,9 @@ namespace osu.Game.Online.Chat
private void currentChannelChanged(ValueChangedEvent<Channel> e)
{
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
bool isSelectorChannel = e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel || e.NewValue is DummySelectorChannel;
if (!isSelectorChannel)
JoinChannel(e.NewValue);
}
@ -194,7 +197,6 @@ namespace osu.Game.Online.Chat
createNewPrivateMessageRequest.Failure += exception =>
{
handlePostException(exception);
target.ReplaceMessage(message, null);
dequeueAndRun();
};
@ -420,11 +422,10 @@ namespace osu.Game.Online.Chat
/// Joins a channel if it has not already been joined. Must be called from the update thread.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="setCurrent">Set the channel to join as the current channel if the current channel is null.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool setCurrent = true) => joinChannel(channel, true, setCurrent);
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false, bool setCurrent = true)
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
{
if (channel == null) return null;
@ -440,7 +441,7 @@ namespace osu.Game.Online.Chat
case ChannelType.Multiplayer:
// join is implicit. happens when you join a multiplayer game.
// this will probably change in the future.
joinChannel(channel, fetchInitialMessages, setCurrent);
joinChannel(channel, fetchInitialMessages);
return channel;
case ChannelType.PM:
@ -461,7 +462,7 @@ namespace osu.Game.Online.Chat
default:
var req = new JoinChannelRequest(channel);
req.Success += () => joinChannel(channel, fetchInitialMessages, setCurrent);
req.Success += () => joinChannel(channel, fetchInitialMessages);
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
@ -473,8 +474,7 @@ namespace osu.Game.Online.Chat
this.fetchInitialMessages(channel);
}
if (setCurrent)
CurrentChannel.Value ??= channel;
CurrentChannel.Value ??= channel;
return channel;
}

View File

@ -18,13 +18,16 @@ namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelList : Container
{
public Action<Channel?>? OnRequestSelect;
public Action<Channel>? OnRequestSelect;
public Action<Channel>? OnRequestLeave;
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
private readonly DummySelectorChannel dummySelectorChannel = new DummySelectorChannel();
private ChannelListItemFlow publicChannelFlow = null!;
private ChannelListItemFlow privateChannelFlow = null!;
private ChannelListItem selector = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
@ -50,16 +53,17 @@ namespace osu.Game.Overlays.Chat.ChannelList
Children = new Drawable[]
{
publicChannelFlow = new ChannelListItemFlow("CHANNELS"),
new ChannelListSelector
selector = new ChannelListItem(dummySelectorChannel)
{
Margin = new MarginPadding { Bottom = 10 },
Action = () => OnRequestSelect?.Invoke(null),
},
privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
},
},
},
};
selector.OnRequestSelect += chan => OnRequestSelect?.Invoke(chan);
}
public void AddChannel(Channel channel)

View File

@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
private Box hoverBox = null!;
private Box selectBox = null!;
private OsuSpriteText text = null!;
private ChannelListItemCloseButton close = null!;
private Drawable close = null!;
[Resolved]
private Bindable<Channel> selectedChannel { get; set; } = null!;
@ -97,20 +97,8 @@ namespace osu.Game.Overlays.Chat.ChannelList
RelativeSizeAxes = Axes.X,
Truncate = true,
},
new ChannelListItemMentionPill
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Mentions = { BindTarget = Mentions },
},
close = new ChannelListItemCloseButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Action = () => OnRequestLeave?.Invoke(Channel),
}
createMentionPill(),
close = createCloseButton(),
}
},
},
@ -131,14 +119,20 @@ namespace osu.Game.Overlays.Chat.ChannelList
protected override bool OnHover(HoverEvent e)
{
hoverBox.FadeIn(300, Easing.OutQuint);
close.FadeIn(300, Easing.OutQuint);
if (!isSelector)
close.FadeIn(300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox.FadeOut(200, Easing.OutQuint);
close.FadeOut(200, Easing.OutQuint);
if (!isSelector)
close.FadeOut(200, Easing.OutQuint);
base.OnHoverLost(e);
}
@ -158,9 +152,37 @@ namespace osu.Game.Overlays.Chat.ChannelList
};
}
private Drawable createMentionPill()
{
if (isSelector)
return Drawable.Empty();
return new ChannelListItemMentionPill
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Mentions = { BindTarget = Mentions },
};
}
private Drawable createCloseButton()
{
if (isSelector)
return Drawable.Empty();
return new ChannelListItemCloseButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Action = () => OnRequestLeave?.Invoke(Channel),
};
}
private void updateState()
{
bool selected = selectedChannel.Value == Channel;
bool selected = selectedChannel.Value == Channel || (isSelector && selectedChannel.Value == null);
if (selected)
selectBox.FadeIn(300, Easing.OutQuint);
@ -172,5 +194,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
else
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
}
private bool isSelector => Channel is DummySelectorChannel;
}
}

View File

@ -1,103 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListSelector : OsuClickableContainer
{
private Box hoverBox = null!;
private Box selectBox = null!;
private OsuSpriteText text = null!;
[Resolved]
private Bindable<Channel> currentChannel { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Height = 30;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
hoverBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Alpha = 0f,
},
selectBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 0f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 18, Right = 10 },
Child = text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "Add more channels",
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
Colour = colourProvider.Light3,
Margin = new MarginPadding { Bottom = 2 },
RelativeSizeAxes = Axes.X,
Truncate = true,
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
currentChannel.BindValueChanged(channel =>
{
// This logic should be handled by the chat overlay rather than this component.
// Selected state should be moved to an abstract class and shared with ChannelListItem.
if (channel.NewValue == null)
{
text.FadeColour(colourProvider.Content1, 300, Easing.OutQuint);
selectBox.FadeIn(300, Easing.OutQuint);
}
else
{
text.FadeColour(colourProvider.Light3, 200, Easing.OutQuint);
selectBox.FadeOut(200, Easing.OutQuint);
}
}, true);
}
protected override bool OnHover(HoverEvent e)
{
hoverBox.FadeIn(300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox.FadeOut(200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}

View File

@ -154,7 +154,7 @@ namespace osu.Game.Overlays
channelList.OnRequestSelect += channel => channelManager.CurrentChannel.Value = channel;
channelList.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel, false);
channelListing.OnRequestJoin += channel => channelManager.JoinChannel(channel);
channelListing.OnRequestLeave += channel => channelManager.LeaveChannel(channel);
textBar.OnSearchTermsChanged += searchTerms => channelListing.SearchTerm = searchTerms;
@ -237,7 +237,7 @@ namespace osu.Game.Overlays
{
Channel? newChannel = channel.NewValue;
if (newChannel == null)
if (newChannel == null || newChannel is DummySelectorChannel)
{
// null channel denotes that we should be showing the listing.
channelListing.State.Value = Visibility.Visible;
@ -293,4 +293,13 @@ namespace osu.Game.Overlays
channelManager.PostMessage(message);
}
}
public class DummySelectorChannel : Channel
{
public DummySelectorChannel()
{
Name = "Add more channels";
Type = ChannelType.System;
}
}
}