1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 18:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
2020-12-13 13:08:30 +01:00

85 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoStrongHitObject<DrumRollTick>
{
/// <summary>
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
/// </summary>
public HitType JudgementType;
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
FillMode = FillMode.Fit;
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
_ => new TickPiece
{
Filled = HitObject.FirstTick
});
protected override double MaximumJudgementOffset => HitObject.HitWindow;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(0, 100, Easing.OutQuint);
break;
}
}
public override bool OnPressed(TaikoAction action)
{
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this);
private class StrongNestedHit : DrawableStrongNestedHit
{
public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableDrumRollTick tick)
: base(nestedHit, tick)
{
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;
}
}
}