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Remove DrawableHit's custom sizing logic

Turns out this was unnecessary and never actually being used.
This commit is contained in:
Dean Herbert 2020-04-23 12:17:48 +09:00
parent ca56e6c0d2
commit 58bf288595

View File

@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}
protected override void UpdateStateTransforms(ArmedState state)