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Merge branch 'master' into more-skinning

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Dean Herbert 2018-03-12 11:55:50 +09:00 committed by GitHub
commit eb643b690a
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20 changed files with 176 additions and 181 deletions

@ -1 +1 @@
Subproject commit 6915954abdba64e72f698aa58698b00159f3678d
Subproject commit 59004b46f2c96ac02fec712e66f9f96fe252f2fa

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@ -4,13 +4,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
internal class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(Judgement judgement)
: base(judgement)
public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement, judgedObject)
{
}

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container<Drawable> content;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
private readonly Container topLevelContainer;
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new Container<DrawableManiaJudgement>
judgements = new JudgementContainer<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
@ -171,7 +172,7 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -2,17 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
public DrawableOsuJudgement(OsuJudgement judgement)
: base(judgement)
public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement, judgedObject)
{
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.UI
public class OsuPlayfield : Playfield
{
private readonly Container approachCircles;
private readonly Container judgementLayer;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
// Todo: This should not be a thing, but is currently required for the editor
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new Container
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
@ -75,16 +75,13 @@ namespace osu.Game.Rulesets.Osu.UI
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
if (!judgedObject.DisplayJudgement)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
{
Origin = Anchor.Centre,
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
};
judgementLayer.Add(explosion);

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@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public class DrawableTaikoJudgement : DrawableJudgement
{
public readonly DrawableHitObject JudgedObject;
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
: base(judgement)
public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement, judgedObject)
{
JudgedObject = judgedObject;
}
[BackgroundDependencyLoader]

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@ -16,6 +16,7 @@ using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new Container<DrawableTaikoJudgement>
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
@ -227,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
{
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
{
Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,

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@ -3,9 +3,9 @@
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play.BreaksOverlay;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
@ -24,15 +25,18 @@ namespace osu.Game.Rulesets.Judgements
protected readonly Judgement Judgement;
public readonly DrawableHitObject JudgedObject;
protected SpriteText JudgementText;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableJudgement(Judgement judgement)
public DrawableJudgement(Judgement judgement, DrawableHitObject judgedObject)
{
Judgement = judgement;
JudgedObject = judgedObject;
Size = new Vector2(judgement_size);
}

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.UI
{
public class JudgementContainer<T> : Container<T>
where T : DrawableJudgement
{
public override void Add(T judgement)
{
if (judgement == null) throw new ArgumentNullException(nameof(judgement));
// remove any existing judgements for the judged object.
// this can be the case when rewinding.
RemoveAll(c => c.JudgedObject == judgement.JudgedObject);
base.Add(judgement);
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class BlurredIcon : BufferedContainer
{

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@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.Timing;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class ArrowsOverlay : VisibilityContainer
public class BreakArrows : CompositeDrawable
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int glow_icon_size = 60;
private const int glow_icon_blur_sigma = 10;
private const float glow_icon_final_offset = 0.22f;
@ -29,10 +26,10 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly BlurredIcon leftBlurredIcon;
private readonly BlurredIcon rightBlurredIcon;
public ArrowsOverlay()
public BreakArrows()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
leftGlowIcon = new GlowIcon
{
@ -82,22 +79,22 @@ namespace osu.Game.Screens.Play.BreaksOverlay
};
}
protected override void PopIn()
public void Show(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_final_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, fade_duration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_final_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_final_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_final_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_final_offset, duration, Easing.OutQuint);
}
protected override void PopOut()
public void Hide(double duration)
{
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, fade_duration, Easing.OutQuint);
leftGlowIcon.MoveToX(-glow_icon_offscreen_offset, duration, Easing.OutQuint);
rightGlowIcon.MoveToX(glow_icon_offscreen_offset, duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, fade_duration, Easing.OutQuint);
leftBlurredIcon.MoveToX(-blurred_icon_offscreen_offset, duration, Easing.OutQuint);
rightBlurredIcon.MoveToX(blurred_icon_offscreen_offset, duration, Easing.OutQuint);
}
}
}

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@ -1,24 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Beatmaps.Timing;
using OpenTK;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class InfoContainer : VisibilityContainer
public class BreakInfo : Container
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
public PercentageBreakInfoLine AccuracyDisplay;
public BreakInfoLine<int> RankDisplay;
public BreakInfoLine<ScoreRank> GradeDisplay;
public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
public BreakInfo()
{
AutoSizeAxes = Axes.Both;
Child = new FillFlowContainer
@ -43,16 +40,13 @@ namespace osu.Game.Screens.Play.BreaksOverlay
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
AccuracyDisplay = new PercentageBreakInfoLine("Accuracy"),
RankDisplay = new BreakInfoLine<int>("Rank"),
GradeDisplay = new BreakInfoLine<ScoreRank>("Grade"),
},
}
},
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class InfoLine<T> : Container
public class BreakInfoLine<T> : Container
where T : struct
{
private const int margin = 2;
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private readonly string prefix;
public InfoLine(string name, string prefix = @"")
public BreakInfoLine(string name, string prefix = @"")
{
this.prefix = prefix;
@ -71,9 +71,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
}
}
public class PercentageInfoLine : InfoLine<double>
public class PercentageBreakInfoLine : BreakInfoLine<double>
{
public PercentageInfoLine(string name, string prefix = "") : base(name, prefix)
public PercentageBreakInfoLine(string name, string prefix = "") : base(name, prefix)
{
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class GlowIcon : Container
{
@ -16,24 +16,24 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public override Vector2 Size
{
get { return base.Size; }
set
{
blurredIcon.Size = spriteIcon.Size = value;
blurredIcon.ForceRedraw();
}
get { return base.Size; }
}
public Vector2 BlurSigma
{
set { blurredIcon.BlurSigma = value; }
get { return blurredIcon.BlurSigma; }
set { blurredIcon.BlurSigma = value; }
}
public FontAwesome Icon
{
set { spriteIcon.Icon = blurredIcon.Icon = value; }
get { return spriteIcon.Icon; }
set { spriteIcon.Icon = blurredIcon.Icon = value; }
}
public GlowIcon()

