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synced 2025-02-15 09:42:57 +08:00
Full rewrite of timing section code, partially working for now.
This commit is contained in:
parent
185e98aa14
commit
b10df74079
@ -8,6 +8,8 @@ using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.UI;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Timing;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -26,7 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols)
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Add(new ManiaPlayfield(cols, new List<TimingSection>())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -1,19 +1,27 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container that contains hit objects within the time span of a timing section.
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/// </summary>
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public class DrawableTimingSection : Container
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{
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private readonly TimingSection section;
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public readonly TimingSection TimingSection;
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public DrawableTimingSection(TimingSection section)
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{
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this.section = section;
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TimingSection = section;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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Y = -(float)section.StartTime;
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@ -23,5 +31,10 @@ namespace osu.Game.Rulesets.Mania.Timing
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RelativeCoordinateSpace = new Vector2(1, Height);
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}
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protected override void Update()
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{
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Y = (float)(Time.Current - TimingSection.StartTime);
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}
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}
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}
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@ -12,14 +12,18 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Timing;
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using osu.Game.Rulesets.Mania.Timing;
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : Container, IHasAccentColour
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{
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private const float key_size = 50;
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private const float key_icon_size = 10;
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private const float key_icon_corner_radius = 3;
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private const float key_icon_border_radius = 2;
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@ -30,24 +34,20 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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private const double time_span_default = 2000;
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private const double time_span_min = 10;
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private const double time_span_max = 20000;
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private const double time_span_step = 100;
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public Key Key;
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private readonly Box background;
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly Container<DrawableTimingSection> timingSectionContainer;
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public Column()
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public readonly TimingSectionContainer TimingSectionContainer;
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public Column(IEnumerable<TimingSection> timingSections)
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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Children = new Drawable[]
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InternalChildren = new Drawable[]
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{
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background = new Box
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{
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@ -55,96 +55,85 @@ namespace osu.Game.Rulesets.Mania.UI
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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new FillFlowContainer
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new Container
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{
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Name = "Key + hit target",
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Name = "Key",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new[]
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Height = ManiaPlayfield.HIT_TARGET_POSITION,
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Children = new Drawable[]
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{
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new Container
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new Box
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{
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Name = "Key",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = key_size,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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keyIcon = new Container
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{
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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Name = "Key gradient",
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
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Alpha = 0.5f
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},
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new Container
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keyIcon = new Container
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{
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Name = "Hit target",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Children = new Drawable[]
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Name = "Key icon",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(key_icon_size),
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Masking = true,
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CornerRadius = key_icon_corner_radius,
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BorderThickness = 2,
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BorderColour = Color4.White, // Not true
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Children = new[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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}
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}
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},
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timingSectionContainer = new Container<DrawableTimingSection>
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TimingSectionContainer = new TimingSectionContainer(timingSections)
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Y = -hit_target_bar_height,
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RelativeCoordinateSpace = new Vector2(1, (float)time_span_default)
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Y = -ManiaPlayfield.HIT_TARGET_POSITION
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},
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new Container
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{
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Name = "Hit target",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_height,
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Y = -ManiaPlayfield.HIT_TARGET_POSITION,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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hitTargetBar = new Container
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{
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Name = "Bar",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = hit_target_bar_height,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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}
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}
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};
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}
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@ -191,7 +180,10 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void AddTimingSection(TimingSection timingSection) => timingSectionContainer.Add(new DrawableTimingSection(timingSection));
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public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
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{
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TimingSectionContainer.Add(hitObject);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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@ -204,19 +196,6 @@ namespace osu.Game.Rulesets.Mania.UI
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keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
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}
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.Minus:
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timeSpan += time_span_step;
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break;
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case Key.Plus:
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timeSpan -= time_span_step;
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break;
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}
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}
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return false;
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}
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@ -230,15 +209,5 @@ namespace osu.Game.Rulesets.Mania.UI
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return false;
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}
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/// <summary>
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/// The amount of time which the length of this column spans.
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/// </summary>
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private double timeSpan
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{
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get { return timingSectionContainer.RelativeCoordinateSpace.Y; }
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set { timingSectionContainer.RelativeCoordinateSpace = new Vector2(1, (float)MathHelper.Clamp(value, time_span_min, time_span_max)); }
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}
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}
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}
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@ -12,11 +12,12 @@ using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Timing;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
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@ -28,17 +29,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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// Has to be done before drawable hit objects are generated in load()
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loadTimingSections();
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}
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private void loadTimingSections()
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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{
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var maniaPlayfield = Playfield as ManiaPlayfield;
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if (maniaPlayfield == null)
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return;
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var sections = new List<TimingSection>();
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List<TimingSection> timingSections = new List<TimingSection>();
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// Construct all the relevant timing sections
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ControlPoint lastTimingChange = null;
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@ -47,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
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if (point.TimingChange)
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lastTimingChange = point;
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sections.Add(new TimingSection
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timingSections.Add(new TimingSection
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{
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StartTime = point.Time,
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// Todo: Should this be dividing by beatlength?
