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Merge branch 'master' into new-chat-visibility-behaviour

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Salman Ahmed 2022-05-12 09:04:24 +03:00 committed by GitHub
commit 82c4a5fe9f
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8 changed files with 237 additions and 231 deletions

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Linq;
using NUnit.Framework;
@ -12,11 +14,9 @@ using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
@ -41,20 +41,16 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = new ModColumn(modType, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(modType)
}
});
AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
}
[Test]
public void TestMultiSelection()
{
ModColumn column = null;
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -62,7 +58,8 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = column = new ModColumn(ModType.DifficultyIncrease, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.DifficultyIncrease)
}
});
@ -91,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestFiltering()
{
TestModColumn column = null;
TestModColumn column = null!;
AddStep("create content", () => Child = new Container
{
@ -100,30 +97,31 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = column = new TestModColumn(ModType.Fun, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.Fun)
}
});
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
clickToggle();
AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
AddStep("unset filter", () => column.Filter = null);
AddStep("unset filter", () => setFilter(null));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("filter out everything", () => column.Filter = _ => false);
AddStep("filter out everything", () => setFilter(_ => false));
AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
AddStep("inset filter", () => column.Filter = null);
AddStep("inset filter", () => setFilter(null));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
@ -138,7 +136,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestKeyboardSelection()
{
ModColumn column = null;
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -146,7 +144,8 @@ namespace osu.Game.Tests.Visual.UserInterface
Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.DifficultyReduction)
}
});
@ -158,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("press W again", () => InputManager.Key(Key.W));
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
AddStep("set filter to NF", () => setFilter(mod => mod.Acronym == "NF"));
AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
@ -166,12 +165,18 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("press W again", () => InputManager.Key(Key.W));
AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("filter out everything", () => column.Filter = _ => false);
AddStep("filter out everything", () => setFilter(_ => false));
AddStep("press W", () => InputManager.Key(Key.W));
AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
AddStep("clear filter", () => column.Filter = null);
AddStep("clear filter", () => setFilter(null));
}
private void setFilter(Func<Mod, bool>? filter)
{
foreach (var modState in this.ChildrenOfType<ModColumn>().Single().AvailableMods)
modState.Filtered.Value = filter?.Invoke(modState.Mod) == false;
}
private class TestModColumn : ModColumn
@ -183,5 +188,13 @@ namespace osu.Game.Tests.Visual.UserInterface
{
}
}
private static ModState[] getExampleModsFor(ModType modType)
{
return new OsuRuleset().GetModsFor(modType)
.SelectMany(ModUtils.FlattenMod)
.Select(mod => new ModState(mod))
.ToArray();
}
}
}

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@ -18,6 +18,7 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Mods;
using osuTK;
using osuTK.Input;
@ -481,6 +482,21 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("3 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 3);
}
[Test]
public void TestColumnHidingOnRulesetChange()
{
createScreen();
changeRuleset(0);
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
AddStep("change to ruleset without all mod types", () => Ruleset.Value = TestCustomisableModRuleset.CreateTestRulesetInfo());
AddUntilStep("1 column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 1);
changeRuleset(0);
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

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@ -19,6 +19,11 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
public IncompatibilityDisplayingModPanel(ModState modState)
: base(modState)
{
}
public IncompatibilityDisplayingModPanel(Mod mod)
: base(mod)
{

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@ -13,7 +13,6 @@ using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
@ -25,7 +24,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -38,20 +36,30 @@ namespace osu.Game.Overlays.Mods
public readonly ModType ModType;
private Func<Mod, bool>? filter;
private IReadOnlyList<ModState> availableMods = Array.Empty<ModState>();
/// <summary>
/// A function determining whether each mod in the column should be displayed.
/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
/// Sets the list of mods to show in this column.
