Dean Herbert
2952dbc8fb
Apply nullability to osu!catch skinning classes
2022-11-09 13:58:58 +09:00
andy840119
4d4d7cf863
Remove nullable disable annotation in the cache ruleset.
2022-11-05 16:49:55 +08:00
Dean Herbert
a985151e31
Fix incorrect constant
2022-10-29 18:07:17 +09:00
Dean Herbert
40efa1603b
Adjust metrics to make banana lens flares look better
2022-10-28 19:35:50 +09:00
Dean Herbert
e87b541c58
Add fade to banana's lighting as it approaches the catcher
...
This also avoids using the `UprightScalingContainer` (and allows for
scale adjust in the process).
2022-10-28 18:29:59 +09:00
Dan Balasescu
eeee928f73
Merge pull request #20946 from peppy/argon-catch
...
Add first pass osu!catch "argon" skin
2022-10-28 15:45:46 +09:00
Dean Herbert
9969c00ead
Apply two minor fixes from code review
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-28 10:19:53 +09:00
Dean Herbert
d48f95cf7c
Use shader based implementation instead of sprites
2022-10-27 19:01:10 +09:00
Dean Herbert
8a80cb55bd
Remove unused catcher animation state for now
2022-10-26 18:55:47 +09:00
Dean Herbert
44f55ed152
Add argon osu!catch hit explosion
2022-10-26 18:55:47 +09:00
Dean Herbert
8a513003ce
Add argon droplet
2022-10-26 18:55:47 +09:00
Dean Herbert
14a4fad6f1
Remove unused VisualRepresentation
2022-10-26 18:55:47 +09:00
Dean Herbert
2deaae270c
Fix catcher not consdiering allowable catch range
2022-10-26 18:55:47 +09:00
Dean Herbert
0a8a13f529
Add argon banana piece
2022-10-26 18:55:47 +09:00
Dean Herbert
a475ca848d
Add rotation to fruit pieces
2022-10-26 18:55:47 +09:00
Dean Herbert
4ff4de00b3
Add argon fruit design
2022-10-26 18:55:47 +09:00
Dean Herbert
81bb00c258
Add argon transformer for osu!catch (and basic new catcher design)
2022-10-26 18:55:47 +09:00
Dean Herbert
f8a4af5e0e
Add osu!catch read-distance-spacing implementation
2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279
Remove unused using statement
2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6
Apply same fix to osu!catch composer
2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
...
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Salman Ahmed
09cc89cfa0
Update existing usages of Cursor
to handle null value
2022-10-13 00:17:08 +03:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
f3e85d2302
Fix initial state being wrong due to BindValueChanged
call in BDL load
2022-10-12 15:26:26 +09:00
Dean Herbert
ea3d08d5a0
Fix collision of external hide with internal logic in LegacyCatchComboCounter
2022-10-12 15:26:26 +09:00
Dean Herbert
2e3e4ac5be
Update CatchComboDisplay
to use NRT
2022-10-12 15:26:26 +09:00
Dean Herbert
652bc4ac61
Update CatchComboDisplay
implementation to use newly exposed bindable
2022-10-12 15:14:33 +09:00
Dean Herbert
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
Dean Herbert
a10fda2843
Merge branch 'master' into catch-combo-hide
2022-10-12 15:00:35 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
...
Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dan Balasescu
c6b5fdc7d0
Adjust catch flashlight to closely match classic
2022-10-07 14:34:48 +09:00
Dean Herbert
994db55b6d
Simplify check conditionals
2022-10-07 02:22:13 +09:00
NullifiedJosh
c73195fa77
Merge branch 'ppy:master' into catch-hide-in-relax
2022-10-06 18:52:59 +08:00
NullifiedJosh
6543171169
Fix formating.
2022-10-06 18:30:49 +08:00
NullifiedJosh
0f6a6287f2
Fix bugs and add test
2022-10-06 18:17:33 +08:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
o-dasher
f3e25eacad
Removes unnecessary setting sources specifications
2022-09-27 09:25:58 -04:00
o-dasher
578f1e1e6c
Fixes SizeMultiplier binding
2022-09-25 16:28:03 -04:00
o-dasher
537796c3a1
Cleanup mod bindings
2022-09-25 15:49:22 -04:00
NullifiedJosh
0e38ff07c7
Check if relax is one of the mods, if so hide.
