mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into new-chat-visibility-behaviour
This commit is contained in:
commit
82c4a5fe9f
@ -1,6 +1,8 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Linq;
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using NUnit.Framework;
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@ -12,11 +14,9 @@ using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Utils;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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@ -41,20 +41,16 @@ namespace osu.Game.Tests.Visual.UserInterface
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Child = new ModColumn(modType, false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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AvailableMods = getExampleModsFor(modType)
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}
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});
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AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
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}
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[Test]
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public void TestMultiSelection()
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{
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ModColumn column = null;
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ModColumn column = null!;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -62,7 +58,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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Child = column = new ModColumn(ModType.DifficultyIncrease, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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AvailableMods = getExampleModsFor(ModType.DifficultyIncrease)
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}
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});
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@ -91,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestFiltering()
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{
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TestModColumn column = null;
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TestModColumn column = null!;
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|
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AddStep("create content", () => Child = new Container
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{
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@ -100,30 +97,31 @@ namespace osu.Game.Tests.Visual.UserInterface
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Child = column = new TestModColumn(ModType.Fun, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
|
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AvailableMods = getExampleModsFor(ModType.Fun)
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}
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});
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AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
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AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
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clickToggle();
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AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
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AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
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AddStep("unset filter", () => column.Filter = null);
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AddStep("unset filter", () => setFilter(null));
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
|
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AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
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AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
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AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("filter out everything", () => column.Filter = _ => false);
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AddStep("filter out everything", () => setFilter(_ => false));
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AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
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AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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|
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AddStep("inset filter", () => column.Filter = null);
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AddStep("inset filter", () => setFilter(null));
|
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
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AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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@ -138,7 +136,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestKeyboardSelection()
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{
|
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ModColumn column = null;
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ModColumn column = null!;
|
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AddStep("create content", () => Child = new Container
|
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{
|
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RelativeSizeAxes = Axes.Both,
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@ -146,7 +144,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
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{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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AvailableMods = getExampleModsFor(ModType.DifficultyReduction)
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}
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});
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@ -158,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
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AddStep("set filter to NF", () => setFilter(mod => mod.Acronym == "NF"));
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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@ -166,12 +165,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("filter out everything", () => column.Filter = _ => false);
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AddStep("filter out everything", () => setFilter(_ => false));
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("clear filter", () => column.Filter = null);
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AddStep("clear filter", () => setFilter(null));
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}
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private void setFilter(Func<Mod, bool>? filter)
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{
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foreach (var modState in this.ChildrenOfType<ModColumn>().Single().AvailableMods)
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modState.Filtered.Value = filter?.Invoke(modState.Mod) == false;
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}
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private class TestModColumn : ModColumn
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@ -183,5 +188,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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}
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}
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private static ModState[] getExampleModsFor(ModType modType)
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{
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return new OsuRuleset().GetModsFor(modType)
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.SelectMany(ModUtils.FlattenMod)
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.Select(mod => new ModState(mod))
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.ToArray();
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}
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}
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}
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|
@ -18,6 +18,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Input;
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@ -481,6 +482,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("3 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 3);
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}
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[Test]
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public void TestColumnHidingOnRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
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AddStep("change to ruleset without all mod types", () => Ruleset.Value = TestCustomisableModRuleset.CreateTestRulesetInfo());
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AddUntilStep("1 column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 1);
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changeRuleset(0);
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AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded",
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() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
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|
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|
@ -19,6 +19,11 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
|
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
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|
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public IncompatibilityDisplayingModPanel(ModState modState)
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: base(modState)
|
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{
|
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}
|
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|
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public IncompatibilityDisplayingModPanel(Mod mod)
|
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: base(mod)
|
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{
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|
@ -13,7 +13,6 @@ using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -25,7 +24,6 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -38,20 +36,30 @@ namespace osu.Game.Overlays.Mods
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public readonly ModType ModType;
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private Func<Mod, bool>? filter;
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private IReadOnlyList<ModState> availableMods = Array.Empty<ModState>();
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/// <summary>
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/// A function determining whether each mod in the column should be displayed.
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/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
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/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
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/// Sets the list of mods to show in this column.
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/// </summary>
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public Func<Mod, bool>? Filter
|
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public IReadOnlyList<ModState> AvailableMods
|
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{
|
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get => filter;
|
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get => availableMods;
|
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set
|
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{
|
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filter = value;
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Debug.Assert(value.All(mod => mod.Mod.Type == ModType));
|
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|
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availableMods = value;
|
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|
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foreach (var mod in availableMods)
|
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{
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mod.Active.BindValueChanged(_ => updateState());
|
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mod.Filtered.BindValueChanged(_ => updateState());
|
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}
|
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|
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updateState();
|
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|
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if (IsLoaded)
|
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asyncLoadPanels();
|
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}
|
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}
|
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|
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@ -60,44 +68,12 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
|
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public Bindable<bool> Active = new BindableBool(true);
|
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|
||||
private readonly Bindable<bool> allFiltered = new BindableBool();
|
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|
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/// <summary>
|
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/// True if all of the panels in this column have been filtered out by the current <see cref="Filter"/>.
|
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/// </summary>
|
||||
public IBindable<bool> AllFiltered => allFiltered;
|
||||
|
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/// <summary>
|
||||
/// List of mods marked as selected in this column.
|
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/// </summary>
|
||||
/// <remarks>
|
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/// Note that the mod instances returned by this property are owned solely by this column
|
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/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
|
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/// </remarks>
|
||||
public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a mod panel has been selected interactively by the user.
|
||||
/// </summary>
|
||||
public event Action? SelectionChangedByUser;
|
||||
|
||||
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
|
||||
|
||||
protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
|
||||
protected virtual ModPanel CreateModPanel(ModState mod) => new ModPanel(mod);
|
||||
|
||||
private readonly Key[]? toggleKeys;
|
||||
|
||||
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||
|
||||
/// <summary>
|
||||
/// All mods that are available for the current ruleset in this particular column.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Note that the mod instances in this list are owned solely by this column
|
||||
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
|
||||
/// </remarks>
|
||||
private IReadOnlyList<Mod> localAvailableMods = Array.Empty<Mod>();
|
||||
|
||||
private readonly TextFlowContainer headerText;
|
||||
private readonly Box headerBackground;
|
||||
private readonly Container contentContainer;
|
||||
@ -257,12 +233,8 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
|
||||
private void load(OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
availableMods.BindTo(game.AvailableMods);
|
||||
updateLocalAvailableMods(asyncLoadContent: false);
|
||||
availableMods.BindValueChanged(_ => updateLocalAvailableMods(asyncLoadContent: true));
|
||||
|
||||
headerBackground.Colour = accentColour = colours.ForModType(ModType);
|
||||
|
||||
if (toggleAllCheckbox != null)
|
||||
@ -280,6 +252,7 @@ namespace osu.Game.Overlays.Mods
|
||||
base.LoadComplete();
|
||||
|
||||
toggleAllCheckbox?.Current.BindValueChanged(_ => updateToggleAllText(), true);
|
||||
asyncLoadPanels();
|
||||
}
|
||||
|
||||
private void updateToggleAllText()
|
||||
@ -288,34 +261,21 @@ namespace osu.Game.Overlays.Mods
|
||||
toggleAllCheckbox.LabelText = toggleAllCheckbox.Current.Value ? CommonStrings.DeselectAll : CommonStrings.SelectAll;
|
||||
}
|
||||
|
||||
private void updateLocalAvailableMods(bool asyncLoadContent)
|
||||
{
|
||||
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>())
|
||||
.Select(m => m.DeepClone())
|
||||
.ToList();
|
||||
|
||||
if (newMods.SequenceEqual(localAvailableMods))
|
||||
return;
|
||||
|
||||
localAvailableMods = newMods;
|
||||
|
||||
if (asyncLoadContent)
|
||||
asyncLoadPanels();
|
||||
else
|
||||
onPanelsLoaded(createPanels());
|
||||
}
|
||||
|
||||
private CancellationTokenSource? cancellationTokenSource;
|
||||
|
||||
private void asyncLoadPanels()
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
|
||||
var panels = createPanels();
|
||||
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
|
||||
|
||||
Task? loadTask;
|
||||
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, onPanelsLoaded, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = loaded;
|
||||
updateState();
|
||||
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
loadTask.ContinueWith(_ =>
|
||||
{
|
||||
if (loadTask == latestLoadTask)
|
||||
@ -323,97 +283,17 @@ namespace osu.Game.Overlays.Mods
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<ModPanel> createPanels()
|
||||
{
|
||||
var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
|
||||
return panels;
|
||||
}
|
||||
|
||||
private void onPanelsLoaded(IEnumerable<ModPanel> loaded)
|
||||
{
|
||||
panelFlow.ChildrenEnumerable = loaded;
|
||||
|
||||
updateState();
|
||||
|
||||
foreach (var panel in panelFlow)
|
||||
{
|
||||
panel.Active.BindValueChanged(_ => panelStateChanged(panel));
|
||||
}
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
foreach (var panel in panelFlow)
|
||||
{
|
||||
panel.Active.Value = SelectedMods.Contains(panel.Mod);
|
||||
panel.ApplyFilter(Filter);
|
||||
}
|
||||
|
||||
allFiltered.Value = panelFlow.All(panel => panel.Filtered.Value);
|
||||
Alpha = availableMods.All(mod => mod.Filtered.Value) ? 0 : 1;
|
||||
|
||||
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
|
||||
{
|
||||
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
|
||||
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
|
||||
toggleAllCheckbox.Alpha = availableMods.Any(panel => !panel.Filtered.Value) ? 1 : 0;
|
||||
toggleAllCheckbox.Current.Value = availableMods.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
|
||||
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
|
||||
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
|
||||
/// </summary>
|
||||
private bool externalSelectionUpdateInProgress;
|
||||
|
||||
private void panelStateChanged(ModPanel panel)
|
||||
{
|
||||
if (externalSelectionUpdateInProgress)
|
||||
return;
|
||||
|
||||
var newSelectedMods = panel.Active.Value
|
||||
? SelectedMods.Append(panel.Mod)
|
||||
: SelectedMods.Except(panel.Mod.Yield());
|
||||
|
||||
SelectedMods = newSelectedMods.ToArray();
|
||||
updateState();
|
||||
SelectionChangedByUser?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
|
||||
/// <see cref="ModSelectOverlay"/> uses this to substitute any external mod references in <see cref="ModSelectOverlay.SelectedMods"/>
|
||||
/// to references that are owned by this column.
|
||||
/// </remarks>
|
||||
internal void SetSelection(IReadOnlyList<Mod> mods)
|
||||
{
|
||||
externalSelectionUpdateInProgress = true;
|
||||
|
||||
var newSelection = new List<Mod>();
|
||||
|
||||
foreach (var mod in localAvailableMods)
|
||||
{
|
||||
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType());
|
||||
|
||||
if (matchingSelectedMod != null)
|
||||
{
|
||||
mod.CopyFrom(matchingSelectedMod);
|
||||
newSelection.Add(mod);
|
||||
}
|
||||
else
|
||||
{
|
||||
mod.ResetSettingsToDefaults();
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods = newSelection;
|
||||
updateState();
|
||||
|
||||
externalSelectionUpdateInProgress = false;
|
||||
}
|
||||
|
||||
#region Bulk select / deselect
|
||||
|
||||
private const double initial_multiple_selection_delay = 120;
|
||||
@ -455,7 +335,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
pendingSelectionOperations.Clear();
|
||||
|
||||
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
|
||||
foreach (var button in availableMods.Where(b => !b.Active.Value && !b.Filtered.Value))
|
||||
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
|
||||
}
|
||||
|
||||
@ -466,7 +346,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
pendingSelectionOperations.Clear();
|
||||
|
||||
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
|
||||
foreach (var button in availableMods.Where(b => b.Active.Value && !b.Filtered.Value))
|
||||
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
|
||||
}
|
||||
|
||||
@ -553,10 +433,10 @@ namespace osu.Game.Overlays.Mods
|
||||
