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Commit Graph

517 Commits

Author SHA1 Message Date
AlFasGD
8aac1f50ee Remove more dependencies 2018-05-22 09:12:22 +03:00
AlFasGD
61a18b952f Remove useless things 2018-05-21 23:24:10 +03:00
AlFasGD
d504a44dfb Implement mask layering (incomplete) 2018-05-21 23:08:04 +03:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
bb7618eb0c FIx mania playfield playing the wrong/duplicated sounds
Fixes #2266.
2018-03-29 16:13:31 +09:00
smoogipoo
187a025d36 Make hitobjects sorted by their start times 2018-03-29 16:07:31 +09:00
Dean Herbert
eb643b690a
Merge branch 'master' into more-skinning 2018-03-12 11:55:50 +09:00
Dean Herbert
fe3ab94afb Fix mania judgement regression 2018-03-07 19:19:56 +09:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
smoogipoo
5faec5c2f1 Add a separate property to control playfield area 2018-02-21 20:54:33 +09:00
smoogipoo
cd2c9a9de6 Adjust xmldoc and rename to GetAspectAdjustedSize 2018-02-19 17:04:18 +09:00
smoogipoo
5742e61e68 Merge remote-tracking branch 'origin/master' into ruleset-configs 2018-01-26 15:39:09 +09:00
Dean Herbert
03154dbc63 Fix incorrect initial migration
Also adds variant to settings
2018-01-25 23:41:03 +09:00
smoogipoo
45e8a2b69b Remove ManiaPlayfield local scrollTime bindable
Now not needed due to having this databased.
2018-01-25 20:49:25 +09:00
smoogipoo
b77f08941c Make mania play the next note's sounds if no note is hit
Fixes #1911.

This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
Dean Herbert
5a00ae36d1 Add database-based configuration for rulesets 2018-01-24 17:45:28 +09:00
Dean Herbert
1fda45fe10 Fix broken formatting 2018-01-23 16:40:18 +09:00
Dean Herbert
c01f67b0d8 Merge remote-tracking branch 'upstream/master' into ruleset-configs 2018-01-23 16:23:25 +09:00
smoogipoo
68a6323168 Remove SpecialColumnPosition for now
This needs to be re-implemented in the future, perhaps in a way that allows it to be dynamically changed.
2018-01-22 16:19:05 +09:00
smoogipoo
8a8b3f25e7 SpecialColumn -> SpecialColumnPosition 2018-01-22 16:12:45 +09:00
smoogipoo
351be4308f Oops, forgot to commit OnJudgement change 2018-01-22 16:12:35 +09:00
smoogipoo
90d8ee8d36 Fix stage background being too transparent
This is the original colour for the background. Not sure why this was changed.
2018-01-22 16:12:15 +09:00
smoogipoo
583aa9922f IKeyBindingMod -> IPlayfieldTypeMod 2018-01-22 15:07:14 +09:00
smoogipoo
2674859b54 ManiaKeyBindingVariantType -> PlayfieldType 2018-01-22 14:59:17 +09:00
smoogipoo
286b1bb81f Solo -> Single, Coop -> Dual 2018-01-22 14:57:25 +09:00
smoogipoo
293023d99a Fix keybinding offsets due to special keys 2018-01-22 14:38:41 +09:00
smoogipoo
dee298c395 No more statics + better unregistration 2018-01-18 17:40:05 +09:00
smoogipoo
7910b47868 Move ConfigManager registration/dependency injection to RulesetContainer 2018-01-18 17:00:23 +09:00
ANDY840119-PC\andy840119
6c67f96fdb fix ci error 2018-01-18 02:01:01 +09:00
ANDY840119-PC\andy840119
3b291abf60 Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
#	osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
smoogipoo
db27faa471 Add a ScrollTime config setting to osu!mania 2018-01-17 21:13:14 +09:00
smoogipoo
c309cc9454 Privatise OnJudgements as much as possible 2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330 Remove base OnJudgement from Playfield to properly accomodate nested playfields 2018-01-15 20:48:57 +09:00
smoogipoo
39b6425c3e Use a grid container to position the stages
Should be more flexible in the future + provides a more dual-stage feel.
