1
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mirror of https://github.com/ppy/osu.git synced 2026-05-16 05:32:35 +08:00

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299 Commits

305 changed files with 5822 additions and 4617 deletions
+3 -3
View File
@@ -7,7 +7,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"args": [
"--tests"
],
@@ -24,7 +24,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Debug/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
@@ -38,7 +38,7 @@
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/osu!.exe",
"program": "${workspaceRoot}/osu.Game/bin/Release/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
</packageSources>
</configuration>
+1
View File
@@ -1,3 +1,4 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
configuration: Debug
+1 -1
View File
@@ -33,7 +33,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.17.1.0" newVersion="0.17.1.0" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
+3 -3
View File
@@ -17,8 +17,8 @@ namespace osu.Desktop.Deploy
{
internal static class Program
{
private const string nuget_path = @"packages\NuGet.CommandLine.4.1.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.5\tools\Squirrel.exe";
private const string nuget_path = @"packages\NuGet.CommandLine.4.3.0\tools\NuGet.exe";
private const string squirrel_path = @"packages\squirrel.windows.1.7.8\tools\Squirrel.exe";
private const string msbuild_path = @"C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
@@ -100,7 +100,7 @@ namespace osu.Desktop.Deploy
updateAssemblyInfo(version);
write("Running build process...");
runCommand(msbuild_path, $"/v:quiet /m /t:{TargetName.Replace('.', '_')} /p:OutputPath={stagingPath};Configuration=Release {SolutionName}.sln");
runCommand(msbuild_path, $"/v:quiet /m /t:{TargetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nuget_path, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
+10 -13
View File
@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Deploy</RootNamespace>
<AssemblyName>osu.Desktop.Deploy</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
@@ -66,22 +66,23 @@
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\NuGet.Squirrel.dll</HintPath>
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.17.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.17.1\lib\net45\SharpCompress.dll</HintPath>
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\SharpCompress.0.18.1\lib\net45\SharpCompress.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Squirrel, Version=1.7.5.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.5\lib\Net45\Squirrel.dll</HintPath>
<Reference Include="Squirrel, Version=1.7.8.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\Squirrel.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
@@ -110,10 +111,6 @@
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65dc628f-a640-4111-ab35-3a5652bc1e17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
+4 -4
View File
@@ -6,9 +6,9 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net452" />
<package id="NuGet.CommandLine" version="4.1.0" targetFramework="net452" developmentDependency="true" />
<package id="SharpCompress" version="0.17.1" targetFramework="net452" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NuGet.CommandLine" version="4.3.0" targetFramework="net461" developmentDependency="true" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net452" />
<package id="squirrel.windows" version="1.7.5" targetFramework="net452" />
<package id="squirrel.windows" version="1.7.8" targetFramework="net461" />
</packages>
@@ -1,61 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Desktop.Tests.Visual
{
internal class TestCaseBeatmapDetails : OsuTestCase
{
public override string Description => "BeatmapDetails tab of BeatmapDetailArea";
private readonly BeatmapDetails details;
public TestCaseBeatmapDetails()
{
Add(details = new BeatmapDetails
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(150),
Beatmap = new BeatmapInfo
{
Version = "VisualTest",
Metadata = new BeatmapMetadata
{
Source = "Some guy",
Tags = "beatmap metadata example with a very very long list of tags and not much creativity",
},
Difficulty = new BeatmapDifficulty
{
CircleSize = 7,
ApproachRate = 3.5f,
OverallDifficulty = 5.7f,
DrainRate = 1,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 10),
Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6),
},
},
});
AddRepeatStep("fail values", newRetryAndFailValues, 10);
}
private int lastRange = 1;
private void newRetryAndFailValues()
{
details.Beatmap.Metrics.Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6);
details.Beatmap.Metrics.Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6);
details.Beatmap = details.Beatmap;
lastRange += 100;
}
}
}
@@ -1,87 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Desktop.Tests.Beatmaps;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Play;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.Tests.Visual
{
internal class TestCasePlayer : OsuTestCase
{
protected Player Player;
private RulesetStore rulesets;
public override string Description => @"Showing everything to play the game.";
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
protected override void LoadComplete()
{
base.LoadComplete();
var objects = new List<HitObject>();
int time = 1500;
for (int i = 0; i < 50; i++)
{
objects.Add(new HitCircle
{
StartTime = time,
Position = new Vector2(i % 4 == 0 || i % 4 == 2 ? 0 : OsuPlayfield.BASE_SIZE.X,
i % 4 < 2 ? 0 : OsuPlayfield.BASE_SIZE.Y),
NewCombo = i % 4 == 0
});
time += 500;
}
Beatmap b = new Beatmap
{
HitObjects = objects,
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty(),
Ruleset = rulesets.Query<RulesetInfo>().First(),
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
};
WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
});
Add(Player = CreatePlayer(beatmap));
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
{
return new Player
{
InitialBeatmap = beatmap
};
}
}
}
-175
View File
@@ -1,175 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{230AC4F3-7783-49FB-9AEC-B83CDA3B9F3D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.Tests</RootNamespace>
<AssemblyName>osu.Desktop.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework, Version=3.7.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.7.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="SQLiteNetExtensions">
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Win32">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net4\SQLite.Net.Platform.Win32.dll</HintPath>
</Reference>
<Reference Include="SQLite.Net.Platform.Generic">
<HintPath>$(SolutionDir)\packages\SQLite.Net-PCL.3.1.1\lib\net40\SQLite.Net.Platform.Generic.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
<Compile Include="Platform\TestStorage.cs" />
<Compile Include="Visual\OsuTestCase.cs" />
<Compile Include="Visual\TestCaseBeatmapDetailArea.cs" />
<Compile Include="Visual\TestCaseBeatmapDetails.cs" />
<Compile Include="Visual\TestCaseBeatmapOptionsOverlay.cs" />
<Compile Include="Visual\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Visual\TestCaseBreadcrumbs.cs" />
<Compile Include="Visual\TestCaseCatcher.cs" />
<Compile Include="Visual\TestCaseChatDisplay.cs" />
<Compile Include="Visual\TestCaseContextMenu.cs" />
<Compile Include="Visual\TestCaseDialogOverlay.cs" />
<Compile Include="Visual\TestCaseDirect.cs" />
<Compile Include="Visual\TestCaseDrawableRoom.cs" />
<Compile Include="Visual\TestCaseDrawings.cs" />
<Compile Include="Visual\TestCaseGamefield.cs" />
<Compile Include="Visual\TestCaseGraph.cs" />
<Compile Include="Visual\TestCaseHitObjects.cs" />
<Compile Include="Visual\TestCaseKeyConfiguration.cs" />
<Compile Include="Visual\TestCaseKeyCounter.cs" />
<Compile Include="Visual\TestCaseLeaderboard.cs" />
<Compile Include="Visual\TestCaseManiaHitObjects.cs" />
<Compile Include="Visual\TestCaseManiaPlayfield.cs" />
<Compile Include="Visual\TestCaseMedalOverlay.cs" />
<Compile Include="Visual\TestCaseEditorMenuBar.cs" />
<Compile Include="Visual\TestCaseMenuButtonSystem.cs" />
<Compile Include="Visual\TestCaseMenuOverlays.cs" />
<Compile Include="Visual\TestCaseMods.cs" />
<Compile Include="Visual\TestCaseMusicController.cs" />
<Compile Include="Visual\TestCaseNotificationOverlay.cs" />
<Compile Include="Visual\TestCaseOnScreenDisplay.cs" />
<Compile Include="Visual\TestCasePlayer.cs" />
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
<Compile Include="Visual\TestCaseReplay.cs" />
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
<Compile Include="Visual\TestCaseResults.cs" />
<Compile Include="Visual\TestCaseRoomInspector.cs" />
<Compile Include="Visual\TestCaseScoreCounter.cs" />
<Compile Include="Visual\TestCaseScrollingPlayfield.cs" />
<Compile Include="Visual\TestCaseSettings.cs" />
<Compile Include="Visual\TestCaseSkipButton.cs" />
<Compile Include="Visual\TestCaseSocial.cs" />
<Compile Include="Visual\TestCaseSongProgress.cs" />
<Compile Include="Visual\TestCaseTabControl.cs" />
<Compile Include="Visual\TestCaseTaikoPlayfield.cs" />
<Compile Include="Visual\TestCaseTextAwesome.cs" />
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
<Compile Include="Visual\TestCaseUserPanel.cs" />
<Compile Include="Visual\TestCaseUserProfile.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework.Desktop\osu.Framework.Desktop.csproj">
<Project>{65DC628F-A640-4111-AB35-3A5652BC1E17}</Project>
<Name>osu.Framework.Desktop</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework.Testing\osu.Framework.Testing.csproj">
<Project>{007b2356-ab6f-4bd9-96d5-116fc2dce69a}</Project>
<Name>osu.Framework.Testing</Name>
</ProjectReference>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
-13
View File
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
<package id="NUnit" version="3.7.1" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
</packages>
-27
View File
@@ -1,27 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Desktop;
using osu.Framework.Platform;
using osu.Framework.VisualTests;
namespace osu.Desktop.VisualTests
{
public static class Program
{
[STAThread]
public static void Main(string[] args)
{
bool benchmark = args.Length > 0 && args[0] == @"-benchmark";
using (GameHost host = Host.GetSuitableHost(@"osu"))
{
if (benchmark)
host.Run(new AutomatedVisualTestGame());
else
host.Run(new VisualTestGame());
}
}
}
}
-35
View File
@@ -1,35 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
using osu.Framework.VisualTests;
using osu.Game;
using osu.Game.Screens.Backgrounds;
namespace osu.Desktop.VisualTests
{
internal class VisualTestGame : OsuGameBase
{
protected override void LoadComplete()
{
base.LoadComplete();
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().
