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Add failing test case for back button behaviour in song select
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@ -8,9 +8,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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@ -54,6 +56,39 @@ namespace osu.Game.Tests.Visual.Navigation
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestSongSelectBackActionHandling()
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{
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TestPlaySongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddStep("set filter", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
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AddStep("press back", () => InputManager.Click(MouseButton.Button1));
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AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
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AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));
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AddStep("set filter again", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
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AddStep("open collections dropdown", () =>
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{
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InputManager.MoveMouseTo(songSelect.ChildrenOfType<CollectionFilterDropdown>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("press back once", () => InputManager.Click(MouseButton.Button1));
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AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
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AddAssert("collections dropdown closed", () => songSelect
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.ChildrenOfType<CollectionFilterDropdown>().Single()
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.ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu>().Single().State == MenuState.Closed);
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AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1));
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AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));
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AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1));
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ConfirmAtMainMenu();
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}
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/// <summary>
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/// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding
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/// but should be handled *after* song select).
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