2018-01-15 19:55:15 +09:00
smoogipoo
28586317dd Give stages a size again 2018-01-15 19:44:42 +09:00
smoogipoo
8a7892b66a Make variant keybindings work 2018-01-15 19:29:51 +09:00
smoogipoo
b9909ed1cf Refactor addition of hitobjects 2018-01-15 18:20:43 +09:00
smoogipoo
89c3fcbf6a Refactor column construction 2018-01-15 18:11:53 +09:00
ANDY840119-PC\andy840119
cf0d9e4d9b not sure is it a goodway to delete mania ManiaAction.Special or add more 2018-01-14 21:20:01 +09:00
ANDY840119-PC\andy840119
2d266a8604 fix :
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
ANDY840119-PC\andy840119
5ecfc3a57c fix CI error 2018-01-14 13:06:37 +09:00
ANDY840119-PC\andy840119
58bf611d17 This should be done in the stage instead of the playfield. 2018-01-14 12:51:55 +09:00
ANDY840119-PC\andy840119
d07636a105 Fix :
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
ANDY840119-PC\andy840119
f7a908fbfa Fix :
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
ANDY840119-PC\andy840119
4f0e1f03d2 fix the problem that smoogipoo suggest
1. Rename to stages
2. This should be checking for null or 0, with two exceptions:
3. Space before and after =.
4. foreach (var stage ...
5. Rename to getStageByColumn, and actualColumn -> column.
2018-01-14 11:49:23 +09:00
ANDY840119-PC\andy840119
e947e46566 fix :
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00
ANDY840119-PC\andy840119
561c9f2233 update rom ppy master
.
Find out that has some problem long hit note will not show hit result
2018-01-14 11:32:54 +09:00
smoogipoo
712d586d41 Revert "Add OSD + config value for scroll speed"
This reverts commit a6d8b28221.
2018-01-12 12:28:43 +09:00
smoogipoo
a6d8b28221 Add OSD + config value for scroll speed 2018-01-11 13:40:46 +09:00
ANDY840119-PC\andy840119
118e0b63eb fix CI error 2018-01-11 00:07:27 +09:00
ANDY840119-PC\andy840119
cc0520d722 1. because set stage's width doesn't help, so use margin instead
2. adjust spacing when has different number of stages
2018-01-10 23:47:38 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
ANDY840119-PC\andy840119
d5b436d91b use public List<Column> Columns => listColumnStages.SelectMany(x => x.Columns).ToList(); instead 2018-01-08 23:11:20 +09:00
ANDY840119-PC\andy840119
ca7cd40fba 1. update from ppy master
2. update header
2018-01-06 11:21:10 +09:00
為什麼
98929952e3
Merge branch 'master' into master 2018-01-06 11:17:15 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
1276e2c71a Merge branch 'master' into scrolling-hitobjects-rewrite 2018-01-05 14:58:57 +09:00
smoogipoo
e0e84ff370 Fix mania playfield scrolling hitobjects in the wrong direction 2018-01-04 22:05:20 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
ANDY840119-PC\andy840119
aadafae8cb 1. fix TestCaseManiaHitObjects broken
2. add (4+4) (2+4+2) (1+8+1) column stages step in TestCaseManiaPlayfield
2018-01-03 23:47:05 +09:00
ANDY840119-PC\andy840119
a855a21ccb group -> stage 2018-01-03 23:04:51 +09:00
ANDY840119-PC\andy840119
5326f71ed9 fix some error that smoogipoo says 2018-01-03 22:58:08 +09:00
ANDY840119-PC\andy840119
ee13df94fc Merge branch 'mania-rc-cleanup' of https://github.com/smoogipoo/osu
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
2018-01-03 22:02:50 +09:00
smoogipoo
bd171926d6 Remove AvailableColumns from ManiaRulesetContainer
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
2018-01-03 18:44:25 +09:00
ANDY840119-PC\andy840119
7b94a710e3 Appveyor Chan, Please 2017-12-28 23:55:06 +09:00
ANDY840119-PC\andy840119
9faa5fb199 pray 2017-12-28 23:40:02 +09:00
ANDY840119-PC\andy840119
a322c15bbd after resharper : (
.
裝上Resharper,從此VS的速度一片黑暗
2017-12-28 23:15:12 +09:00
ANDY840119-PC\andy840119
cfc4c39255 Fixed the alert from AppVeyor.
maybe.
2017-12-28 22:57:41 +09:00
ANDY840119-PC\andy840119
28da60cc38 https://github.com/ppy/osu/issues/716
1. split the playfield columns by ManiaModKeyCoop
2. can chaneg the key number by ManiaKeyMod
2017-12-28 22:40:23 +09:00
smoogipoo
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
smoogipoo
f9e34dfa3d Assume that control points are already sequentially-ordered
Fixes up deserializing.
