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Adjust top-level hitobjects to support nested pooling
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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tickContainer.Clear();
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tickContainer.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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ticks.Clear();
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ticks.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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strongHitContainer.Clear();
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strongHitContainer.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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