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Merge branch 'master' into taiko-strong-state-refactor
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commit
48805a82f9
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void LoadComplete()
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{
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base.LoadComplete();
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major.BindValueChanged(updateMajor);
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major.BindValueChanged(updateMajor, true);
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}
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private void updateMajor(ValueChangedEvent<bool> major)
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@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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foreach (var t in ticks)
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{
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if (!t.IsHit)
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if (!t.Result.HasResult)
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{
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nextTick = t;
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break;
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@ -208,7 +208,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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continue;
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}
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tick.TriggerResult(false);
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if (!tick.Result.HasResult)
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tick.TriggerResult(false);
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}
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ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
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