2017-12-06 16:24:09 +09:00
smoogipoo
b97cab4f29 Make ManiaFramedReplayInputHandler properly account for special keys
These are interleaved into the playfield, so we have to use the playfield's columns' actions.
2017-11-28 15:27:20 +09:00
smoogipoo
15f69dff81 Make mania hit explosions not stick around when rewinding
Fixes #1461.
2017-11-04 00:57:17 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
TocoToucan
887aa7496b Rework EF Core usage in model classes 2017-10-06 00:23:26 +03:00
TocoToucan
6a4198d0d6 Initial EF Core commit 2017-10-04 22:52:12 +03:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
Dan Balasescu
ee8ec31c6e Merge branch 'master' into judgement-revamp 2017-09-12 18:57:37 +09:00
Dean Herbert
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
Dean Herbert
b21c080121 Make mania readable again 2017-09-12 18:22:02 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
a22dd80b23 Expire HitExplosions. 2017-09-12 16:20:15 +09:00
smoogipooo
8737a1b1a5 Implement osu!mania auto replay generation. 2017-09-12 15:52:32 +09:00
Dean Herbert
d66fb307dc Fix wrong licence header 2017-09-11 19:14:37 +09:00
smoogipooo
df0a31bf2a Add judgement text displays to osu!mania 2017-09-11 17:56:02 +09:00
smoogipooo
54aff432fe Fix CI error 2017-09-11 15:43:23 +09:00
Dan Balasescu
6ecd530d7b Add missing license header 2017-09-11 15:24:28 +09:00
smoogipooo
e8efdcf188 Make tick explosions white and lower scale. 2017-09-11 14:37:34 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
smoogipooo
3026675f35 Add explosions. 2017-09-11 13:44:39 +09:00
smoogipooo
10f0d1f20d Pass down OnJudgement to columns. 2017-09-11 12:57:10 +09:00
smoogipooo
42dc4d9b1c Rework mania playfield to be more sane with masking/nesting. 2017-09-11 10:46:54 +09:00
smoogipooo
b085208d24 Remove unused code 2017-09-07 16:15:33 +09:00
smoogipooo
ef9b87e8c7 Make column lights not increase in brightness when successfully pressed 2017-09-07 16:15:25 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
115e5c95af Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'. 2017-08-23 20:50:03 +09:00
smoogipooo
d8dfcc614a Make mania work with key bindings 2017-08-23 13:42:16 +09:00
smoogipooo
0e41fc8842 Add mania bindings. 2017-08-23 12:49:50 +09:00
smoogipooo
909cae5861 CI fixes. 2017-08-22 14:21:28 +09:00
smoogipooo
9a7c9e9af0 Disable reversing for now - this needs to be re-implemented in a later PR. 2017-08-22 14:17:57 +09:00
smoogipooo
cd3c825bd2 Fix mania playfield not working. 2017-08-22 14:07:46 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
smoogipooo
4eec59f669 Only set the number of availableColumns once, at ManiaRulesetContainer level.
# Conflicts:
#	osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2017-08-22 14:07:37 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
c5ce86b9f3 Add reversing capability to ScrollingPlayfield. 2017-08-08 12:59:50 +09:00
smoogipooo
12f9793fec Fix mania bar lines not working. 2017-08-07 17:46:22 +09:00
smoogipooo
f3c05fe232 CI fixes. 2017-08-07 17:34:57 +09:00
smoogipooo
933740664c SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming. 2017-08-07 16:43:54 +09:00
smoogipooo
a3efca9c35 Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00
smoogipooo
c6447e40f9 Reduce implementation overhead for nested playfields (e.g. playfield + columns). 2017-08-07 14:56:26 +09:00
smoogipooo
b1d25ed388 Implement ScrollingPlayfield, now containing ScrollingHitObjectContainer (prev. SpeedAdjustmentCollection).
Also removing a lot of mania code relating to gravity mod for now.