Add(new TestBrowser());
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
host.UpdateThread.InactiveHz = host.UpdateThread.ActiveHz;
host.DrawThread.InactiveHz = host.DrawThread.ActiveHz;
host.InputThread.InactiveHz = host.InputThread.ActiveHz;
host.Window.CursorState |= CursorState.Hidden;
}
}
}
@@ -1,214 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectGuid>{69051C69-12AE-4E7D-A3E6-460D2E282312}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Desktop.VisualTests</RootNamespace>
<AssemblyName>osu!</AssemblyName>
<ManifestCertificateThumbprint>3CF060CD28877D0E3112948951A64B2A7CEEC909</ManifestCertificateThumbprint>
<ManifestKeyFile>codesigning.pfx</ManifestKeyFile>
<GenerateManifests>false</GenerateManifests>
<SignManifests>false</SignManifests>
<IsWebBootstrapper>false</IsWebBootstrapper>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<StartupObject>osu.Desktop.VisualTests.Program</StartupObject>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
<SignAssembly>false</SignAssembly>
<TargetZone>LocalIntranet</TargetZone>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>2</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
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-29
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@@ -1,29 +0,0 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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-28
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@@ -1,28 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
[assembly: AssemblyDescription("click the circles. to the beat.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ppy Pty Ltd")]
[assembly: AssemblyProduct("osu!lazer")]
[assembly: AssemblyCopyright("ppy Pty Ltd 2007-2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
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-280
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{f167e17a-7de6-4af5-b920-a5112296c695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="OsuGameDesktop.cs" />
<Compile Include="OsuTestBrowser.cs" />
<Compile Include="Overlays\VersionManager.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ProjectExtensions>
<VisualStudio>
</VisualStudio>
</ProjectExtensions>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>
-14
View File
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="SharpCompress" version="0.17.1" targetFramework="net45" />
<package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="squirrel.windows" version="1.7.5" targetFramework="net45" />
</packages>
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
@@ -24,7 +23,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
yield return new Fruit
{
StartTime = obj.StartTime,
Position = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
X = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
@@ -0,0 +1,38 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapProcessor : BeatmapProcessor<CatchBaseHit>
{
public override void PostProcess(Beatmap<CatchBaseHit> beatmap)
{
if (beatmap.ComboColors.Count == 0)
return;
int comboIndex = 0;
int colourIndex = 0;
CatchBaseHit lastObj = null;
foreach (var obj in beatmap.HitObjects)
{
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;
}
}
}
}
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
-4
View File
@@ -9,8 +9,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Input.Bindings;
namespace osu.Game.Rulesets.Catch
@@ -99,8 +97,6 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
public override int LegacyID => 2;
public CatchRuleset(RulesetInfo rulesetInfo)
@@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty;
// todo: wangs
}
}
@@ -2,11 +2,23 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchBaseHit : HitObject
public abstract class CatchBaseHit : HitObject, IHasXPosition, IHasCombo
{
public float Position { get; set; }
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public virtual bool NewCombo { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
}
}
@@ -9,16 +9,16 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit, CatchJudgement>
public class DrawableFruit : DrawableScrollingHitObject<CatchBaseHit>
{
private const float pulp_size = 30;
private const float pulp_size = 20;
private class Pulp : Circle, IHasAccentColour
{
@@ -26,15 +26,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
Size = new Vector2(pulp_size);
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = AccentColour.Opacity(0.5f),
};
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
public Color4 AccentColour { get; set; } = Color4.White;
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
};
}
}
}
@@ -42,12 +53,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(pulp_size * 2, pulp_size * 2.6f);
Size = new Vector2(pulp_size * 2.2f, pulp_size * 2.8f);
RelativePositionAxes = Axes.Both;
X = h.Position;
X = h.X;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1);
AccentColour = HitObject.ComboColour;
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
@@ -71,6 +84,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Scale = new Vector2(0.6f),
},
new Pulp
@@ -78,6 +92,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
@@ -85,6 +100,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
@@ -92,20 +108,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
},
}
}
};
}
protected override CatchJudgement CreateJudgement() => new CatchJudgement();
private const float preempt = 1000;
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.TimeOffset > 0)
Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Hit : HitResult.Miss;
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdateState(ArmedState state)
@@ -1,7 +1,3 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -1,34 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit>
{
public CatchScoreProcessor()
{
}
public CatchScoreProcessor(RulesetContainer<CatchBaseHit, CatchJudgement> rulesetContainer)
public CatchScoreProcessor(RulesetContainer<CatchBaseHit> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void Reset()
protected override void SimulateAutoplay(Beatmap<CatchBaseHit> beatmap)
{
base.Reset();
foreach (var obj in beatmap.HitObjects)
{
var fruit = obj as Fruit;
Health.Value = 1;
Accuracy.Value = 1;
}
if (fruit != null)
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
}
protected override void OnNewJudgement(CatchJudgement judgement)
{
base.SimulateAutoplay(beatmap);
}
}
}
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 256; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
@@ -1,17 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Desktop.Tests.Visual
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
internal class TestCaseCatcher : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
+10 -10
View File
@@ -2,17 +2,16 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield<CatchBaseHit, CatchJudgement>
public class CatchPlayfield : ScrollingPlayfield
{
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
@@ -44,22 +43,23 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
public override void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> h)
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
var fruit = (DrawableFruit)h;
fruit.CheckPosition = catcherArea.CheckIfWeCanCatch;
fruit.OnJudgement += Fruit_OnJudgement;
}
private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (obj.Judgement.Result == HitResult.Hit)
if (judgement.IsHit)
{
Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
Remove(obj);
catcherArea.Add(obj, screenPosition);
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition);
}
}
}
@@ -3,9 +3,7 @@
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Scoring;
@@ -15,7 +13,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit, CatchJudgement>
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchBaseHit>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@@ -24,13 +22,15 @@ namespace osu.Game.Rulesets.Catch.UI
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override BeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
protected override Playfield CreatePlayfield() => new CatchPlayfield();
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
protected override DrawableHitObject<CatchBaseHit> GetVisualRepresentation(CatchBaseHit h)
{
if (h is Fruit)
return new DrawableFruit(h);
+64 -13
View File
@@ -10,9 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
@@ -21,20 +19,25 @@ namespace osu.Game.Rulesets.Catch.UI
public class CatcherArea : Container
{
private Catcher catcher;
private Container explodingFruitContainer;
