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Route new result callback via playfield
Follows route taken by osu! and catch (and required for proper pooling support).
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370f56eadb
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@ -149,6 +149,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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NewResult += OnNewResult;
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}
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protected override void Update()
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{
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base.Update();
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@ -208,7 +214,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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break;
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case DrawableTaikoHitObject taikoObject:
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h.OnNewResult += OnNewResult;
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topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
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base.Add(h);
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break;
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@ -226,7 +231,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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return barLinePlayfield.Remove(barLine);
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case DrawableTaikoHitObject _:
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h.OnNewResult -= OnNewResult;
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// todo: consider tidying of proxied content if required.
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return base.Remove(h);
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