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FIx mania playfield playing the wrong/duplicated sounds

Fixes #2266.
This commit is contained in:
smoogipoo 2018-03-29 16:13:05 +09:00
parent 187a025d36
commit bb7618eb0c

View File

@ -262,21 +262,13 @@ namespace osu.Game.Rulesets.Mania.UI
public bool OnPressed(ManiaAction action)
{
// Play the sounds of the next hitobject
if (HitObjects.AliveObjects.Any())
{
// If there are alive hitobjects, we can abuse the fact that AliveObjects are sorted by time (see: Add())
HitObjects.AliveObjects.First().PlaySamples();
}
else
{
// If not, we do a slow search - we might want to do a BinarySearch here if this becomes problematic
// We fallback to LastOrDefault() if we're beyond the last note in the map
var hitObject = HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.LastOrDefault();
hitObject?.PlaySamples();
}
if (action != Action)
return false;
return false;
var hitObject = HitObjects.Objects.LastOrDefault(h => h.HitObject.StartTime > Time.Current) ?? HitObjects.Objects.FirstOrDefault();
hitObject?.PlaySamples();
return true;
}
public bool OnReleased(ManiaAction action) => false;