mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 15:22:54 +08:00
Move classes out of test case.
This commit is contained in:
parent
b4052a099f
commit
71acf1c57d
@ -21,6 +21,7 @@ using OpenTK.Input;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
@ -72,262 +73,4 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public class ManiaPlayfield : Container
|
||||
{
|
||||
public readonly FlowContainer<Column> Columns;
|
||||
|
||||
public ManiaPlayfield(int columnCount)
|
||||
{
|
||||
if (columnCount > 9)
|
||||
throw new ArgumentException($@"{columnCount} columns is not supported.");
|
||||
if (columnCount <= 0)
|
||||
throw new ArgumentException($@"Can't have zero or fewer columns.");
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Columns = new FillFlowContainer<Column>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
Columns.Add(new Column());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
var columnColours = new Color4[]
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark,
|
||||
colours.BlueDark // Special column
|
||||
};
|
||||
|
||||
int columnCount = Columns.Children.Count();
|
||||
int halfColumns = columnCount / 2;
|
||||
|
||||
var keys = new Key[] { Key.A, Key.S, Key.D, Key.F, Key.Space, Key.J, Key.K, Key.L, Key.Semicolon };
|
||||
|
||||
for (int i = 0; i < halfColumns; i++)
|
||||
{
|
||||
Column leftColumn = Columns.Children.ElementAt(i);
|
||||
Column rightColumn = Columns.Children.ElementAt(columnCount - 1 - i);
|
||||
|
||||
Color4 accent = columnColours[i % 2];
|
||||
leftColumn.AccentColour = rightColumn.AccentColour = accent;
|
||||
leftColumn.Key = keys[keys.Length / 2 - halfColumns + i];
|
||||
rightColumn.Key = keys[keys.Length / 2 + halfColumns - i];
|
||||
}
|
||||
|
||||
bool hasSpecial = halfColumns * 2 < columnCount;
|
||||
if (hasSpecial)
|
||||
{
|
||||
Column specialColumn = Columns.Children.ElementAt(halfColumns);
|
||||
specialColumn.IsSpecialColumn = true;
|
||||
specialColumn.AccentColour = columnColours[2];
|
||||
specialColumn.Key = keys[keys.Length / 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Column : Container, IHasAccentColour
|
||||
{
|
||||
private const float key_size = 50;
|
||||
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
private const float key_icon_border_radius = 2;
|
||||
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
setAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private bool isSpecialColumn;
|
||||
public bool IsSpecialColumn
|
||||
{
|
||||
get { return isSpecialColumn; }
|
||||
set
|
||||
{
|
||||
isSpecialColumn = value;
|
||||
Width = isSpecialColumn ? special_column_width : column_width;
|
||||
}
|
||||
}
|
||||
|
||||
public Key Key;
|
||||
|
||||
private Box background;
|
||||
private Container hitTargetBar;
|
||||
private Container keyIcon;
|
||||
|
||||
public Column()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Foreground",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Key + hit target",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Key",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = key_size,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hit target",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetBar = new Container
|
||||
{
|
||||
Name = "Bar",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void setAccentColour()
|
||||
{
|
||||
background.Colour = AccentColour;
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = AccentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key && !args.Repeat)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
204
osu.Game.Rulesets.Mania/UI/Column.cs
Normal file
204
osu.Game.Rulesets.Mania/UI/Column.cs
Normal file
@ -0,0 +1,204 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : Container, IHasAccentColour
|
||||
{
|
||||
private const float key_size = 50;
|
||||
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
private const float key_icon_border_radius = 2;
|
||||
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
private Color4 accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
setAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private bool isSpecialColumn;
|
||||
public bool IsSpecialColumn
|
||||
{
|
||||
get { return isSpecialColumn; }
|
||||
set
|
||||
{
|
||||
isSpecialColumn = value;
|
||||
Width = isSpecialColumn ? special_column_width : column_width;
|
||||
}
|
||||
}
|
||||
|
||||
public Key Key;
|
||||
|
||||
private Box background;
|
||||
private Container hitTargetBar;
|
||||
private Container keyIcon;
|
||||
|
||||
public Column()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Foreground",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Name = "Key + hit target",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Key",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = key_size,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hit target",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetBar = new Container
|
||||
{
|
||||
Name = "Bar",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void setAccentColour()
|
||||
{
|
||||
background.Colour = AccentColour;
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = AccentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == Key && !args.Repeat)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, EasingTypes.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, EasingTypes.OutQuart);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -8,29 +8,92 @@ using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK.Input;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
|
||||
{
|
||||
public readonly FlowContainer<Column> Columns;
|
||||
|
||||
public ManiaPlayfield(int columns)
|
||||
{
|
||||
Size = new Vector2(0.8f, 1f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
if (columns > 9)
|
||||
throw new ArgumentException($@"{columns} columns is not supported.");
|
||||
if (columns <= 0)
|
||||
throw new ArgumentException($@"Can't have zero or fewer columns.");
|
||||
|
||||
Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
Columns = new FillFlowContainer<Column>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = 1, Right = 1 },
|
||||
Spacing = new Vector2(1, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < columns; i++)
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(2, 1),
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2((float)i / columns, 0),
|
||||
Alpha = 0.5f,
|
||||
Colour = Color4.Black
|
||||
});
|
||||
Columns.Add(new Column());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
var columnColours = new Color4[]
|
||||
{
|
||||
colours.RedDark,
|
||||
colours.GreenDark,
|
||||
colours.BlueDark // Special column
|
||||
};
|
||||
|
||||
int columnCount = Columns.Children.Count();
|
||||
int halfColumns = columnCount / 2;
|
||||
|
||||
var keys = new Key[] { Key.A, Key.S, Key.D, Key.F, Key.Space, Key.J, Key.K, Key.L, Key.Semicolon };
|
||||
|
||||
for (int i = 0; i < halfColumns; i++)
|
||||
{
|
||||
Column leftColumn = Columns.Children.ElementAt(i);
|
||||
Column rightColumn = Columns.Children.ElementAt(columnCount - 1 - i);
|
||||
|
||||
Color4 accent = columnColours[i % 2];
|
||||
leftColumn.AccentColour = rightColumn.AccentColour = accent;
|
||||
leftColumn.Key = keys[keys.Length / 2 - halfColumns + i];
|
||||
rightColumn.Key = keys[keys.Length / 2 + halfColumns - i];
|
||||
}
|
||||
|
||||
bool hasSpecial = halfColumns * 2 < columnCount;
|
||||
if (hasSpecial)
|
||||
{
|
||||
Column specialColumn = Columns.Children.ElementAt(halfColumns);
|
||||
specialColumn.IsSpecialColumn = true;
|
||||
specialColumn.AccentColour = columnColours[2];
|
||||
specialColumn.Key = keys[keys.Length / 2];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -56,6 +56,7 @@
|
||||
<Compile Include="Objects\ManiaBaseHit.cs" />
|
||||
<Compile Include="Objects\Note.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\Column.cs" />
|
||||
<Compile Include="UI\ManiaHitRenderer.cs" />
|
||||
<Compile Include="UI\ManiaPlayfield.cs" />
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user