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Merge pull request #18246 from jai-x/new-chat-cache-loaded-channels
Add drawable channel caching to new chat overlay
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commit
d187ca2d8c
@ -5,6 +5,8 @@ using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -31,7 +33,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneChatOverlayV2 : OsuManualInputManagerTestScene
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{
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private ChatOverlayV2 chatOverlay;
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private TestChatOverlayV2 chatOverlay;
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private ChannelManager channelManager;
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private APIUser testUser;
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@ -61,7 +63,7 @@ namespace osu.Game.Tests.Visual.Online
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Children = new Drawable[]
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{
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channelManager,
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chatOverlay = new ChatOverlayV2 { RelativeSizeAxes = Axes.Both },
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chatOverlay = new TestChatOverlayV2 { RelativeSizeAxes = Axes.Both },
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},
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};
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});
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@ -365,19 +367,19 @@ namespace osu.Game.Tests.Visual.Online
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}
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[Test]
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public void TextBoxRetainsFocus()
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public void TestTextBoxRetainsFocus()
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{
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AddStep("Show overlay", () => chatOverlay.Show());
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
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AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
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AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
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@ -386,6 +388,34 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("TextBox is not focused", () => InputManager.FocusedDrawable == null);
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}
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[Test]
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public void TestSlowLoadingChannel()
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{
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AddStep("Show overlay (slow-loading)", () =>
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{
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chatOverlay.Show();
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chatOverlay.SlowLoading = true;
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});
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AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
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AddAssert("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
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AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
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AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
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AddAssert("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
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AddStep("Finish channel 1 load", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadEvent.Set());
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AddAssert("Channel 1 ready", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Ready);
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AddAssert("Channel 1 not displayed", () => !channelIsVisible);
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AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
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AddAssert("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
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AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
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AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
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AddAssert("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
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AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
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}
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private bool listingIsVisible =>
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chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
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@ -432,5 +462,35 @@ namespace osu.Game.Tests.Visual.Online
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Topic = $"We talk about the number {id} here",
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Type = ChannelType.Public,
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};
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private class TestChatOverlayV2 : ChatOverlayV2
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{
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public bool SlowLoading { get; set; }
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public SlowLoadingDrawableChannel GetSlowLoadingChannel(Channel channel) => DrawableChannels.OfType<SlowLoadingDrawableChannel>().Single(c => c.Channel == channel);
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protected override ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel)
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{
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return SlowLoading
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? new SlowLoadingDrawableChannel(newChannel)
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: new ChatOverlayDrawableChannel(newChannel);
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}
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}
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private class SlowLoadingDrawableChannel : ChatOverlayDrawableChannel
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{
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public readonly ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
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public SlowLoadingDrawableChannel([NotNull] Channel channel)
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: base(channel)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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LoadEvent.Wait(10000);
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}
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}
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}
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}
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@ -39,8 +39,11 @@ namespace osu.Game.Overlays
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private ChatTextBar textBar = null!;
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private Container<ChatOverlayDrawableChannel> currentChannelContainer = null!;
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private readonly BindableFloat chatHeight = new BindableFloat();
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private readonly Dictionary<Channel, ChatOverlayDrawableChannel> loadedChannels = new Dictionary<Channel, ChatOverlayDrawableChannel>();
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protected IEnumerable<DrawableChannel> DrawableChannels => loadedChannels.Values;
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private readonly BindableFloat chatHeight = new BindableFloat();
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private bool isDraggingTopBar;
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private float dragStartChatHeight;
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@ -173,7 +176,7 @@ namespace osu.Game.Overlays
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if (currentChannel.Value?.Id != channel.Id)
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{
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if (!channel.Joined.Value)
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channel = channelManager.JoinChannel(channel);
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channel = channelManager.JoinChannel(channel, false);
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channelManager.CurrentChannel.Value = channel;
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}
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@ -240,38 +243,76 @@ namespace osu.Game.Overlays
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if (newChannel == null)
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{
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// null channel denotes that we should be showing the listing.
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channelListing.State.Value = Visibility.Visible;
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currentChannelContainer.Clear(false);
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channelListing.Show();
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textBar.ShowSearch.Value = true;
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}
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else
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{
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channelListing.State.Value = Visibility.Hidden;
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channelListing.Hide();
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textBar.ShowSearch.Value = false;
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loading.Show();
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LoadComponentAsync(new ChatOverlayDrawableChannel(newChannel), loaded =>
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if (loadedChannels.ContainsKey(newChannel))
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{
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currentChannelContainer.Clear();
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currentChannelContainer.Add(loaded);
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loading.Hide();
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});
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loadedChannels[newChannel]);
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}
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else
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{
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loading.Show();
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// Ensure the drawable channel is stored before async load to prevent double loading
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ChatOverlayDrawableChannel drawableChannel = CreateDrawableChannel(newChannel);
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loadedChannels.Add(newChannel, drawableChannel);
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LoadComponentAsync(drawableChannel, loadedDrawable =>
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{
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// Ensure the current channel hasn't changed by the time the load completes
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if (currentChannel.Value != loadedDrawable.Channel)
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return;
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// Ensure the cached reference hasn't been removed from leaving the channel
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if (!loadedChannels.ContainsKey(loadedDrawable.Channel))
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return;
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currentChannelContainer.Clear(false);
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currentChannelContainer.Add(loadedDrawable);
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loading.Hide();
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});
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}
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}
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}
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protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
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private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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IEnumerable<Channel> joinedChannels = filterChannels(args.NewItems);
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foreach (var channel in joinedChannels)
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channelList.AddChannel(channel);
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break;
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case NotifyCollectionChangedAction.Remove:
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IEnumerable<Channel> leftChannels = filterChannels(args.OldItems);
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foreach (var channel in leftChannels)
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{
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channelList.RemoveChannel(channel);
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if (loadedChannels.ContainsKey(channel))
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{
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ChatOverlayDrawableChannel loaded = loadedChannels[channel];
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loadedChannels.Remove(channel);
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// DrawableChannel removed from cache must be manually disposed
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loaded.Dispose();
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}
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}
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break;
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}
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}
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