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mirror of https://github.com/ppy/osu.git synced 2024-11-14 10:57:30 +08:00
Commit Graph

1208 Commits

Author SHA1 Message Date
Dean Herbert
dee0d3c33a
Merge branch 'master' into apply-sv-to-taiko-hr-ez 2021-01-25 14:28:06 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
smoogipoo
1b166d809e Adjust package titles 2021-01-18 11:08:03 +09:00
smoogipoo
ec00aaef90 Add nuget deploys for all rulesets 2021-01-18 10:53:31 +09:00
smoogipoo
9a22df2b88 Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
smoogipoo
22a0f99f35 Add failing test 2021-01-12 17:49:21 +09:00
Firmatorenio
669c42a38d add remarks explaining HR SV multiplier 2020-12-30 20:57:41 +06:00
Firmatorenio
013b9b62a1 add SV multipliers to taiko difficulty mods 2020-12-29 20:22:56 +06:00
Bartłomiej Dach
b24fc1922e Enable pooling for taiko DHOs 2020-12-20 18:44:47 +01:00
Bartłomiej Dach
5d575d2a9b Accept proxied content via OnNewDrawableHitObject
In the non-pooled case, `OnNewDrawableHitObject()` will be called
automatically on each new DHO via `Playfield.Add(DrawableHitObject)`.

