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``` TearDown : osu.Framework.Testing.Drawables.Steps.AssertButton+TracedException : Channel 1 ready --TearDown at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal() at osu.Framework.Threading.Scheduler.Update() at osu.Framework.Graphics.Drawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree() at osu.Framework.Platform.GameHost.UpdateFrame() at osu.Framework.Threading.GameThread.processFrame() at osu.Framework.Threading.GameThread.RunSingleFrame() at osu.Framework.Threading.GameThread.<createThread>g__runWork|66_0() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) ----- One or more child tests had errors Exception doesn't have a stacktrace [runtime] 2022-05-29 19:29:09 [verbose]: 💨 Class: TestSceneChatOverlayV2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔶 Test: TestSlowLoadingChannel [runtime] 2022-05-29 19:29:09 [verbose]: Chat is now polling every 60000 ms [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #1 Setup request handler [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #2 Add test channels [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #3 Show overlay (slow-loading) [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #4 Join channel 1 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #5 Select channel 1 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #6 Channel 1 loading [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #7 Join channel 2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #8 Select channel 2 [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #9 Channel 2 loading [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #10 Finish channel 1 load [runtime] 2022-05-29 19:29:09 [verbose]: 🔸 Step #11 Channel 1 ready [runtime] 2022-05-29 19:29:09 [verbose]: 💥 Failed [runtime] 2022-05-29 19:29:09 [verbose]: ⏳ Currently loading components (2) [runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel [runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard)) [runtime] 2022-05-29 19:29:09 [verbose]: - state: Loading [runtime] 2022-05-29 19:29:09 [verbose]: TestSceneChatOverlayV2+SlowLoadingDrawableChannel [runtime] 2022-05-29 19:29:09 [verbose]: - thread: ThreadedTaskScheduler (LoadComponentsAsync (standard)) [runtime] 2022-05-29 19:29:09 [verbose]: - state: Ready [runtime] 2022-05-29 19:29:09 [verbose]: 🧵 Task schedulers [runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:1 pending:0 [runtime] 2022-05-29 19:29:09 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0 [runtime] 2022-05-29 19:29:09 [verbose]: 🎱 Thread pool [runtime] 2022-05-29 19:29:09 [verbose]: worker: min 32 max 32,767 available 32,765 [runtime] 2022-05-29 19:29:09 [verbose]: completion: min 32 max 1,000 available 1,000 ``` |
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.. | ||
Audio | ||
Background | ||
Beatmaps | ||
Collections | ||
Colours | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Mods | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestMultiplayerComponents.cs | ||
TestSceneOsuScreenStack.cs |