int index = Array.IndexOf(toggleKeys, e.Key);
|
||||
if (index < 0) return false;
|
||||
|
||||
var panel = panelFlow.ElementAtOrDefault(index);
|
||||
if (panel == null || panel.Filtered.Value) return false;
|
||||
var modState = availableMods.ElementAtOrDefault(index);
|
||||
if (modState == null || modState.Filtered.Value) return false;
|
||||
|
||||
panel.Active.Toggle();
|
||||
modState.Active.Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -28,9 +28,11 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModPanel : OsuClickableContainer
|
||||
{
|
||||
public Mod Mod { get; }
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
public BindableBool Filtered { get; } = new BindableBool();
|
||||
public Mod Mod => modState.Mod;
|
||||
public BindableBool Active => modState.Active;
|
||||
public BindableBool Filtered => modState.Filtered;
|
||||
|
||||
private readonly ModState modState;
|
||||
|
||||
protected readonly Box Background;
|
||||
protected readonly Container SwitchContainer;
|
||||
@ -55,9 +57,9 @@ namespace osu.Game.Overlays.Mods
|
||||
private Sample? sampleOff;
|
||||
private Sample? sampleOn;
|
||||
|
||||
public ModPanel(Mod mod)
|
||||
public ModPanel(ModState modState)
|
||||
{
|
||||
Mod = mod;
|
||||
this.modState = modState;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 42;
|
||||
@ -79,7 +81,7 @@ namespace osu.Game.Overlays.Mods
|
||||
SwitchContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = new ModSwitchSmall(mod)
|
||||
Child = new ModSwitchSmall(Mod)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -115,7 +117,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = mod.Name,
|
||||
Text = Mod.Name,
|
||||
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Margin = new MarginPadding
|
||||
@ -125,7 +127,7 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = mod.Description,
|
||||
Text = Mod.Description,
|
||||
Font = OsuFont.Default.With(size: 12),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
@ -141,6 +143,11 @@ namespace osu.Game.Overlays.Mods
|
||||
Action = Active.Toggle;
|
||||
}
|
||||
|
||||
public ModPanel(Mod mod)
|
||||
: this(new ModState(mod))
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
||||
{
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
@ -22,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -47,9 +47,7 @@ namespace osu.Game.Overlays.Mods
|
||||
set
|
||||
{
|
||||
isValidMod = value ?? throw new ArgumentNullException(nameof(value));
|
||||
|
||||
if (IsLoaded)
|
||||
updateAvailableMods();
|
||||
filterMods();
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,6 +62,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected virtual IEnumerable<ShearedButton> CreateFooterButtons() => createDefaultFooterButtons();
|
||||
|
||||
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
|
||||
private readonly Dictionary<ModType, IReadOnlyList<ModState>> localAvailableMods = new Dictionary<ModType, IReadOnlyList<ModState>>();
|
||||
private IEnumerable<ModState> allLocalAvailableMods => localAvailableMods.SelectMany(pair => pair.Value);
|
||||
|
||||
private readonly BindableBool customisationVisible = new BindableBool();
|
||||
|
||||
private ModSettingsArea modSettingsArea = null!;
|
||||
@ -82,7 +84,7 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuGameBase game, OsuColour colours)
|
||||
{
|
||||
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
|
||||
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
|
||||
@ -184,10 +186,15 @@ namespace osu.Game.Overlays.Mods
|
||||
LighterColour = colours.Pink1
|
||||
})
|
||||
};
|
||||
|
||||
availableMods.BindTo(game.AvailableMods);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
// this is called before base call so that the mod state is populated early, and the transition in `PopIn()` can play out properly.
|
||||
availableMods.BindValueChanged(_ => createLocalMods(), true);
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(_ => samplePlaybackDisabled.Value = State.Value == Visibility.Hidden, true);
|
||||
@ -201,18 +208,11 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
updateMultiplier();
|
||||
updateCustomisation(val);
|
||||
updateSelectionFromBindable();
|
||||
updateFromExternalSelection();
|
||||
}, true);
|
||||
|
||||
foreach (var column in columnFlow.Columns)
|
||||
{
|
||||
column.SelectionChangedByUser += updateBindableFromSelection;
|
||||
}
|
||||
|
||||
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
|
||||
|
||||
updateAvailableMods();
|
||||
|
||||
// Start scrolled slightly to the right to give the user a sense that
|
||||
// there is more horizontal content available.
|
||||
ScheduleAfterChildren(() =>
|
||||
@ -244,7 +244,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
var column = CreateModColumn(modType, toggleKeys).With(column =>
|
||||
{
|
||||
column.Filter = IsValidMod;
|
||||
// spacing applied here rather than via `columnFlow.Spacing` to avoid uneven gaps when some of the columns are hidden.