public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcher = new Catcher
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopLeft,
ExplodingFruitTarget = explodingFruitContainer,
Origin = Anchor.TopCentre,
X = 0.5f,
}
@@ -52,18 +55,30 @@ namespace osu.Game.Rulesets.Catch.UI
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Child = createCatcherSprite();
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
public Container ExplodingFruitTarget;
protected bool Dashing
{
get { return dashing; }
@@ -85,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.BlendingMode = BlendingMode.Additive;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
@@ -140,19 +155,24 @@ namespace osu.Game.Rulesets.Catch.UI
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
float speed = Dashing ? 1.5f : 1;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
@@ -161,17 +181,48 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
fruit.Depth = (float)Time.Current;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (Children.OfType<DrawableFruit>().Any(f => Vector2.DistanceSquared(f.Position, fruit.Position) < distance * distance))
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
Add(fruit);
caughtFruit.Add(fruit);
if (((CatchBaseHit)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
@@ -6,6 +6,10 @@
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -9,14 +9,14 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Rulesets.Catch</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Catch</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -26,30 +26,28 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Collections" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchInputManager.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
@@ -59,6 +57,8 @@
<Compile Include="Objects\Droplet.cs" />
<Compile Include="Objects\Fruit.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseCatcher.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" />
@@ -69,6 +69,7 @@
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
@@ -76,14 +77,17 @@
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+2 -6
View File
@@ -1,9 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
</packages>
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Collections.Generic;
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
@@ -145,18 +146,18 @@ namespace osu.Game.Rulesets.Mania.Judgements
/// </summary>
/// <param name="hitOffset">The time offset.</param>
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
public ManiaHitResult? ResultFor(double hitOffset)
public HitResult? ResultFor(double hitOffset)
{
if (hitOffset <= Perfect / 2)
return ManiaHitResult.Perfect;
return HitResult.Perfect;
if (hitOffset <= Great / 2)
return ManiaHitResult.Great;
return HitResult.Great;
if (hitOffset <= Good / 2)
return ManiaHitResult.Good;
return HitResult.Good;
if (hitOffset <= Ok / 2)
return ManiaHitResult.Ok;
return HitResult.Ok;
if (hitOffset <= Bad / 2)
return ManiaHitResult.Bad;
return HitResult.Meh;
return null;
}
@@ -1,6 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTailJudgement : ManiaJudgement
@@ -10,27 +12,15 @@ namespace osu.Game.Rulesets.Mania.Judgements
/// </summary>
public bool HasBroken;
public override int NumericResultForScore(ManiaHitResult result)
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return base.NumericResultForScore(result);
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
return base.NumericResultForScore(HasBroken ? ManiaHitResult.Good : result);
}
}
public override int NumericResultForAccuracy(ManiaHitResult result)
{
switch (result)
{
default:
return base.NumericResultForAccuracy(result);
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
return base.NumericResultForAccuracy(HasBroken ? ManiaHitResult.Good : result);
return base.NumericResultFor(result);
case HitResult.Great:
case HitResult.Perfect:
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
}
}
}
@@ -1,13 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
public override int NumericResultForScore(ManiaHitResult result) => 20;
public override int NumericResultForAccuracy(ManiaHitResult result) => 0; // Don't count ticks into accuracy
protected override int NumericResultFor(HitResult result) => 20;
}
}
@@ -1,21 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Rulesets.Mania.Judgements
{
public enum ManiaHitResult
{
[Description("PERFECT")]
Perfect,
[Description("GREAT")]
Great,
[Description("GOOD")]
Good,
[Description("OK")]
Ok,
[Description("BAD")]
Bad
}
}
@@ -8,75 +8,22 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
/// <summary>
/// The maximum possible hit result.
/// </summary>
public const ManiaHitResult MAX_HIT_RESULT = ManiaHitResult.Perfect;
/// <summary>
/// The result value for the combo portion of the score.
/// </summary>
public int ResultValueForScore => Result == HitResult.Miss ? 0 : NumericResultForScore(ManiaResult);
/// <summary>
/// The result value for the accuracy portion of the score.
/// </summary>
public int ResultValueForAccuracy => Result == HitResult.Miss ? 0 : NumericResultForAccuracy(ManiaResult);
/// <summary>
/// The maximum result value for the combo portion of the score.
/// </summary>
public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
/// <summary>
/// The maximum result value for the accuracy portion of the score.
/// </summary>
public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty;
/// <summary>
/// The hit result.
/// </summary>
public ManiaHitResult ManiaResult;
public virtual int NumericResultForScore(ManiaHitResult result)
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case ManiaHitResult.Bad:
case HitResult.Meh:
return 50;
case ManiaHitResult.Ok:
case HitResult.Ok:
return 100;
case ManiaHitResult.Good:
case HitResult.Good:
return 200;
case ManiaHitResult.Great:
case ManiaHitResult.Perfect:
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
public virtual int NumericResultForAccuracy(ManiaHitResult result)
{
switch (result)
{
default:
return 0;
case ManiaHitResult.Bad:
return 50;
case ManiaHitResult.Ok:
return 100;
case ManiaHitResult.Good:
return 200;
case ManiaHitResult.Great:
return 300;
case ManiaHitResult.Perfect:
return 305;
}
}
}
}
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
+1 -5
View File
@@ -10,8 +10,6 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania
{
@@ -93,7 +91,7 @@ namespace osu.Game.Rulesets.Mania
{
Mods = new Mod[]
{
new ModAutoplay(),
new ManiaModAutoplay(),
new ModCinema(),
},
},
@@ -111,8 +109,6 @@ namespace osu.Game.Rulesets.Mania
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
+41 -1
View File
@@ -4,6 +4,16 @@
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
@@ -76,12 +86,22 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
public class ManiaModRandom : Mod
public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
{
public override string Name => "Random";
public override string ShortenedName => "RD";
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
}
}
public abstract class ManiaKeyMod : Mod
@@ -154,4 +174,24 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
}
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
private int availableColumns;
public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
// But this is dependent on a _lot_ of refactoring
var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
availableColumns = maniaRulesetContainer.AvailableColumns;
base.ApplyToRulesetContainer(rulesetContainer);
}
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
};
}
}
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
@@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
{
// We have to generate one speed adjustment per hit object for gravity
foreach (ManiaHitObject obj in rulesetContainer.Objects)
foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
{
MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
@@ -1,6 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@@ -21,8 +23,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableNote head;
private readonly DrawableNote tail;
private readonly GlowPiece glowPiece;
private readonly BodyPiece bodyPiece;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Container fullHeightContainer;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@@ -42,13 +46,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddRange(new Drawable[]
{
// For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail.
// This will be fixed when new designs are given or the current design is finalized.
