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Adjust test slightly

* Import `osuTK.Input` instead of using full qualified name
* Use some more straightforward assertions
This commit is contained in:
Bartłomiej Dach 2022-05-22 19:27:20 +02:00
parent fc25d248ad
commit 0bef2ca752
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@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
@ -28,6 +29,7 @@ using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -194,10 +196,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(osuTK.Input.Key.F1));
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddUntilStep("mod select contents loaded",
() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
AddUntilStep("mod select shown", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Visible);
}
[Test]
@ -214,10 +215,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(osuTK.Input.Key.F1));
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddAssert("mod select contents not loaded",
() => !(this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded)));
AddWaitStep("wait some", 3);
AddAssert("mod select not shown", () => this.ChildrenOfType<ModSelectOverlay>().Single().State.Value == Visibility.Hidden);
}
[Test]