2017-08-04 23:07:08 +09:00
smoogipooo
0f901c99a0 Implement SpeedAdjustedPlayfield and a new HitRenderer derivation. 2017-08-04 20:11:18 +09:30
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e Address CI concerns and update framework 2017-07-22 11:15:45 +02:00
Thomas Müller
c4619f614a Merge branch 'master' of github.com:ppy/osu into better-transforms
# Conflicts:
#	osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
21d07428fe Fix some test regressions 2017-07-19 15:16:59 +09:00
Thomas Müller
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
e8ce3e16b0 Address CI concern 2017-07-10 12:52:29 +03:00
Dean Herbert
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
Dean Herbert
89c8a34025 Merge branch 'master' into better-drawablehitobject-lifetimes 2017-06-21 20:13:57 +09:00
smoogipooo
fc0e44b214 Update framework. 2017-06-21 11:28:27 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
smoogipooo
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
smoogipooo
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
smoogipooo
fda220acbc Move speed adjustment code from ManiaHitRenderer to SpeedAdjustedHitRenderer. 2017-06-15 19:34:28 +09:00
smoogipooo
419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
smoogipooo
de35ea22b1 Make bar lines work again. 2017-06-09 22:03:28 +09:00
smoogipooo
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
smoogipooo
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
smoogipooo
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00
smoogipooo
d11002e499 Use new naming structure + VisibleTimeRange bindable. 2017-06-09 16:11:49 +09:00
smoogipooo
cd435f7ec6 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
#	osu.Game.Rulesets.Mania/Timing/ControlPointContainer.cs
2017-06-09 03:37:55 +09:00
smoogipooo
8de6bdf340 Rewrite mania to use the new timing section stuff. 2017-06-09 02:43:48 +09:00
smoogipooo
55f238f6a9 Remove IHasTimeSpan, add rename to TimingSection. 2017-06-08 23:40:24 +09:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
smoogipooo
8641379424 Not sure how these CI issues were missed. 2017-06-07 19:27:22 +09:00
smoogipooo
6f191193a1 Rename timing changes, simplify + improve columns/dictionary usage. 2017-06-07 19:15:51 +09:00
smoogipooo
7aee8ee547 Make TimeSpan a double again. 2017-06-07 19:08:32 +09:00
smoogipooo
d66f114b5b Properly set starting lifetime for mania hit objects. 2017-06-03 18:18:25 +09:00
smoogipooo
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00
smoogipooo
a4cd409835 Super huge abstraction changes to (hopefully) make this TimingChangeContainer usable for non-mania rulesets.
Also includes commenting improvements/fixes.
2017-06-02 19:27:22 +09:00
smoogipooo
1d3f5d8649 CI fixes. 2017-06-02 18:19:21 +09:00
smoogipooo
5ebe08ed2a Make default mania playfield timespan 1.5s for now. 2017-06-02 17:45:48 +09:00
smoogipooo
b46a9dd0ef Add gravity mod. 2017-06-02 17:33:58 +09:00
smoogipooo
d30706f640 Move drawable timing changes to Timing/Drawables. 2017-06-01 15:13:52 +09:00
smoogipooo
3e2aa26722 Add bar line timing changes. 2017-06-01 15:08:41 +09:00
smoogipooo
f612914e87 Initial rewrite of timing changes to allow them to be more extensible. 2017-06-01 14:26:21 +09:00
smoogipooo
4b6f2efa76 Cleanups. 2017-05-29 15:32:58 +09:00
smoogipooo
32550bda4f Make drawable bar line a bit more sane. 2017-05-29 15:18:06 +09:00
smoogipooo
4fce0c1189 Rename Barline -> BarLine. 2017-05-29 15:05:20 +09:00
smoogipooo
ee7158aa95 Implement bar lines. 2017-05-29 14:44:42 +09:00
smoogipooo
e4b59314ea Use new HitObjectStartTimeComparer. 2017-05-26 18:52:43 +09:00
smoogipooo
a5b79b2192 Fix notes not getting accent colours. 2017-05-24 21:56:49 +09:00
smoogipooo
78067e085c Fix note input ordering. 2017-05-24 20:53:47 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
3dfe88c068 Make Key a bindable, pass down to drawable hit objects. 2017-05-22 15:28:30 +09:00
smoogipooo
