mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 13:37:25 +08:00
Merge branch 'master' into currently_playing_search
This commit is contained in:
commit
5478ac21ea
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.513.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.529.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -17,11 +17,11 @@ using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
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||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
gameplayState = new GameplayState(CreateBeatmap(ruleset.RulesetInfo), ruleset, Array.Empty<Mod>());
|
||||
gameplayState = TestGameplayState.Create(ruleset);
|
||||
|
||||
AddStep("change background colour", () =>
|
||||
{
|
||||
|
@ -4,7 +4,9 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
@ -18,6 +20,28 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer);
|
||||
|
||||
[Test]
|
||||
public void TestContextMenu()
|
||||
{
|
||||
TimelineHitObjectBlueprint blueprint;
|
||||
|
||||
AddStep("add object", () =>
|
||||
{
|
||||
EditorBeatmap.Clear();
|
||||
EditorBeatmap.Add(new HitCircle { StartTime = 3000 });
|
||||
});
|
||||
|
||||
AddStep("click object", () =>
|
||||
{
|
||||
blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().Single();
|
||||
InputManager.MoveMouseTo(blueprint);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("context menu open", () => this.ChildrenOfType<OsuContextMenu>().SingleOrDefault()?.State == MenuState.Open);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisallowZeroDurationObjects()
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -38,25 +39,29 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
|
||||
|
||||
AddRange(new Drawable[]
|
||||
Add(new OsuContextMenuContainer
|
||||
{
|
||||
EditorBeatmap,
|
||||
Composer,
|
||||
new FillFlowContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
EditorBeatmap,
|
||||
Composer,
|
||||
new FillFlowContainer
|
||||
{
|
||||
new StartStopButton(),
|
||||
new AudioVisualiser(),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StartStopButton(),
|
||||
new AudioVisualiser(),
|
||||
}
|
||||
},
|
||||
TimelineArea = new TimelineArea(CreateTestComponent())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
TimelineArea = new TimelineArea(CreateTestComponent())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -22,7 +21,6 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -33,18 +31,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private SkinManager skinManager { get; set; }
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
@ -81,11 +67,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
if (expectedComponentsContainer == null)
|
||||
return false;
|
||||
|
||||
var expectedComponentsAdjustmentContainer = new Container
|
||||
var expectedComponentsAdjustmentContainer = new DependencyProvidingContainer
|
||||
{
|
||||
Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
|
||||
Size = actualComponentsContainer.DrawSize,
|
||||
Child = expectedComponentsContainer,
|
||||
// proxy the same required dependencies that `actualComponentsContainer` is using.
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(ScoreProcessor), actualComponentsContainer.Dependencies.Get<ScoreProcessor>()),
|
||||
(typeof(HealthProcessor), actualComponentsContainer.Dependencies.Get<HealthProcessor>()),
|
||||
(typeof(GameplayState), actualComponentsContainer.Dependencies.Get<GameplayState>()),
|
||||
(typeof(GameplayClock), actualComponentsContainer.Dependencies.Get<GameplayClock>())
|
||||
},
|
||||
};
|
||||
|
||||
Add(expectedComponentsAdjustmentContainer);
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -14,16 +13,15 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -41,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private TestReplayRecorder recorder;
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -16,7 +16,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
|
||||
[Cached]
|
||||
private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
@ -18,8 +18,8 @@ using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Visual.Multiplayer;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osuTK;
|
||||
@ -259,12 +259,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestFinalFramesPurgedBeforeEndingPlay()
|
||||
{
|
||||
AddStep("begin playing", () => spectatorClient.BeginPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()), new Score()));
|
||||
AddStep("begin playing", () => spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), new Score()));
|
||||
|
||||
AddStep("send frames and finish play", () =>
|
||||
{
|
||||
spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
|
||||
spectatorClient.EndPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()) { HasPassed = true });
|
||||
|
||||
var completedGameplayState = TestGameplayState.Create(new OsuRuleset());
|
||||
completedGameplayState.HasPassed = true;
|
||||
spectatorClient.EndPlaying(completedGameplayState);
|
||||
});
|
||||
|
||||
// We can't access API because we're an "online" test.
|
||||
|
@ -20,13 +20,13 @@ using osu.Game.Online.Spectator;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osu.Game.Tests.Mods;
|
||||
using osu.Game.Tests.Visual.Spectator;
|
||||
using osuTK;
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
CachedDependencies = new[]
|
||||
{
|
||||
(typeof(SpectatorClient), (object)(spectatorClient = new TestSpectatorClient())),
|
||||
(typeof(GameplayState), new GameplayState(new Beatmap(), new OsuRuleset(), Array.Empty<Mod>()))
|
||||
(typeof(GameplayState), TestGameplayState.Create(new OsuRuleset()))
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -124,13 +124,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Category = { Value = RoomCategory.Spotlight },
|
||||
}),
|
||||
createLoungeRoom(new Room
|
||||
{
|
||||
Name = { Value = "Featured artist room" },
|
||||
Status = { Value = new RoomStatusOpen() },
|
||||
Category = { Value = RoomCategory.FeaturedArtist },
|
||||
}),
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddUntilStep("wait for panel load", () => rooms.Count == 5);
|
||||
AddUntilStep("wait for panel load", () => rooms.Count == 6);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Currently playing", StringComparison.Ordinal)) == 2);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 3);
|
||||
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 4);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -10,7 +10,10 @@ using osu.Game.Rulesets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.BeatmapSet.Scores;
|
||||
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -101,6 +104,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
|
||||
downloadAssert(true);
|
||||
|
||||
AddAssert("status is loved", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Loved);
|
||||
AddAssert("scores container is visible", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 1);
|
||||
|
||||
AddStep("go to second beatmap", () => overlay.ChildrenOfType<BeatmapPicker.DifficultySelectorButton>().ElementAt(1).TriggerClick());
|
||||
|
||||
AddAssert("status is graveyard", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Graveyard);
|
||||
AddAssert("scores container is hidden", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -232,6 +243,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
Status = i % 2 == 0 ? BeatmapOnlineStatus.Graveyard : BeatmapOnlineStatus.Loved,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,129 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneChannelTabControl : OsuTestScene
|
||||
{
|
||||
private readonly TestTabControl channelTabControl;
|
||||
|
||||
public TestSceneChannelTabControl()
|
||||
{
|
||||
SpriteText currentText;
|
||||
Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
channelTabControl = new TestTabControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Height = 50
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.1f),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentText = new OsuSpriteText
|
||||
{
|
||||
Text = "Currently selected channel:"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
|
||||
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
|
||||
|
||||
AddStep("Add random private channel", addRandomPrivateChannel);
|
||||
AddAssert("There is only one channels", () => channelTabControl.Items.Count == 2);
|
||||
AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
|
||||
AddAssert("There are four channels", () => channelTabControl.Items.Count == 5);
|
||||
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
|
||||
|
||||
AddRepeatStep("Select a random channel", () =>
|
||||
{
|
||||
List<Channel> validChannels = channelTabControl.Items.Where(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)).ToList();
|
||||
channelTabControl.SelectChannel(validChannels[RNG.Next(0, validChannels.Count)]);
|
||||
}, 20);
|
||||
|
||||
Channel channelBefore = null;
|
||||
AddStep("set first channel", () => channelTabControl.SelectChannel(channelBefore = channelTabControl.Items.First(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel))));
|
||||
|
||||
AddStep("select selector tab", () => channelTabControl.SelectChannel(channelTabControl.Items.Single(c => c is ChannelSelectorTabItem.ChannelSelectorTabChannel)));
|
||||
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
|
||||
|
||||
AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
|
||||
|
||||
AddStep("set second channel", () => channelTabControl.SelectChannel(channelTabControl.Items.GetNext(channelBefore)));
|
||||
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
|
||||
|
||||
AddUntilStep("remove all channels", () =>
|
||||
{
|
||||
foreach (var item in channelTabControl.Items.ToList())
|
||||
{
|
||||
if (item is ChannelSelectorTabItem.ChannelSelectorTabChannel)
|
||||
continue;
|
||||
|
||||
channelTabControl.RemoveChannel(item);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
|
||||
}
|
||||
|
||||
private void addRandomPrivateChannel() =>
|
||||
channelTabControl.AddChannel(new Channel(new APIUser
|
||||
{
|
||||
Id = RNG.Next(1000, 10000000),
|
||||
Username = "Test User " + RNG.Next(1000)
|
||||
}));
|
||||
|
||||