2022-09-23 20:19:56 +08:00
Drison64
86a09ad2cf
Rename ClampToPlayField
2022-09-21 17:14:02 +02:00
Ondřej Vajďák
cc21e42e35
Merge branch 'master' into fix-catch-clamp
2022-09-21 11:35:58 +02:00
Drison64
a4fae37013
Fixed tests failing
2022-09-20 19:45:39 +02:00
Drison64
6b1cd1bce3
Clamped JuiceStream to Playfield, but broke few tests
2022-09-20 19:13:40 +02:00
Drison64
4958421303
Moved X clamping from X to EffectiveX
2022-09-19 17:26:04 +02:00
Drison64
6d7d80a4fb
Made X position value of CatchHitObject clamp to CatchPlayfield's width
2022-09-18 17:29:08 +02:00
Dean Herbert
d0b8409de5
Apply more renames
2022-09-18 18:19:00 +09:00
Dean Herbert
c7f8f948b9
Rename CreateLegacySkinProvider
to CreateSkinTransformer
and apply to all skins
2022-09-15 20:18:10 +09:00
cdwcgt
857e943b8d
hide catchcombo when Hud hide
2022-09-12 19:14:08 +09:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
8cfeaa28a0
Merge pull request #19774 from josh-codes/master
...
Add basic touch support for osu!catch
2022-09-09 17:15:46 +09:00
Dean Herbert
bffc9555bf
Adjust visuals slightly further (and remove double-gray application)
2022-09-09 16:12:54 +09:00
Dean Herbert
f3fc8af6ee
Adjust visuals
2022-09-09 16:04:37 +09:00
Dean Herbert
64eaf461ac
Simplify input handling even further
2022-09-09 16:04:37 +09:00
Dean Herbert
ba951b76f7
Unify and simplify input handling code
2022-09-09 15:28:40 +09:00
Dean Herbert
e6ba95ee16
Don't bother calculating active keys if input source was not handled
2022-09-09 15:22:12 +09:00
Dean Herbert
a42c1af09e
Tidy up highlighting code and ensure read-only access to dictionary by highlight areas
2022-09-09 15:21:20 +09:00
Dean Herbert
715e9018da
Tidy up code and naming
2022-09-09 15:11:26 +09:00
Dean Herbert
2709a4d398
Ensure overlay is always shown when movement is detected on mouse or keyboard
2022-09-09 15:04:25 +09:00
Josh
888d8b2817
Removed redudent code & converted use of OnDrag to
OnMouseMove`
2022-09-08 20:39:53 +08:00
Dean Herbert
b9afe6f4cf
Tidy up code quality
2022-09-08 19:44:29 +09:00
Dean Herbert
4f22616860
Rename class to match osu! version
2022-09-08 19:44:24 +09:00
Josh
161c54df1c
Refactor UI and add drag support
2022-09-03 14:14:34 +08:00
Josh
40ff2d50dd
Refactor UI and add drag support
2022-09-03 02:31:58 +08:00
Josh
7168cb27c5
Merge branch 'master' into master
2022-09-03 00:52:58 +08:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dean Herbert
90b9c02ac6
Remove "internal"
identifier as unnecessary
2022-08-29 14:01:15 +09:00
Dean Herbert
f5710d8000
Add ruleset API versioning
2022-08-22 16:35:08 +09:00
Josh
be7367b90e
Invert the dash and normal hits.
2022-08-15 17:52:26 +08:00
Josh
ff497c452f
Fix formatting + Add tests + fix touch UI
2022-08-15 17:23:29 +08:00
naoei
45e9eda9e7
Localise hit result name
2022-08-14 14:57:02 -04:00
Josh
09e45f39b2
Add the touchinputfield file because it was untracked
2022-08-13 19:55:47 +08:00
Josh
757d236e14
Add the UI file
2022-08-13 18:55:31 +08:00
Josh
fa2ebe1d5f
add basic touch functionality
2022-08-13 18:02:29 +08:00
naoei
3e38baca3c
Change ruleset mod description types
2022-08-10 16:09:11 -04:00
andy840119
1fe7e4d19a
Use non-nullable instead in the catch ruleset.
2022-08-02 00:45:47 +08:00
Nitrous
9088caa377
move LegacyComboCounter
to osu.Game.Skinning
2022-07-28 08:36:26 +08:00
andy
88db835e76
Merge branch 'master' into remove-nullable-disable-in-the-mods-for-catch-ruleset
2022-07-26 15:37:30 +08:00
andy840119
9c2f6103c5
Following the suggestion to mark the property as nullable.
2022-07-21 19:30:04 +08:00
Dean Herbert
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
為什麼
91bc7b9381
Mark the class as non-nullable.
...
Not the safe way but got no better idea.
2022-07-20 20:24:51 +08:00
andy840119
53e61c5041
Remove the nullable annotation in the catch ruleset.
2022-07-20 20:24:51 +08:00
Salman Ahmed
4210ec6502
Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
2022-07-19 19:21:26 +03:00
Salman Ahmed
8f80a22ef9
Fix osu! and catch hitobjects no longer scaled to 1 by default
2022-07-19 07:00:13 +03:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Salman Ahmed
32ba58109b
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-18 07:29:03 +03:00
為什麼
1725a76fa0
Remove the nullable disable annotation for all rulesets.
2022-07-10 10:15:27 +08:00
為什麼
857377e145
Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
...
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
Dean Herbert
c95eb2d2c1
Fix incorrect case in CatcherArea
parameter
2022-07-06 14:28:50 +09:00
andy840119
19721a9bbb
Remove the nullable disable annotation and fix the breaking api.
2022-07-02 13:33:05 +08:00
Dan Balasescu
0fd2c010e5
Remove NRT disables from attributes classes
2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8
Add IBeatmapOnlineInfo parameter and use to extract more data
2022-06-27 16:07:15 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
6d2a2ba7d6
Rename Position -> Index
2022-06-09 18:49:11 +09:00
apollo-dw
66a6467403
Pass object position to the object
2022-05-26 19:26:14 +01:00
apollo-dw
30b9e0e7ab
Use object list size for object position
2022-05-24 16:30:25 +01:00
Gabe Livengood
252bacc8d4
revert more testing leftovers...
2022-05-24 10:56:31 -04:00
Gabe Livengood
dde0756bed
add accuracy challenge mod
2022-05-24 10:23:44 -04:00
apollo-dw
26985ca8af
Store hitobject history in the hitobject
2022-05-22 16:26:22 +01:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
c7e9bd7751
Merge branch 'master' into catch-editor-per-object-sv
2022-05-09 19:18:01 +09:00
Dan Balasescu
45c6f5edef
Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
...
Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
ekrctb
158f134260
Fix duration is negative while placing banana shower in catch editor.
...
Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
ekrctb
483a611c41
Fix BeginPlacement
location.
2022-05-08 23:10:51 +09:00
ekrctb
7daa3d8eb7
Remove now-redundant velocity calculation
...
Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
ekrctb
37c9aac49f
Make ScrollingPath
use time instead of distance.
...
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
ekrctb
670922c8e5
Use latest slider velocity for juice stream velocity computation.
...
This fixes one-frame glitch in editor when slider velocity is changed.
2022-05-08 22:36:33 +09:00
ekrctb
0e98bb28bd
Fix wrong resampling times are used for juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
ekrctb
125628dd20
Fix hit object not shown in timline while placement is waiting
2022-05-08 15:52:14 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Dean Herbert
faeefc5e18
Merge pull request #16576 from frenzibyte/osu-distance-spacing
...
Add "distance spacing" support in editor for osu! ruleset
2022-05-03 12:15:18 +09:00
Dean Herbert
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
4f8f27a58b
Merge branch 'master' into osu-distance-spacing
2022-04-24 05:23:30 +03:00
Salman Ahmed
61078910a6
Handle all skin component types explicitly
2022-04-23 03:34:05 +03:00
Dean Herbert
0cac935939
Shorten class name of ModCreatedReplayUser
2022-03-31 11:34:23 +09:00
Dean Herbert
4b2c01a8c1
Bring all mod implementations up-to-date
2022-03-29 16:59:03 +09:00
Dean Herbert
d2d88015e3
Update all cinema/autoplay mods to specify the system user ID
2022-03-28 22:22:56 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction
2022-03-15 13:31:57 +09:00
Dan Balasescu
523f668c8c
Remove unnecessary ctor argument
2022-03-15 12:37:39 +09:00
Dan Balasescu
daac933498
Remove unnecessary ctor arguments
2022-03-15 12:34:58 +09:00
Dan Balasescu
59d57a44d4
Prevent incorrect usages by hard-typing ctor type
2022-03-15 09:11:59 +09:00
Dan Balasescu
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
Dan Balasescu
c36badab4b
Add per-ruleset score multipliers for classic scoring
2022-03-10 10:26:09 +09:00
Dan Balasescu
84e82ef5e4
Add XMLDocs to difficulty attribute properties
2022-02-16 14:09:19 +09:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits
2022-02-02 20:41:25 +01:00