/// </summary>
public Func<Mod, bool>? Filter
public IReadOnlyList<ModState> AvailableMods
{
get => filter;
get => availableMods;
set
{
filter = value;
Debug.Assert(value.All(mod => mod.Mod.Type == ModType));
availableMods = value;
foreach (var mod in availableMods)
{
mod.Active.BindValueChanged(_ => updateState());
mod.Filtered.BindValueChanged(_ => updateState());
}
updateState();
if (IsLoaded)
asyncLoadPanels();
}
}
@ -60,44 +68,12 @@ namespace osu.Game.Overlays.Mods
/// </summary>
public Bindable<bool> Active = new BindableBool(true);
private readonly Bindable<bool> allFiltered = new BindableBool();
/// <summary>
/// True if all of the panels in this column have been filtered out by the current <see cref="Filter"/>.
/// </summary>
public IBindable<bool> AllFiltered => allFiltered;
/// <summary>
/// List of mods marked as selected in this column.
/// </summary>
/// <remarks>
/// Note that the mod instances returned by this property are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
/// <summary>
/// Invoked when a mod panel has been selected interactively by the user.
/// </summary>
public event Action? SelectionChangedByUser;
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod);
private readonly Key[]? toggleKeys;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
/// <summary>
/// All mods that are available for the current ruleset in this particular column.
/// </summary>
/// <remarks>
/// Note that the mod instances in this list are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
private IReadOnlyList<Mod> localAvailableMods = Array.Empty<Mod>();
private readonly TextFlowContainer headerText;
private readonly Box headerBackground;
private readonly Container contentContainer;
@ -257,12 +233,8 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
availableMods.BindTo(game.AvailableMods);
updateLocalAvailableMods(asyncLoadContent: false);
availableMods.BindValueChanged(_ => updateLocalAvailableMods(asyncLoadContent: true));
headerBackground.Colour = accentColour = colours.ForModType(ModType);
if (toggleAllCheckbox != null)
@ -280,6 +252,7 @@ namespace osu.Game.Overlays.Mods
base.LoadComplete();
toggleAllCheckbox?.Current.BindValueChanged(_ => updateToggleAllText(), true);
asyncLoadPanels();
}
private void updateToggleAllText()
@ -288,34 +261,21 @@ namespace osu.Game.Overlays.Mods
toggleAllCheckbox.LabelText = toggleAllCheckbox.Current.Value ? CommonStrings.DeselectAll : CommonStrings.SelectAll;
}
private void updateLocalAvailableMods(bool asyncLoadContent)
{
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>())
.Select(m => m.DeepClone())
.ToList();
if (newMods.SequenceEqual(localAvailableMods))
return;
localAvailableMods = newMods;
if (asyncLoadContent)
asyncLoadPanels();
else
onPanelsLoaded(createPanels());
}
private CancellationTokenSource? cancellationTokenSource;
private void asyncLoadPanels()
{
cancellationTokenSource?.Cancel();
var panels = createPanels();
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
Task? loadTask;
latestLoadTask = loadTask = LoadComponentsAsync(panels, onPanelsLoaded, (cancellationTokenSource = new CancellationTokenSource()).Token);
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
{
panelFlow.ChildrenEnumerable = loaded;
updateState();
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ =>
{
if (loadTask == latestLoadTask)
@ -323,97 +283,17 @@ namespace osu.Game.Overlays.Mods
});
}
private IEnumerable<ModPanel> createPanels()
{
var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
return panels;
}
private void onPanelsLoaded(IEnumerable<ModPanel> loaded)
{
panelFlow.ChildrenEnumerable = loaded;
updateState();
foreach (var panel in panelFlow)
{
panel.Active.BindValueChanged(_ => panelStateChanged(panel));
}
}
private void updateState()
{
foreach (var panel in panelFlow)
{
panel.Active.Value = SelectedMods.Contains(panel.Mod);
panel.ApplyFilter(Filter);
}
allFiltered.Value = panelFlow.All(panel => panel.Filtered.Value);
Alpha = availableMods.All(mod => mod.Filtered.Value) ? 0 : 1;
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
{
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
toggleAllCheckbox.Alpha = availableMods.Any(panel => !panel.Filtered.Value) ? 1 : 0;
toggleAllCheckbox.Current.Value = availableMods.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
}
}
/// <summary>
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
/// </summary>
private bool externalSelectionUpdateInProgress;
private void panelStateChanged(ModPanel panel)
{
if (externalSelectionUpdateInProgress)
return;
var newSelectedMods = panel.Active.Value
? SelectedMods.Append(panel.Mod)
: SelectedMods.Except(panel.Mod.Yield());
SelectedMods = newSelectedMods.ToArray();
updateState();
SelectionChangedByUser?.Invoke();
}
/// <summary>
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
/// </summary>
/// <remarks>
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
/// <see cref="ModSelectOverlay"/> uses this to substitute any external mod references in <see cref="ModSelectOverlay.SelectedMods"/>
/// to references that are owned by this column.
/// </remarks>
internal void SetSelection(IReadOnlyList<Mod> mods)
{
externalSelectionUpdateInProgress = true;
var newSelection = new List<Mod>();
foreach (var mod in localAvailableMods)
{
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType());
if (matchingSelectedMod != null)
{
mod.CopyFrom(matchingSelectedMod);
newSelection.Add(mod);
}
else
{
mod.ResetSettingsToDefaults();
}
}
SelectedMods = newSelection;
updateState();
externalSelectionUpdateInProgress = false;
}
#region Bulk select / deselect
private const double initial_multiple_selection_delay = 120;
@ -455,7 +335,7 @@ namespace osu.Game.Overlays.Mods
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
foreach (var button in availableMods.Where(b => !b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
}
@ -466,7 +346,7 @@ namespace osu.Game.Overlays.Mods
{
pendingSelectionOperations.Clear();
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
foreach (var button in availableMods.Where(b => b.Active.Value && !b.Filtered.Value))
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
}
@ -553,10 +433,10 @@ namespace osu.Game.Overlays.Mods
int index = Array.IndexOf(toggleKeys, e.Key);
if (index < 0) return false;
var panel = panelFlow.ElementAtOrDefault(index);
if (panel == null || panel.Filtered.Value) return false;
var modState = availableMods.ElementAtOrDefault(index);
if (modState == null || modState.Filtered.Value) return false;
panel.Active.Toggle();
modState.Active.Toggle();
return true;
}

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@ -28,9 +28,11 @@ namespace osu.Game.Overlays.Mods
{
public class ModPanel : OsuClickableContainer
{
public Mod Mod { get; }
public BindableBool Active { get; } = new BindableBool();
public BindableBool Filtered { get; } = new BindableBool();
public Mod Mod => modState.Mod;
public BindableBool Active => modState.Active;
public BindableBool Filtered => modState.Filtered;
private readonly ModState modState;
protected readonly Box Background;
protected readonly Container SwitchContainer;
@ -55,9 +57,9 @@ namespace osu.Game.Overlays.Mods
private Sample? sampleOff;
private Sample? sampleOn;
public ModPanel(Mod mod)
public ModPanel(ModState modState)
{
Mod = mod;
this.modState = modState;
RelativeSizeAxes = Axes.X;
Height = 42;
@ -79,7 +81,7 @@ namespace osu.Game.Overlays.Mods
SwitchContainer = new Container
{
RelativeSizeAxes = Axes.Y,
Child = new ModSwitchSmall(mod)
Child = new ModSwitchSmall(Mod)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -115,7 +117,7 @@ namespace osu.Game.Overlays.Mods
{
new OsuSpriteText
{
Text = mod.Name,
Text = Mod.Name,
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Margin = new MarginPadding
@ -125,7 +127,7 @@ namespace osu.Game.Overlays.Mods
},
new OsuSpriteText
{
Text = mod.Description,
Text = Mod.Description,
Font = OsuFont.Default.With(size: 12),
RelativeSizeAxes = Axes.X,
Truncate = true,
@ -141,6 +143,11 @@ namespace osu.Game.Overlays.Mods
Action = Active.Toggle;
}
public ModPanel(Mod mod)
: this(new ModState(mod))
{
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler)
{

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@ -12,7 +12,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Lists;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
@ -22,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK;
using osuTK.Input;
@ -47,9 +47,7 @@ namespace osu.Game.Overlays.Mods
set
{
isValidMod = value ?? throw new ArgumentNullException(nameof(value));
if (IsLoaded)
updateAvailableMods();
filterMods();
}
}
@ -64,6 +62,10 @@ namespace osu.Game.Overlays.Mods
protected virtual IEnumerable<ShearedButton> CreateFooterButtons() => createDefaultFooterButtons();
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
private readonly Dictionary<ModType, IReadOnlyList<ModState>> localAvailableMods = new Dictionary<ModType, IReadOnlyList<ModState>>();
private IEnumerable<ModState> allLocalAvailableMods => localAvailableMods.SelectMany(pair => pair.Value);
private readonly BindableBool customisationVisible = new BindableBool();
private ModSettingsArea modSettingsArea = null!;
@ -82,7 +84,7 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuGameBase game, OsuColour colours)
{
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
@ -184,10 +186,15 @@ namespace osu.Game.Overlays.Mods
LighterColour = colours.Pink1
})
};
availableMods.BindTo(game.AvailableMods);
}
protected override void LoadComplete()
{
// this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly.
availableMods.BindValueChanged(_ => createLocalMods(), true);
base.LoadComplete();
State.BindValueChanged(_ => samplePlaybackDisabled.Value = State.Value == Visibility.Hidden, true);
@ -201,18 +208,11 @@ namespace osu.Game.Overlays.Mods
{
updateMultiplier();
updateCustomisation(val);
updateSelectionFromBindable();
updateFromExternalSelection();
}, true);
foreach (var column in columnFlow.Columns)
{
column.SelectionChangedByUser += updateBindableFromSelection;
}
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
updateAvailableMods();
// Start scrolled slightly to the right to give the user a sense that
// there is more horizontal content available.
ScheduleAfterChildren(() =>
@ -244,7 +244,6 @@ namespace osu.Game.Overlays.Mods
{
var column = CreateModColumn(modType, toggleKeys).With(column =>
{
column.Filter = IsValidMod;
// spacing applied here rather than via `columnFlow.Spacing` to avoid uneven gaps when some of the columns are hidden.
column.Margin = new MarginPadding { Right = 10 };
});
@ -272,6 +271,34 @@ namespace osu.Game.Overlays.Mods
}
};
private void createLocalMods()
{
localAvailableMods.Clear();
foreach (var (modType, mods) in availableMods.Value)
{
var modStates = mods.SelectMany(ModUtils.FlattenMod)
.Select(mod => new ModState(mod.DeepClone()))
.ToArray();
foreach (var modState in modStates)
modState.Active.BindValueChanged(_ => updateFromInternalSelection());
localAvailableMods[modType] = modStates;
}
filterMods();
foreach (var column in columnFlow.Columns)
column.AvailableMods = localAvailableMods.GetValueOrDefault(column.ModType, Array.Empty<ModState>());
}
private void filterMods()
{
foreach (var modState in allLocalAvailableMods)
modState.Filtered.Value = !modState.Mod.HasImplementation || !IsValidMod.Invoke(modState.Mod);
}
private void updateMultiplier()
{
if (multiplierDisplay == null)
@ -285,12 +312,6 @@ namespace osu.Game.Overlays.Mods
multiplierDisplay.Current.Value = multiplier;
}
private void updateAvailableMods()
{
foreach (var column in columnFlow.Columns)
column.Filter = m => m.HasImplementation && isValidMod.Invoke(m);
}
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
{
if (customisationButton == null)
@ -339,26 +360,53 @@ namespace osu.Game.Overlays.Mods
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
}
private void updateSelectionFromBindable()
{
// `SelectedMods` may contain mod references that come from external sources.
// to ensure isolation, first pull in the potentially-external change into the mod columns...
foreach (var column in columnFlow.Columns)
column.SetSelection(SelectedMods.Value);
/// <summary>
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SelectedMods"/> change.