private void addChannel(string name) =>
|
||||
channelTabControl.AddChannel(new Channel
|
||||
{
|
||||
Type = ChannelType.Public,
|
||||
Name = name
|
||||
});
|
||||
|
||||
private class TestTabControl : ChannelTabControl
|
||||
{
|
||||
public void SelectChannel(Channel channel) => base.SelectTab(TabMap[channel]);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,663 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.Selection;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneChatOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestChatOverlay chatOverlay;
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
|
||||
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
|
||||
private readonly List<Channel> channels;
|
||||
|
||||
private Channel currentChannel => channelManager.CurrentChannel.Value;
|
||||
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
|
||||
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
|
||||
private Channel channel1 => channels[0];
|
||||
private Channel channel2 => channels[1];
|
||||
private Channel channel3 => channels[2];
|
||||
|
||||
[CanBeNull]
|
||||
private Func<Channel, List<Message>> onGetMessages;
|
||||
|
||||
public TestSceneChatOverlay()
|
||||
{
|
||||
channels = Enumerable.Range(1, 10)
|
||||
.Select(index => new Channel(new APIUser())
|
||||
{
|
||||
Name = $"Channel no. {index}",
|
||||
Topic = index == 3 ? null : $"We talk about the number {index} here",
|
||||
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary,
|
||||
Id = index
|
||||
})
|
||||
.ToList();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
ChannelManagerContainer container;
|
||||
|
||||
Child = container = new ChannelManagerContainer(channels)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
chatOverlay = container.ChatOverlay;
|
||||
channelManager = container.ChannelManager;
|
||||
});
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("register request handling", () =>
|
||||
{
|
||||
onGetMessages = null;
|
||||
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case JoinChannelRequest joinChannel:
|
||||
joinChannel.TriggerSuccess();
|
||||
return true;
|
||||
|
||||
case GetUserRequest getUser:
|
||||
if (getUser.Lookup.Equals("some body", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
getUser.TriggerSuccess(new APIUser
|
||||
{
|
||||
Username = "some body",
|
||||
Id = 1,
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
getUser.TriggerFailure(new WebException());
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
case GetMessagesRequest getMessages:
|
||||
var messages = onGetMessages?.Invoke(getMessages.Channel);
|
||||
if (messages != null)
|
||||
getMessages.TriggerSuccess(messages);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideOverlay()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
|
||||
AddStep("Close chat overlay", () => chatOverlay.Hide());
|
||||
|
||||
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
|
||||
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelSelection()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
AddStep("Setup get message response", () => onGetMessages = channel =>
|
||||
{
|
||||
if (channel == channel1)
|
||||
{
|
||||
return new List<Message>
|
||||
{
|
||||
new Message(1)
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "hello from channel 1!",
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "test_user"
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
AddUntilStep("Loading spinner hidden", () => chatOverlay.ChildrenOfType<LoadingSpinner>().All(spinner => !spinner.IsPresent));
|
||||
AddAssert("Channel message shown", () => chatOverlay.ChildrenOfType<ChatLine>().Count() == 1);
|
||||
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSearchInSelector()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
|
||||
AddUntilStep("Only channel 2 visible", () =>
|
||||
{
|
||||
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
|
||||
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelShortcutKeys()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
|
||||
AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
|
||||
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
|
||||
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
|
||||
{
|
||||
int oneBasedIndex = zeroBasedIndex + 1;
|
||||
int targetNumberKey = oneBasedIndex % 10;
|
||||
var targetChannel = channels[zeroBasedIndex];
|
||||
AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
|
||||
AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
|
||||
}
|
||||
}
|
||||
|
||||
private Channel expectedChannel;
|
||||
|
||||
[Test]
|
||||
public void TestCloseChannelBehaviour()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddUntilStep("Join until dropdown has channels", () =>
|
||||
{
|
||||
if (visibleChannels.Count() < joinedChannels.Count())
|
||||
return true;
|
||||
|
||||
// Using temporary channels because they don't hide their names when not active
|
||||
channelManager.JoinChannel(new Channel
|
||||
{
|
||||
Name = $"Channel no. {joinedChannels.Count() + 11}",
|
||||
Type = ChannelType.Temporary
|
||||
});
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
|
||||
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||
|
||||
// Closing the last channel before dropdown
|
||||
AddStep("Close current channel", () =>
|
||||
{
|
||||
expectedChannel = nextChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
|
||||
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
|
||||
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
|
||||
AddUntilStep("Close channels until selector visible", () =>
|
||||
{
|
||||
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
|
||||
return true;
|
||||
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
|
||||
return false;
|
||||
});
|
||||
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||
|
||||
// Closing the last channel with dropdown no longer present
|
||||
AddStep("Close last when selector next", () =>
|
||||
{
|
||||
expectedChannel = previousChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Previous channel selected", () => currentChannel == expectedChannel);
|
||||
|
||||
// Standard channel closing
|
||||
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
|
||||
AddStep("Close current channel", () =>
|
||||
{
|
||||
expectedChannel = nextChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
|
||||
|
||||
// Selector reappearing after all channels closed
|
||||
AddUntilStep("Close all channels", () =>
|
||||
{
|
||||
if (!joinedChannels.Any())
|
||||
return true;
|
||||
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last());
|
||||
return false;
|
||||
});
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
channelManager.JoinChannel(channel2);
|
||||
});
|
||||
|
||||
// PM channel close button only appears when active
|
||||
AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||
AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2));
|
||||
|
||||
// Non-PM chat channel close button only appears when hovered
|
||||
AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCloseTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
channelManager.JoinChannel(channel2);
|
||||
});
|
||||
|
||||
// Want to close channel 2
|
||||
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
|
||||
|
||||
// Channel 2 should be closed
|
||||
AddAssert("Channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
|
||||
AddAssert("Channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
|
||||
|
||||
// Want to close channel 1
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Close tab via shortcut", pressCloseDocumentKeys);
|
||||
// Channel 1 and channel 2 should be closed
|
||||
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNewTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 2 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
channelManager.JoinChannel(channel2);
|
||||
});
|
||||
|
||||
// Want to join another channel
|
||||
AddStep("Press new tab shortcut", pressNewTabKeys);
|
||||
|
||||
// Selector should be visible
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRestoreTabShortcut()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join 3 channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(channel1);
|
||||
channelManager.JoinChannel(channel2);
|
||||
channelManager.JoinChannel(channel3);
|
||||
});
|
||||
|
||||
// Should do nothing
|
||||
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
|
||||
AddAssert("All channels still open", () => channelManager.JoinedChannels.Count == 3);
|
||||
|
||||
// Close channel 1
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddAssert("Channel 1 closed", () => !channelManager.JoinedChannels.Contains(channel1));
|
||||
AddAssert("Other channels still open", () => channelManager.JoinedChannels.Count == 2);
|
||||
|
||||
// Reopen channel 1
|
||||
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
|
||||
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
|
||||
// Close two channels
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||
AddAssert("Only one channel open", () => channelManager.JoinedChannels.Count == 1);
|
||||
AddAssert("Current channel is channel 3", () => currentChannel == channel3);
|
||||
|
||||
// Should first re-open channel 2
|
||||
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
|
||||
AddAssert("Channel 1 still closed", () => !channelManager.JoinedChannels.Contains(channel1));
|
||||
AddAssert("Channel 2 now open", () => channelManager.JoinedChannels.Contains(channel2));
|
||||
AddAssert("Current channel is channel 2", () => currentChannel == channel2);
|
||||
|
||||
// Should then re-open channel 1
|
||||
AddStep("Restore tab via shortcut", pressRestoreTabKeys);
|
||||
AddAssert("All channels now open", () => channelManager.JoinedChannels.Count == 3);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand("chat some body"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body");
|
||||
|
||||
AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat nobody"));
|
||||
AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
|
||||
|
||||
// Make sure no unnecessary requests are made when the PM channel is already open.