// The hit object itself cannot be used for various elements because the tail overshoots it
// So a specialized container that is updated to contain the tail height is used
fullHeightContainer = new Container
{
RelativeSizeAxes = Axes.X,
Child = glowPiece = new GlowPiece()
},
bodyPiece = new BodyPiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
{
@@ -94,6 +103,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tickContainer.Children.ForEach(t => t.AccentColour = value);
glowPiece.AccentColour = value;
bodyPiece.AccentColour = value;
head.AccentColour = value;
tail.AccentColour = value;
@@ -104,6 +114,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void Update()
{
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height;
bodyPiece.Height = DrawHeight - head.Height;
// Make the fullHeightContainer "contain" the height of the tail note, keeping in mind
// that the tail note overshoots the height of this hit object
fullHeightContainer.Height = DrawHeight + tail.Height;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
@@ -133,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
holdStartTime = null;
// If the key has been released too early, the user should not receive full score for the release
if (!tail.Judged)
if (!tail.AllJudged)
hasBroken = true;
return true;
@@ -153,6 +176,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativePositionAxes = Axes.None;
Y = 0;
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
GlowPiece.Alpha = 0;
}
public override bool OnPressed(ManiaAction action)
@@ -160,12 +189,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!base.OnPressed(action))
return false;
// We only want to trigger a holding state from the head if the head has received a judgement
if (!Judged)
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Judgement.Result == HitResult.Miss)
if (Judgements.Any(j => j.Result == HitResult.Miss))
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
@@ -190,19 +215,40 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativePositionAxes = Axes.None;
Y = 0;
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
GlowPiece.Alpha = 0;
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
base.CheckJudgement(userTriggered);
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
{
AddJudgement(new HoldNoteTailJudgement
{
Result = HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
var tailJudgement = Judgement as HoldNoteTailJudgement;
if (tailJudgement == null)
return;
}
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
tailJudgement.HasBroken = holdNote.hasBroken;
AddJudgement(new HoldNoteTailJudgement
{
Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
HasBroken = holdNote.hasBroken
});
}
public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
@@ -213,9 +259,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue)
return false;
if (Judgement.Result != HitResult.None)
return false;
if (action != Action)
return false;
@@ -23,11 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public Func<double?> HoldStartTime;
/// <summary>
/// References whether the user is currently holding the hold note.
/// </summary>
public Func<bool> IsHolding;
private readonly Container glowContainer;
public DrawableHoldNoteTick(HoldNoteTick hitObject)
@@ -36,9 +31,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Y = (float)HitObject.StartTime;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
// Life time managed by the parent DrawableHoldNote
LifetimeStart = double.MinValue;
LifetimeEnd = double.MaxValue;
Children = new[]
{
glowContainer = new CircularContainer
@@ -58,9 +59,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
};
// Set the default glow
AccentColour = Color4.White;
}
public override Color4 AccentColour
@@ -80,9 +78,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
protected override ManiaJudgement CreateJudgement() => new HoldNoteTickJudgement();
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
return;
@@ -93,8 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (HoldStartTime?.Invoke() > HitObject.StartTime)
return;
Judgement.ManiaResult = ManiaHitResult.Perfect;
Judgement.Result = HitResult.Hit;
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
protected override void UpdateState(ArmedState state)
@@ -109,10 +104,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void Update()
{
if (Judgement.Result != HitResult.None)
if (AllJudged)
return;
if (IsHolding?.Invoke() != true)
if (HoldStartTime?.Invoke() == null)
return;
UpdateJudgement(true);
@@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject, ManiaJudgement>
public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject>
where TObject : ManiaHitObject
{
/// <summary>
@@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
RelativePositionAxes = Axes.Y;
HitObject = hitObject;
if (action != null)
@@ -36,7 +37,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.AccentColour = value;
}
}
protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
}
}
@@ -16,19 +16,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
protected readonly GlowPiece GlowPiece;
private readonly LaneGlowPiece laneGlowPiece;
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
{
RelativeSizeAxes = Axes.X;
Height = 100;
AutoSizeAxes = Axes.Y;
Add(headPiece = new NotePiece
Children = new Drawable[]
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
});
laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
};
}
public override Color4 AccentColour
@@ -40,43 +52,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return;
base.AccentColour = value;
laneGlowPiece.AccentColour = value;
GlowPiece.AccentColour = value;
headPiece.AccentColour = value;
}
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindows.Bad / 2)
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
return;
}
double offset = Math.Abs(Judgement.TimeOffset);
double offset = Math.Abs(timeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
if (tmpResult.HasValue)
{
Judgement.Result = HitResult.Hit;
Judgement.ManiaResult = tmpResult.Value;
}
else
Judgement.Result = HitResult.Miss;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
}
protected override void UpdateState(ArmedState state)
{
switch (State)
{
case ArmedState.Hit:
Colour = Color4.Green;
break;
}
}
public virtual bool OnPressed(ManiaAction action)
@@ -1,7 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Caching;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -14,22 +17,61 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// </summary>
internal class BodyPiece : Container, IHasAccentColour
{
private readonly Box box;
private readonly Container subtractionLayer;
private readonly Drawable background;
private readonly BufferedContainer foreground;
private readonly BufferedContainer subtractionContainer;
public BodyPiece()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Children = new[]
{
box = new Box
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both },
subtractionContainer = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
// This is needed because we're blending with another object
BackgroundColour = Color4.White.Opacity(0),
CacheDrawnFrameBuffer = true,
// The 'hole' is achieved by subtracting the result of this container with the parent
Blending = new BlendingParameters { AlphaEquation = BlendingEquation.ReverseSubtract },
Child = subtractionLayer = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Height computed in Update
Width = 1,
Masking = true,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAccentColour();
}
private Color4 accentColour;
public Color4 AccentColour
{
@@ -40,8 +82,51 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
return;
accentColour = value;
box.Colour = accentColour;
updateAccentColour();
}
}
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
subtractionCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
if (!subtractionCache.IsValid)
{
subtractionLayer.Width = 5;
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
subtractionLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.White,
Type = EdgeEffectType.Glow,
Radius = DrawWidth
};
foreground.ForceRedraw();
subtractionContainer.ForceRedraw();
subtractionCache.Validate();
}
}
private void updateAccentColour()
{
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.4f);
background.Colour = AccentColour.Opacity(0.2f);
subtractionCache.Invalidate();
}
}
}
@@ -0,0 +1,65 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
public class GlowPiece : CompositeDrawable, IHasAccentColour
{
private const float glow_alpha = 0.7f;
private const float glow_radius = 5;
public GlowPiece()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateGlow();
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
if (accentColour == value)
return;
accentColour = value;
updateGlow();
}
}
private void updateGlow()
{
if (!IsLoaded)
return;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Opacity(glow_alpha),
Radius = glow_radius,
Hollow = true
};
}
}
}
@@ -0,0 +1,85 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
public class LaneGlowPiece : CompositeDrawable, IHasAccentColour
{
private const float total_height = 100;
private const float glow_height = 50;
private const float glow_alpha = 0.4f;
private const float edge_alpha = 0.3f;
public LaneGlowPiece()
{
BypassAutoSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Height = total_height;
InternalChildren = new[]
{
new Container
{
Name = "Left edge",
RelativeSizeAxes = Axes.Y,
Width = 1,
Children = createGradient(edge_alpha)
},
new Container
{
Name = "Right edge",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 1,
Children = createGradient(edge_alpha)
},
new Container
{
Name = "Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = glow_height,
Children = createGradient(glow_alpha)
}
};
}
private Drawable[] createGradient(float alpha) => new Drawable[]
{
new Box
{
Name = "Top",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
},
new Box
{
Name = "Bottom",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
}
};
public Color4 AccentColour
{
get { return Colour; }
set { Colour = value; }
}
}
}
+13 -1
View File
@@ -37,6 +37,17 @@ namespace osu.Game.Rulesets.Mania.Objects
}
}
public override int Column
{
get { return base.Column; }
set
{
base.Column = value;
Head.Column = value;
Tail.Column = value;
}
}
/// <summary>
/// The head note of the hold.
