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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Mania.Timing
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{
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/// <summary>
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/// A container that contains hit objects within the time span of a timing section.
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/// </summary>
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public class DrawableTimingSection : Container
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{
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public readonly TimingSection TimingSection;
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public DrawableTimingSection(TimingSection section)
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{
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TimingSection = section;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativePositionAxes = Axes.Y;
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Y = -(float)section.StartTime;
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RelativeSizeAxes = Axes.Both;
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Height = (float)section.Duration;
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RelativeCoordinateSpace = new Vector2(1, Height);
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}
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protected override void Update()
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{
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Y = (float)(Time.Current - TimingSection.StartTime);
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}
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}
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} |