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@ -59,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.UI
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double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime;
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// Perform some post processing of the timing sections
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sections = sections
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timingSections = timingSections
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// Collapse sections after the last hit object
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.Where(s => s.StartTime <= lastObjectTime)
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// Collapse sections with the same start time
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@ -69,27 +64,36 @@ namespace osu.Game.Rulesets.Mania.UI
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.ToList();
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// Determine duration of timing sections
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for (int i = 0; i < sections.Count; i++)
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for (int i = 0; i < timingSections.Count; i++)
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{
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if (i < sections.Count - 1)
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sections[i].Duration = sections[i + 1].StartTime - sections[i].StartTime;
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if (i < timingSections.Count - 1)
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timingSections[i].Duration = timingSections[i + 1].StartTime - timingSections[i].StartTime;
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else
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{
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// Extra length added for the last timing section to extend past the last hitobject
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double extraLength = sections[i].BeatLength * (int)sections[i].TimeSignature;
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sections[i].Duration = lastObjectTime + extraLength - sections[i].StartTime;
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double extraLength = timingSections[i].BeatLength * (int)timingSections[i].TimeSignature;
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timingSections[i].Duration = lastObjectTime + extraLength - timingSections[i].StartTime;
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}
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}
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sections.ForEach(s => maniaPlayfield.Columns.Children.ForEach(c => c.AddTimingSection(s)));
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return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingSections);
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}
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public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
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{
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var note = h as Note;
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if (note != null)
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return new DrawableNote(note);
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h) => null;
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var holdNote = h as HoldNote;
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if (holdNote != null)
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return new DrawableHoldNote(holdNote);
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return null;
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}
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}
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}
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@ -16,15 +16,23 @@ using osu.Framework.Allocation;
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using OpenTK.Input;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Taiko.Timing;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Framework.Input;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : Playfield<ManiaHitObject, ManiaJudgement>
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{
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public const float HIT_TARGET_POSITION = 50;
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private const float time_span_default = 500;
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private const float time_span_min = 10;
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private const float time_span_max = 20000;
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private const float time_span_step = 100;
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/// <summary>
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/// Default column keys, expanding outwards from the middle as more column are added.
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/// E.g. 2 columns use FJ, 4 columns use DFJK, 6 use SDFJKL, etc...
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@ -48,12 +56,14 @@ namespace osu.Game.Rulesets.Mania.UI
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public readonly FlowContainer<Column> Columns;
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private readonly TimingSectionContainer barlineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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private readonly int columnCount;
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public ManiaPlayfield(int columnCount)
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public ManiaPlayfield(int columnCount, IEnumerable<TimingSection> timingSections)
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{
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this.columnCount = columnCount;
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@ -77,18 +87,29 @@ namespace osu.Game.Rulesets.Mania.UI
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},
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Columns = new FillFlowContainer<Column>
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{
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Name = "Columns",
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Left = 1, Right = 1 },
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Spacing = new Vector2(1, 0)
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},
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barlineContainer = new TimingSectionContainer(timingSections)
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{
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Name = "Barlines",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = HIT_TARGET_POSITION }
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}
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}
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}
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};
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for (int i = 0; i < columnCount; i++)
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Columns.Add(new Column());
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Columns.Add(new Column(timingSections));
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TimeSpan = time_span_default;
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}
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[BackgroundDependencyLoader]
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@ -162,5 +183,45 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
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||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
TimeSpan += time_span_step;
|
||||
break;
|
||||
case Key.Plus:
|
||||
TimeSpan -= time_span_step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private double timeSpan;
|
||||
/// <summary>
|
||||
/// The amount of time which the length of the playfield spans.
|
||||
/// </summary>
|
||||
public double TimeSpan
|
||||
{
|
||||
get { return timeSpan; }
|
||||
set
|
||||
{
|
||||
if (timeSpan == value)
|
||||
return;
|
||||
timeSpan = value;
|
||||
|
||||
barlineContainer.TimeSpan = value;
|
||||
Columns.Children.ForEach(c => c.TimingSectionContainer.TimeSpan = value);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
39
osu.Game.Rulesets.Mania/UI/TimingSectionContainer.cs
Normal file
39
osu.Game.Rulesets.Mania/UI/TimingSectionContainer.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Timing;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class TimingSectionContainer : Container<DrawableTimingSection>
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of time which the length of this container spans.
|
||||
/// </summary>
|
||||
public double TimeSpan
|
||||
{
|
||||
get { return RelativeCoordinateSpace.Y; }
|
||||
set { RelativeCoordinateSpace = new Vector2(1, (float)value); }
|
||||
}
|
||||
|
||||
public TimingSectionContainer(IEnumerable<TimingSection> timingSections)
|
||||
{
|
||||
Children = timingSections.Select(t => new DrawableTimingSection(t));
|
||||
}
|
||||
|
||||
public void Add(Drawable drawable)
|
||||
{
|
||||
var section = Children.LastOrDefault(t => t.TimingSection.StartTime <= drawable.Y) ?? Children.First();
|
||||
drawable.Y -= (float)section.TimingSection.StartTime;
|
||||
section.Add(drawable);
|
||||
}
|
||||
}
|
||||
}
|
@ -70,6 +70,7 @@
|
||||
<Compile Include="ManiaRuleset.cs" />
|
||||
<Compile Include="Mods\ManiaMod.cs" />
|
||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||
<Compile Include="UI\TimingSectionContainer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user