|
||||
column.Margin = new MarginPadding { Right = 10 };
|
||||
});
|
||||
@ -272,6 +271,34 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
};
|
||||
|
||||
private void createLocalMods()
|
||||
{
|
||||
localAvailableMods.Clear();
|
||||
|
||||
foreach (var (modType, mods) in availableMods.Value)
|
||||
{
|
||||
var modStates = mods.SelectMany(ModUtils.FlattenMod)
|
||||
.Select(mod => new ModState(mod.DeepClone()))
|
||||
.ToArray();
|
||||
|
||||
foreach (var modState in modStates)
|
||||
modState.Active.BindValueChanged(_ => updateFromInternalSelection());
|
||||
|
||||
localAvailableMods[modType] = modStates;
|
||||
}
|
||||
|
||||
filterMods();
|
||||
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.AvailableMods = localAvailableMods.GetValueOrDefault(column.ModType, Array.Empty<ModState>());
|
||||
}
|
||||
|
||||
private void filterMods()
|
||||
{
|
||||
foreach (var modState in allLocalAvailableMods)
|
||||
modState.Filtered.Value = !modState.Mod.HasImplementation || !IsValidMod.Invoke(modState.Mod);
|
||||
}
|
||||
|
||||
private void updateMultiplier()
|
||||
{
|
||||
if (multiplierDisplay == null)
|
||||
@ -285,12 +312,6 @@ namespace osu.Game.Overlays.Mods
|
||||
multiplierDisplay.Current.Value = multiplier;
|
||||
}
|
||||
|
||||
private void updateAvailableMods()
|
||||
{
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.Filter = m => m.HasImplementation && isValidMod.Invoke(m);
|
||||
}
|
||||
|
||||
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
|
||||
{
|
||||
if (customisationButton == null)
|
||||
@ -339,26 +360,53 @@ namespace osu.Game.Overlays.Mods
|
||||
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
|
||||
}
|
||||
|
||||
private void updateSelectionFromBindable()
|
||||
{
|
||||
// `SelectedMods` may contain mod references that come from external sources.
|
||||
// to ensure isolation, first pull in the potentially-external change into the mod columns...
|
||||
foreach (var column in columnFlow.Columns)
|
||||
column.SetSelection(SelectedMods.Value);
|
||||
/// <summary>
|
||||
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
|
||||
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
|
||||
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SelectedMods"/> change.
|
||||
/// </summary>
|
||||
private bool externalSelectionUpdateInProgress;
|
||||
|
||||
// and then, when done, replace the potentially-external mod references in `SelectedMods` with ones we own.
|
||||
updateBindableFromSelection();
|
||||
private void updateFromExternalSelection()
|
||||
{
|
||||
if (externalSelectionUpdateInProgress)
|
||||
return;
|
||||
|
||||
externalSelectionUpdateInProgress = true;
|
||||
|
||||
var newSelection = new List<Mod>();
|
||||
|
||||
foreach (var modState in allLocalAvailableMods)
|
||||
{
|
||||
var matchingSelectedMod = SelectedMods.Value.SingleOrDefault(selected => selected.GetType() == modState.Mod.GetType());
|
||||
|
||||
if (matchingSelectedMod != null)
|
||||
{
|
||||
modState.Mod.CopyFrom(matchingSelectedMod);
|
||||
modState.Active.Value = true;
|
||||
newSelection.Add(modState.Mod);
|
||||
}
|
||||
else
|
||||
{
|
||||
modState.Mod.ResetSettingsToDefaults();
|
||||
modState.Active.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods.Value = newSelection;
|
||||
|
||||
externalSelectionUpdateInProgress = false;
|
||||
}
|
||||
|
||||
private void updateBindableFromSelection()
|
||||
private void updateFromInternalSelection()
|
||||
{
|
||||
var candidateSelection = columnFlow.Columns.SelectMany(column => column.SelectedMods).ToArray();
|
||||
|
||||
// the following guard intends to check cases where we've already replaced potentially-external mod references with our own and avoid endless recursion.
