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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Add argon droplet

This commit is contained in:
Dean Herbert 2022-10-26 17:32:26 +09:00
parent 14a4fad6f1
commit 8a513003ce
3 changed files with 122 additions and 1 deletions

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@ -0,0 +1,118 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal class ArgonDropletPiece : CatchHitObjectPiece
{
protected override Drawable HyperBorderPiece => hyperBorderPiece;
private Drawable hyperBorderPiece = null!;
private Container layers = null!;
private float rotationRandomness;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
RelativeSizeAxes = Axes.Both;
const float droplet_scale_down = 0.5f;
InternalChildren = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
layers = new Container
{
Scale = new Vector2(droplet_scale_down),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Alpha = 0.15f,
Texture = getTexture("A")
},
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(0.8f),
Texture = getTexture("A")
},
}
},
hyperBorderPiece = new Sprite
{
Scale = new Vector2(droplet_scale_down),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
Blending = BlendingParameters.Additive,
Alpha = 0.15f,
Texture = getTexture("A"),
},
};
Texture getTexture(string type) => textures.Get($"Gameplay/catch/blob-{type}{RNG.Next(1, 7)}");
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
foreach (var sprite in layers)
sprite.Colour = colour.NewValue;
}, true);
rotationRandomness = RNG.NextSingle(0.2f, 1);
}
protected override void Update()
{
base.Update();
// Note that droplets are rotated at a higher level, so this is mostly just to create more
// random arrangements of the multiple layers than actually rotate.
//
// Because underlying rotation is always clockwise, we apply anti-clockwise resistance to avoid
// making things spin too fast.
for (int i = 0; i < layers.Count; i++)
{
layers[i].Rotation -=
// Layers are ordered from largest to smallest. Smaller layers should rotate more.
(i * 4)
* (float)Clock.ElapsedFrameTime
* 0.2f * rotationRandomness
// Each layer should alternate rotation direction.
* (i % 2 == 1 ? 0.5f : 1);
}
}
}
}

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@ -29,6 +29,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
case CatchSkinComponents.Banana:
return new ArgonBananaPiece();
case CatchSkinComponents.Droplet:
return new ArgonDropletPiece();
}
break;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Pulp
{