/// </summary>
@@ -80,7 +91,8 @@ namespace osu.Game.Rulesets.Mania.Objects
{
ret.Add(new HoldNoteTick
{
StartTime = t
StartTime = t,
Column = Column
});
}
@@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn
{
public int Column { get; set; }
public virtual int Column { get; set; }
}
}
@@ -1,7 +1,3 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -0,0 +1,133 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
{
private const double release_delay = 20;
private readonly int availableColumns;
public ManiaAutoGenerator(Beatmap<ManiaHitObject> beatmap, int availableColumns)
: base(beatmap)
{
this.availableColumns = availableColumns;
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new ReplayFrame(-100000, null, null, ReplayButtonState.None));
double[] holdEndTimes = new double[availableColumns];
for (int i = 0; i < availableColumns; i++)
holdEndTimes[i] = double.NegativeInfinity;
// Notes are handled row-by-row
foreach (var objGroup in Beatmap.HitObjects.GroupBy(h => h.StartTime))
{
double groupTime = objGroup.Key;
int activeColumns = 0;
// Get the previously held-down active columns
for (int i = 0; i < availableColumns; i++)
{
if (holdEndTimes[i] > groupTime)
activeColumns |= 1 << i;
}
// Add on the group columns, keeping track of the held notes for the next rows
foreach (var obj in objGroup)
{
var holdNote = obj as HoldNote;
if (holdNote != null)
holdEndTimes[obj.Column] = Math.Max(holdEndTimes[obj.Column], holdNote.EndTime);
activeColumns |= 1 << obj.Column;
}
Replay.Frames.Add(new ReplayFrame(groupTime, activeColumns, null, ReplayButtonState.None));
// Add the release frames. We can't do this with the loop above because we need activeColumns to be fully populated
foreach (var obj in objGroup.GroupBy(h => (h as IHasEndTime)?.EndTime ?? h.StartTime + release_delay).OrderBy(h => h.Key))
{
var groupEndTime = obj.Key;
int activeColumnsAtEnd = 0;
for (int i = 0; i < availableColumns; i++)
{
if (holdEndTimes[i] > groupEndTime)
activeColumnsAtEnd |= 1 << i;
}
Replay.Frames.Add(new ReplayFrame(groupEndTime, activeColumnsAtEnd, 0, ReplayButtonState.None));
}
}
Replay.Frames = Replay.Frames
// Pick the maximum activeColumns for all frames at the same time
.GroupBy(f => f.Time)
.Select(g => new ReplayFrame(g.First().Time, maxMouseX(g), 0, ReplayButtonState.None))
// The addition of release frames above maybe result in unordered frames, but we need them ordered
.OrderBy(f => f.Time)
.ToList();
return Replay;
}
/// <summary>
/// Finds the maximum <see cref="ReplayFrame.MouseX"/> by count of bits from a grouping of <see cref="ReplayFrame"/>s.
/// </summary>
/// <param name="group">The <see cref="ReplayFrame"/> grouping to search.</param>
/// <returns>The maximum <see cref="ReplayFrame.MouseX"/> by count of bits.</returns>
private float maxMouseX(IGrouping<double, ReplayFrame> group)
{
int currentCount = -1;
int currentMax = 0;
foreach (var val in group)
{
int newCount = countBits((int)(val.MouseX ?? 0));
if (newCount > currentCount)
{
currentCount = newCount;
currentMax = (int)(val.MouseX ?? 0);
}
}
return currentMax;
}
/// <summary>
/// Counts the number of bits set in a value.
/// </summary>
/// <param name="value">The value to count.</param>
/// <returns>The number of set bits.</returns>
private int countBits(int value)
{
int count = 0;
while (value > 0)
{
if ((value & 1) > 0)
count++;
value >>= 1;
}
return count;
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
{
public ManiaFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates()
{
var actions = new List<ManiaAction>();
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
int counter = 0;
while (activeColumns > 0)
{
if ((activeColumns & 1) > 0)
actions.Add(ManiaAction.Key1 + counter);
counter++;
activeColumns >>= 1;
}
return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
}
}
}
@@ -1,9 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@@ -12,34 +12,8 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject>
{
/// <summary>
/// The maximum score achievable.
/// Does _not_ include bonus score - for bonus score see <see cref="bonusScore"/>.
/// </summary>
private const int max_score = 1000000;
/// <summary>
/// The amount of the score attributed to combo.
/// </summary>
private const double combo_portion_max = max_score * 0.2;
/// <summary>
/// The amount of the score attributed to accuracy.
/// </summary>
private const double accuracy_portion_max = max_score * 0.8;
/// <summary>
/// The factor used to determine relevance of combos.
/// </summary>
private const double combo_base = 4;
/// <summary>
/// The combo value at which hit objects result in the max score possible.
/// </summary>
private const int combo_relevance_cap = 400;
/// <summary>
/// The hit HP multiplier at OD = 0.
/// </summary>
@@ -115,52 +89,16 @@ namespace osu.Game.Rulesets.Mania.Scoring
/// </summary>
private double hpMultiplier = 1;
/// <summary>
/// The cumulative combo portion of the score.
/// </summary>
private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
/// <summary>
/// The cumulative accuracy portion of the score.
/// </summary>
private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 4) * totalHits / maxTotalHits;
/// <summary>
/// The cumulative bonus score.
/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
/// </summary>
private double bonusScore;
/// <summary>
/// The <see cref="comboPortion"/> achieved by a perfect playthrough.
/// </summary>
private double maxComboPortion;
/// <summary>
/// The portion of the score dedicated to combo.
/// </summary>
private double comboPortion;
/// <summary>
/// The <see cref="totalHits"/> achieved by a perfect playthrough.
/// </summary>
private int maxTotalHits;
/// <summary>
/// The total hits.
/// </summary>
private int totalHits;
public ManiaScoreProcessor()
{
}
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject, ManiaJudgement> rulesetContainer)
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void ComputeTargets(Beatmap<ManiaHitObject> beatmap)
protected override void SimulateAutoplay(Beatmap<ManiaHitObject> beatmap)
{
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.Difficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
@@ -172,40 +110,18 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
var holdNote = obj as HoldNote;
if (obj is Note)
{
AddJudgement(new ManiaJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaHitResult.Perfect
});
}
else if (holdNote != null)
if (holdNote != null)
{
// Head
AddJudgement(new ManiaJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
});
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
// Ticks
int tickCount = holdNote.Ticks.Count();
for (int i = 0; i < tickCount; i++)
{
AddJudgement(new HoldNoteTickJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT,
});
}
AddJudgement(new HoldNoteTailJudgement
{
Result = HitResult.Hit,
ManiaResult = ManiaJudgement.MAX_HIT_RESULT
});
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
}
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
}
if (!HasFailed)
@@ -214,81 +130,45 @@ namespace osu.Game.Rulesets.Mania.Scoring
hpMultiplier *= 1.01;
hpMissMultiplier *= 0.98;
Reset();
Reset(false);
}
maxTotalHits = totalHits;
maxComboPortion = comboPortion;
}
protected override void OnNewJudgement(ManiaJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
base.OnNewJudgement(judgement);
bool isTick = judgement is HoldNoteTickJudgement;
if (!isTick)
totalHits++;
switch (judgement.Result)
if (isTick)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Hit:
if (isTick)
{
Health.Value += hpMultiplier * hp_increase_tick;
bonusScore += judgement.ResultValueForScore;
}
else
{
switch (judgement.ManiaResult)
{
case ManiaHitResult.Bad:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case ManiaHitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case ManiaHitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case ManiaHitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case ManiaHitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
// A factor that is applied to make higher combos more relevant
double comboRelevance = Math.Min(Math.Max(0.5, Math.Log(Combo.Value, combo_base)), Math.Log(combo_relevance_cap, combo_base));
comboPortion += judgement.ResultValueForScore * comboRelevance;
}
break;
if (judgement.IsHit)
Health.Value += hpMultiplier * hp_increase_tick;
}
int scoreForAccuracy = 0;
int maxScoreForAccuracy = 0;
foreach (var j in Judgements)
else
{
scoreForAccuracy += j.ResultValueForAccuracy;
maxScoreForAccuracy += j.MaxResultValueForAccuracy;
switch (judgement.Result)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
break;