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand("chat some body"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
channelManager.CurrentChannel.Value.Type == ChannelType.PM && channelManager.CurrentChannel.Value.Users.Single().Username == "some body");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiplayerChannelIsNotShown()
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
|
||||
AddStep("open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
Type = ChannelType.Multiplayer,
|
||||
}));
|
||||
|
||||
AddAssert("channel joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
AddAssert("channel not present in overlay", () => !chatOverlay.TabMap.ContainsKey(multiplayerChannel));
|
||||
AddAssert("multiplayer channel is not current", () => channelManager.CurrentChannel.Value != multiplayerChannel);
|
||||
|
||||
AddStep("leave channel", () => channelManager.LeaveChannel(multiplayerChannel));
|
||||
AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnCurrentChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
channel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnAnotherChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
channel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
|
||||
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightOnLeftChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Open chat overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
channel2.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel2.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
|
||||
AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWhileChatNeverOpen()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
channel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHighlightWithNullChannel()
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
channel1.AddNewMessages(message = new Message
|
||||
{
|
||||
ChannelId = channel1.Id,
|
||||
Content = "Message to highlight!",
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "Someone",
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
|
||||
}
|
||||
|
||||
private void pressChannelHotkey(int number)
|
||||
{
|
||||
var channelKey = Key.Number0 + number;
|
||||
InputManager.PressKey(Key.AltLeft);
|
||||
InputManager.Key(channelKey);
|
||||
InputManager.ReleaseKey(Key.AltLeft);
|
||||
}
|
||||
|
||||
private void pressCloseDocumentKeys() => InputManager.Keys(PlatformAction.DocumentClose);
|
||||
|
||||
private void pressNewTabKeys() => InputManager.Keys(PlatformAction.TabNew);
|
||||
|
||||
private void pressRestoreTabKeys() => InputManager.Keys(PlatformAction.TabRestore);
|
||||
|
||||
private void clickDrawable(Drawable d)
|
||||
{
|
||||
InputManager.MoveMouseTo(d);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}
|
||||
|
||||
private class ChannelManagerContainer : Container
|
||||
{
|
||||
public TestChatOverlay ChatOverlay { get; private set; }
|
||||
|
||||
[Cached]
|
||||
public ChannelManager ChannelManager { get; } = new ChannelManager();
|
||||
|
||||
private readonly List<Channel> channels;
|
||||
|
||||
public ChannelManagerContainer(List<Channel> channels)
|
||||
{
|
||||
this.channels = channels;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ChannelManager,
|
||||
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestChatOverlay : ChatOverlay
|
||||
{
|
||||
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
|
||||
|
||||
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
|
||||
|
||||
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
|
||||
|
||||
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
|
||||
|
||||
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
|
||||
}
|
||||
|
||||
private class TestTabControl : ChannelTabControl
|
||||
{
|
||||
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||
{
|
||||
switch (value.Type)
|
||||
{
|
||||
case ChannelType.PM:
|
||||
return new TestPrivateChannelTabItem(value);
|
||||
|
||||
default:
|
||||
return new TestChannelTabItem(value);
|
||||
}
|
||||
}
|
||||
|
||||
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
|
||||
}
|
||||
|
||||
private class TestChannelTabItem : ChannelTabItem
|
||||
{
|
||||
public TestChannelTabItem(Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
}
|
||||
|
||||
public new ClickableContainer CloseButton => base.CloseButton;
|
||||
}
|
||||
|
||||
private class TestPrivateChannelTabItem : PrivateChannelTabItem
|
||||
{
|
||||
public TestPrivateChannelTabItem(Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
}
|
||||
|
||||
public new ClickableContainer CloseButton => base.CloseButton;
|
||||
}
|
||||
}
|
||||
}
|
@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.CurrentChannel.Value = joinedChannel;
|
||||
});
|
||||
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
|
||||
AddUntilStep("Channel is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -150,10 +150,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestChatHeight()
|
||||
{
|
||||
BindableFloat configChatHeight = new BindableFloat();
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
|
||||
float newHeight = 0;
|
||||
|
||||
AddStep("Reset config chat height", () => configChatHeight.SetDefault());
|
||||
AddStep("Reset config chat height", () =>
|
||||
{
|
||||
config.BindWith(OsuSetting.ChatDisplayHeight, configChatHeight);
|
||||
configChatHeight.SetDefault();
|
||||
});
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Overlay uses config height", () => chatOverlay.Height == configChatHeight.Default);
|
||||
AddStep("Click top bar", () =>
|
||||
@ -177,7 +181,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -186,7 +190,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Search for 'number 2'", () => chatOverlayTextBox.Text = "number 2");
|
||||
AddUntilStep("Only channel 2 visibile", () =>
|
||||
AddUntilStep("Only channel 2 visible", () =>
|
||||
{
|
||||
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent);
|
||||
@ -276,7 +280,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -299,7 +303,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
waitForChannel2Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -323,7 +327,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
waitForChannel2Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -343,7 +347,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -364,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
|
||||
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -374,6 +378,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
@ -399,23 +404,23 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
|
||||
AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
|
||||
AddAssert("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
|
||||
AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
|
||||
|
||||
AddStep("Finish channel 1 load", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadEvent.Set());
|
||||
AddAssert("Channel 1 ready", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Ready);
|
||||
AddUntilStep("Channel 1 ready", () => chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Ready);
|
||||
AddAssert("Channel 1 not displayed", () => !channelIsVisible);
|
||||
|
||||
AddStep("Finish channel 2 load", () => chatOverlay.GetSlowLoadingChannel(testChannel2).LoadEvent.Set());
|
||||
AddAssert("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
|
||||
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
AddUntilStep("Channel 2 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel2).IsLoaded);
|
||||
waitForChannel2Visible();
|
||||
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddAssert("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
AddUntilStep("Channel 1 loaded", () => chatOverlay.GetSlowLoadingChannel(testChannel1).IsLoaded);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -426,13 +431,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press document close keys", () => InputManager.Keys(PlatformAction.DocumentClose));
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
|
||||
AddStep("Press tab restore keys", () => InputManager.Keys(PlatformAction.TabRestore));
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -443,8 +447,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press tab new keys", () => InputManager.Keys(PlatformAction.TabNew));
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
}
|
||||
@ -464,21 +467,26 @@ namespace osu.Game.Tests.Visual.Online
|
||||
chatOverlay.Show();
|
||||
});
|
||||
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel2Visible();
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel2);
|
||||
AddUntilStep("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel1);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("PM Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel1);
|
||||
AddUntilStep("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel?.Channel == pmChannel2);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("PM Channel 2 displayed", () => channelIsVisible && currentDrawableChannel.Channel == pmChannel2);
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
AddAssert("Channel 1 displayed", () => channelIsVisible && currentDrawableChannel.Channel == testChannel1);
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
private void waitForChannel1Visible() =>
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
|
||||
|
||||
private void waitForChannel2Visible() =>
|
||||
AddUntilStep("Channel 2 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel2);
|
||||
|
||||
private bool listingIsVisible =>
|
||||
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value == Visibility.Visible;
|
||||
|
||||
@ -488,8 +496,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private bool channelIsVisible =>
|
||||
!listingIsVisible && !loadingIsVisible;
|
||||
|
||||
[CanBeNull]
|
||||
private DrawableChannel currentDrawableChannel =>
|
||||
chatOverlay.ChildrenOfType<DrawableChannel>().Single();
|
||||
chatOverlay.ChildrenOfType<DrawableChannel>().SingleOrDefault();
|
||||
|
||||
private ChannelListItem getChannelListItem(Channel channel) =>
|
||||
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,6 +14,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -114,10 +116,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
{
|
||||
@ -151,6 +150,24 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private class TestBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
#pragma warning disable CS0067 // The event is never used
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
#pragma warning restore CS0067
|
||||
|
||||
public IBeatmap Beatmap { get; }
|
||||
|
||||
public TestBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public bool CanConvert() => true;
|
||||
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap.Clone();
|
||||
}
|
||||
}
|
||||
|
||||
private class TestRulesetAllStatsRequireHitEvents : TestRuleset
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Failed to process line \"{line}\" into \"{output}\": {e.Message}", LoggingTarget.Runtime, LogLevel.Important);
|
||||
Logger.Log($"Failed to process line \"{line}\" into \"{output}\": {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -188,6 +189,24 @@ namespace osu.Game.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the main accent colour for a <see cref="RoomCategory"/>.
|
||||
/// </summary>
|
||||
public Color4? ForRoomCategory(RoomCategory roomCategory)
|
||||
{
|
||||
switch (roomCategory)
|
||||
{
|
||||
case RoomCategory.Spotlight:
|
||||
return SpotlightColour;
|
||||
|
||||
case RoomCategory.FeaturedArtist:
|
||||
return FeaturedArtistColour;
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a foreground text colour that is supposed to contrast well with
|
||||
/// the supplied <paramref name="backgroundColour"/>.
|
||||
@ -360,5 +379,8 @@ namespace osu.Game.Graphics
|
||||
public readonly Color4 ChatBlue = Color4Extensions.FromHex(@"17292e");
|
||||
|
||||
public readonly Color4 ContextMenuGray = Color4Extensions.FromHex(@"223034");
|
||||
|
||||
public Color4 SpotlightColour => Green2;
|
||||
public Color4 FeaturedArtistColour => Blue2;
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,6 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Chat.Listing;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
@ -134,7 +133,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
bool isSelectorChannel = e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel || e.NewValue is ChannelListing.ChannelListingChannel;
|
||||
bool isSelectorChannel = e.NewValue is ChannelListing.ChannelListingChannel;
|
||||
|
||||
if (!isSelectorChannel)
|
||||
JoinChannel(e.NewValue);
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Online
|
||||
{
|
||||
public class HubClientConnector : IHubClientConnector
|
||||
{
|
||||
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
@ -64,20 +66,28 @@ namespace osu.Game.Online
|
||||
this.preferMessagePack = preferMessagePack;
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
apiState.BindValueChanged(state => connectIfPossible(), true);
|
||||
}
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
public void Reconnect()
|
||||
{
|
||||
Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
|
||||
Task.Run(connectIfPossible);
|
||||
}
|
||||
|
||||
private void connectIfPossible()
|
||||
{
|
||||
switch (apiState.Value)
|
||||
{
|
||||
case APIState.Failing:
|
||||
case APIState.Offline:
|
||||
Task.Run(() => disconnect(true));
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Task.Run(connect);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task connect()
|
||||
|
@ -30,5 +30,10 @@ namespace osu.Game.Online
|
||||
/// Invoked whenever a new hub connection is built, to configure it before it's started.