c972335297 Add InputTarget to capture input from columns before hit objects. 2017-05-22 15:25:37 +09:00
Dean Herbert
93182e5da3 Merge branch 'master' into generic-interface 2017-05-22 09:52:40 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
smoogipooo
4e8ead9cf4 Fix possible nullref. 2017-05-18 19:05:03 +09:00
Huo Yaoyuan
88f8619e9a More missed exceptions. 2017-05-18 02:46:12 +08:00
smoogipooo
4d9aea6aec Remove while statement (came from fastrandom...). 2017-05-17 13:14:42 +09:00
smoogipooo
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
smoogipooo
51f7904c13 Remove redundant parentheses. 2017-05-17 13:04:57 +09:00
smoogipooo
bc629d193d InternalChildren -> Children. 2017-05-16 19:26:46 +09:00
smoogipooo
9b0aed7c48 Add tween to time span changing. 2017-05-16 19:14:27 +09:00
smoogipooo
3c8d75effb Fix unused directive. 2017-05-16 18:36:38 +09:00
smoogipooo
6231a19b8c Merge remote-tracking branch 'origin/master' into mania-timing-sections 2017-05-16 18:35:32 +09:00
smoogipooo
60666dc824 Rename. 2017-05-16 18:05:09 +09:00
smoogipooo
f4a03ec1cf Fix usings. 2017-05-16 18:03:30 +09:00
smoogipooo
8ed97a8335 Let's invert the playfield by default for now. 2017-05-16 18:02:54 +09:00
smoogipooo
ac02d1ab10 TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation). 2017-05-16 17:50:09 +09:00
smoogipooo
7039205363 Invert the playfield by default to make calculations a bit simpler and clean up a lot of code. 2017-05-16 17:34:41 +09:00
smoogipooo
62139015fb Clamp TimeSpan. 2017-05-16 17:06:54 +09:00
smoogipooo
8d19bafc19 Add ability to hold down speed-changing keys. 2017-05-16 17:04:05 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
a25f11e809 Initial removal of TimingSection. 2017-05-12 22:23:32 +09:00
smoogipooo
0597a95db0 Resharper is too smart. 2017-05-11 22:17:10 +09:00
smoogipooo
d57bb7e5fd General cleanups. 2017-05-11 22:01:37 +09:00
smoogipooo
7b49ed1419 Fix up todo. 2017-05-11 21:57:28 +09:00
smoogipooo
ee219c18db Make the playfield mask for now. 2017-05-11 20:04:28 +09:00
smoogipooo
6a79c8b66c Make notes scroll with beat length. 2017-05-11 19:57:24 +09:00
smoogipooo
5f30a89f76 General refactoring + renaming of TimingSectionContainer. 2017-05-11 16:09:48 +09:00
smoogipooo
da4be2f9d6 Move notes above judgement area but below keys. 2017-05-11 14:32:31 +09:00
smoogipooo
623912b40a Fix playfield position. 2017-05-11 14:32:13 +09:00
smoogipooo
a6b71f8ccb Resharper fixes. 2017-05-11 14:11:52 +09:00
smoogipooo
8160f36a48 Fix notes scrolling from end of map -> start of map. 2017-05-11 12:56:51 +09:00
smoogipooo
b10df74079 Full rewrite of timing section code, partially working for now. 2017-05-11 12:33:19 +09:00
smoogipooo
bcc8a94e36 Construct mania playfield with proper column count. 2017-05-10 16:32:11 +09:00
smoogipooo
2edc39ae16 Add timing sections. 2017-05-10 15:09:29 +09:00
smoogipooo
e3b01e7b8c Merge branch 'master' into mania-notes
# Conflicts:
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-05-08 12:12:40 +09:00
smoogipooo
72b2467e74 Throw exception if SpecialColumnPosition is set after IsLoaded. 2017-05-04 15:18:20 +09:00
smoogipooo
e307b6d563 Make SpecialColumnPosition only have an effect during load(). 2017-05-04 15:12:32 +09:00
smoogipooo
a2bdd020e5 ColumnStyle -> ColumnPosition. 2017-05-04 14:54:31 +09:00
Dan Balasescu
5024a74192 Update ManiaPlayfield.cs 2017-05-03 20:11:24 +09:00
smoogipooo
8aa6bb636c Reset column key when it can't be set. 2017-05-03 19:43:20 +09:00
smoogipooo
14e4714f08 Rewrite a lot of ManiaPlayfield/Column to support left/right special styles and arbitrary number of columns. 2017-05-03 19:38:15 +09:00
Dan Balasescu
d21c3358b9 Less array explicivity. 2017-05-03 13:03:46 +09:00
smoogipooo
7de36b7aa2 CI cleanups. 2017-05-03 12:58:46 +09:00
smoogipooo
5328793693 ManiaBaseHit -> ManiaHitObject. 2017-05-03 12:44:19 +09:00
smoogipooo
71acf1c57d Move classes out of test case. 2017-05-03 12:37:47 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00