case HitResult.Meh:
Health.Value += hpMultiplier * hp_increase_bad;
break;
case HitResult.Ok:
Health.Value += hpMultiplier * hp_increase_ok;
break;
case HitResult.Good:
Health.Value += hpMultiplier * hp_increase_good;
break;
case HitResult.Great:
Health.Value += hpMultiplier * hp_increase_great;
break;
case HitResult.Perfect:
Health.Value += hpMultiplier * hp_increase_perfect;
break;
}
}
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
TotalScore.Value = comboScore + accuracyScore + bonusScore;
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
bonusScore = 0;
comboPortion = 0;
totalHits = 0;
}
}
}
@@ -1,16 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.Tests.Visual
namespace osu.Game.Rulesets.Mania.Testing
{
[TestFixture]
internal class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
@@ -41,8 +43,20 @@ namespace osu.Desktop.Tests.Visual
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red },
new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red }
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
@@ -63,11 +77,14 @@ namespace osu.Desktop.Tests.Visual
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote
new DrawableHoldNote(new HoldNote(), ManiaAction.Key1)
{
StartTime = 5000,
Duration = 1000
}, ManiaAction.Key1) { AccentColour = Color4.Red }
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
@@ -1,21 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
namespace osu.Desktop.Tests.Visual
namespace osu.Game.Rulesets.Mania.Testing
{
[TestFixture]
internal class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
@@ -29,6 +33,8 @@ namespace osu.Desktop.Tests.Visual
public TestCaseManiaPlayfield()
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
@@ -43,6 +49,20 @@ namespace osu.Desktop.Tests.Visual
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(false, true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true, true));
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4, SpecialColumnPosition.Normal);
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
[BackgroundDependencyLoader]
@@ -56,7 +76,7 @@ namespace osu.Desktop.Tests.Visual
TimingPoint = { BeatLength = 1000 }
}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
private void createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
private ManiaPlayfield createPlayfield(int cols, SpecialColumnPosition specialPos, bool inverted = false)
{
Clear();
@@ -72,6 +92,8 @@ namespace osu.Desktop.Tests.Visual
});
playfield.Inverted.Value = inverted;
return playfield;
}
private void createPlayfieldWithNotes(bool gravity, bool inverted = false)
+32 -9
View File
@@ -13,12 +13,11 @@ using osu.Game.Rulesets.Objects.Drawables;
using System;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>, IHasAccentColour
public class Column : ScrollingPlayfield, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
@@ -36,9 +35,15 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Container hitTargetBar;
private readonly Container keyIcon;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private const float opacity_released = 0.1f;
private const float opacity_pressed = 0.25f;
public Column()
: base(Axes.Y)
{
@@ -48,9 +53,9 @@ namespace osu.Game.Rulesets.Mania.UI
{
background = new Box
{
Name = "Foreground",
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f
Alpha = opacity_released
},
new Container
{
@@ -98,6 +103,11 @@ namespace osu.Game.Rulesets.Mania.UI
{
Pressed = onPressed,
Released = onReleased
},
explosionContainer = new Container
{
Name = "Hit explosions",
RelativeSizeAxes = Axes.Both
}
}
},
@@ -136,8 +146,11 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
}
}
},
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
}
public override Axes RelativeSizeAxes => Axes.Y;
@@ -188,17 +201,27 @@ namespace osu.Game.Rulesets.Mania.UI
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="hitObject">The DrawableHitObject to add.</param>
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
public override void Add(DrawableHitObject hitObject)
{
hitObject.Depth = (float)hitObject.HitObject.StartTime;
hitObject.AccentColour = AccentColour;
HitObjects.Add(hitObject);
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgement.IsHit)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
}
private bool onPressed(ManiaAction action)
{
if (action == Action)
{
background.FadeTo(0.6f, 50, Easing.OutQuint);
background.FadeTo(opacity_pressed, 50, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
}
@@ -209,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (action == Action)
{
background.FadeTo(0.2f, 800, Easing.OutQuart);
background.FadeTo(opacity_released, 800, Easing.OutQuart);
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
}
@@ -0,0 +1,34 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
internal class DrawableManiaJudgement : DrawableJudgement
{
public DrawableManiaJudgement(Judgement judgement)
: base(judgement)
{
JudgementText.TextSize = 25;
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(50, Easing.OutQuint);
if (Judgement.IsHit)
{
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
}
Expire();
}
}
}
@@ -0,0 +1,64 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
private readonly Box inner;
public HitExplosion(DrawableHitObject judgedObject)
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
Blending = BlendingMode.Additive;
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = accent,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent,
Radius = 10,
Hollow = true
},
Child = inner = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
inner.FadeOut(250);
}
}
}
+50 -21
View File
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Containers;
using System;
using osu.Game.Graphics;
@@ -17,10 +16,11 @@ using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield<ManiaHitObject, ManiaJudgement>
public class ManiaPlayfield : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
@@ -53,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI
private List<Color4> normalColumnColours = new List<Color4>();
private Color4 specialColumnColour;
private readonly Container<DrawableManiaJudgement> judgements;
private readonly int columnCount;
public ManiaPlayfield(int columnCount)
@@ -65,21 +67,21 @@ namespace osu.Game.Rulesets.Mania.UI
Inverted.Value = true;
Container topLevelContainer;
InternalChildren = new Drawable[]
{
new Container
{
Name = "Playfield elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Masking = true,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new Container
{
Name = "Masked elements",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Name = "Columns mask",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Masking = true,
@@ -87,6 +89,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
@@ -98,27 +101,36 @@ namespace osu.Game.Rulesets.Mania.UI
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = 1, Right = 1 },
Spacing = new Vector2(1, 0)
}
},
}
},
new Container
{
Name = "Barlines mask",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
Children = new[]
RelativeSizeAxes = Axes.Y,
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
{
content = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
// Width is set in the Update method
}
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
}
},
judgements = new Container<DrawableManiaJudgement>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
}
};
@@ -132,6 +144,8 @@ namespace osu.Game.Rulesets.Mania.UI
c.IsSpecial = isSpecialColumn(i);
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columns.Add(c);
AddNested(c);
}
@@ -143,6 +157,7 @@ namespace osu.Game.Rulesets.Mania.UI
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
judgements.Scale = Scale;
}
[BackgroundDependencyLoader]
@@ -177,6 +192,19 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
columns[maniaObject.Column].OnJudgement(judgedObject, judgement);
judgements.Clear();
judgements.Add(new DrawableManiaJudgement(judgement)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
/// <summary>
/// Whether the column index is a special column for this playfield.
/// </summary>
@@ -196,7 +224,8 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(DrawableBarLine barline) => HitObjects.Add(barline);
protected override void Update()
@@ -13,28 +13,28 @@ using osu.Framework.Lists;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject, ManiaJudgement>
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
{
/// <summary>
/// The number of columns which the <see cref="ManiaPlayfield"/> should display, and which
/// the beatmap converter will attempt to convert beatmaps to use.
