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Add fade to banana's lighting as it approaches the catcher
This also avoids using the `UprightScalingContainer` (and allows for scale adjust in the process).
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@ -5,9 +5,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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using osuTK.Graphics;
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@ -15,10 +16,14 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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internal class ArgonBananaPiece : ArgonFruitPiece
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{
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private Container stabilisedPieceContainer = null!;
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protected override Drawable BorderPiece => stabilisedPieceContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new UprightAspectMaintainingContainer
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AddInternal(stabilisedPieceContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -44,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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Width = 1.6f,
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Height = 2,
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},
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new Box
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new Circle
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
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RelativeSizeAxes = Axes.X,
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@ -78,5 +83,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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float scale = 0.5f + 0.5f * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
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stabilisedPieceContainer.Rotation = -ObjectState.DisplayRotation;
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stabilisedPieceContainer.Scale = new Vector2(scale);
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}
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}
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}
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@ -1,21 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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public class BananaPiece : CatchHitObjectPiece
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{
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protected override BorderPiece BorderPiece { get; }
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protected override Drawable BorderPiece { get; }
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public BananaPiece()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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new BananaPulpFormation
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{
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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/// A part of this piece that will be faded out while falling in the playfield.
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/// </summary>
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[CanBeNull]
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protected virtual BorderPiece BorderPiece => null;
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protected virtual Drawable BorderPiece => null;
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/// <summary>
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/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
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protected override BorderPiece BorderPiece { get; }
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protected override Drawable BorderPiece { get; }
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protected override Drawable HyperBorderPiece { get; }
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public FruitPiece()
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