|
||||
/// </summary>
|
||||
public Action<HubConnection>? ConfigureConnection { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Reconnect if already connected.
|
||||
/// </summary>
|
||||
void Reconnect();
|
||||
}
|
||||
}
|
||||
|
@ -25,12 +25,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
Debug.Assert(exception != null);
|
||||
|
||||
string message = exception is HubException
|
||||
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
|
||||
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
|
||||
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
|
||||
? exception.Message.Substring(exception.Message.IndexOf(':') + 1).Trim()
|
||||
: exception.Message;
|
||||
string message = exception.GetHubExceptionMessage() ?? exception.Message;
|
||||
|
||||
Logger.Log(message, level: LogLevel.Important);
|
||||
onError?.Invoke(exception);
|
||||
@ -40,5 +35,16 @@ namespace osu.Game.Online.Multiplayer
|
||||
onSuccess?.Invoke();
|
||||
}
|
||||
});
|
||||
|
||||
public static string? GetHubExceptionMessage(this Exception exception)
|
||||
{
|
||||
if (exception is HubException hubException)
|
||||
// HubExceptions arrive with additional message context added, but we want to display the human readable message:
|
||||
// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
|
||||
// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
|
||||
return hubException.Message.Substring(exception.Message.IndexOf(':') + 1).Trim();
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -71,14 +73,23 @@ namespace osu.Game.Online.Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
||||
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
return Task.FromCanceled<MultiplayerRoom>(new CancellationToken(true));
|
||||
throw new OperationCanceledException();
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
try
|
||||
{
|
||||
return await connection.InvokeAsync<MultiplayerRoom>(nameof(IMultiplayerServer.JoinRoomWithPassword), roomId, password ?? string.Empty);
|
||||
}
|
||||
catch (HubException exception)
|
||||
{
|
||||
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
|
||||
connector?.Reconnect();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task LeaveRoomInternal()
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Online.Rooms
|
||||
{
|
||||
public enum RoomCategory
|
||||
@ -8,5 +10,8 @@ namespace osu.Game.Online.Rooms
|
||||
// used for osu-web deserialization so names shouldn't be changed.
|
||||
Normal,
|
||||
Spotlight,
|
||||
|
||||
[Description("Featured Artist")]
|
||||
FeaturedArtist,
|
||||
}
|
||||
}
|
||||
|
@ -5,10 +5,12 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Microsoft.AspNetCore.SignalR.Client;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
|
||||
namespace osu.Game.Online.Spectator
|
||||
{
|
||||
@ -47,14 +49,23 @@ namespace osu.Game.Online.Spectator
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task BeginPlayingInternal(SpectatorState state)
|
||||
protected override async Task BeginPlayingInternal(SpectatorState state)
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
return;
|
||||
|
||||
Debug.Assert(connection != null);
|
||||
|
||||
return connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
try
|
||||
{
|
||||
await connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), state);
|
||||
}
|
||||
catch (HubException exception)
|
||||
{
|
||||
if (exception.GetHubExceptionMessage() == HubClientConnector.SERVER_SHUTDOWN_MESSAGE)
|
||||
connector?.Reconnect();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Task SendFramesInternal(FrameDataBundle bundle)
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -229,6 +230,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
Details.BeatmapInfo = b.NewValue;
|
||||
externalLink.Link = $@"{api.WebsiteRootUrl}/beatmapsets/{BeatmapSet.Value?.OnlineID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineID}";
|
||||
|
||||
onlineStatusPill.Status = b.NewValue?.Status ?? BeatmapOnlineStatus.None;
|
||||
};
|
||||
}
|
||||
|
||||
@ -272,7 +275,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
featuredArtist.Alpha = setInfo.NewValue.TrackId != null ? 1 : 0;
|
||||
|
||||
onlineStatusPill.FadeIn(500, Easing.OutQuint);
|
||||
onlineStatusPill.Status = setInfo.NewValue.Status;
|
||||
|
||||
downloadButtonsContainer.FadeIn(transition_duration);
|
||||
favouriteButton.FadeIn(transition_duration);
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BadgeText = BeatmapsetsStrings.FeaturedArtistBadgeLabel;
|
||||
BadgeColour = colours.Blue1;
|
||||
BadgeColour = colours.FeaturedArtistColour;
|
||||
// todo: add linking support to allow redirecting featured artist badge to corresponding track.
|
||||
}
|
||||
}
|
||||
|
@ -253,7 +253,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
noScoresPlaceholder.Hide();
|
||||
|
||||
if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value.BeatmapSet as IBeatmapSetOnlineInfo)?.Status <= BeatmapOnlineStatus.Pending)
|
||||
if (Beatmap.Value == null || Beatmap.Value.OnlineID <= 0 || (Beatmap.Value.Status <= BeatmapOnlineStatus.Pending))
|
||||
{
|
||||
Scores = null;
|
||||
Hide();
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BadgeText = BeatmapsetsStrings.SpotlightBadgeLabel;
|
||||
BadgeColour = colours.Pink1;
|
||||
BadgeColour = colours.SpotlightColour;
|
||||
// todo: add linking support to allow redirecting spotlight badge to https://osu.ppy.sh/wiki/en/Beatmap_Spotlights.
|
||||
}
|
||||
}
|
||||
|
@ -7,14 +7,17 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat.Listing;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.ChannelList
|
||||
{
|
||||
@ -57,13 +60,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ChannelListLabel("CHANNELS"),
|
||||
new ChannelListLabel(ChatStrings.ChannelsListTitlePUBLIC.ToUpper()),
|
||||
publicChannelFlow = new ChannelListItemFlow(),
|
||||
selector = new ChannelListItem(ChannelListingChannel)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 10 },
|
||||
},
|
||||
new ChannelListLabel("DIRECT MESSAGES"),
|
||||
new ChannelListLabel(ChatStrings.ChannelsListTitlePM.ToUpper()),
|
||||
privateChannelFlow = new ChannelListItemFlow(),
|
||||
},
|
||||
},
|
||||
@ -126,7 +129,7 @@ namespace osu.Game.Overlays.Chat.ChannelList
|
||||
|
||||
private class ChannelListLabel : OsuSpriteText
|
||||
{
|
||||
public ChannelListLabel(string label)
|
||||
public ChannelListLabel(LocalisableString label)
|
||||
{
|
||||
Text = label;
|
||||
Margin = new MarginPadding { Left = 18, Bottom = 5 };
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = "osu!chat",
|
||||
Text = ChatStrings.TitleCompact,
|
||||
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
|
||||
Margin = new MarginPadding { Bottom = 2f },
|
||||
},
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
@ -141,11 +142,11 @@ namespace osu.Game.Overlays.Chat
|
||||
switch (newChannel?.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
chattingText.Text = $"chatting in {newChannel.Name}";
|
||||
chattingText.Text = ChatStrings.TalkingIn(newChannel.Name);
|
||||
break;
|
||||
|
||||
case ChannelType.PM:
|
||||
chattingText.Text = $"chatting with {newChannel.Name}";
|
||||
chattingText.Text = ChatStrings.TalkingWith(newChannel.Name);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
bool showSearch = change.NewValue;
|
||||
|
||||
PlaceholderText = showSearch ? "type here to search" : "type here";
|
||||
PlaceholderText = showSearch ? HomeStrings.SearchPlaceholder : ChatStrings.InputPlaceholder;
|
||||
Text = string.Empty;
|
||||
}, true);
|
||||
}
|
||||
|
@ -1,191 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelListItem : OsuClickableContainer, IFilterable
|
||||
{
|
||||
private const float width_padding = 5;
|
||||
private const float channel_width = 150;
|
||||
private const float text_size = 15;
|
||||
private const float transition_duration = 100;
|
||||
|
||||
public readonly Channel Channel;
|
||||
|
||||
private readonly Bindable<bool> joinedBind = new Bindable<bool>();
|
||||
private readonly OsuSpriteText name;
|
||||
private readonly OsuSpriteText topic;
|
||||
private readonly SpriteIcon joinedCheckmark;
|
||||
|
||||
private Color4 joinedColour;
|
||||
private Color4 topicColour;
|
||||
private Color4 hoverColour;
|
||||
|
||||
public IEnumerable<LocalisableString> FilterTerms => new LocalisableString[] { Channel.Name, Channel.Topic ?? string.Empty };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
public Action<Channel> OnRequestJoin;
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public ChannelListItem(Channel channel)
|
||||
{
|
||||
Channel = channel;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Action = () => { (channel.Joined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