/// </summary>
private int availableColumns;
public int AvailableColumns { get; private set; }
public IEnumerable<DrawableBarLine> BarLines;
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.UI
BarLines.ForEach(Playfield.Add);
}
protected sealed override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(availableColumns)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(AvailableColumns)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -83,29 +83,29 @@ namespace osu.Game.Rulesets.Mania.UI
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, availableColumns);
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, AvailableColumns);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter()
{
if (IsForCurrentRuleset)
availableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
AvailableColumns = (int)Math.Max(1, Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize));
else
{
float percentSliderOrSpinner = (float)WorkingBeatmap.Beatmap.HitObjects.Count(h => h is IHasEndTime) / WorkingBeatmap.Beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
availableColumns = 7;
AvailableColumns = 7;
else if (percentSliderOrSpinner < 0.3 || Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.CircleSize) >= 5)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
availableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
AvailableColumns = Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) > 4 ? 5 : 4;
else
availableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
AvailableColumns = Math.Max(4, Math.Min((int)Math.Round(WorkingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty) + 1, 7));
}
return new ManiaBeatmapConverter(IsForCurrentRuleset, availableColumns);
return new ManiaBeatmapConverter(IsForCurrentRuleset, AvailableColumns);
}
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
@@ -123,5 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f);
protected override SpeedAdjustmentContainer CreateSpeedAdjustmentContainer(MultiplierControlPoint controlPoint) => new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Basic);
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
}
}
+15
View File
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -9,14 +9,14 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Rulesets.Mania</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Mania</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -26,26 +26,23 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\Patterns\Legacy\EndTimeObjectPatternGenerator.cs" />
@@ -60,7 +57,6 @@
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
<Compile Include="Judgements\ManiaHitResult.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
@@ -70,8 +66,12 @@
<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
<Compile Include="Objects\Drawables\DrawableNote.cs" />
<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\LaneGlowPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
<Compile Include="Objects\Types\IHasColumn.cs" />
<Compile Include="Replays\ManiaAutoGenerator.cs" />
<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\HoldNote.cs" />
@@ -80,9 +80,13 @@
<Compile Include="Objects\Note.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ManiaInputManager.cs" />
<Compile Include="Testing\TestCaseManiaHitObjects.cs" />
<Compile Include="Testing\TestCaseManiaPlayfield.cs" />
<Compile Include="Timing\GravityScrollingContainer.cs" />
<Compile Include="Timing\ScrollingAlgorithm.cs" />
<Compile Include="UI\Column.cs" />
<Compile Include="UI\DrawableManiaJudgement.cs" />
<Compile Include="UI\HitExplosion.cs" />
<Compile Include="UI\ManiaRulesetContainer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
@@ -91,32 +95,26 @@
<Compile Include="UI\SpecialColumnPosition.cs" />
<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
+2 -5
View File
@@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<packages>
<package id="ppy.OpenTK" version="3.0" targetFramework="net45" />
<package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
</packages>
@@ -9,7 +9,6 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Beatmaps;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
@@ -1,9 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@@ -64,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
//We are no longer within stacking range of the next object.
break;
if (Vector2.Distance(stackBaseObject.Position, objectN.Position) < stack_distance ||
stackBaseObject is Slider && Vector2.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance ||
stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
{
stackBaseIndex = n;
@@ -130,14 +129,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
* o <- hitCircle has stack of -1
* o <- hitCircle has stack of -2
*/
if (objectN is Slider && Vector2.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
for (int j = n + 1; j <= i; j++)
{
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
OsuHitObject objectJ = beatmap.HitObjects[j];
if (Vector2.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
objectJ.StackHeight -= offset;
}
@@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
}
if (Vector2.Distance(objectN.Position, objectI.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
{
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
@@ -170,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
//We are no longer within stacking range of the previous object.
break;
if (Vector2.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
objectN.StackHeight = objectI.StackHeight + 1;
objectI = objectN;
@@ -4,49 +4,31 @@
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Extensions;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// The positional hit offset.
/// </summary>
public Vector2 PositionOffset;
/// <summary>
/// The score the user achieved.
/// </summary>
public OsuScoreResult Score;
/// <summary>
/// The score which would be achievable on a perfect hit.
/// </summary>
public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
public override string ResultString => Score.GetDescription();
public override string MaxResultString => MaxScore.GetDescription();
public int ScoreValue => scoreToInt(Score);
public int MaxScoreValue => scoreToInt(MaxScore);
private int scoreToInt(OsuScoreResult result)
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case OsuScoreResult.Hit50:
case HitResult.Meh:
return 50;
case OsuScoreResult.Hit100:
case HitResult.Good:
return 100;
case OsuScoreResult.Hit300:
case HitResult.Great:
return 300;
case OsuScoreResult.SliderTick:
return 10;
}
}
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
new Box
{
Size = new Vector2(width),
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,
@@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Colour = AccentColour,
Hit = () =>
{
if (Judgement.Result != HitResult.None) return false;
if (AllJudged)
return false;
Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
UpdateJudgement(true);
return true;
},
@@ -65,24 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = circle.DrawSize;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindowFor(OsuScoreResult.Hit50))
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
double hitOffset = Math.Abs(Judgement.TimeOffset);
if (hitOffset < HitObject.HitWindowFor(OsuScoreResult.Hit50))
AddJudgement(new OsuJudgement
{
Judgement.Result = HitResult.Hit;
Judgement.Score = HitObject.ScoreResultForOffset(hitOffset);
}
else
Judgement.Result = HitResult.Miss;
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
protected override void UpdateInitialState()
@@ -3,12 +3,12 @@
using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgement>
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
public const float TIME_PREEMPT = 600;
public const float TIME_FADEIN = 400;
@@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0;
}
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
protected sealed override void UpdateState(ArmedState state)
{
FinishTransforms();
@@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
UpdateCurrentState(state);
}
}
@@ -65,18 +63,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[Description(@"Amazing")]
Perfect
}
public enum OsuScoreResult
{
[Description(@"Miss")]
Miss,
[Description(@"50")]
Hit50,
[Description(@"100")]
Hit100,
[Description(@"300")]
Hit300,
[Description(@"10")]
SliderTick
}
}
@@ -9,9 +9,10 @@ using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
public class DrawableOsuJudgement : DrawableJudgement
{
public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
public DrawableOsuJudgement(OsuJudgement judgement)
: base(judgement)
{
}
@@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -64,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Scale = s.Scale,
ComboColour = s.ComboColour,
Samples = s.Samples,
}),
})
};
components.Add(body);
@@ -114,33 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result != HitResult.Hit)
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var ticksCount = ticks.Children.Count + 1;
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
if (initialCircle.Judgement.Result == HitResult.Hit)
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
ticksHit++;
var hitFraction = (double)ticksHit / ticksCount;
if (hitFraction == 1 && initialCircle.Judgement.Score == OsuScoreResult.Hit300)
Judgement.Score = OsuScoreResult.Hit300;
else if (hitFraction >= 0.5 && initialCircle.Judgement.Score >= OsuScoreResult.Hit100)
Judgement.Score = OsuScoreResult.Hit100;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
Judgement.Score = OsuScoreResult.Hit50;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else
Judgement.Score = OsuScoreResult.Miss;
Judgement.Result = Judgement.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}
@@ -4,10 +4,10 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool RemoveWhenNotAlive => false;
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick };
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
this.sliderTick = sliderTick;
@@ -49,13 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.TimeOffset >= 0)
{
Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss;
Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
}
if (timeOffset >= 0)
AddJudgement(new OsuJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
@@ -11,6 +11,7 @@ using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
@@ -129,26 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
{
Judgement.Score = OsuScoreResult.Hit300;
Judgement.Result = HitResult.Hit;
}
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (Progress > .9)
{
Judgement.Score = OsuScoreResult.Hit100;
Judgement.Result = HitResult.Hit;
}
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75)
{
Judgement.Score = OsuScoreResult.Hit50;
Judgement.Result = HitResult.Hit;
}
else
{
Judgement.Score = OsuScoreResult.Miss;
if (Time.Current >= spinner.EndTime)
Judgement.Result = HitResult.Miss;
}
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime)
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
