mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Enable pooling for taiko DHOs
This commit is contained in:
parent
5d575d2a9b
commit
b24fc1922e
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Framework.Input;
|
||||
@ -64,22 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
||||
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case Hit hit:
|
||||
return new DrawableHit(hit);
|
||||
|
||||
case DrumRoll drumRoll:
|
||||
return new DrawableDrumRoll(drumRoll);
|
||||
|
||||
case Swell swell:
|
||||
return new DrawableSwell(swell);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
||||
|
||||
|
@ -147,6 +147,18 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
},
|
||||
drumRollHitContainer.CreateProxy(),
|
||||
};
|
||||
|
||||
RegisterPool<Hit, DrawableHit>(50);
|
||||
RegisterPool<Hit.StrongNestedHit, DrawableHit.StrongNestedHit>(50);
|
||||
|
||||
RegisterPool<DrumRoll, DrawableDrumRoll>(5);
|
||||
RegisterPool<DrumRoll.StrongNestedHit, DrawableDrumRoll.StrongNestedHit>(5);
|
||||
|
||||
RegisterPool<DrumRollTick, DrawableDrumRollTick>(100);
|
||||
RegisterPool<DrumRollTick.StrongNestedHit, DrawableDrumRollTick.StrongNestedHit>(100);
|
||||
|
||||
RegisterPool<Swell, DrawableSwell>(5);
|
||||
RegisterPool<SwellTick, DrawableSwellTick>(100);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
Loading…
Reference in New Issue
Block a user