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Reflect can-be-strong split in DHO structure
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@ -19,7 +19,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
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public class DrawableDrumRoll : DrawableTaikoStrongHitObject<DrumRoll>
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{
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/// <summary>
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/// Number of rolling hits required to reach the dark/final colour.
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@ -9,7 +9,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
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public class DrawableDrumRollTick : DrawableTaikoStrongHitObject<DrumRollTick>
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{
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/// <summary>
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/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
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@ -16,7 +16,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableHit : DrawableTaikoHitObject<Hit>
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public class DrawableHit : DrawableTaikoStrongHitObject<Hit>
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{
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/// <summary>
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/// A list of keys which can result in hits for this HitObject.
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@ -4,13 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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@ -120,112 +118,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected Vector2 BaseSize;
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protected SkinnableDrawable MainPiece;
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private readonly Bindable<bool> isStrong;
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Custom;
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RelativeSizeAxes = Axes.Both;
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AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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isStrong.BindValueChanged(_ =>
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{
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// will overwrite samples, should only be called on change.
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updateSamplesFromStrong();
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RecreatePieces();
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});
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RecreatePieces();
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}
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private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
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protected override void LoadSamples()
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{
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base.LoadSamples();
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if (HitObject is TaikoStrongHitObject)
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isStrong.Value = getStrongSamples().Any();
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}
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private void updateSamplesFromStrong()
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{
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var strongSamples = getStrongSamples();
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if (isStrong.Value != strongSamples.Any())
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{
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if (isStrong.Value)
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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HitObject.Samples.Remove(sample);
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}
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}
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}
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protected virtual void RecreatePieces()
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{
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Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
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Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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MainPiece?.Expire();
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Content.Add(MainPiece = CreateMainPiece());
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableStrongNestedHit strong:
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strongHitContainer.Add(strong);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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strongHitContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case StrongNestedHitObject strong:
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return CreateStrongHit(strong);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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// Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping).
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public override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
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protected abstract SkinnableDrawable CreateMainPiece();
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected virtual DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => null;
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}
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}
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@ -0,0 +1,110 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableTaikoStrongHitObject<TObject> : DrawableTaikoHitObject<TObject>
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where TObject : TaikoStrongHitObject
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{
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private readonly Bindable<bool> isStrong;
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoStrongHitObject(TObject hitObject)
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: base(hitObject)
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{
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isStrong = HitObject.IsStrongBindable.GetBoundCopy();
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AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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isStrong.BindValueChanged(_ =>
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{
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// will overwrite samples, should only be called on change.
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updateSamplesFromStrong();
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RecreatePieces();
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});
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}
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private HitSampleInfo[] getStrongSamples() => HitObject.Samples.Where(s => s.Name == HitSampleInfo.HIT_FINISH).ToArray();
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protected override void LoadSamples()
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{
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base.LoadSamples();
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isStrong.Value = getStrongSamples().Any();
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}
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private void updateSamplesFromStrong()
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{
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var strongSamples = getStrongSamples();
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if (isStrong.Value != strongSamples.Any())
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{
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if (isStrong.Value)
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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HitObject.Samples.Remove(sample);
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}
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}
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}
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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if (HitObject.IsStrong)
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Size = BaseSize = new Vector2(TaikoStrongHitObject.DEFAULT_STRONG_SIZE);
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableStrongNestedHit strong:
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strongHitContainer.Add(strong);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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strongHitContainer.Clear();
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case StrongNestedHitObject strong:
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return CreateStrongHit(strong);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoStrongHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected abstract DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject);
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}
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}
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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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const string normal_hit = "taikohit";
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const string big_hit = "taikobig";
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string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
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string prefix = ((drawableHitObject.HitObject as TaikoStrongHitObject)?.IsStrong ?? false) ? big_hit : normal_hit;
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return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
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// fallback to regular size if "big" version doesn't exist.
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