joinedCheckmark = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Icon = FontAwesome.Solid.CheckCircle,
|
||||
Size = new Vector2(text_size),
|
||||
Shadow = false,
|
||||
Margin = new MarginPadding { Right = 10f },
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Width = channel_width,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
name = new OsuSpriteText
|
||||
{
|
||||
Text = channel.ToString(),
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.7f,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = width_padding },
|
||||
Children = new[]
|
||||
{
|
||||
topic = new OsuSpriteText
|
||||
{
|
||||
Text = channel.Topic,
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Margin = new MarginPadding { Left = width_padding },
|
||||
Spacing = new Vector2(3f, 0f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.User,
|
||||
Size = new Vector2(text_size - 2),
|
||||
Shadow = false,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"0",
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
|
||||
Shadow = false,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
topicColour = colours.Gray9;
|
||||
joinedColour = colours.Blue;
|
||||
hoverColour = colours.Yellow;
|
||||
|
||||
joinedBind.ValueChanged += joined => updateColour(joined.NewValue);
|
||||
joinedBind.BindTo(Channel.Joined);
|
||||
|
||||
joinedBind.TriggerChange();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Channel.Joined.Value)
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
}
|
||||
|
||||
private void updateColour(bool joined)
|
||||
{
|
||||
if (joined)
|
||||
{
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
joinedCheckmark.FadeTo(1f, transition_duration);
|
||||
topic.FadeTo(0.8f, transition_duration);
|
||||
topic.FadeColour(Color4.White, transition_duration);
|
||||
this.FadeColour(joinedColour, transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
joinedCheckmark.FadeTo(0f, transition_duration);
|
||||
topic.FadeTo(1f, transition_duration);
|
||||
topic.FadeColour(topicColour, transition_duration);
|
||||
this.FadeColour(Color4.White, transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelSection : Container, IHasFilterableChildren
|
||||
{
|
||||
public readonly FillFlowContainer<ChannelListItem> ChannelFlow;
|
||||
|
||||
public IEnumerable<IFilterable> FilterableChildren => ChannelFlow.Children;
|
||||
public IEnumerable<LocalisableString> FilterTerms => Array.Empty<LocalisableString>();
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
set => this.FadeTo(value ? 1f : 0f, 100);
|
||||
}
|
||||
|
||||
public bool FilteringActive { get; set; }
|
||||
|
||||
public IEnumerable<Channel> Channels
|
||||
{
|
||||
set => ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c));
|
||||
}
|
||||
|
||||
public ChannelSection()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold),
|
||||
Text = "All Channels".ToUpperInvariant()
|
||||
},
|
||||
ChannelFlow = new FillFlowContainer<ChannelListItem>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 25 },
|
||||
Spacing = new Vector2(0f, 5f),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,194 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelSelectionOverlay : WaveOverlayContainer
|
||||
{
|
||||
public new const float WIDTH_PADDING = 170;
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
private readonly Box bg;
|
||||
private readonly Triangles triangles;
|
||||
private readonly Box headerBg;
|
||||
private readonly SearchTextBox search;
|
||||
private readonly SearchContainer<ChannelSection> sectionsFlow;
|
||||
|
||||
protected override bool DimMainContent => false;
|
||||
|
||||
public Action<Channel> OnRequestJoin;
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public ChannelSelectionOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Waves.FirstWaveColour = Color4Extensions.FromHex("353535");
|
||||
Waves.SecondWaveColour = Color4Extensions.FromHex("434343");
|
||||
Waves.ThirdWaveColour = Color4Extensions.FromHex("515151");
|
||||
Waves.FourthWaveColour = Color4Extensions.FromHex("595959");
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
bg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TriangleScale = 5,
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
|
||||
Children = new[]
|
||||
{
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
sectionsFlow = new SearchContainer<ChannelSection>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerBg = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Chat Channels",
|
||||
Font = OsuFont.GetFont(size: 20),
|
||||
Shadow = false,
|
||||
},
|
||||
search = new HeaderSearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
search.Current.ValueChanged += term => sectionsFlow.SearchTerm = term.NewValue;
|
||||
}
|
||||
|
||||
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
sectionsFlow.ChildrenEnumerable = new[]
|
||||
{
|
||||
new ChannelSection { Channels = channels, },
|
||||
};
|
||||
|
||||
foreach (ChannelSection s in sectionsFlow.Children)
|
||||
{
|
||||
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
||||
{
|
||||
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
||||
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
bg.Colour = colours.Gray3;
|
||||
triangles.ColourDark = colours.Gray3;
|
||||
triangles.ColourLight = Color4Extensions.FromHex(@"353535");
|
||||
|
||||
headerBg.Colour = colours.Gray2.Opacity(0.75f);
|
||||
}
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
search.TakeFocus();
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
if (Alpha == 0) this.MoveToY(DrawHeight);
|
||||
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
search.HoldFocus = true;
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
|
||||
|
||||
search.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
private class HeaderSearchTextBox : BasicSearchTextBox
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
BackgroundFocused = Color4.Black.Opacity(0.2f);
|
||||
BackgroundUnfocused = Color4.Black.Opacity(0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelSelectorTabItem : ChannelTabItem
|
||||
{
|
||||
public override bool IsRemovable => false;
|
||||
|
||||
public override bool IsSwitchable => false;
|
||||
|
||||
protected override bool IsBoldWhenActive => false;
|
||||
|
||||
public ChannelSelectorTabItem()
|
||||
: base(new ChannelSelectorTabChannel())
|
||||
{
|
||||
Depth = float.MaxValue;
|
||||
Width = 45;
|
||||
|
||||
Icon.Alpha = 0;
|
||||
|
||||
Text.Font = Text.Font.With(size: 45);
|
||||
Text.Truncate = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BackgroundInactive = colour.Gray2;
|
||||
BackgroundActive = colour.Gray3;
|
||||
}
|
||||
|
||||
public class ChannelSelectorTabChannel : Channel
|
||||
{
|
||||
public ChannelSelectorTabChannel()
|
||||
{
|
||||
Name = "+";
|
||||
Type = ChannelType.System;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,114 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelTabControl : OsuTabControl<Channel>
|
||||
{
|
||||
public const float SHEAR_WIDTH = 10;
|
||||
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
|
||||
|
||||
private readonly ChannelSelectorTabItem selectorTab;
|
||||
|
||||
public ChannelTabControl()
|
||||
{
|
||||
Padding = new MarginPadding { Left = 50 };
|
||||
|
||||
TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
|
||||
TabContainer.Masking = false;
|
||||
|
||||
AddTabItem(selectorTab = new ChannelSelectorTabItem());
|
||||
|
||||
ChannelSelectorActive.BindTo(selectorTab.Active);
|
||||
}
|
||||
|
||||
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
|
||||
{
|
||||
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
|
||||
// performTabSort might've made selectorTab's position wonky, fix it
|
||||
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||
|
||||
((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
|
||||
|
||||
base.AddTabItem(item, addToDropdown);
|
||||
}
|
||||
|
||||
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||
{
|
||||
switch (value.Type)
|
||||
{
|
||||
default:
|
||||
return new ChannelTabItem(value);
|
||||
|
||||
case ChannelType.PM:
|
||||
return new PrivateChannelTabItem(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a channel to the ChannelTabControl.
|
||||
/// The first channel added will automaticly selected.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel that is going to be added.</param>
|
||||
public void AddChannel(Channel channel)
|
||||
{
|
||||
if (!Items.Contains(channel))
|
||||
AddItem(channel);
|
||||
|
||||
Current.Value ??= channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a channel from the ChannelTabControl.