In the pooled case, it will be called via `Playfield`'s implementation
of `GetPooledDrawableRepresentation(HitObject, DrawableHitObject)`.
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
62da4eff37 Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling
support).
2020-12-20 18:26:45 +01:00
Bartłomiej Dach
370f56eadb Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58 Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63 Implement swell tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589 Implement drum roll tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390 Implement swell application
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b and 58bf288).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f Implement drum roll application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca Implement hit application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5 Prepare strongable DHO for HO application 2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8 Prepare base DHO for HO application 2020-12-20 15:42:24 +01:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor 2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440 Fix swells crashing on rapid seeks in editor 2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78 Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea Rename DrawableTaikoStrong{-> able}HitObject 2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
7041503063 Avoid intermediary delegate 2020-12-14 15:34:32 +09:00
Bartłomiej Dach
ea09cbddc6 Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
f83c5fa81d Add backing bindable for major field 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
beee9b89d5 Change bar line SHOC to nested playfield 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
080f7a3e32 Add/fix up xmldocs with clarifications 2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507 Scope drawable nested hits more closely to models 2020-12-13 14:38:16 +01:00
Bartłomiej Dach
61c488cd5e Create HO-specific nested hit types 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739 Move piece files of Taiko ruleset 2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Bartłomiej Dach
5fbe1823a0
Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:39:22 +01:00
Dean Herbert
c17d67bc7d Merge branch 'master' into editor-beat-snap-always 2020-11-30 18:34:38 +09:00
smoogipoo
8f48389f89 Merge branch 'master' into improve-dho-time-offsets 2020-11-30 18:01:48 +09:00
Dean Herbert
f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
Bartłomiej Dach
827a089810
Merge branch 'master' into change-taiko-ez 2020-11-22 13:29:02 +01:00
Bartłomiej Dach
80d81c3044
Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
2020-11-16 20:24:04 +01:00
Bartłomiej Dach
128adce017 Merge branch 'master' into change-taiko-ez 2020-11-16 19:37:47 +01:00
PercyDan54
017a6b7153
Fix checks 2020-11-16 18:22:17 +08:00
PercyDan54
d7acfd5413
Remove retires from ModEasy 2020-11-16 18:15:15 +08:00
Dean Herbert
dc38aeac43 Remove unnecessary local definition of colour logic from taiko judgement 2020-11-16 17:23:02 +09:00
Bartłomiej Dach
7736d1ae85 Fix taiko-specific missing cases 2020-11-15 15:41:58 +01:00
PercyDan54
3406b0d74f
Fix checks 2020-11-15 14:54:04 +08:00
PercyDan54
cf7ac6d5e3
Remove import 2020-11-15 13:38:21 +08:00
PercyDan54
a4b20d2117
Make EZ mod able to fail in Taiko 2020-11-15 13:00:07 +08:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Bartłomiej Dach
1f83769bb2 Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
Bartłomiej Dach
0d5cac89b3 Explicitly set lifetime to ensure empty drawables are cleaned up 2020-11-12 18:29:22 +09:00
Bartłomiej Dach
21709ba4bc Do not lookup default kiai explosion if skin has own 2020-11-12 18:29:22 +09:00
Bartłomiej Dach
00a486ab51 Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00
Bartłomiej Dach
81c9663e76 Move {-> Default}KiaiHitExplosion 2020-11-12 18:29:22 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Dean Herbert
3adf451e82 Handle changes via SamplePoints list for simplicity 2020-11-02 14:40:40 +09:00
Dean Herbert
bfa6ae1b66 Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
2020-11-02 14:40:40 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Dean Herbert
2ec2749cb4 Fix taiko lookup logic 2020-10-30 11:59:41 +09:00
Dean Herbert
3ea27e23e8 Update namespace references 2020-10-29 15:20:10 +09:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Dan Balasescu
ecfb7e94c5
Merge branch 'master' into fix-editor-batch-handling 2020-10-09 20:06:06 +09:00
Dean Herbert
3838f405dd Fix missed usages 2020-10-09 18:50:05 +09:00
Dean Herbert
cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Dean Herbert
144726e3c6 Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Dean Herbert
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
Dean Herbert
c9f069d7ed Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
2020-10-08 18:17:57 +09:00
Dean Herbert
afed832b19 Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
Dean Herbert
38babf3de5 Update usages of ChangeHandler to EditorBeatmap where relevant 2020-10-08 18:04:07 +09:00
Dean Herbert
d9089ef93c Add missing bonus type for taiko ruleset 2020-10-08 12:52:52 +09:00
Dean Herbert
1566882dc4
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
2020-10-07 20:04:24 +09:00
Dean Herbert
8c528c8910 Fix legacy taiko skins showing double judgements 2020-10-07 18:36:40 +09:00
Dean Herbert
f1a3b6d0ba Merge branch 'master' into perf-calculator-remove-working-beatmap 2020-10-07 17:43:17 +09:00
Dean Herbert
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
Dean Herbert
2a46f905ff Remove unnecessary IsSeeking checks from taiko drum implementation 2020-10-05 14:27:51 +09:00
Dean Herbert
5dea37792c
Merge branch 'master' into health-adjustments 2020-10-04 21:38:40 +09:00
Lucas A
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
Bartłomiej Dach
682b5fb056 Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Lucas A
abd395a030 Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Lucas A
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
Dan Balasescu
a6c7bc0cdb
Merge branch 'master' into taiko-explosion-rework 2020-09-30 23:02:46 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e Revert unintended changes 2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
31fae045fa Update judgement processors with new hit results 2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
2fb9a5d734 Remove no longer required field 2020-09-28 17:53:32 +02:00
Bartłomiej Dach
f6f267a43a Switch to strong sprite exactly once 2020-09-28 17:53:12 +02:00
Bartłomiej Dach
0900661b23 Use IsHit for strong hit instead of checking result type 2020-09-28 16:34:04 +02:00
Bartłomiej Dach
40dea0e2db Merge branch 'master' into taiko-explosion-rework 2020-09-28 16:32:15 +02:00
Dan Balasescu
895828c06a
Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 16:34:10 +09:00
Dean Herbert
6095446f10 Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Dean Herbert
1aa8b400d4 Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Bartłomiej Dach
4944128631 Ensure both sprites are centered 2020-09-27 18:11:12 +02:00
Bartłomiej Dach
2f7c0b4934 Allow switching between legacy sprites 2020-09-27 16:07:19 +02:00
Bartłomiej Dach
eb62ad4e55 Look up both sprites for legacy explosions 2020-09-27 16:06:59 +02:00
Bartłomiej Dach
d5f1d94b51 Allow specifying two sprites for legacy hit explosions 2020-09-27 15:52:40 +02:00
Bartłomiej Dach
deb207001a Remove schedule causing default skin explosion regression 2020-09-27 15:23:34 +02:00
Bartłomiej Dach
d61a8327da Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
smoogipoo
480eeb5fbe Add back caching 2020-09-25 19:37:34 +09:00
smoogipoo
acfa62bb50 Fix potential taiko crash on rewind 2020-09-25 19:25:58 +09:00
Dan Balasescu
9b29c9e185
Merge branch 'master' into editor-ternary-states 2020-09-25 16:58:15 +09:00
Dean Herbert
727ab98d22 Update taiko selection handler with new logic 2020-09-25 15:32:45 +09:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2 Change properties to methods and improve naming 2020-09-24 13:22:31 +09:00
Dean Herbert
00b0228b61 Merge branch 'master' into fix-taiko-editor-type-stats 2020-09-24 13:18:13 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422 Fix taiko sample selection not updating when changing strong/rim type 2020-09-23 17:59:11 +09:00
Dean Herbert
487fc2a2c6 Add missing change handler scopings to taiko context menu operations 2020-09-23 16:58:22 +09:00
Bartłomiej Dach
4072abaed8 Allow miss explosions to be displayed 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
1c7556ea5d Schedule explosion addition to ensure both hits are processed 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
074387c676 Show strong hit explosion where applicable 2020-09-20 19:40:30 +02:00
Bartłomiej Dach
919b19612f Add lookups for strong hit explosions 2020-09-20 19:40:30 +02:00
smoogipoo
847ec8c248 Fix n^2 characteristic in taiko diffcalc 2020-09-19 14:52:05 +09:00
smoogipoo
c62e4ef5e5 Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Dean Herbert
fdbd7b8a05
Merge branch 'master' into fix-taiko-endless-conversion 2020-09-17 22:31:35 +09:00
smoogipoo
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
smoogipoo
81f0a06fc4 Fix potential endless taiko beatmap conversion 2020-09-17 16:30:34 +09:00
Dean Herbert
7f2ce14f36
Merge pull request #9294 from smoogipoo/morth-taiko-changes 2020-09-15 16:11:17 +09:00
Bartłomiej Dach
a350802158 Fix wrong mono streak length handling in corner case 2020-09-10 20:50:26 +02:00
Bartłomiej Dach
6e5c5ab901 Fix invalid initial value of currentMonoLength 2020-09-10 18:22:49 +02:00
smoogipoo
74eea8900b Remove unnecessary check for negative durations 2020-09-10 20:00:57 +09:00
Dean Herbert
ef44c7d063
Merge branch 'master' into score-recalc 2020-09-10 18:30:41 +09:00
smoogipoo
d700ae55fb Merge branch 'master' into morth-taiko-changes 2020-09-10 16:34:09 +09:00
Dean Herbert
a65f564e45 Add icons for other ruleset editors 2020-09-09 18:40:01 +09:00
smoogipoo
117c7ec6b2 Merge branch 'master' into score-recalc 2020-09-09 14:38:36 +09:00
Dean Herbert
4680728b9c Merge branch 'master' into update-dcc-exclusions 2020-09-07 18:01:44 +09:00
smoogipoo
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
Dean Herbert
25e142965d Strongly type and expose default beatmap information icon implementations for other rulesets 2020-09-04 15:01:32 +09:00
Dean Herbert
72cb65c22f Update and add missing beatmap statistic icons to info wedge 2020-09-03 17:52:22 +09:00