|
||||
// TODO: replace custom comparer with System.Collections.Generic.ReferenceEqualityComparer when fully on .NET 6
|
||||
if (candidateSelection.SequenceEqual(SelectedMods.Value, new FuncEqualityComparer<Mod>(ReferenceEquals)))
|
||||
if (externalSelectionUpdateInProgress)
|
||||
return;
|
||||
|
||||
var candidateSelection = allLocalAvailableMods.Where(modState => modState.Active.Value)
|
||||
.Select(modState => modState.Mod)
|
||||
.ToArray();
|
||||
|
||||
SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection);
|
||||
}
|
||||
|
||||
@ -383,10 +431,12 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
var column = columnFlow[i].Column;
|
||||
|
||||
double delay = column.AllFiltered.Value ? 0 : nonFilteredColumnCount * 30;
|
||||
double duration = column.AllFiltered.Value ? 0 : fade_in_duration;
|
||||
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
|
||||
|
||||
double delay = allFiltered ? 0 : nonFilteredColumnCount * 30;
|
||||
double duration = allFiltered ? 0 : fade_in_duration;
|
||||
float startingYPosition = 0;
|
||||
if (!column.AllFiltered.Value)
|
||||
if (!allFiltered)
|
||||
startingYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
|
||||
|
||||
column.TopLevelContent
|
||||
@ -395,7 +445,7 @@ namespace osu.Game.Overlays.Mods
|
||||
.MoveToY(0, duration, Easing.OutQuint)
|
||||
.FadeIn(duration, Easing.OutQuint);
|
||||
|
||||
if (!column.AllFiltered.Value)
|
||||
if (!allFiltered)
|
||||
nonFilteredColumnCount += 1;
|
||||
}
|
||||
}
|
||||
@ -416,9 +466,11 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
var column = columnFlow[i].Column;
|
||||
|
||||
double duration = column.AllFiltered.Value ? 0 : fade_out_duration;
|
||||
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
|
||||
|
||||
double duration = allFiltered ? 0 : fade_out_duration;
|
||||
float newYPosition = 0;
|
||||
if (!column.AllFiltered.Value)
|
||||
if (!allFiltered)
|
||||
newYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
|
||||
|
||||
column.FlushPendingSelections();
|
||||
@ -426,7 +478,7 @@ namespace osu.Game.Overlays.Mods
|
||||
.MoveToY(newYPosition, duration, Easing.OutQuint)
|
||||
.FadeOut(duration, Easing.OutQuint);
|
||||
|
||||
if (!column.AllFiltered.Value)
|
||||
if (!allFiltered)
|
||||
nonFilteredColumnCount += 1;
|
||||
}
|
||||
}
|
||||
@ -570,8 +622,8 @@ namespace osu.Game.Overlays.Mods
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Active.BindValueChanged(_ => updateState());
|
||||
Column.AllFiltered.BindValueChanged(_ => updateState(), true);
|
||||
|
||||
Active.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms();
|
||||
}
|
||||
|
||||
@ -581,8 +633,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
Colour4 targetColour;
|
||||
|
||||
Column.Alpha = Column.AllFiltered.Value ? 0 : 1;
|
||||
|
||||
if (Column.Active.Value)
|
||||
targetColour = Colour4.White;
|
||||
else
|
||||
|
35
osu.Game/Overlays/Mods/ModState.cs
Normal file
35
osu.Game/Overlays/Mods/ModState.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Wrapper class used to store the current state of a mod shown on the <see cref="ModSelectOverlay"/>.
|
||||
/// Used primarily to decouple data from drawable logic.
|
||||
/// </summary>
|
||||
public class ModState
|
||||
{
|
||||
/// <summary>
|
||||
/// The mod that whose state this instance describes.
|
||||
/// </summary>
|
||||
public Mod Mod { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the mod is currently selected.
|
||||
/// </summary>
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the mod is currently filtered out due to not matching imposed criteria.
|
||||
/// </summary>
|
||||
public BindableBool Filtered { get; } = new BindableBool();
|
||||
|
||||
public ModState(Mod mod)
|
||||
{
|
||||
Mod = mod;
|
||||
}
|
||||
}
|
||||
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
}
|
||||
|
||||
protected override ModPanel CreateModPanel(Mod mod) => new IncompatibilityDisplayingModPanel(mod);
|
||||
protected override ModPanel CreateModPanel(ModState modState) => new IncompatibilityDisplayingModPanel(modState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user