|
||||
/// If the selected channel is the one that is being removed, the next available channel will be selected.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel that is going to be removed.</param>
|
||||
public void RemoveChannel(Channel channel)
|
||||
{
|
||||
RemoveItem(channel);
|
||||
|
||||
if (SelectedTab == null)
|
||||
SelectChannelSelectorTab();
|
||||
}
|
||||
|
||||
public void SelectChannelSelectorTab() => SelectTab(selectorTab);
|
||||
|
||||
protected override void SelectTab(TabItem<Channel> tab)
|
||||
{
|
||||
if (tab is ChannelSelectorTabItem)
|
||||
{
|
||||
tab.Active.Value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
base.SelectTab(tab);
|
||||
selectorTab.Active.Value = false;
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Full,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
Masking = true
|
||||
};
|
||||
|
||||
private class ChannelTabFillFlowContainer : TabFillFlowContainer
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,238 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelTabItem : TabItem<Channel>
|
||||
{
|
||||
protected Color4 BackgroundInactive;
|
||||
private Color4 backgroundHover;
|
||||
protected Color4 BackgroundActive;
|
||||
|
||||
public override bool IsRemovable => !Pinned;
|
||||
|
||||
protected readonly SpriteText Text;
|
||||
protected readonly ClickableContainer CloseButton;
|
||||
private readonly Box box;
|
||||
private readonly Box highlightBox;
|
||||
protected readonly SpriteIcon Icon;
|
||||
|
||||
public Action<ChannelTabItem> OnRequestClose;
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private Sample sampleTabSwitched;
|
||||
|
||||
public ChannelTabItem(Channel value)
|
||||
: base(value)
|
||||
{
|
||||
Width = 150;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
Shear = new Vector2(ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0);
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
EdgeSmoothness = new Vector2(1, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
highlightBox = new Box
|
||||
{
|
||||
Width = 5,
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
EdgeSmoothness = new Vector2(1, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Shear = new Vector2(-ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Icon = DisplayIcon,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = Color4.Black,
|
||||
X = -10,
|
||||
Alpha = 0.2f,
|
||||
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||
},
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = value.ToString(),
|
||||
Font = OsuFont.GetFont(size: 18),
|
||||
Padding = new MarginPadding(5)
|
||||
{
|
||||
Left = LeftTextPadding,
|
||||
Right = RightTextPadding,
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
},
|
||||
CloseButton = new TabCloseButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Right = 20 },
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Action = delegate
|
||||
{
|
||||
if (IsRemovable) OnRequestClose?.Invoke(this);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
new HoverSounds()
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual float LeftTextPadding => 5;
|
||||
|
||||
protected virtual float RightTextPadding => IsRemovable ? 40 : 5;
|
||||
|
||||
protected virtual IconUsage DisplayIcon => FontAwesome.Solid.Hashtag;
|
||||
|
||||
protected virtual bool ShowCloseOnHover => true;
|
||||
|
||||
protected virtual bool IsBoldWhenActive => true;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (IsRemovable && ShowCloseOnHover)
|
||||
CloseButton.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
if (!Active.Value)
|
||||
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
CloseButton.FadeOut(200, Easing.OutQuint);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Middle:
|
||||
CloseButton.TriggerClick();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
{
|
||||
BackgroundActive = colours.ChatBlue;
|
||||
BackgroundInactive = colours.Gray4;
|
||||
backgroundHover = colours.Gray7;
|
||||
sampleTabSwitched = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
|
||||
|
||||
highlightBox.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (Active.Value)
|
||||
FadeActive();
|
||||
else
|
||||
FadeInactive();
|
||||
}
|
||||
|
||||
protected const float TRANSITION_LENGTH = 400;
|
||||
|
||||
private readonly EdgeEffectParameters activateEdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
};
|
||||
|
||||
private readonly EdgeEffectParameters deactivateEdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
};
|
||||
|
||||
protected virtual void FadeActive()
|
||||
{
|
||||
this.ResizeHeightTo(1.1f, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
TweenEdgeEffectTo(activateEdgeEffect, TRANSITION_LENGTH);
|
||||
|
||||
box.FadeColour(BackgroundActive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
highlightBox.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
if (IsBoldWhenActive) Text.Font = Text.Font.With(weight: FontWeight.Bold);
|
||||
}
|
||||
|
||||
protected virtual void FadeInactive()
|
||||
{
|
||||
this.ResizeHeightTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH);
|
||||
|
||||
box.FadeColour(IsHovered ? backgroundHover : BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
Text.Font = Text.Font.With(weight: FontWeight.Medium);
|
||||
}
|
||||
|
||||
protected override void OnActivated()
|
||||
{
|
||||
if (IsLoaded)
|
||||
sampleTabSwitched?.Play();
|
||||
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
}
|
||||
}
|
@ -1,95 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class PrivateChannelTabItem : ChannelTabItem
|
||||
{
|
||||
protected override IconUsage DisplayIcon => FontAwesome.Solid.At;
|
||||
|
||||
public PrivateChannelTabItem(Channel value)
|
||||
: base(value)
|
||||
{
|
||||
if (value.Type != ChannelType.PM)
|
||||
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||
|
||||
DrawableAvatar avatar;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = 3
|
||||
},
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Scale = new Vector2(0.95f),
|
||||
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Child = new DelayedLoadWrapper(avatar = new DrawableAvatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
avatar.OnLoadComplete += d => d.FadeInFromZero(300, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override float LeftTextPadding => base.LeftTextPadding + ChatOverlay.TAB_AREA_HEIGHT;
|
||||
|
||||
protected override bool ShowCloseOnHover => false;
|
||||
|
||||
protected override void FadeActive()
|
||||
{
|
||||
base.FadeActive();
|
||||
|
||||
this.ResizeWidthTo(200, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
CloseButton.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void FadeInactive()
|
||||
{
|
||||
base.FadeInactive();
|
||||
|
||||
this.ResizeWidthTo(ChatOverlay.TAB_AREA_HEIGHT + 10, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
CloseButton.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
var user = Value.Users.First();
|
||||
|
||||
BackgroundActive = user.Colour != null ? Color4Extensions.FromHex(user.Colour) : colours.BlueDark;
|
||||
BackgroundInactive = BackgroundActive.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class TabCloseButton : OsuClickableContainer
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public TabCloseButton()
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.75f),
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,525 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.Selection;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
public string IconTexture => "Icons/Hexacons/messaging";
|
||||
public LocalisableString Title => ChatStrings.HeaderTitle;
|
||||
public LocalisableString Description => ChatStrings.HeaderDescription;
|
||||
|
||||
private const float text_box_height = 60;
|
||||
private const float channel_selection_min_height = 0.3f;
|
||||
|
||||
[Resolved]
|
||||
private ChannelManager channelManager { get; set; }
|
||||
|
||||
private Container<DrawableChannel> currentChannelContainer;
|
||||
|
||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||
|
||||
private LoadingSpinner loading;
|
||||
|
||||
private FocusedTextBox textBox;
|
||||
|
||||
private const int transition_length = 500;
|
||||
|
||||
public const float DEFAULT_HEIGHT = 0.4f;
|
||||
|
||||
public const float TAB_AREA_HEIGHT = 50;
|
||||
|
||||
protected ChannelTabControl ChannelTabControl;
|
||||
|
||||
protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
|
||||
|
||||
private Container chatContainer;
|
||||
private TabsArea tabsArea;
|
||||
private Box chatBackground;
|
||||
private Box tabBackground;
|
||||
|
||||
public Bindable<float> ChatHeight { get; set; }
|
||||
|
||||
private Container channelSelectionContainer;
|
||||
protected ChannelSelectionOverlay ChannelSelectionOverlay;
|
||||
|
||||
private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
|
||||
private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
|
||||
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
public ChatOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuColour colours, TextureStore textures)
|
||||
{
|
||||
const float padding = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
channelSelectionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1f - DEFAULT_HEIGHT,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
ChannelSelectionOverlay = new ChannelSelectionOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
chatContainer = new Container
|
||||
{
|
||||
Name = @"chat container",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = DEFAULT_HEIGHT,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = @"chat area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = TAB_AREA_HEIGHT },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
chatBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OnlineViewContainer("Sign in to chat")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentChannelContainer = new Container<DrawableChannel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = text_box_height
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = text_box_height,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = padding * 2,
|
||||
Bottom = padding * 2,
|
||||
Left = ChatLine.LEFT_PADDING + padding * 2,
|
||||
Right = padding * 2,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textBox = new FocusedTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = Resources.Localisation.Web.ChatStrings.InputPlaceholder,
|
||||
ReleaseFocusOnCommit = false,
|
||||
HoldFocus = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
loading = new LoadingSpinner(),
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
tabsArea = new TabsArea
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tabBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = textures.Get(IconTexture),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(OverlayTitle.ICON_SIZE),
|
||||
Margin = new MarginPadding { Left = 10 },
|
||||
},
|
||||
ChannelTabControl = CreateChannelTabControl().With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.BottomLeft;
|
||||
d.Origin = Anchor.BottomLeft;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.OnRequestLeave = channelManager.LeaveChannel;
|
||||
d.IsSwitchable = true;
|
||||
}),
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
availableChannels.BindTo(channelManager.AvailableChannels);
|
||||
joinedChannels.BindTo(channelManager.JoinedChannels);
|
||||
currentChannel.BindTo(channelManager.CurrentChannel);
|
||||
|
||||
textBox.OnCommit += postMessage;
|
||||
|
||||
ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue;
|
||||
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
ChannelSelectionOverlay.State.ValueChanged += state =>
|
||||
{
|
||||
// Propagate the visibility state to ChannelSelectorActive
|
||||
ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
if (state.NewValue == Visibility.Visible)
|
||||
{
|
||||
textBox.HoldFocus = false;
|
||||
if (1f - ChatHeight.Value < channel_selection_min_height)
|
||||
this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
textBox.HoldFocus = true;
|
||||
};
|
||||
|
||||
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
||||
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
|
||||
|
||||
ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.BindValueChanged(height =>
|
||||
{
|
||||
chatContainer.Height = height.NewValue;
|
||||
channelSelectionContainer.Height = 1f - height.NewValue;
|
||||
tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
|
||||
}, true);
|
||||
|
||||
chatBackground.Colour = colours.ChatBlue;
|
||||
|
||||
loading.Show();
|
||||
|
||||
// This is a relatively expensive (and blocking) operation.
