1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 01:43:15 +08:00

Add timing sections.

This commit is contained in:
smoogipooo 2017-05-10 14:56:39 +09:00
parent 89bfc0ff22
commit 2edc39ae16
6 changed files with 154 additions and 1 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Timing;
namespace osu.Game.Rulesets.Mania.UI
{
@ -29,11 +30,17 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
private const double time_span_default = 2000;
private const double time_span_min = 10;
private const double time_span_max = 20000;
private const double time_span_step = 100;
public Key Key;
private readonly Box background;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly Container<DrawableTimingSection> timingSectionContainer;
public Column()
{
@ -130,6 +137,14 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
}
},
timingSectionContainer = new Container<DrawableTimingSection>
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Y = -hit_target_bar_height,
RelativeCoordinateSpace = new Vector2(1, (float)time_span_default)
}
};
}
@ -176,14 +191,32 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void AddTimingSection(TimingSection timingSection) => timingSectionContainer.Add(new DrawableTimingSection(timingSection));
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key && !args.Repeat)
if (args.Repeat)
return false;
if (args.Key == Key)
{
background.FadeTo(background.Alpha + 0.2f, 50, EasingTypes.OutQuint);
keyIcon.ScaleTo(1.4f, 50, EasingTypes.OutQuint);
}
if (state.Keyboard.ControlPressed)
{
switch (args.Key)
{
case Key.Minus:
timeSpan += time_span_step;
break;
case Key.Plus:
timeSpan -= time_span_step;
break;
}
}
return false;
}
@ -197,6 +230,15 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
/// <summary>
/// The amount of time which the length of this column spans.
/// </summary>
private double timeSpan
{
get { return timingSectionContainer.RelativeCoordinateSpace.Y; }
set { timingSectionContainer.RelativeCoordinateSpace = new Vector2(1, (float)MathHelper.Clamp(value, time_span_min, time_span_max)); }
}
}
}

View File

@ -1,14 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
@ -21,6 +28,60 @@ namespace osu.Game.Rulesets.Mania.UI
: base(beatmap)
{
this.columns = columns;
// Has to be done before drawable hit objects are generated in load()
loadTimingSections();
}
private void loadTimingSections()
{
var maniaPlayfield = Playfield as ManiaPlayfield;
if (maniaPlayfield == null)
return;
var sections = new List<TimingSection>();
// Construct all the relevant timing sections
ControlPoint lastTimingChange = null;
foreach (ControlPoint point in Beatmap.TimingInfo.ControlPoints)
{
if (point.TimingChange)
lastTimingChange = point;
sections.Add(new TimingSection
{
StartTime = point.Time,
// Todo: Should this be dividing by beatlength?
BeatLength = point.SpeedMultiplier * lastTimingChange.BeatLength,
TimeSignature = point.TimeSignature
});
}
double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime;
// Perform some post processing of the timing sections
sections = sections
// Collapse sections after the last hit object
.Where(s => s.StartTime <= lastObjectTime)
// Collapse sections with the same start time
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime)
// Collapse sections with the same beat length
.GroupBy(s => s.BeatLength).Select(g => g.First())
.ToList();
// Determine duration of timing sections
for (int i = 0; i < sections.Count; i++)
{
if (i < sections.Count - 1)
sections[i].Duration = sections[i + 1].StartTime - sections[i].StartTime;
else
{
// Extra length added for the last timing section to extend past the last hitobject
double extraLength = sections[i].BeatLength * (int)sections[i].TimeSignature;
sections[i].Duration = lastObjectTime + extraLength - sections[i].StartTime;
}
}
sections.ForEach(s => maniaPlayfield.Columns.Children.ForEach(c => c.AddTimingSection(s)));
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);

View File

@ -16,6 +16,10 @@ using osu.Framework.Allocation;
using OpenTK.Input;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Timing;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
@ -156,5 +160,7 @@ namespace osu.Game.Rulesets.Mania.UI
return column == columnCount - 1;
}
}
public void Add(TimingSection timingSection) => columns.Children.ForEach(c => c.Add(timingSection));
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Timing
{
public class DrawableTimingSection : Container
{
private readonly TimingSection section;
public DrawableTimingSection(TimingSection section)
{
this.section = section;
RelativePositionAxes = Axes.Y;
Y = -(float)section.StartTime;
RelativeSizeAxes = Axes.Both;
Height = (float)section.Duration;
RelativeCoordinateSpace = new Vector2(1, Height);
}
}
}

View File

@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Rulesets.Taiko.Timing
{
public class TimingSection
{
public double StartTime;
public double Duration;
public double BeatLength;
public TimeSignatures TimeSignature;
}
}

View File

@ -85,6 +85,8 @@
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="Timing\TimingSection.cs" />
<Compile Include="Timing\DrawableTimingSection.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />