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Replace references to old mod select classes in match song select test
Also note the change from `songSelect.ChildrenOfType<>()...` to `this.ChildrenOfType<>()...` - because the new design is registered at game-level, the mod select is not a child of the song select screen anymore.
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@@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void assertHasFreeModButton(Type type, bool hasButton = true)
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{
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AddAssert($"{type.ReadableName()} {(hasButton ? "displayed" : "not displayed")} in freemod overlay",
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() => songSelect.ChildrenOfType<FreeModSelectOverlay>().Single().ChildrenOfType<ModButton>().All(b => b.Mod.GetType() != type));
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() => this.ChildrenOfType<FreeModSelectScreen>().Single().ChildrenOfType<ModPanel>().All(b => b.Mod.GetType() != type));
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}
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private class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
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