|
||||
// Scheduling it ensures that it won't be performed unless the user decides to open chat.
|
||||
// TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading.
|
||||
Schedule(() =>
|
||||
{
|
||||
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
|
||||
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||
currentChannel.BindValueChanged(currentChannelChanged, true);
|
||||
});
|
||||
}
|
||||
|
||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||
{
|
||||
if (e.NewValue == null)
|
||||
{
|
||||
textBox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
ChannelSelectionOverlay.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
if (e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel)
|
||||
return;
|
||||
|
||||
textBox.Current.Disabled = e.NewValue.ReadOnly;
|
||||
|
||||
if (ChannelTabControl.Current.Value != e.NewValue)
|
||||
Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
|
||||
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(e.NewValue);
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
if (currentChannel.Value != e.NewValue)
|
||||
return;
|
||||
|
||||
// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
|
||||
if (!loadedChannels.Contains(loaded))
|
||||
return;
|
||||
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
}
|
||||
|
||||
// mark channel as read when channel switched
|
||||
if (e.NewValue.Messages.Any())
|
||||
channelManager.MarkChannelAsRead(e.NewValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Highlights a certain message in the specified channel.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to highlight.</param>
|
||||
/// <param name="channel">The channel containing the message.</param>
|
||||
public void HighlightMessage(Message message, Channel channel)
|
||||
{
|
||||
Debug.Assert(channel.Id == message.ChannelId);
|
||||
|
||||
if (currentChannel.Value?.Id != channel.Id)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
channel = channelManager.JoinChannel(channel);
|
||||
|
||||
currentChannel.Value = channel;
|
||||
}
|
||||
|
||||
channel.HighlightedMessage.Value = message;
|
||||
|
||||
Show();
|
||||
}
|
||||
|
||||
private float startDragChatHeight;
|
||||
private bool isDragging;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDragging = tabsArea.IsHovered;
|
||||
|
||||
if (!isDragging)
|
||||
return base.OnDragStart(e);
|
||||
|
||||
startDragChatHeight = ChatHeight.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
targetChatHeight = 1f - channel_selection_min_height;
|
||||
|
||||
ChatHeight.Value = targetChatHeight;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDragging = false;
|
||||
base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
private void selectTab(int index)
|
||||
{
|
||||
var channel = ChannelTabControl.Items
|
||||
.Where(tab => !(tab is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
.ElementAtOrDefault(index);
|
||||
if (channel != null)
|
||||
ChannelTabControl.Current.Value = channel;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.AltPressed)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Number1:
|
||||
case Key.Number2:
|
||||
case Key.Number3:
|
||||
case Key.Number4:
|
||||
case Key.Number5:
|
||||
case Key.Number6:
|
||||
case Key.Number7:
|
||||
case Key.Number8:
|
||||
case Key.Number9:
|
||||
selectTab((int)e.Key - (int)Key.Number1);
|
||||
return true;
|
||||
|
||||
case Key.Number0:
|
||||
selectTab(9);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case PlatformAction.TabNew:
|
||||
ChannelTabControl.SelectChannelSelectorTab();
|
||||
return true;
|
||||
|
||||
case PlatformAction.TabRestore:
|
||||
channelManager.JoinLastClosedChannel();
|
||||
return true;
|
||||
|
||||
case PlatformAction.DocumentClose:
|
||||
channelManager.LeaveChannel(currentChannel.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
// this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
textBox.TakeFocus();
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
textBox.HoldFocus = true;
|
||||
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
ChannelSelectionOverlay.Hide();
|
||||
|
||||
textBox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (Channel channel in args.NewItems.Cast<Channel>())
|
||||
{
|
||||
if (channel.Type != ChannelType.Multiplayer)
|
||||
ChannelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (Channel channel in args.OldItems.Cast<Channel>())
|
||||
{
|
||||
if (!ChannelTabControl.Items.Contains(channel))
|
||||
continue;
|
||||
|
||||
ChannelTabControl.RemoveChannel(channel);
|
||||
|
||||
var loaded = loadedChannels.Find(c => c.Channel == channel);
|
||||
|
||||
if (loaded != null)
|
||||
{
|
||||
// Because the container is only cleared in the async load callback of a new channel, it is forcefully cleared
|
||||
// to ensure that the previous channel doesn't get updated after it's disposed
|
||||
loadedChannels.Remove(loaded);
|
||||
currentChannelContainer.Remove(loaded);
|
||||
loaded.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels);
|
||||
}
|
||||
|
||||
private void postMessage(TextBox textBox, bool newText)
|
||||
{
|
||||
string text = textBox.Text.Trim();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(text))
|
||||
return;
|
||||
|
||||
if (text[0] == '/')
|
||||
channelManager.PostCommand(text.Substring(1));
|
||||
else
|
||||
channelManager.PostMessage(text);
|
||||
|
||||
textBox.Text = string.Empty;
|
||||
}
|
||||
|
||||
private class TabsArea : Container
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public TabsArea()
|
||||
{
|
||||
Name = @"tabs area";
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TAB_AREA_HEIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -127,9 +127,12 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
dropdownItems.Add(skin.ToLive(realm));
|
||||
dropdownItems.Insert(protectedCount, random_skin_info);
|
||||
|
||||
skinDropdown.Items = dropdownItems;
|
||||
Schedule(() =>
|
||||
{
|
||||
skinDropdown.Items = dropdownItems;
|
||||
|
||||
updateSelectedSkinFromConfig();
|
||||
updateSelectedSkinFromConfig();
|
||||
});
|
||||
}
|
||||
|
||||
private void updateSelectedSkinFromConfig()
|
||||
|
@ -329,7 +329,7 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
if (isPrecise)
|
||||
{
|
||||
scrollAccumulation += delta * adjust_step * 0.1;
|
||||
scrollAccumulation += delta * adjust_step;
|
||||
|
||||
while (Precision.AlmostBigger(Math.Abs(scrollAccumulation), precision))
|
||||
{
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
{
|
||||
private const float adjust_step = 0.1f;
|
||||
|
||||
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
|
||||
{
|
||||
MinValue = 0.1,
|
||||
@ -61,7 +63,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
|
||||
{
|
||||
Current = { BindTarget = DistanceSpacingMultiplier },
|
||||
KeyboardStep = 0.1f,
|
||||
KeyboardStep = adjust_step,
|
||||
}
|
||||
}
|
||||
});
|
||||
@ -93,7 +95,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
case GlobalAction.EditorIncreaseDistanceSpacing:
|
||||
case GlobalAction.EditorDecreaseDistanceSpacing:
|
||||
return adjustDistanceSpacing(e.Action, 0.1f);
|
||||
return adjustDistanceSpacing(e.Action, adjust_step);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -109,7 +111,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
case GlobalAction.EditorIncreaseDistanceSpacing:
|
||||
case GlobalAction.EditorDecreaseDistanceSpacing:
|
||||
return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
|
||||
return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -110,11 +110,31 @@ namespace osu.Game.Screens.Edit.Components.Menus
|
||||
case EditorMenuItemSpacer spacer:
|
||||
return new DrawableSpacer(spacer);
|
||||
|
||||
case StatefulMenuItem stateful:
|
||||
return new EditorStatefulMenuItem(stateful);
|
||||
|
||||
default:
|
||||
return new EditorMenuItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
private class EditorStatefulMenuItem : DrawableStatefulMenuItem
|
||||
{
|
||||
public EditorStatefulMenuItem(StatefulMenuItem item)
|
||||
: base(item)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
BackgroundColour = colourProvider.Background2;
|
||||
BackgroundColourHover = colourProvider.Background1;
|
||||
|
||||
Foreground.Padding = new MarginPadding { Vertical = 2 };
|
||||
}
|
||||
}
|
||||
|
||||
private class EditorMenuItem : DrawableOsuMenuItem
|
||||
{
|
||||
public EditorMenuItem(MenuItem item)
|
||||
|
@ -16,6 +16,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
@ -273,7 +274,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (base.OnMouseDown(e))
|
||||
beginUserDrag();
|
||||
|
||||
return true;
|
||||
// handling right button as well breaks context menus inside the timeline, only handle left button for now.