/// </summary>
private bool externalSelectionUpdateInProgress;
// and then, when done, replace the potentially-external mod references in `SelectedMods` with ones we own.
updateBindableFromSelection();
private void updateFromExternalSelection()
{
if (externalSelectionUpdateInProgress)
return;
externalSelectionUpdateInProgress = true;
var newSelection = new List<Mod>();
foreach (var modState in allLocalAvailableMods)
{
var matchingSelectedMod = SelectedMods.Value.SingleOrDefault(selected => selected.GetType() == modState.Mod.GetType());
if (matchingSelectedMod != null)
{
modState.Mod.CopyFrom(matchingSelectedMod);
modState.Active.Value = true;
newSelection.Add(modState.Mod);
}
else
{
modState.Mod.ResetSettingsToDefaults();
modState.Active.Value = false;
}
}
SelectedMods.Value = newSelection;
externalSelectionUpdateInProgress = false;
}
private void updateBindableFromSelection()
private void updateFromInternalSelection()
{
var candidateSelection = columnFlow.Columns.SelectMany(column => column.SelectedMods).ToArray();
// the following guard intends to check cases where we've already replaced potentially-external mod references with our own and avoid endless recursion.
// TODO: replace custom comparer with System.Collections.Generic.ReferenceEqualityComparer when fully on .NET 6
if (candidateSelection.SequenceEqual(SelectedMods.Value, new FuncEqualityComparer<Mod>(ReferenceEquals)))
if (externalSelectionUpdateInProgress)
return;
var candidateSelection = allLocalAvailableMods.Where(modState => modState.Active.Value)
.Select(modState => modState.Mod)
.ToArray();
SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection);
}
@ -383,10 +431,12 @@ namespace osu.Game.Overlays.Mods
{
var column = columnFlow[i].Column;
double delay = column.AllFiltered.Value ? 0 : nonFilteredColumnCount * 30;
double duration = column.AllFiltered.Value ? 0 : fade_in_duration;
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
double delay = allFiltered ? 0 : nonFilteredColumnCount * 30;
double duration = allFiltered ? 0 : fade_in_duration;
float startingYPosition = 0;
if (!column.AllFiltered.Value)
if (!allFiltered)
startingYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
column.TopLevelContent
@ -395,7 +445,7 @@ namespace osu.Game.Overlays.Mods
.MoveToY(0, duration, Easing.OutQuint)
.FadeIn(duration, Easing.OutQuint);
if (!column.AllFiltered.Value)
if (!allFiltered)
nonFilteredColumnCount += 1;
}
}
@ -416,9 +466,11 @@ namespace osu.Game.Overlays.Mods
{
var column = columnFlow[i].Column;
double duration = column.AllFiltered.Value ? 0 : fade_out_duration;
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
double duration = allFiltered ? 0 : fade_out_duration;
float newYPosition = 0;
if (!column.AllFiltered.Value)
if (!allFiltered)
newYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
column.FlushPendingSelections();
@ -426,7 +478,7 @@ namespace osu.Game.Overlays.Mods
.MoveToY(newYPosition, duration, Easing.OutQuint)
.FadeOut(duration, Easing.OutQuint);
if (!column.AllFiltered.Value)
if (!allFiltered)
nonFilteredColumnCount += 1;
}
}
@ -570,8 +622,8 @@ namespace osu.Game.Overlays.Mods
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => updateState());
Column.AllFiltered.BindValueChanged(_ => updateState(), true);
Active.BindValueChanged(_ => updateState(), true);
FinishTransforms();
}
@ -581,8 +633,6 @@ namespace osu.Game.Overlays.Mods
{
Colour4 targetColour;
Column.Alpha = Column.AllFiltered.Value ? 0 : 1;
if (Column.Active.Value)
targetColour = Colour4.White;
else

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// Wrapper class used to store the current state of a mod shown on the <see cref="ModSelectOverlay"/>.
/// Used primarily to decouple data from drawable logic.
/// </summary>
public class ModState
{
/// <summary>
/// The mod that whose state this instance describes.
/// </summary>
public Mod Mod { get; }
/// <summary>
/// Whether the mod is currently selected.
/// </summary>
public BindableBool Active { get; } = new BindableBool();
/// <summary>
/// Whether the mod is currently filtered out due to not matching imposed criteria.
/// </summary>
public BindableBool Filtered { get; } = new BindableBool();
public ModState(Mod mod)
{
Mod = mod;
}
}
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Mods
{
}
protected override ModPanel CreateModPanel(Mod mod) => new IncompatibilityDisplayingModPanel(mod);
protected override ModPanel CreateModPanel(ModState modState) => new IncompatibilityDisplayingModPanel(modState);
}
}
}