}
};
@@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
{
new TrianglesPiece
{
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Alpha = 0;
Children = new Drawable[]
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BlendingMode = BlendingMode.Additive,
Blending = BlendingMode.Additive,
Alpha = 0.5f
}
};
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
BorderThickness = 10;
BorderColour = Color4.Orange;
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
path = new Path
{
BlendingMode = BlendingMode.None,
Blending = BlendingMode.None,
},
}
},
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
+13 -13
View File
@@ -4,10 +4,10 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -42,30 +42,30 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
public int ComboIndex { get; set; }
public double HitWindowFor(OsuScoreResult result)
public double HitWindowFor(HitResult result)
{
switch (result)
{
default:
return 300;
case OsuScoreResult.Hit50:
case HitResult.Meh:
return 150;
case OsuScoreResult.Hit100:
case HitResult.Good:
return 80;
case OsuScoreResult.Hit300:
case HitResult.Great:
return 30;
}
}
public OsuScoreResult ScoreResultForOffset(double offset)
public HitResult ScoreResultForOffset(double offset)
{
if (offset < HitWindowFor(OsuScoreResult.Hit300))
return OsuScoreResult.Hit300;
if (offset < HitWindowFor(OsuScoreResult.Hit100))
return OsuScoreResult.Hit100;
if (offset < HitWindowFor(OsuScoreResult.Hit50))
return OsuScoreResult.Hit50;
return OsuScoreResult.Miss;
if (offset < HitWindowFor(HitResult.Great))
return HitResult.Great;
if (offset < HitWindowFor(HitResult.Good))
return HitResult.Good;
if (offset < HitWindowFor(HitResult.Meh))
return HitResult.Meh;
return HitResult.Miss;
}
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
-4
View File
@@ -1,7 +1,3 @@
<!--
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
@@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing;
@@ -51,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
foreach (OsuDifficultyHitObject h in onScreen)
{
// ReSharper disable once PossibleNullReferenceException (resharper not smart enough to understand IEnumerator.MoveNext())
h.TimeUntilHit -= latest.DeltaTime;
// Calculate reading strain here
}
-4
View File
@@ -12,8 +12,6 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Settings;
using osu.Framework.Input.Bindings;
@@ -118,8 +116,6 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
public override SettingsSubsection CreateSettings() => new OsuSettings();
public override int LegacyID => 0;
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
@@ -89,20 +90,20 @@ namespace osu.Game.Rulesets.Osu.Replays
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
if (h.StartTime - h.HitWindowFor(HitResult.Miss) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Miss), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50) > endTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)
else if (h.StartTime - h.HitWindowFor(HitResult.Meh) > endTime + h.HitWindowFor(HitResult.Meh) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit50), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit50), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
else if (h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100) > endTime + h.HitWindowFor(OsuScoreResult.Hit100) + 50)
else if (h.StartTime - h.HitWindowFor(HitResult.Good) > endTime + h.HitWindowFor(HitResult.Good) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(OsuScoreResult.Hit100), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(OsuScoreResult.Hit100), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindowFor(HitResult.Good), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None));
if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindowFor(HitResult.Good), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None));
}
}
@@ -1,11 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
@@ -15,54 +14,42 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
{
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public OsuScoreProcessor()
{
}
public OsuScoreProcessor(RulesetContainer<OsuHitObject, OsuJudgement> rulesetContainer)
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
private float hpDrainRate;
private int totalAccurateJudgements;
private readonly Dictionary<OsuScoreResult, int> scoreResultCounts = new Dictionary<OsuScoreResult, int>();
private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private double comboMaxScore;
protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
protected override void SimulateAutoplay(Beatmap<OsuHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var h in beatmap.HitObjects)
foreach (var obj in beatmap.HitObjects)
{
if (h != null)
var slider = obj as Slider;
if (slider != null)
{
// TODO: add support for other object types.
AddJudgement(new OsuJudgement
{
MaxScore = OsuScoreResult.Hit300,
Score = OsuScoreResult.Hit300,
Result = HitResult.Hit
});
// Head
AddJudgement(new OsuJudgement { Result = HitResult.Great });
// Ticks
foreach (var unused in slider.Ticks)
AddJudgement(new OsuJudgement { Result = HitResult.Great });
}
AddJudgement(new OsuJudgement { Result = HitResult.Great });
}
}
protected override void Reset()
protected override void Reset(bool storeResults)
{
base.Reset();
Health.Value = 1;
Accuracy.Value = 1;
base.Reset(storeResults);
scoreResultCounts.Clear();
comboResultCounts.Clear();
@@ -72,91 +59,46 @@ namespace osu.Game.Rulesets.Osu.Scoring
{
base.PopulateScore(score);
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit300);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit100);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Hit50);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(OsuScoreResult.Miss);
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void OnNewJudgement(OsuJudgement judgement)
protected override void OnNewJudgement(Judgement judgement)
{
if (judgement != null)
base.OnNewJudgement(judgement);
var osuJudgement = (OsuJudgement)judgement;
if (judgement.Result != HitResult.None)
{
if (judgement.Result != HitResult.None)
{
scoreResultCounts[judgement.Score] = scoreResultCounts.GetOrDefault(judgement.Score) + 1;
comboResultCounts[judgement.Combo] = comboResultCounts.GetOrDefault(judgement.Combo) + 1;
}
switch (judgement.Score)
{
case OsuScoreResult.Hit300:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit100:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.Hit50:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
case OsuScoreResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;
case OsuScoreResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
}
calculateScore();
}
private void calculateScore()
{
int baseScore = 0;
double comboScore = 0;
int baseMaxScore = 0;
foreach (var j in Judgements)
switch (judgement.Result)
{
baseScore += j.ScoreValue;
baseMaxScore += j.MaxScoreValue;
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
comboScore += j.ScoreValue * (1 + Combo.Value / 10d);
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
case HitResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
Accuracy.Value = (double)baseScore / baseMaxScore;
if (comboScore > comboMaxScore)
comboMaxScore = comboScore;
if (baseScore == 0)
TotalScore.Value = 0;
else
{
// temporary to make scoring feel more like score v1 without being score v1.
float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
TotalScore.Value =
(int)
(
exponentialFactor *
700000 * comboScore / comboMaxScore +
300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
0 /* bonusScore */
);
}
}
public enum ScoringMode
{
Standardised,
Exponential
}
}
}
@@ -2,20 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
namespace osu.Desktop.Tests.Visual
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
internal class TestCaseHitObjects : OsuTestCase
{
private FramedClock framedClock;
@@ -110,10 +110,7 @@ namespace osu.Desktop.Tests.Visual
h.Depth = depth++;
if (auto)
{
h.State = ArmedState.Hit;
h.Judgement = new OsuJudgement { Result = HitResult.Hit };
}
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
+10 -6
View File
@@ -10,12 +10,13 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield<OsuHitObject, OsuJudgement>
public class OsuPlayfield : Playfield
{
private readonly Container approachCircles;
private readonly Container judgementLayer;
@@ -67,11 +68,11 @@ namespace osu.Game.Rulesets.Osu.UI
AddInternal(new GameplayCursor());
}
public override void Add(DrawableHitObject<OsuHitObject, OsuJudgement> h)
public override void Add(DrawableHitObject h)
{
h.Depth = (float)h.HitObject.StartTime;
IDrawableHitObjectWithProxiedApproach c = h as IDrawableHitObjectWithProxiedApproach;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
@@ -85,12 +86,15 @@ namespace osu.Game.Rulesets.Osu.UI
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
{
Origin = Anchor.Centre,
Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
};
judgementLayer.Add(explosion);
@@ -4,10 +4,8 @@
using osu.Framework.Input;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
@@ -18,7 +16,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuRulesetContainer : RulesetContainer<OsuHitObject, OsuJudgement>
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
{
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
@@ -31,11 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI
protected override BeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
protected override Playfield<OsuHitObject, OsuJudgement> CreatePlayfield() => new OsuPlayfield();
protected override Playfield CreatePlayfield() => new OsuPlayfield();
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<OsuHitObject, OsuJudgement> GetVisualRepresentation(OsuHitObject h)
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
var circle = h as HitCircle;
if (circle != null)
+15
View File
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="SharpCompress" publicKeyToken="afb0a02973931d96" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-0.18.1.0" newVersion="0.18.1.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Rulesets.Osu</RootNamespace>
<AssemblyName>osu.Game.Rulesets.Osu</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
@@ -17,7 +17,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\osu.Game\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -27,21 +27,24 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\osu.Game\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0\lib\net45\OpenTK.dll</HintPath>
<Private>True</Private>
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
@@ -79,6 +82,7 @@
<Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" />
@@ -96,24 +100,26 @@
<Compile Include="Replays\OsuAutoGenerator.cs" />
<Compile Include="Replays\OsuAutoGeneratorBase.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<None Include="app.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
<Name>osu.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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