|
||||
return e.Button == MouseButton.Left;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
Vector2 size = Vector2.One;
|
||||
|
||||
if (indexInBar != 1)
|
||||
if (indexInBar != 0)
|
||||
size = BindableBeatDivisor.GetSize(divisor);
|
||||
|
||||
var line = getNextUsableLine();
|
||||
|
@ -493,7 +493,7 @@ namespace osu.Game.Screens.Edit
|
||||
if (scrollAccumulation != 0 && Math.Sign(scrollAccumulation) != scrollDirection)
|
||||
scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation));
|
||||
|
||||
scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1);
|
||||
scrollAccumulation += scrollComponent;
|
||||
|
||||
// because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off.
|
||||
while (Math.Abs(scrollAccumulation) >= precision)
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Colour = colourProvider.Background2,
|
||||
Colour = colourProvider.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -28,6 +29,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private Drawable weight;
|
||||
private Drawable stick;
|
||||
|
||||
private IAdjustableClock metronomeClock;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider overlayColourProvider { get; set; }
|
||||
|
||||
@ -192,6 +195,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Y = -3,
|
||||
},
|
||||
};
|
||||
|
||||
Clock = new FramedClock(metronomeClock = new StopwatchClock(true));
|
||||
}
|
||||
|
||||
private double beatLength;
|
||||
@ -216,6 +221,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
|
||||
return;
|
||||
|
||||
metronomeClock.Rate = IsBeatSyncedWithTrack ? BeatSyncSource.Clock.Rate : 1;
|
||||
|
||||
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(BeatSyncSource.Clock.CurrentTime);
|
||||
|
||||
if (beatLength != timingPoint.BeatLength)
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private readonly string label;
|
||||
|
||||
protected Drawable Background { get; private set; }
|
||||
|
||||
protected FillFlowContainer Content { get; private set; }
|
||||
|
||||
public RowAttribute(ControlPoint point, string label)
|
||||
@ -41,11 +43,11 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Masking = true;
|
||||
CornerRadius = 3;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
Background = new Box
|
||||
{
|
||||
Colour = overlayColours.Background4,
|
||||
Colour = overlayColours.Background5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Content = new FillFlowContainer
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
{
|
||||
@ -24,10 +25,12 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
Content.Add(text = new AttributeText(Point));
|
||||
|
||||
Background.Colour = colourProvider.Background4;
|
||||
|
||||
timeSignature.BindValueChanged(_ => updateText());
|
||||
beatLength.BindValueChanged(_ => updateText(), true);
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Background2,
|
||||
Colour = colours.Background3,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Verify
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Absolute, 200),
|
||||
new Dimension(GridSizeMode.Absolute, 250),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
|
@ -30,8 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
status.BindValueChanged(s =>
|
||||
{
|
||||
this.FadeColour(category.Value == RoomCategory.Spotlight ? colours.Pink : s.NewValue.GetAppropriateColour(colours)
|
||||
, transitionDuration);
|
||||
this.FadeColour(colours.ForRoomCategory(category.Value) ?? s.NewValue.GetAppropriateColour(colours), transitionDuration);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
@ -237,7 +237,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
roomCategory.BindTo(Room.Category);
|
||||
roomCategory.BindValueChanged(c =>
|
||||
{
|
||||
if (c.NewValue == RoomCategory.Spotlight)
|
||||
if (c.NewValue > RoomCategory.Normal)
|
||||
specialCategoryPill.Show();
|
||||
else
|
||||
specialCategoryPill.Hide();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
@ -13,6 +14,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
public class RoomSpecialCategoryPill : OnlinePlayComposite
|
||||
{
|
||||
private SpriteText text;
|
||||
private PillContainer pill;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public RoomSpecialCategoryPill()
|
||||
{
|
||||
@ -20,9 +25,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new PillContainer
|
||||
InternalChild = pill = new PillContainer
|
||||
{
|
||||
Background =
|
||||
{
|
||||
@ -43,7 +48,14 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Category.BindValueChanged(c => text.Text = c.NewValue.ToString(), true);
|
||||
Category.BindValueChanged(c =>
|
||||
{
|
||||
text.Text = c.NewValue.GetLocalisableDescription();
|
||||
|
||||
var backgroundColour = colours.ForRoomCategory(Category.Value);
|
||||
if (backgroundColour != null)
|
||||
pill.Background.Colour = backgroundColour.Value;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
{
|
||||
foreach (var room in roomFlow)
|
||||
{
|
||||
roomFlow.SetLayoutPosition(room, room.Room.Category.Value == RoomCategory.Spotlight
|
||||
roomFlow.SetLayoutPosition(room, room.Room.Category.Value > RoomCategory.Normal
|
||||
// Always show spotlight playlists at the top of the listing.
|
||||
? float.MinValue
|
||||
: -(room.Room.RoomID.Value ?? 0));
|
||||
|
@ -38,13 +38,13 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
|
||||
|
||||
var req = new GetRoomLeaderboardRequest(roomId.Value ?? 0);
|
||||
|
||||
req.Success += r =>
|
||||
req.Success += r => Schedule(() =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
SetScores(r.Leaderboard, r.UserScore);
|
||||
};
|
||||
});
|
||||
|
||||
return req;
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -49,6 +50,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
case PlaylistsCategory.Spotlight:
|
||||
criteria.Category = @"spotlight";
|
||||
break;
|
||||
|
||||
case PlaylistsCategory.FeaturedArtist:
|
||||
criteria.Category = @"featured_artist";
|
||||
break;
|
||||
}
|
||||
|
||||
return criteria;
|
||||
@ -73,7 +78,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
Any,
|
||||
Normal,
|
||||
Spotlight
|
||||
Spotlight,
|
||||
|
||||
[Description("Featured Artist")]
|
||||
FeaturedArtist,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
@ -80,16 +81,13 @@ namespace osu.Game.Screens.Play.HUD
|
||||
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (task.Exception != null)
|
||||
return;
|
||||
|
||||
timedAttributes = task.GetResultSafely();
|
||||
|
||||
IsValid = true;
|
||||
|
||||
if (lastJudgement != null)
|
||||
onJudgementChanged(lastJudgement);
|
||||
}));
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
BeatmapInfo.Length = 75000;
|
||||
BeatmapInfo.OnlineInfo = new APIBeatmap();
|
||||
BeatmapInfo.OnlineID = Interlocked.Increment(ref onlineBeatmapID);
|
||||
BeatmapInfo.Status = BeatmapOnlineStatus.Ranked;
|
||||
|
||||
Debug.Assert(BeatmapInfo.BeatmapSet != null);
|
||||
|
||||
|
32
osu.Game/Tests/Gameplay/TestGameplayState.cs
Normal file
32
osu.Game/Tests/Gameplay/TestGameplayState.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
/// <summary>
|
||||
/// Static class providing a <see cref="Create"/> convenience method to retrieve a correctly-initialised <see cref="GameplayState"/> instance in testing scenarios.
|
||||
/// </summary>
|
||||
public static class TestGameplayState
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a correctly-initialised <see cref="GameplayState"/> instance for use in testing.
|
||||
/// </summary>
|
||||
public static GameplayState Create(Ruleset ruleset, IReadOnlyList<Mod>? mods = null, Score? score = null)
|
||||
{
|
||||
var beatmap = new TestBeatmap(ruleset.RulesetInfo);
|
||||
var workingBeatmap = new TestWorkingBeatmap(beatmap);
|
||||
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
return new GameplayState(playableBeatmap, ruleset, mods, score);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -24,6 +25,8 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached]
|
||||
protected new readonly EditorClock Clock;
|
||||
|
||||
private readonly Bindable<double> frequencyAdjustment = new BindableDouble(1);
|
||||
|
||||
protected virtual bool ScrollUsingMouseWheel => true;
|
||||
|
||||
protected EditorClockTestScene()
|
||||
@ -44,14 +47,21 @@ namespace osu.Game.Tests.Visual
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
|
||||
AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v);
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
|
||||
Clock.Beatmap = e.NewValue.Beatmap;
|
||||
Clock.ChangeSource(e.NewValue.Track);
|
||||
Clock.ProcessFrame();
|
||||
|
||||
e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -35,8 +35,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.11.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.513.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
<PackageReference Include="Sentry" Version="3.17.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -61,8 +61,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.513.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.529.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.525.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.529.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user