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@ -1,18 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class LetterboxOverlay : VisibilityContainer
public class LetterboxOverlay : CompositeDrawable
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private const int height = 350;
private static readonly Color4 transparent_black = new Color4(0, 0, 0, 0);
@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public LetterboxOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
InternalChildren = new Drawable[]
{
new Container
{
@ -48,8 +46,5 @@ namespace osu.Game.Screens.Play.BreaksOverlay
}
};
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
}
}

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@ -1,18 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System;
using osu.Game.Beatmaps.Timing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play.Break
{
public class RemainingTimeCounter : Counter
{
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
private readonly OsuSpriteText counter;
public RemainingTimeCounter()
@ -25,13 +22,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
TextSize = 33,
Font = "Venera",
};
Alpha = 0;
}
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
public override void Show() => this.FadeIn(fade_duration);
public override void Hide() => this.FadeOut(fade_duration);
}
}

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@ -1,15 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring;
using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Screens.Play.Break;
namespace osu.Game.Screens.Play.BreaksOverlay
namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
@ -18,28 +19,26 @@ namespace osu.Game.Screens.Play.BreaksOverlay
private const int vertical_margin = 25;
private List<BreakPeriod> breaks;
private readonly Container fadeContainer;
public List<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
initializeBreaks();
}
get
{
return breaks;
}
}
public override bool RemoveCompletedTransforms => false;
private readonly bool letterboxing;
private readonly LetterboxOverlay letterboxOverlay;
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly InfoContainer info;
private readonly ArrowsOverlay arrowsOverlay;
private readonly BreakInfo info;
private readonly BreakArrows breakArrows;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor)
: this(letterboxing)
@ -49,61 +48,72 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public BreakOverlay(bool letterboxing)
{
this.letterboxing = letterboxing;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
Child = fadeContainer = new Container
{
letterboxOverlay = new LetterboxOverlay
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = 0,
Child = remainingTimeBox = new Container
new LetterboxOverlay
{
Alpha = letterboxing ? 1 : 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Height = 8,
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
Width = 0,
Child = remainingTimeBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 8,
CornerRadius = 4,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new BreakInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
breakArrows = new BreakArrows
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = vertical_margin },
},
info = new InfoContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Top = vertical_margin },
},
arrowsOverlay = new ArrowsOverlay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
initializeBreaks();
}
private void initializeBreaks()
{
if (!IsLoaded) return; // we need a clock.
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
if (breaks == null)
return;
if (breaks == null) return; //we need breaks.
foreach (var b in breaks)
{
@ -112,6 +122,9 @@ namespace osu.Game.Screens.Play.BreaksOverlay
using (BeginAbsoluteSequence(b.StartTime, true))
{
fadeContainer.FadeIn(fade_duration);
breakArrows.Show(fade_duration);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
.Delay(b.Duration - fade_duration)
@ -123,37 +136,16 @@ namespace osu.Game.Screens.Play.BreaksOverlay
.ResizeWidthTo(1);
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
}
using (BeginAbsoluteSequence(b.StartTime))
{
Schedule(showBreak);
using (BeginDelayedSequence(b.Duration - fade_duration))
Schedule(hideBreak);
using (BeginDelayedSequence(b.Duration - fade_duration, true))
{
fadeContainer.FadeOut(fade_duration);
breakArrows.Hide(fade_duration);
}
}
}
}
private void showBreak()
{
if (letterboxing)
letterboxOverlay.Show();
remainingTimeCounter.Show();
info.Show();
arrowsOverlay.Show();
}
private void hideBreak()
{
if (letterboxing)
letterboxOverlay.Hide();
remainingTimeCounter.Hide();
info.Hide();
arrowsOverlay.Hide();
}
private void bindProcessor(ScoreProcessor processor)
{
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);

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@ -25,7 +25,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Screens.Ranking;
using osu.Game.Storyboards.Drawables;

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@ -378,6 +378,7 @@
<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
@ -409,14 +410,14 @@
<Compile Include="Screens\Edit\Screens\Compose\RadioButtons\RadioButtonCollection.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\BeatmapWaveformGraph.cs" />
<Compile Include="Screens\Edit\Screens\Compose\Timeline\TimelineButton.cs" />
<Compile Include="Screens\Play\BreaksOverlay\ArrowsOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\BreakOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\GlowIcon.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoContainer.cs" />
<Compile Include="Screens\Play\BreaksOverlay\InfoLine.cs" />
<Compile Include="Screens\Play\BreaksOverlay\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\BreaksOverlay\RemainingTimeCounter.cs" />
<Compile Include="Screens\Play\Break\BreakArrows.cs" />
<Compile Include="Screens\Play\Break\BlurredIcon.cs" />
<Compile Include="Screens\Play\BreakOverlay.cs" />
<Compile Include="Screens\Play\Break\GlowIcon.cs" />
<Compile Include="Screens\Play\Break\BreakInfo.cs" />
<Compile Include="Screens\Play\Break\BreakInfoLine.cs" />
<Compile Include="Screens\Play\Break\LetterboxOverlay.cs" />
<Compile Include="Screens\Play\Break\RemainingTimeCounter.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\RankStatus.cs" />
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />