1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:52:55 +08:00

Remove unused VisualRepresentation

This commit is contained in:
Dean Herbert 2022-10-26 17:16:38 +09:00
parent 2deaae270c
commit 14a4fad6f1

View File

@ -2,14 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
@ -18,8 +16,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal class ArgonFruitPiece : CatchHitObjectPiece
{
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override Drawable HyperBorderPiece => hyperBorderPiece;
private Drawable hyperBorderPiece = null!;
@ -91,11 +87,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
base.LoadComplete();
IndexInBeatmap.BindValueChanged(index =>
{
VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue);
}, true);
AccentColour.BindValueChanged(colour =>
{
foreach (var sprite in layers)